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Copy the script and paste it into your executor.
player = :().LocalPlayer
mouse = player:()
runService = :()
debris = :()
userInput = :()
= :()
lighting = :()
teleportService = :()
camera = .CurrentCamera
startTime = ()
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
(() screenGui.Parent = :() )
screenGui.Parent screenGui.Parent = player:()
openBtn = .(, screenGui)
openBtn.Size = .(, , , )
openBtn.Position = .(, , , -)
openBtn.BackgroundColor3 = .(, , )
openBtn.Text =
openBtn.TextColor3 = .(, , )
openBtn.Font = .Font.SourceSansBold
openBtn.TextSize =
openBtn.Visible =
openBtn.Draggable =
.(, openBtn)
.(, openBtn).Color = .(, , )
mainFrame = .(, screenGui)
mainFrame.Size = .(, , , )
mainFrame.Position = .(, -, , )
mainFrame.BackgroundColor3 = .(, , )
mainFrame.Active =
mainFrame.Draggable =
.(, mainFrame).Color = .(, , )
topBar = .(, mainFrame)
topBar.Size = .(, , , )
topBar.BackgroundColor3 = .(, , )
title = .(, topBar)
title.Size = .(, -, , )
title.Position = .(, , , )
title.Text =
title.TextColor3 = .(, , )
title.BackgroundTransparency =
title.Font = .Font.SourceSansBold
title.TextSize =
title.TextXAlignment = .TextXAlignment.Left
closeBtn = .(, topBar)
closeBtn.Size = .(, , , )
closeBtn.Position = .(, -, , )
closeBtn.Text =
closeBtn.TextColor3 = .(, , )
closeBtn.BackgroundTransparency =
closeBtn.TextSize =
closeBtn.MouseButton1Click:(() mainFrame.Visible = openBtn.Visible = )
openBtn.MouseButton1Click:(() mainFrame.Visible = openBtn.Visible = )
sideBar = .(, mainFrame)
sideBar.Size = .(, , , -)
sideBar.Position = .(, , , )
sideBar.BackgroundColor3 = .(, , )
container = .(, mainFrame)
container.Size = .(, -, , -)
container.Position = .(, , , )
container.BackgroundTransparency =
crosshair = .(, screenGui)
crosshair.Size = .(, , , )
crosshair.Position = .(, -, , -)
crosshair.BackgroundColor3 = .(, , )
crosshair.Visible =
.(, crosshair).CornerRadius = .(, )
crosshairStroke = .(, crosshair)
crosshairStroke.Thickness =
tabs = {}
currentTab =
(name)
btn = .(, sideBar)
btn.Size = .(, , , )
btn.Position = .(, , , #tabs * )
btn.Text = name
btn.BackgroundColor3 = .(, , )
btn.TextColor3 = .(, , )
btn.Font = .Font.SourceSansBold
btn.TextSize =
page = .(, container)
page.Size = .(, , , )
page.BackgroundTransparency =
page.Visible =
page.ScrollBarThickness =
page.ScrollBarImageColor3 = .(, , )
layout = .(, page)
layout.Padding = .(, )
layout.HorizontalAlignment = .HorizontalAlignment.Center
btn.MouseButton1Click:(()
currentTab currentTab.btn.TextColor3 = .(, , ) currentTab.page.Visible =
currentTab = {btn = btn, page = page}
btn.TextColor3 = .(, , )
page.Visible =
)
.(tabs, {btn = btn, page = page})
page
playerTab = ()
visualTab = ()
toolsTab = ()
resizeTab = ()
creditTab = ()
vars = {
Speed = , Jump = , InfJump = , ShiftLock = ,
Pathway = , GodMode = , NoFog = , FullBright = ,
FOV = , ESP = , AutoClick = , AntiAFK = ,
ResizeMode = , SelectedPart = , FreezedPlayers = {},
FakePlayer = , FlingMode = , Dummy = , AntiBan =
}
(parent, text, callback)
btn = .(, parent)
btn.Size = .(, , , ); btn.BackgroundColor3 = .(, , )
btn.Text = .. text .. ; btn.TextColor3 = .(, , )
btn.TextSize = ; btn.TextXAlignment = .TextXAlignment.Left
.(, btn)
on =
btn.MouseButton1Click:(()
on = on
btn.Text = .. text .. .. (on )
btn.TextColor3 = on .(, , ) .(, , )
(on)
)
btn
(parent, text, min, max, default, callback)
frame = .(, parent)
frame.Size = .(, , , ); frame.BackgroundTransparency =
label = .(, frame)
label.Size = .(, , , ); label.Text = text .. .. default; label.TextColor3 = .(, , ); label.BackgroundTransparency = ; label.TextSize =
bar = .(, frame)
bar.Size = .(, , , ); bar.Position = .(, , , ); bar.BackgroundColor3 = .(, , )
fill = .(, bar)
fill.Size = .((default-min)/(max-min), , , ); fill.BackgroundColor3 = .(, , )
(input)
p = .((input.Position.X - bar.AbsolutePosition.X) / bar.AbsoluteSize.X, , )
fill.Size = .(p, , , )
val = .(min + (max - min) * p)
label.Text = text .. .. val
(val)
bar.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
con; con = userInput.InputChanged:((inp) inp.UserInputType == .UserInputType.MouseMovement inp.UserInputType == .UserInputType.Touch (inp) )
userInput.InputEnded:((inp) inp.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch con:() )
)
(parent, text, callback)
btn = .(, parent)
btn.Size = .(, , , ); btn.BackgroundColor3 = .(, , )
btn.Text = text; btn.TextColor3 = .(, , ); btn.Font = .Font.SourceSansBold; btn.TextSize =
.(, btn)
btn.MouseButton1Click:(callback)
(playerTab, , , , , (v) vars.Speed = v )
(playerTab, , , , , (v) vars.Jump = v )
(playerTab, , (s) vars.InfJump = s )
(playerTab, , (s) vars.ShiftLock = s crosshair.Visible = s )
(playerTab, , (s) vars.Pathway = s )
(playerTab, , (s) vars.GodMode = s )
(playerTab, , (s)
vars.FakePlayer = s
s
vars.Dummy = .(, )
vars.Dummy.Size = .(, , ); vars.Dummy.Name =
vars.Dummy.CanCollide = ; vars.Dummy.Transparency = ; vars.Dummy.Color = .(, , )
vars.Dummy vars.Dummy:() vars.Dummy =
)
(playerTab, , (s) vars.FlingMode = s )
freezeSection = .(, playerTab)
freezeSection.Size = .(, , , ); freezeSection.BackgroundTransparency =
freezeTitle = .(, freezeSection)
freezeTitle.Size = .(, , , ); freezeTitle.Text = ; freezeTitle.TextColor3 = .(, , ); freezeTitle.BackgroundTransparency = ; freezeTitle.TextSize = ; freezeTitle.Font = .Font.SourceSansBold
freezeScroll = .(, freezeSection)
freezeScroll.Size = .(, , , -); freezeScroll.Position = .(, , , ); freezeScroll.BackgroundColor3 = .(, , ); freezeScroll.ScrollBarThickness =
.(, freezeScroll).Padding = .(, )
()
_,v (freezeScroll:()) v:() v:()
_,p (.Players:())
b = .(, freezeScroll)
b.Size = .(, , , ); b.Text = .. p.Name; b.TextColor3 = vars.FreezedPlayers[p.Name] .(, , ) .(, , )
b.BackgroundColor3 = .(, , ); b.TextXAlignment = .TextXAlignment.Left; b.TextSize =
b.MouseButton1Click:(()
vars.FreezedPlayers[p.Name] = vars.FreezedPlayers[p.Name]
b.TextColor3 = vars.FreezedPlayers[p.Name] .(, , ) .(, , )
p.Character p.Character:() p.Character.HumanoidRootPart.Anchored = vars.FreezedPlayers[p.Name]
)
freezeScroll.CanvasSize = .(, , , #.Players:() * )
()
.Players.PlayerAdded:(updateFreeze)
.Players.PlayerRemoving:(updateFreeze)
(visualTab, , (s) vars.NoFog = s )
(visualTab, , (s) vars.FullBright = s )
(visualTab, , , , , (v) vars.FOV = v )
(visualTab, , (s) vars.ESP = s )
(visualTab, , () lighting.ClockTime = )
(visualTab, , () lighting.ClockTime = )
statusLabel = .(, toolsTab)
statusLabel.Size = .(, , , ); statusLabel.BackgroundColor3 = .(, , ); statusLabel.TextColor3 = .(, , )
statusLabel.TextSize = ; statusLabel.Text = ; .(, statusLabel)
(toolsTab, , (s) vars.AntiAFK = s )
(toolsTab, , (s)
vars.AntiBan = s
s
mt = ()
(mt, )
old = mt.__namecall
mt.__namecall = ((self, ...)
() ==
(self, ...)
)
keywords = {, , , , , }
_, obj (:())
(()
name = obj.Name:()
_, key (keywords)
name:(key)
obj:()
)
)
(toolsTab, , () teleportService:(.PlaceId, player) )
(toolsTab, , ()
res = :(..game.PlaceId..)
data = :():(res).data
#data > teleportService:(.PlaceId, data[].id)
)
(toolsTab, , ()
res = :(..game.PlaceId..)
data = :():(res).data
#data > teleportService:(.PlaceId, data[].id)
)
kbFrame = .(, screenGui)
kbFrame.Size = .(, , , ); kbFrame.Position = .(, -, , )
kbFrame.BackgroundColor3 = .(, , ); kbFrame.Visible =
kbStr = .(, kbFrame); kbStr.Thickness =
.(() .() kbStr.Color = .(() % / , , ) )
(toolsTab, , (s) kbFrame.Visible = s )
(toolsTab, , (s) kbFrame.Draggable = s kbFrame.Active = s )
(resizeTab, , (s) vars.ResizeMode = s )
(resizeTab, , , , , (v) vars.SelectedPart vars.SelectedPart.Size = .(v, vars.SelectedPart.Size.Y, vars.SelectedPart.Size.Z) )
(resizeTab, , , , , (v) vars.SelectedPart vars.SelectedPart.Size = .(vars.SelectedPart.Size.X, v, vars.SelectedPart.Size.Z) )
(resizeTab, , , , , (v) vars.SelectedPart vars.SelectedPart.Size = .(vars.SelectedPart.Size.X, vars.SelectedPart.Size.Y, v) )
mouse.Button1Down:(()
vars.ResizeMode mouse.Target mouse.Target:()
vars.SelectedPart = mouse.Target
h = .(, vars.SelectedPart); h.FillColor = .(, , ); debris:(h, )
)
cLabel = .(, creditTab)
cLabel.Size = .(, , , ); cLabel.Text = ; cLabel.TextColor3 = .(, , ); cLabel.BackgroundTransparency = ; cLabel.Font = .Font.SourceSansBold; cLabel.TextSize =
lastPathPos = .()
runService.RenderStepped:(()
char = player.Character
hum = char char:()
root = char char:()
hum root
hum.WalkSpeed = vars.Speed
hum.JumpPower = vars.Jump
camera.FieldOfView = vars.FOV
vars.ShiftLock
userInput.MouseBehavior = .MouseBehavior.LockCenter
lookVector = camera.CFrame.LookVector
rootPos = root.Position
root.CFrame = .(rootPos, rootPos + .(lookVector.X, , lookVector.Z))
r = Ray.(camera.CFrame.Position, camera.CFrame.LookVector * )
part = :(r, char)
part part.Parent:()
crosshair.BackgroundColor3 = .(, , )
crosshair.BackgroundColor3 = .(, , )
vars.ResizeMode
userInput.MouseBehavior = .MouseBehavior.Default
vars.GodMode hum.Health = hum.MaxHealth
vars.Pathway (root.Position - lastPathPos).Magnitude >
lastPathPos = root.Position
p = .(, ); p.Size = .(, , ); p.Anchored = ; p.CFrame = root.CFrame * .(, -, )
p.Color = .(, , ); p.Material = .Material.Neon; debris:(p, )
vars.FakePlayer vars.Dummy
vars.FlingMode
vars.Dummy.Velocity = .(, , )
vars.Dummy.RotVelocity = .(, , )
vars.Dummy.CFrame = root.CFrame * .(, , -)
vars.Dummy.CFrame = root.CFrame * .(, , )
vars.FullBright lighting.Brightness = lighting.ClockTime = lighting.FogEnd =
sTime = .(.DistributedGameTime)
pTime = .(() - startTime)
statusLabel.Text = .(, .(sTime/), sTime%, .(pTime/), pTime%)
)
player.Idled:(() vars.AntiAFK :():() :():(.(,)) )
userInput.JumpRequest:(() vars.InfJump player.Character player.Character:():() )
tabs[].btn.TextColor3 = .(, , )
tabs[].page.Visible =
currentTab = tabs[]Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: games.roblox.com.

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