Run it
Copy the script and paste it into your executor.
plr = .Players.LocalPlayer
chr = plr.Character
maus = plr:()
PGui=plr.PlayerGui
lleg = chr[]
rleg = chr[]
larm = chr[]
rarm = chr[]
hed = chr.Head
rutprt = chr.HumanoidRootPart
torso = chr.Torso
otheranims=
swimming=
canChangeFromC =
canChangeFromA =
canChangeFromCF =
canChangeFromSF =
canChangeFromPT =
canChangeFromGT =
canChangeFromUT =
canChangeFromMT =
dorado = .(,chr)
dorado.SoundId =
dorado.Volume =
dorado.Looped =
marxA = .(,chr)
marxA.SoundId =
marxA.Pitch =
marxA.Volume =
marxA.Looped =
AAura = .()
CFAura1 = .()
CFAura2 = .()
RuneP = .(,chr.Torso)
RuneP.Parent =
annoyedPOWERUP = .()
casualFightingPOWERUP = .()
ShieldP = .()
ShieldP.Parent =
ShieldM = .()
ShieldHolder = .(,chr)
RShieldP = .()
RShieldP.Parent =
calm =
annoyed =
casualFighting =
seriousFighting =
planetaryThreat =
galacticThreat =
universalThreat =
multiversalThreat =
chr.Animate.Disabled=
fldb={[]=,[]=,[]=,[]=}
RunSpeed=
WlkSpeed=
SwimSpeed=
SwimDashSpeed=
anim =
lastanim =
val =
syne =
num =
runtime =
pseudohead=hed:()
i,x (pseudohead:()) x.ClassName:() x:()
pseudohead.Name=
pseudohead.Parent=chr.Head
pseudoweld=.(,torso)
pseudoweld.Part0=hed
pseudoweld.Name=
pseudoweld.Part1=pseudohead
hed.Transparency=
.(()
i,x (hed:()) x:() x:() )()
(a, b, i)
com1 = {a.X, a.Y, a.Z, a:()}
com2 = {b.X, b.Y, b.Z, b:()}
calx = com1[] + (com2[] - com1[]) * i
caly = com1[] + (com2[] - com1[]) * i
calz = com1[] + (com2[] - com1[]) * i
cala = com1[] + (com2[] - com1[]) * i
calb = com1[] + (com2[] - com1[]) * i
calc = com1[] + (com2[] - com1[]) * i
.(calx, caly, calz) * .(cala, calb, calc)
(s,f,m)
wot=s+(f-s)*m
wot
(q,w,e)
begin={q.x,q.y,q.z}
ending={w.x,w.y,w.z}
bgx=begin[]+(ending[]-begin[])*e
bgy=begin[]+(ending[]-begin[])*e
bgz=begin[]+(ending[]-begin[])*e
.(bgx,bgy,bgz)
newWeld = (wld, wp0, wp1, wc0x, wc0y, wc0z)
wld = .(, wp1)
wld.Part0 = wp0
wld.Part1 = wp1
wld.C0 = .(wc0x, wc0y, wc0z)
angles = .Angles
(a, b, t)
a:(b, t)
(law, torso, larm, -, , )
(raw, torso, rarm, , , )
(llw, torso, lleg, -, -, )
(rlw, torso, rleg, , -, )
(hw, torso, hed, , , )
rutwald=.(,rutprt)
rutwald.Part0=rutprt
rutwald.Part1=torso
rutprt.Weld.C1=.(,,)*.(.(),.(),)
larm.Weld.C1 = .(, , )*.(.(),,)
rarm.Weld.C1 = .(, , )*.(.(),,)
rleg.Weld.C1=.(,,)*.(.(),,)
lleg.Weld.C1=.(,,)*.(.(),,)
casualR=
annoyedR=
casualFightingR=
seriousFightingR=
planetaryThreatR=
galacticThreatR=
universalThreatR=
miltiversalThreatR=
maus.KeyDown:((kei)
kei ==
canChangeFromC ==
canChangeFromC =
calm =
annoyed =
casualFighting =
seriousFighting =
planetaryThreat =
galacticThreat =
universalThreat =
multiversalThreat =
dorado:()
marxA:()
CFAura1.Parent =
CFAura2.Parent =
AAura.Parent =
()
canChangeFromCF =
canChangeFromA =
canChangeFromSF =
canChangeFromPT =
canChangeFromGT =
canChangeFromUT =
canChangeFromMT =
)
maus.KeyDown:((kei)
kei ==
canChangeFromA ==
canChangeFromA =
calm =
annoyed =
casualFighting =
seriousFighting =
planetaryThreat =
galacticThreat =
universalThreat =
multiversalThreat =
dorado:()
marxA:()
CFAura1.Parent =
CFAura2.Parent =
AAura.Parent = chr.Torso
annoyedPOWERUP.Parent = chr.Torso
annoyedPOWERUP.Volume =
annoyedPOWERUP.SoundId =
annoyedPOWERUP:()
AAura.Texture =
color1 = .(,,)
color2 = .(,,)
AAura.Color = ColorSequence.(color1,color2)
AAura.Size = NumberSequence.(,,,,,)
AAura.Lifetime = NumberRange.(,,,,)
AAura.Rate =
AAura.Transparency = NumberSequence.(,,,,,)
AAura.Speed = NumberRange.(,,,,,)
AAura.LockedToPart =
AExplodeP = .(,chr)
AExplodeP.Anchored =
AExplodeP.TopSurface =
AExplodeP.Material =
AExplodeP.BottomSurface =
AExplodeP.CanCollide =
AExplodeP.CFrame = chr.Torso.CFrame
AExplodeP.BrickColor = BrickColor.()
AExplodeP.Size = .(,,)
AExplodeM = .(,AExplodeP)
AExplodeM.MeshType =
AExplodeP2 = .(,chr)
AExplodeP2.Anchored =
AExplodeP2.TopSurface =
AExplodeP2.Material =
AExplodeP2.BottomSurface =
AExplodeP2.CanCollide =
AExplodeP2.CFrame = chr.Torso.CFrame
AExplodeP2.BrickColor = BrickColor.()
AExplodeP2.Size = .(,,)
AExplodeM2 = .(,AExplodeP2)
AExplodeM2.MeshId =
i = ,, ()
AExplodeM.Scale = .(i,i,i)
AExplodeP.Transparency = i/
AExplodeM2.Scale = .(i,i-,i)
AExplodeP2.Transparency = i/
AExplodeP:()
AExplodeP2:()
()
canChangeFromCF =
canChangeFromC =
canChangeFromSF =
canChangeFromPT =
canChangeFromGT =
canChangeFromUT =
canChangeFromMT =
)
maus.KeyDown:((kei)
kei ==
canChangeFromCF ==
canChangeFromCF =
calm =
annoyed =
casualFighting =
seriousFighting =
planetaryThreat =
galacticThreat =
universalThreat =
multiversalThreat =
dorado:()
marxA:()
AAura.Parent =
casualFightingPOWERUP.Parent = chr.Torso
casualFightingPOWERUP.Volume =
casualFightingPOWERUP.SoundId =
casualFightingPOWERUP:()
CFAura1.Parent = chr.Torso
CFAura1.Texture =
color1 = .(,,)
color2 = .(,,)
sequence = ColorSequence.(color1,color2)
CFAura1.Color = ColorSequence.(color1,color2)
CFAura1.Size = NumberSequence.(,,,,,)
CFAura1.Lifetime = NumberRange.(,,,,)
CFAura1.Rate =
CFAura1.Transparency = NumberSequence.(,,,,,)
CFAura1.Speed = NumberRange.(,,,,,)
CFAura1.LockedToPart =
CFAura2.Parent = chr.Torso
CFAura2.Texture =
color1 = .(,,)
color2 = .(,,)
sequence = ColorSequence.(color1,color2)
CFAura2.Color = ColorSequence.(color1,color2)
CFAura2.Size = NumberSequence.(,,,,,)
CFAura2.Lifetime = NumberRange.(,,,,)
CFAura2.Rate =
CFAura2.Transparency =NumberSequence.(,,,,,)
CFAura2.Speed = NumberRange.(,,,,,)
CFAura2.LockedToPart =
CFExplodeP = .(,chr)
CFExplodeP.Anchored =
CFExplodeP.CanCollide =
CFExplodeP.CFrame = chr.Torso.CFrame
CFExplodeP.BrickColor = BrickColor.()
CFExplodeP.Size = .(,,)
CFExplodeM = .(,CFExplodeP)
CFExplodeM.MeshType =
CFExplodeM.MeshId =
i = ,, ()
CFExplodeM.Scale = .(i,i,i)
CFExplodeP.Transparency = i/
CFExplodeP:()
()
canChangeFromC =
canChangeFromA =
canChangeFromSF =
canChangeFromPT =
canChangeFromGT =
canChangeFromUT =
canChangeFromMT =
)
maus.KeyDown:((kei)
.(kei)== otheranims
runnin=
kei== fldb.w=
kei== fldb.a=
kei== fldb.s=
kei== fldb.d=
)
maus.KeyUp:((kei)
.(kei)== otheranims
runnin=
kei== fldb.w=
kei== fldb.a=
kei== fldb.s=
kei== fldb.d=
)
:.RenderStepped:(()
anim~=lastanim
runtime=
lastanim=anim
chr.Humanoid.CameraOffset=(rutprt.CFrame:(hed.CFrame)).p+.(,-,)
syne=syne+
otheranims swimming
(torso.Velocity*.(, , )).magnitude < chr.Humanoid.Jump
anim=
(rutprt.Velocity*.(, , )).magnitude > (rutprt.Velocity*.(, , )).magnitude < RunSpeed- chr.Humanoid.Jump
anim=
(torso.Velocity*.(, , )).magnitude > RunSpeed- chr.Humanoid.Jump
anim=
torso.Velocity.y> chr.Humanoid.Jump
anim=
(torso.Velocity.y < -) chr.Humanoid.Jump
anim=
anim==
idlesineinc=
casualFighting ==
rarm.Weld.C0=(rarm.Weld.C0,.(,+.(syne/idlesineinc)/,-)*.(.(),,.(-)),)
larm.Weld.C0=(larm.Weld.C0,.(-,+.(syne/idlesineinc)/,)*.(.(-),.(-(.(syne/idlesineinc)/)),.(-)),)
lleg.Weld.C0=(lleg.Weld.C0,.(-,--.(syne/idlesineinc)/,)*.(.(),.(syne/idlesineinc)/+.(),.(-)),)
rleg.Weld.C0=(rleg.Weld.C0,.(,--.(syne/idlesineinc)/,)*.(.(),.(syne/idlesineinc)/+.(-),.()),)
hed.Weld.C0=(hed.Weld.C0,.(,+.(syne/idlesineinc)/,)*.(.(syne/idlesineinc)/,.(-),),)
rutprt.Weld.C0=(rutprt.Weld.C0,.(,-+.(syne/idlesineinc)/,)*.(.(syne/idlesineinc)/+.(-),.(),.()),)
calm ==
rarm.Weld.C0=(rarm.Weld.C0,.(,+.(syne/idlesineinc)/,)*.(,,.()),)
larm.Weld.C0=(larm.Weld.C0,.(-,+.(syne/idlesineinc)/,)*.(,,.(-)),)
lleg.Weld.C0=(lleg.Weld.C0,.(-,--.(syne/idlesineinc)/,(.(syne/idlesineinc)/))*.(-(.(syne/idlesineinc)/),,.(-)),)
rleg.Weld.C0=(rleg.Weld.C0,.(,--.(syne/idlesineinc)/,(.(syne/idlesineinc)/))*.(-(.(syne/idlesineinc)/),,.()),)
hed.Weld.C0=(hed.Weld.C0,.(,+.(syne/idlesineinc)/,)*.(.(syne/idlesineinc)/,,),)
rutprt.Weld.C0=(rutprt.Weld.C0,.(,-+.(syne/idlesineinc)/,)*.(.(syne/idlesineinc)/+.(),.(),.()),)
annoyed ==
rarm.Weld.C0=(rarm.Weld.C0,.(,+.(syne/idlesineinc)/,)*.(.(-),,.(-)),)
larm.Weld.C0=(larm.Weld.C0,.(-,+.(syne/idlesineinc)/,)*.(.(-),,.()),)
lleg.Weld.C0=(lleg.Weld.C0,.(-,--.(syne/idlesineinc)/,(.(syne/idlesineinc)/))*.(-(.(syne/idlesineinc)/),,.(-)),)
rleg.Weld.C0=(rleg.Weld.C0,.(,--.(syne/idlesineinc)/,(.(syne/idlesineinc)/))*.(-(.(syne/idlesineinc)/),,.()),)
hed.Weld.C0=(hed.Weld.C0,.(,+.(syne/idlesineinc)/,)*.(.(syne/idlesineinc)/,,),)
rutprt.Weld.C0=(rutprt.Weld.C0,.(,-+.(syne/idlesineinc)/,)*.(.(syne/idlesineinc)/+.(),.(),.()),)
anim==
rarm.Weld.C0=(rarm.Weld.C0,.(,+.(syne/)/,)*.(.(syne/)/,.(),-(.(syne/)/)+.()),)
larm.Weld.C0=(larm.Weld.C0,.(-,+.(syne/)/,)*.(-(.(syne/)/),,-(.(syne/)/)-.()),)
lleg.Weld.C0=(lleg.Weld.C0,.(-,--.(syne/)/,-(.(syne/)/))*.(.(syne/)/,,.(-)),)
rleg.Weld.C0=(rleg.Weld.C0,.(,--.(syne/)/,.(syne/)/)*.(-(.(syne/)/),,.()),)
hed.Weld.C0=(hed.Weld.C0,.(,+.(syne/)/,)*.(-.(syne/)/,,),)
rutprt.Weld.C0=(rutprt.Weld.C0,.(,-+.(syne/)/,.(syne/)/)*.(.(syne/)/+.(-),.(syne/)/,-.(syne/)/+.(rutprt.RotVelocity.y/)/),)
anim==
calm ==
RunSpeed =
rarm.Weld.C0=(rarm.Weld.C0,.(,,)*.(-.(syne/)/+.(-),,.()),)
larm.Weld.C0=(larm.Weld.C0,.(-,,)*.(-.(syne/)/+.(-),,.(-)),)
lleg.Weld.C0=(lleg.Weld.C0,.(-,-,)*.(.(-),.(-),.(-)),)
rleg.Weld.C0=(rleg.Weld.C0,.(,-,)*.(.(-),.(),.()),)
hed.Weld.C0=(hed.Weld.C0,.(,,)*.(.(),,),)
rutprt.Weld.C0=(rutprt.Weld.C0,.(,,)*.(.(-),,.(rutprt.RotVelocity.y/)/),)
annoyed ==
RunSpeed =
rarm.Weld.C0=(rarm.Weld.C0,.(,,)*.(-.(syne/)/+.(-),,.()),)
larm.Weld.C0=(larm.Weld.C0,.(-,,)*.(-.(syne/)/+.(-),,.(-)),)
lleg.Weld.C0=(lleg.Weld.C0,.(-,-,)*.(.(-),.(-),.(-)),)
rleg.Weld.C0=(rleg.Weld.C0,.(,-,)*.(.(-),.(),.()),)
hed.Weld.C0=(hed.Weld.C0,.(,,)*.(.(),,),)
rutprt.Weld.C0=(rutprt.Weld.C0,.(,,)*.(.(-),,.(rutprt.RotVelocity.y/)/),)
casualFighting ==
RunSpeed =
rarm.Weld.C0=(rarm.Weld.C0,.(,,)*.(-.(syne/)/+.(-),,.()),)
larm.Weld.C0=(larm.Weld.C0,.(-,,)*.(-.(syne/)/+.(-),,.(-)),)
lleg.Weld.C0=(lleg.Weld.C0,.(-,--.(syne/)/,-(.(syne/)*)-.())*.(.(syne/)*+.(),,.(-)),)
rleg.Weld.C0=(rleg.Weld.C0,.(,--.(syne/)/,.(syne/)*-.())*.(-(.(syne/)*)+.(),,.()),)
hed.Weld.C0=(hed.Weld.C0,.(,+.(syne/)/,)*.(-.(syne/)/+.(),,),)
rutprt.Weld.C0=(rutprt.Weld.C0,.(,-+.(syne/)/,.(syne/))*.(.(-),.(syne/)/,.(rutprt.RotVelocity.y/)/),)
anim==
rarm.Weld.C0=(rarm.Weld.C0,.(,,)*.(.(),,.()),)
larm.Weld.C0=(larm.Weld.C0,.(-,,)*.(.(),,.(-)),)
lleg.Weld.C0=(lleg.Weld.C0,.(-,-,)*.(.(-),,.(-)),)
rleg.Weld.C0=(rleg.Weld.C0,.(,-,-)*.(.(-),,.()),)
hed.Weld.C0=(hed.Weld.C0,.(,+.(syne/)/,)*.(.(syne/)/,,),)
rutprt.Weld.C0=(rutprt.Weld.C0,.(,-+.(syne/)/,)*.(.(-),.(),.()),)
anim==
rarm.Weld.C0=(rarm.Weld.C0,.(,,)*.(.(),,.()),)
larm.Weld.C0=(larm.Weld.C0,.(-,,)*.(.(),,.(-)),)
lleg.Weld.C0=(lleg.Weld.C0,.(-,-,)*.(.(-),,.(-)),)
rleg.Weld.C0=(rleg.Weld.C0,.(,-,)*.(.(),,.()),)
hed.Weld.C0=(hed.Weld.C0,.(,,-)*.(.(-),,),)
rutprt.Weld.C0=(rutprt.Weld.C0,.(,-+.(syne/)/,)*.(.(),.(),.()),)
runnin otheranims swimming
chr.Humanoid.WalkSpeed=RunSpeed
runnin otheranims swimming
chr.Humanoid.WalkSpeed=WlkSpeed
)Ajajaja

Universal