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LMG2L = {};
LMG2L[] = .(, :().LocalPlayer:());
LMG2L[][] = .ZIndexBehavior.Sibling;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, );
()
= LMG2L[];
Frame = .Parent
Frame.Active =
Frame.Draggable =
;
.(C_3);
()
= LMG2L[];
boton = .Parent
gui = boton.Parent
frame = gui:()
boton.MouseButton1Click:(()
frame.Visible = frame.Visible
)
;
.(C_4);
()
= LMG2L[];
Frame = .Parent
Frame.Active =
Frame.Draggable =
;
.(C_6);
()
= LMG2L[];
boton = .Parent
frame = boton.Parent
boton.MouseButton1Click:(()
frame.Visible =
)
;
.(C_9);
()
= LMG2L[];
button = .Parent
Lighting = :()
enabled =
originalSky = Lighting:()
customSky
button.MouseButton1Click:(()
enabled
originalSky
originalSky.Parent =
customSky = .()
customSky.Name =
id =
customSky.SkyboxBk = id
customSky.SkyboxDn = id
customSky.SkyboxFt = id
customSky.SkyboxLf = id
customSky.SkyboxRt = id
customSky.SkyboxUp = id
customSky.Parent = Lighting
enabled =
customSky
customSky:()
originalSky
originalSky.Parent = Lighting
enabled =
)
;
.(C_c);
()
= LMG2L[];
boton = .Parent
hint
boton.MouseButton1Click:(()
hint
hint:()
hint =
hint = .()
hint.Parent =
hint.Text =
)
;
.(C_e);
()
= LMG2L[];
button = .Parent
player = .Players.LocalPlayer
playerGui = player:()
gui = .()
gui.ResetOnSpawn =
gui.Enabled =
gui.Parent = playerGui
imagen = .()
imagen.Size = .(, , , )
imagen.BackgroundTransparency =
imagen.Image =
imagen.Parent = gui
sonido = .()
sonido.SoundId =
sonido.Volume =
sonido.Parent = gui
button.MouseButton1Click:(()
gui.Enabled =
sonido:()
.()
gui.Enabled =
sonido:()
)
;
.(C_10);
()
= LMG2L[];
button = .Parent
screenGui = button:()
mensaje = .()
mensaje.Size = .(, , , )
mensaje.Position = .(, , , )
mensaje.BackgroundColor3 = .(, , )
mensaje.BackgroundTransparency =
mensaje.Text =
mensaje.TextColor3 = .(, , )
mensaje.TextScaled =
mensaje.Font = .Font.GothamBold
mensaje.Visible =
mensaje.Parent = screenGui
button.MouseButton1Click:(()
mensaje.Visible =
()
mensaje.Visible =
)
;
.(C_12);
()
= LMG2L[];
button = .Parent
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
root = character:()
particle = .()
particle.Texture =
particle.Rate =
particle.Lifetime = NumberRange.()
particle.Speed = NumberRange.()
particle.Enabled =
particle.Parent = root
activado =
button.MouseButton1Click:(()
activado = activado
particle.Enabled = activado
)
;
.(C_15);
()
= LMG2L[];
boton = .Parent
activado =
DECAL_ID =
boton.MouseButton1Click:(()
activado
activado =
_, objeto (:())
objeto:()
_, cara (.NormalId:())
decal = .()
decal.Texture = DECAL_ID
decal.Face = cara
decal.Parent = objeto
)
;
.(C_17);
()
= LMG2L[];
button = .Parent
IMAGE_ID =
image =
spinning =
button.MouseButton1Click:(()
image
spinning =
image:()
image =
screenGui = button:()
screenGui
()
image = .()
image.Name =
image.Parent = screenGui
image.Size = .(, , , )
image.Position = .(, , , -)
image.BackgroundTransparency =
image.BorderSizePixel =
image.Image = IMAGE_ID
image.AnchorPoint = .(, )
spinning =
.(()
spinning image image.Parent
image.Rotation = image.Rotation +
.()
)
)
;
.(C_19);
LMG2L[], ;Una nueva actualizaciones del Script todos los días todo del año

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