Run it
Copy the script and paste it into your executor.
Players = :()
Lighting = :()
SoundService = :()
Debris = :()
player = Players.LocalPlayer
player:():()
player.PlayerGui.TC0LIFFY_V4:()
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.Parent = player:()
frame = .()
frame.Size = .(, , , )
frame.Position = .(, -, , -)
frame.BackgroundColor3 = .(, , )
frame.BorderSizePixel =
frame.Active =
frame.Draggable =
frame.Parent = screenGui
closeBtn = .()
closeBtn.Size = .(, , , )
closeBtn.Position = .(, -, , )
closeBtn.Text =
closeBtn.TextColor3 = .(, , )
closeBtn.Font = .Font.Code
closeBtn.TextScaled =
closeBtn.BackgroundColor3 = .(, , )
closeBtn.Parent = frame
closeBtn.MouseButton1Click:(()
screenGui:()
)
title = .()
title.Size = .(, -, , )
title.BackgroundTransparency =
title.TextColor3 = .(, , )
title.Font = .Font.Code
title.TextScaled =
title.Text =
title.TextYAlignment = .TextYAlignment.Center
title.Parent = frame
scroll = .()
scroll.Size = .(, , , -)
scroll.Position = .(, , , )
scroll.CanvasSize = .(, , , )
scroll.ScrollBarThickness =
scroll.BackgroundTransparency =
scroll.Parent = frame
layout = .()
layout.CellSize = .(, , , )
layout.CellPadding = .(, , , )
layout.Parent = scroll
(text, callback)
btn = .()
btn.Text = text
btn.BackgroundColor3 = .(, , )
btn.TextColor3 = .(, , )
btn.Font = .Font.Code
btn.TextScaled =
btn.Size = .(, , , )
btn.Parent = scroll
btn.MouseButton1Click:(callback)
btn
skyboxId =
jumpscareSoundId =
musicId =
oldSkyboxFor1x1x1x1 =
(id)
_, obj (Lighting:())
obj:() obj:()
sky = .()
sky.SkyboxBk = id
sky.SkyboxDn = id
sky.SkyboxFt = id
sky.SkyboxLf = id
sky.SkyboxRt = id
sky.SkyboxUp = id
sky.Parent = Lighting
(, ()
(skyboxId)
)
music = .(, SoundService)
music.SoundId = musicId
music.Volume =
music.Looped =
music.PlaybackSpeed =
music.Name =
music:()
music:()
music.Loaded:(()
music:()
)
(, ()
music:()
)
(, ()
music:()
)
(, ()
char = player.Character player.CharacterAdded:()
root = char:()
root
emitter = .()
emitter.Texture = skyboxId
emitter.Rate =
emitter.Lifetime = NumberRange.()
emitter.Speed = NumberRange.(, )
emitter.Size = NumberSequence.()
emitter.Rotation = NumberRange.(, )
emitter.RotSpeed = NumberRange.()
emitter.Parent = root
Debris:(emitter, )
)
(, ()
_, p (Players:())
hrp = p.Character p.Character:()
hrp
ex = .()
ex.Position = hrp.Position
ex.BlastRadius =
ex.Parent =
)
(, ()
_, p (Players:())
hum = p.Character p.Character:()
hum hum.Health =
)
(, ()
:()
)
(, ()
hint = .()
hint.Text =
hint.Parent =
Debris:(hint, )
)
(, ()
msg = .()
msg.Text =
msg.Parent =
Debris:(msg, )
)
(, ()
char = player.Character player.CharacterAdded:()
_, part (char:())
part:() part:()
fire = .()
fire.Size =
fire.Heat =
fire.Parent = part
)
(, ()
_, part (:())
part:()
faces = {, , , , , }
_, face (faces)
decal = .()
decal.Face = .NormalId[face]
decal.Texture = skyboxId
decal.Parent = part
)
(, ()
char = player.Character player.CharacterAdded:()
head = char:()
head head:()
bb = .()
bb.Name =
bb.Adornee = head
bb.Size = .(, , , )
bb.StudsOffset = .(, , )
bb.AlwaysOnTop =
bb.Parent = head
tLabel = .()
tLabel.Size = .(, , , )
tLabel.BackgroundTransparency =
tLabel.Font = .Font.Code
tLabel.TextScaled =
tLabel.Text =
tLabel.RichText =
tLabel.Parent = bb
)
(, ()
msg = .(, )
msg.Text =
Debris:(msg, )
)
(, ()
msg = .(, )
msg.Text =
Debris:(msg, )
)
(, ()
msg = .(, )
msg.Text =
Debris:(msg, )
)
(, ()
hint = .(, )
hint.Text =
Debris:(hint, )
snd = .(, SoundService)
snd.SoundId = jumpscareSoundId
snd.Volume =
snd.PlaybackSpeed =
snd:()
Debris:(snd, )
(oldSkyboxFor1x1x1x1)
_, part (:())
part:()
part.Anchored =
part.BrickColor = BrickColor.()
faces = {, , , , , }
_, face (faces)
decal = .()
decal.Texture = oldSkyboxFor1x1x1x1
decal.Face = .NormalId[face]
decal.Parent = part
)
(, ()
_, obj (Lighting:())
obj:() obj:()
)
(, ()
_, part (:())
part:()
_, decal (part:())
decal:()
decal:()
)
(, ()
_, part (:())
part:()
_, fire (part:())
fire:()
fire:()
)
(, ()
s = .(, SoundService)
s.SoundId =
s.Volume =
s.PlaybackSpeed =
s:()
Debris:(s, )
)
(, ()
s = .(, SoundService)
s.SoundId =
s.Volume =
s.PlaybackSpeed =
s:()
Debris:(s, )
)
(, ()
(()
()
part = .()
part.Shape = .PartType.Ball
part.Size = .(, , )
part.Position = .(
.(-, ),
.(, ),
.(-, )
)
part.BrickColor = BrickColor.()
part.Anchored =
part.CanCollide =
part.Material = .Material.SmoothPlastic
part.Parent =
)
)
(, ()
char = player.Character player.CharacterAdded:()
humanoid = char:()
humanoid.RigType ~= .HumanoidRigType.R6
()
()
rightArm = char:()
leftArm = char:()
rightArm
rightArm.CFrame = rightArm.CFrame * .(, .(), )
leftArm
leftArm.CFrame = leftArm.CFrame * .(, .(-), )
head = char:()
head humanoid
(()
humanoid humanoid.Parent head.Parent
humanoid.MoveDirection.Magnitude >
i = -, ,
head.CFrame = head.CFrame * .(, .(i), )
()
head.CFrame = head.CFrame * .(, , )
()
)
()
)
(, ()
char = player.Character player.CharacterAdded:()
backpack = player:()
hasBtools =
btoolsNames = {, , , , , , }
_, toolName (btoolsNames)
backpack:(toolName) char:(toolName)
hasBtools =
hasBtools
()
giantCube = .()
giantCube.Name =
giantCube.Anchored =
giantCube.CanCollide =
giantCube.Size = .(, , )
giantCube.Position = .(, , )
giantCube.Parent =
decalFaces = {, , , , , }
_, face (decalFaces)
decal = .()
decal.Face = .NormalId[face]
decal.Texture =
decal.Parent = giantCube
_, part (:())
part:() part.Anchored ==
_, face (decalFaces)
decal = .()
decal.Face = .NormalId[face]
decal.Texture =
decal.Parent = part
sound = .(, SoundService)
sound.SoundId =
sound.Volume =
sound.Looped =
sound:()
(, ()
sound sound.IsDescendantOf
sound:()
sound:()
)
)
(, ()
humanoid = player.Character player.Character:()
humanoid
humanoid.HumanoidDescription =
humanoid.RigType = .HumanoidRigType.R6
player.Character:()
)
(, ()
TeleportService = :()
placeId =
TeleportService:(placeId, player)
)
(, ()
()
)
(, ()
snd = .(, SoundService)
snd.SoundId = jumpscareSoundId
snd.Volume =
snd.PlaybackSpeed =
snd:()
Debris:(snd, )
screenGuiJumpscare = .()
screenGuiJumpscare.Name =
screenGuiJumpscare.Parent = player.PlayerGui
frameJumpscare = .()
frameJumpscare.Size = .(, , , )
frameJumpscare.BackgroundColor3 = .(, , )
frameJumpscare.BackgroundTransparency =
frameJumpscare.Parent = screenGuiJumpscare
image = .()
image.Size = .(, , , )
image.BackgroundTransparency =
image.Image =
image.Parent = frameJumpscare
snd.Ended:(()
screenGuiJumpscare:()
)
)
(, ()
Lighting.ClockTime =
Lighting.Brightness =
Lighting.FogEnd =
Lighting.OutdoorAmbient = .(, , )
)
(, ()
Lighting.ClockTime =
Lighting.Brightness =
Lighting.FogEnd =
Lighting.OutdoorAmbient = .(, , )
)
(, ()
(:(, ))()
)
skyboxImage = .()
skyboxImage.Size = .(, , , )
skyboxImage.BackgroundTransparency =
skyboxImage.Image =
skyboxImage.Parent = scrollLoads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: www.roblox.com, pastefy.app.
H

Universal