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Rayfield = (:(, ))()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle =
})
StarterGui = :()
UserInputService = :()
Players = :()
TeleportService = :()
LocalPlayer = Players.LocalPlayer
(txt)
(()
StarterGui:(, {Title=; Text=txt; Duration=})
)
()
.(()
char = LocalPlayer.Character LocalPlayer.CharacterAdded:()
humanoid = char:()
DEFAULT_WALK, DEFAULT_JUMP = ,
LocalPlayer.CharacterAdded:((newChar)
char = newChar
humanoid = char:()
)
.()
humanoid.WalkSpeed < DEFAULT_WALK humanoid.WalkSpeed = DEFAULT_WALK
humanoid.JumpPower < DEFAULT_JUMP humanoid.JumpPower = DEFAULT_JUMP
)
(value) (, value)
(value) (, value)
(value) (, value)
(value) (, value)
(value) (, value)
(value) (, value)
() ()
() LocalPlayer.Character:()
() (() () )
() TeleportService:(.PlaceId, .JobId, LocalPlayer)
() TeleportService:(.PlaceId, LocalPlayer)
Tab = Window:(, )
Tab:()
Tab:({Name=, Callback=() () () })
Tab:({Name=, CurrentValue=, Callback=(value) (value) })
Tab:({Name=, CurrentValue=, Callback=(value) (value) })
Tab:({Name=, CurrentValue=, Callback=(value) (value) })
Tab:({Name=, CurrentValue=, Callback=(value) (value) })
Tab:()
Tab:({Name=, CurrentValue=, Callback=(value) (value) })
Tab:({Name=, CurrentValue=, Callback=(value) (value) })
Tab:()
Tab:({Name=, Callback=() () () })
Tab:({Name=, Callback=() () () })
Tab:({Name=, Callback=() () () })
Tab:({Name=, Callback=() () })
Tab:({Name=, Callback=() () })
Tab:()
UserInputService.KeyboardEnabled UserInputService.MouseEnabled
Tab:({Name=, Callback=()
(:(, ))()
()
})
Tab:({Name=, Callback=()
(:())()
()
})
Tab:({Name=, Callback=()
(:(, ))()
()
})
.PlaceId ==
Tab:({Name=, Callback=()
(:())()
()
})
.PlaceId ==
Tab:({Name=, Callback=()
(:())()
()
})
.PlaceId == .PlaceId == .PlaceId ==
Tab:({Name=, Callback=()
(:())()
()
})
RunService = :()
Workspace = :()
Lighting = :()
TweenService = :()
character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
humanoid = character:() character:()
rootPart = character:() character:()
FlyEnabled, NoclipEnabled, InfiniteJumpEnabled, ESPEnabled, PlatformEnabled = , , , ,
FlySpeed, PlatformSpeed = ,
platformUp, platformDown = ,
BodyVelocity, BodyGyro, NoclipConnection, InfiniteJumpConnection, ESPConnection, PlatformConnection, PlatformPart, ClickTPConn, RainbowConn = , , , , , , , ,
MobileControls =
savedLighting = {}
.PMCCHub_ESPObjects = .PMCCHub_ESPObjects {}
.PMCCHub_PlatformInputConnections = .PMCCHub_PlatformInputConnections {}
LocalPlayer.CharacterAdded:((newChar)
character = newChar
humanoid = newChar:()
rootPart = newChar:()
)
(enable)
FlyEnabled = enable
enable
BodyVelocity BodyVelocity:(); BodyVelocity =
BodyGyro BodyGyro:(); BodyGyro =
rootPart
BodyVelocity = .()
BodyVelocity.MaxForce = .(.huge, .huge, .huge)
BodyVelocity.Velocity = .(,,)
BodyVelocity.Parent = rootPart
BodyGyro = .()
BodyGyro.MaxTorque = .(.huge, .huge, .huge)
BodyGyro.CFrame = rootPart.CFrame
BodyGyro.Parent = rootPart
(enable)
NoclipEnabled = enable
enable
NoclipConnection NoclipConnection:(); NoclipConnection =
_, part (character:())
part:() part.CanCollide =
NoclipConnection = RunService.Stepped:(()
_, part (character:())
part:() part.CanCollide =
)
(enable)
InfiniteJumpEnabled = enable
enable
InfiniteJumpConnection InfiniteJumpConnection:(); InfiniteJumpConnection =
InfiniteJumpConnection = UserInputService.JumpRequest:(()
InfiniteJumpEnabled humanoid
humanoid:(.HumanoidStateType.Jumping)
)
(enable)
ESPEnabled = enable
enable
ESPConnection ESPConnection:(); ESPConnection =
_, obj (.PMCCHub_ESPObjects)
obj.Highlight obj.Highlight:()
obj.BillboardGui obj.BillboardGui:()
.PMCCHub_ESPObjects = {}
(plr)
plr == LocalPlayer
(char)
char
head = char:()
head
highlight = .()
highlight.Adornee = head
highlight.FillColor = .(,,)
highlight.OutlineColor = .(,,)
highlight.FillTransparency =
highlight.Parent = head
billboard = .()
billboard.Adornee = head
billboard.Size = .(,,,)
billboard.StudsOffset = .(,,)
billboard.AlwaysOnTop =
billboard.Parent = head
distanceLabel = .()
distanceLabel.Size = .(,,,)
distanceLabel.BackgroundTransparency =
distanceLabel.Text =
distanceLabel.TextColor3 = .(,,)
distanceLabel.Font = .Font.GothamBold
distanceLabel.TextSize =
distanceLabel.Parent = billboard
.PMCCHub_ESPObjects[plr] = {Highlight=highlight, BillboardGui=billboard, DistanceLabel=distanceLabel}
plr.Character (plr.Character)
plr.CharacterAdded:(setupESP)
_, p (Players:()) (p)
ESPConnection = Players.PlayerAdded:((p)
ESPEnabled (p)
)
RunService.RenderStepped:(()
ESPEnabled
localRoot = rootPart
localRoot
plr, obj (.PMCCHub_ESPObjects)
pr = plr.Character plr.Character:()
pr obj.DistanceLabel
dist = (localRoot.Position - pr.Position).Magnitude
obj.DistanceLabel.Text = .(, dist)
)
(enable)
PlatformEnabled = enable
enable
PlatformConnection PlatformConnection:(); PlatformConnection =
PlatformPart PlatformPart:(); PlatformPart=
_, conn (.PMCCHub_PlatformInputConnections) conn:()
.PMCCHub_PlatformInputConnections = {}
platformUp, platformDown=,
rootPart
PlatformPart = .()
PlatformPart.Size = .(,,)
PlatformPart.Position = rootPart.Position - .(,,)
PlatformPart.Anchored =
PlatformPart.CanCollide =
PlatformPart.BrickColor = BrickColor.()
PlatformPart.Parent = Workspace
PlatformConnection = RunService.RenderStepped:((dt)
PlatformEnabled rootPart PlatformPart
PlatformPart.Position = .(rootPart.Position.X, PlatformPart.Position.Y, rootPart.Position.Z)
platformUp PlatformPart.Position += .(, PlatformSpeed*dt,)
platformDown PlatformPart.Position -= .(, PlatformSpeed*dt,)
)
UserInputService.KeyboardEnabled
.(.PMCCHub_PlatformInputConnections, UserInputService.InputBegan:((input, processed)
processed PlatformEnabled
input.KeyCode==.KeyCode.E platformUp=
input.KeyCode==.KeyCode.Q platformDown=
))
.(.PMCCHub_PlatformInputConnections, UserInputService.InputEnded:((input)
input.KeyCode==.KeyCode.E platformUp=
input.KeyCode==.KeyCode.Q platformDown=
))
(enable)
enable
savedLighting.Brightness = Lighting.Brightness
savedLighting.Ambient = Lighting.Ambient
savedLighting.ClockTime = Lighting.ClockTime
savedLighting.GlobalShadows = Lighting.GlobalShadows
Lighting.Brightness =
Lighting.Ambient = .(,,)
Lighting.GlobalShadows =
savedLighting.Brightness Lighting.Brightness=savedLighting.Brightness
savedLighting.Ambient Lighting.Ambient=savedLighting.Ambient
savedLighting.ClockTime Lighting.ClockTime=savedLighting.ClockTime
savedLighting.GlobalShadows~= Lighting.GlobalShadows=savedLighting.GlobalShadows
Rayfield = (:(, ))()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle =
})
StarterGui = :()
UserInputService = :()
Players = :()
TeleportService = :()
LocalPlayer = Players.LocalPlayer
(txt)
(()
StarterGui:(, {Title=; Text=txt; Duration=})
)
()
.(()
char = LocalPlayer.Character LocalPlayer.CharacterAdded:()
humanoid = char:()
DEFAULT_WALK, DEFAULT_JUMP = ,
LocalPlayer.CharacterAdded:((newChar)
char = newChar
humanoid = char:()
)
.()
humanoid.WalkSpeed < DEFAULT_WALK humanoid.WalkSpeed = DEFAULT_WALK
humanoid.JumpPower < DEFAULT_JUMP humanoid.JumpPower = DEFAULT_JUMP
)
(value) (, value)
(value) (, value)
(value) (, value)
(value) (, value)
(value) (, value)
(value) (, value)
() ()
() LocalPlayer.Character:()
() (() () )
() TeleportService:(.PlaceId, .JobId, LocalPlayer)
() TeleportService:(.PlaceId, LocalPlayer)
Tab = Window:(, )
Tab:()
Tab:({Name=, Callback=() () () })
Tab:({Name=, CurrentValue=, Callback=(value) (value) })
Tab:({Name=, CurrentValue=, Callback=(value) (value) })
Tab:({Name=, CurrentValue=, Callback=(value) (value) })
Tab:({Name=, CurrentValue=, Callback=(value) (value) })
Tab:()
Tab:({Name=, CurrentValue=, Callback=(value) (value) })
Tab:({Name=, CurrentValue=, Callback=(value) (value) })
Tab:()
Tab:({Name=, Callback=() () () })
Tab:({Name=, Callback=() () () })
Tab:({Name=, Callback=() () () })
Tab:({Name=, Callback=() () })
Tab:({Name=, Callback=() () })
Tab:()
UserInputService.KeyboardEnabled UserInputService.MouseEnabled
Tab:({Name=, Callback=()
(:(, ))()
()
})
Tab:({Name=, Callback=()
(:())()
()
})
Tab:({Name=, Callback=()
(:(, ))()
()
})
Tab:({Name=, Callback=()
(:())()
()
})
Tab:({Name=, Callback=()
(:(, ))()
()
})
.PlaceId ==
Tab:({Name=, Callback=()
(:())()
()
})
.PlaceId ==
Tab:({Name=, Callback=()
(:())()
()
})
.PlaceId == .PlaceId == .PlaceId ==
Tab:({Name=, Callback=()
(:())()
()
})
RunService = :()
Workspace = :()
Lighting = :()
TweenService = :()
character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
humanoid = character:() character:()
rootPart = character:() character:()
FlyEnabled, NoclipEnabled, InfiniteJumpEnabled, ESPEnabled, PlatformEnabled = , , , ,
FlySpeed, PlatformSpeed = ,
platformUp, platformDown = ,
BodyVelocity, BodyGyro, NoclipConnection, InfiniteJumpConnection, ESPConnection, PlatformConnection, PlatformPart, ClickTPConn, RainbowConn = , , , , , , , ,
MobileControls =
savedLighting = {}
.PMCCHub_ESPObjects = .PMCCHub_ESPObjects {}
.PMCCHub_PlatformInputConnections = .PMCCHub_PlatformInputConnections {}
LocalPlayer.CharacterAdded:((newChar)
character = newChar
humanoid = newChar:()
rootPart = newChar:()
)
(enable)
FlyEnabled = enable
enable
BodyVelocity BodyVelocity:(); BodyVelocity =
BodyGyro BodyGyro:(); BodyGyro =
rootPart
BodyVelocity = .()
BodyVelocity.MaxForce = .(.huge, .huge, .huge)
BodyVelocity.Velocity = .(,,)
BodyVelocity.Parent = rootPart
BodyGyro = .()
BodyGyro.MaxTorque = .(.huge, .huge, .huge)
BodyGyro.CFrame = rootPart.CFrame
BodyGyro.Parent = rootPart
(enable)
NoclipEnabled = enable
enable
NoclipConnection NoclipConnection:(); NoclipConnection =
_, part (character:())
part:() part.CanCollide =
NoclipConnection = RunService.Stepped:(()
_, part (character:())
part:() part.CanCollide =
)
(enable)
InfiniteJumpEnabled = enable
enable
InfiniteJumpConnection InfiniteJumpConnection:(); InfiniteJumpConnection =
InfiniteJumpConnection = UserInputService.JumpRequest:(()
InfiniteJumpEnabled humanoid
humanoid:(.HumanoidStateType.Jumping)
)
(enable)
ESPEnabled = enable
enable
ESPConnection ESPConnection:(); ESPConnection =
_, obj (.PMCCHub_ESPObjects)
obj.Highlight obj.Highlight:()
obj.BillboardGui obj.BillboardGui:()
.PMCCHub_ESPObjects = {}
(plr)
plr == LocalPlayer
(char)
char
head = char:()
head
highlight = .()
highlight.Adornee = head
highlight.FillColor = .(,,)
highlight.OutlineColor = .(,,)
highlight.FillTransparency =
highlight.Parent = head
billboard = .()
billboard.Adornee = head
billboard.Size = .(,,,)
billboard.StudsOffset = .(,,)
billboard.AlwaysOnTop =
billboard.Parent = head
distanceLabel = .()
distanceLabel.Size = .(,,,)
distanceLabel.BackgroundTransparency =
distanceLabel.Text =
distanceLabel.TextColor3 = .(,,)
distanceLabel.Font = .Font.GothamBold
distanceLabel.TextSize =
distanceLabel.Parent = billboard
.PMCCHub_ESPObjects[plr] = {Highlight=highlight, BillboardGui=billboard, DistanceLabel=distanceLabel}
plr.Character (plr.Character)
plr.CharacterAdded:(setupESP)
_, p (Players:()) (p)
ESPConnection = Players.PlayerAdded:((p)
ESPEnabled (p)
)
RunService.RenderStepped:(()
ESPEnabled
localRoot = rootPart
localRoot
plr, obj (.PMCCHub_ESPObjects)
pr = plr.Character plr.Character:()
pr obj.DistanceLabel
dist = (localRoot.Position - pr.Position).Magnitude
obj.DistanceLabel.Text = .(, dist)
)
(enable)
PlatformEnabled = enable
enable
PlatformConnection PlatformConnection:(); PlatformConnection =
PlatformPart PlatformPart:(); PlatformPart=
_, conn (.PMCCHub_PlatformInputConnections) conn:()
.PMCCHub_PlatformInputConnections = {}
platformUp, platformDown=,
rootPart
PlatformPart = .()
PlatformPart.Size = .(,,)
PlatformPart.Position = rootPart.Position - .(,,)
PlatformPart.Anchored =
PlatformPart.CanCollide =
PlatformPart.BrickColor = BrickColor.()
PlatformPart.Parent = Workspace
PlatformConnection = RunService.RenderStepped:((dt)
PlatformEnabled rootPart PlatformPart
PlatformPart.Position = .(rootPart.Position.X, PlatformPart.Position.Y, rootPart.Position.Z)
platformUp PlatformPart.Position += .(, PlatformSpeed*dt,)
platformDown PlatformPart.Position -= .(, PlatformSpeed*dt,)
)
UserInputService.KeyboardEnabled
.(.PMCCHub_PlatformInputConnections, UserInputService.InputBegan:((input, processed)
processed PlatformEnabled
input.KeyCode==.KeyCode.E platformUp=
input.KeyCode==.KeyCode.Q platformDown=
))
.(.PMCCHub_PlatformInputConnections, UserInputService.InputEnded:((input)
input.KeyCode==.KeyCode.E platformUp=
input.KeyCode==.KeyCode.Q platformDown=
))
(enable)
enable
savedLighting.Brightness = Lighting.Brightness
savedLighting.Ambient = Lighting.Ambient
savedLighting.ClockTime = Lighting.ClockTime
savedLighting.GlobalShadows = Lighting.GlobalShadows
Lighting.Brightness =
Lighting.Ambient = .(,,)
Lighting.GlobalShadows =
savedLighting.Brightness Lighting.Brightness=savedLighting.Brightness
savedLighting.Ambient Lighting.Ambient=savedLighting.Ambient
savedLighting.ClockTime Lighting.ClockTime=savedLighting.ClockTime
savedLighting.GlobalShadows~= Lighting.GlobalShadows=savedLighting.GlobalShadows
Players = :()
LP = Players.LocalPlayer
Camera = .CurrentCamera
Tab:()
Players = :()
LP = Players.LocalPlayer
Camera = .CurrentCamera
()
names = {}
_, p (Players:())
p ~= LP
.(names, p.Name)
names
targetPlayerName =
TPDropdown = Tab:({
Name = ,
Options = (),
CurrentOption = ,
Flag = ,
Callback = (option)
targetPlayerName = option
})
Players.PlayerAdded:(()
TPDropdown:(())
)
Players.PlayerRemoving:(()
TPDropdown:(())
)
Tab:({
Name = ,
Callback = ()
targetPlayerName
()
char = LP.Character
root = char char:()
root
()
targetPlayer = Players:(targetPlayerName)
targetPlayer
()
targetChar = targetPlayer.Character targetPlayer.CharacterAdded:()
targetRoot = targetChar:(, )
targetRoot
()
root.CFrame = targetRoot.CFrame + .(, , )
( .. targetPlayerName)
})
Tab:()
Tab:({
Name = ,
Callback = ()
targetPlayerName
()
targetPlayer = Players:(targetPlayerName)
targetPlayer targetPlayer.Character
hum = targetPlayer.Character:()
hum
Camera.CameraSubject = hum
( .. targetPlayerName)
})
Tab:({
Name = ,
Callback = ()
char = LP.Character
char
hum = char:()
hum
Camera.CameraSubject = hum
()
})
LP.CharacterAdded:((char)
hum = char:()
hum.WalkSpeed = savedWalk
hum.JumpPower = savedJump
)
Tab = Window:(, )
Players = :()
TeleportService = :()
LP = Players.LocalPlayer
StarterGui = :()
Tab:()
Tab:({Name=, Callback=() () () })
Tab:({Name=, Callback=() () () })
Tab:({Name=, Callback=() () () })
Tab:({Name=, Callback=() () })
Tab:({Name=, Callback=() () })
Tab:({
Name = ,
Callback = ()
(()
StarterGui:(, {
Title = ,
Text = ,
Duration =
})
)
_, plr (Players:())
plr ~= LP
plr:()
Players.PlayerAdded:((plr)
plr ~= LP
plr:()
)
TeleportService:(.PlaceId, LP)
})
Tab = Window:(, )
Players = :()
TeleportService = :()
LP = Players.LocalPlayer
StarterGui = :()
Tab:()
savedWalk =
savedJump =
Tab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = savedWalk,
Callback = (v)
savedWalk = v
hum = LP.Character LP.Character:()
hum
hum.WalkSpeed = v
})
Tab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = savedJump,
Callback = (v)
savedJump = v
hum = LP.Character LP.Character:()
hum
hum.JumpPower = v
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu, raw.githubusercontent.com, zaphub.xyz, pastebin.com.
. Rayfleid

Universal