Run it
Copy the script and paste it into your executor.
(var,func)
env = (func)
newenv = ({},{
__index = (self,k)
k==
var
env[k]
,
})
(func,newenv)
func
cors = {}
mas = .(,:())
LocalScript0 = .()
BillboardGui1 = .()
ImageLabel2 = .()
BillboardGui3 = .()
TextLabel4 = .()
LocalScript0.Name =
LocalScript0.Parent = mas
.(cors,(LocalScript0,()
plr = .Players.LocalPlayer
character = plr.Character plr.CharacterAdded:()
humanoid = character:()
userinputservice = :()
killed =
:():(, {Title = ;Text = })
syobonactionimage = .BillboardGui:()
syobonactionimage.Parent = character:():()
syobonactionimage.BillboardGui.Enabled =
syobonactionimage.BillboardGui.Parent = character:().HatAttachment
syobonactionimage.Enabled =
_, part character:()
part:()
part.Transparency =
part.Name ==
part:():()
humanoid.MaxHealth = .huge
humanoid.Health = .huge
humanoid:(.HumanoidStateType.Dead, )
humanoid:(.HumanoidStateType.FallingDown, )
humanoid:(.HumanoidStateType.Ragdoll, )
humanoid:(.HumanoidStateType.Physics, )
humanoid.Died:(()
syobonactionimage.ImageLabel.Image =
killed =
character:().Anchored =
character:().HatAttachment:()
character:().Anchored =
.()
TweenService = :()
tweenInfo = TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out)
riseTween = TweenService:(syobonactionimage.ImageLabel, tweenInfo, {Position = syobonactionimage.ImageLabel.Position + .(, , -, )})
riseTween:()
riseTween.Completed:(()
fallTween = TweenService:(syobonactionimage.ImageLabel, tweenInfo, {Position = syobonactionimage.ImageLabel.Position + .(, , , )})
fallTween:()
fallTween.Completed:(()
syobonactionimage:()
)
)
)
images = {, }
idleImage =
jumpImage =
currentImageIndex =
()
killed
state = humanoid:()
state == .HumanoidStateType.Freefall state == .HumanoidStateType.Jumping
syobonactionimage.ImageLabel.Image = jumpImage
humanoid.MoveDirection.Magnitude >
currentImageIndex = currentImageIndex % #images +
syobonactionimage.ImageLabel.Image = images[currentImageIndex]
syobonactionimage.ImageLabel.Image = idleImage
.()
(otherPart)
state = humanoid:()
state == .HumanoidStateType.Freefall state == .HumanoidStateType.Jumping
otherHumanoid = otherPart.Parent:()
otherHumanoid otherPart.Name ==
playerHead = otherPart.Parent:()
playerHead playerHead:(.Workspace)
playerHead:()
humanoid:(.HumanoidStateType.Jumping)
character:().Touched:(onLegsTouched)
character:().Touched:(onLegsTouched)
userinputservice.JumpRequest:(()
killed
syobonactionimage.ImageLabel.Image = jumpImage
)
userinputservice.InputBegan:((input, gameProcessed)
input.KeyCode == .KeyCode.U gameProcessed
humanoid.MaxHealth =
humanoid.Health =
humanoid:(.HumanoidStateType.Dead, )
)
humanoid.UseJumpPower =
humanoid.JumpPower =
humanoid.WalkSpeed =
.(swapImagesWhileMoving)
))
BillboardGui1.Parent = LocalScript0
BillboardGui1.Enabled =
BillboardGui1.Size = .(, , , )
BillboardGui1.Active =
BillboardGui1.ClipsDescendants =
BillboardGui1.ExtentsOffsetWorldSpace = .(, , )
BillboardGui1.StudsOffset = .(, , )
ImageLabel2.Parent = BillboardGui1
ImageLabel2.Size = .(, , , )
ImageLabel2.BackgroundColor = BrickColor.()
ImageLabel2.BackgroundColor3 = .(, , )
ImageLabel2.BackgroundTransparency =
ImageLabel2.BorderColor3 = .(, , )
ImageLabel2.Image =
BillboardGui3.Parent = BillboardGui1
BillboardGui3.Enabled =
BillboardGui3.Size = .(, , , )
BillboardGui3.Active =
BillboardGui3.ClipsDescendants =
BillboardGui3.ExtentsOffsetWorldSpace = .(, , )
BillboardGui3.StudsOffset = .(, , )
TextLabel4.Parent = BillboardGui3
TextLabel4.Size = .(, , , )
TextLabel4.BackgroundColor = BrickColor.()
TextLabel4.BackgroundColor3 = .(, , )
TextLabel4.BackgroundTransparency =
TextLabel4.BorderColor = BrickColor.()
TextLabel4.BorderColor3 = .(, , )
TextLabel4.BorderSizePixel =
TextLabel4.Font = .Font.SourceSans
TextLabel4.FontSize = .FontSize.Size48
TextLabel4.Text =
TextLabel4.TextColor = BrickColor.()
TextLabel4.TextColor3 = .(, , )
TextLabel4.TextScaled =
TextLabel4.TextSize =
TextLabel4.TextStrokeTransparency =
TextLabel4.TextWrap =
TextLabel4.TextWrapped =
i,v (mas:())
v.Parent =
(() v:() )
mas:()
i,v (cors)
(()
(v)
)
This script turns you into cat mario from japanese trolling game named as "しょぼんアクション" -client sided:(

Universal