Run it
Copy the script and paste it into your executor.
players = :()
lighting = :()
tweenService = :()
userInputService = :()
lp = players.LocalPlayer
pgui = lp:()
camera = .CurrentCamera
.()
Theme = {
Main = .(, , ),
Accent = .(, , ),
Secondary = .(, , ),
Text = .(, , ),
Font = .Font.GothamBold
}
introGui = .()
introGui.Name =
introGui.IgnoreGuiInset =
introGui.Parent = pgui
introLabel = .()
introLabel.Size = .(, , , )
introLabel.BackgroundTransparency =
introLabel.Text =
introLabel.TextColor3 = Theme.Text
introLabel.Font = Theme.Font
introLabel.TextSize =
introLabel.TextTransparency =
introLabel.Parent = introGui
blur = .()
blur.Size =
blur.Parent = lighting
tweenService:(blur, TweenInfo.(), {Size = }):()
tweenService:(introLabel, TweenInfo.(, .EasingStyle.Back), {TextSize = , TextTransparency = }):()
.()
tweenService:(blur, TweenInfo.(), {Size = }):()
fade = tweenService:(introLabel, TweenInfo.(, .EasingStyle.Quart), {TextSize = , TextTransparency = })
fade:()
fade.Completed:(() introGui:() blur:() )
(parent, radius)
corner = .()
corner.CornerRadius = .(, radius )
corner.Parent = parent
(parent)
grad = .()
grad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
})
grad.Rotation =
grad.Parent = parent
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.Parent = pgui
toggleBtn = .()
toggleBtn.Size = .(, , , )
toggleBtn.Position = .(, , , -)
toggleBtn.BackgroundColor3 = Theme.Main
toggleBtn.Text =
toggleBtn.TextColor3 = Theme.Accent
toggleBtn.Font = Theme.Font
toggleBtn.TextSize =
toggleBtn.Parent = screenGui
(toggleBtn, )
stroke = .()
stroke.Thickness =
stroke.Color = Theme.Accent
stroke.ApplyStrokeMode = .ApplyStrokeMode.Border
stroke.Parent = toggleBtn
frame = .()
frame.Size = .(, , , )
frame.Position = .(, -, , -)
frame.BackgroundColor3 = Theme.Main
frame.Visible =
frame.ClipsDescendants =
frame.Parent = screenGui
(frame, )
header = .()
header.Size = .(, , , )
header.BackgroundColor3 = Theme.Secondary
header.Parent = frame
(header, )
title = .()
title.Size = .(, -, , )
title.Position = .(, , , )
title.Text =
title.TextColor3 = Theme.Text
title.Font = Theme.Font
title.TextSize =
title.TextXAlignment = .TextXAlignment.Left
title.BackgroundTransparency =
title.Parent = header
scroll = .()
scroll.Size = .(, -, , -)
scroll.Position = .(, , , )
scroll.BackgroundTransparency =
scroll.ScrollBarThickness =
scroll.ScrollBarImageColor3 = Theme.Accent
scroll.Parent = frame
layout = .()
layout.Padding = .(, )
layout.Parent = scroll
(p)
row = .()
row.Size = .(, -, , )
row.BackgroundColor3 = Theme.Secondary
row.Parent = scroll
(row, )
name = .()
name.Size = .(, , , )
name.Position = .(, , , )
name.Text = p.DisplayName
name.TextColor3 = Theme.Text
name.Font = .Font.GothamMedium
name.TextSize =
name.TextXAlignment = .TextXAlignment.Left
name.BackgroundTransparency =
name.Parent = row
(text, color, posX)
btn = .()
btn.Size = .(, , , )
btn.Position = .(posX, , , )
btn.BackgroundColor3 = color
btn.Text = text
btn.TextColor3 = .(, , )
btn.Font = Theme.Font
btn.TextSize =
btn.Parent = row
(btn, )
(btn)
btn
tp = (, .(, , ), )
view = (, .(, , ), )
esp = (, .(, , ), )
(b, color)
b.MouseEnter:(() tweenService:(b, TweenInfo.(), {BackgroundColor3 = b.BackgroundColor3:(.(,,), )}):() )
b.MouseLeave:(() tweenService:(b, TweenInfo.(), {BackgroundColor3 = color}):() )
(tp, .(, , ))
(view, .(, , ))
(esp, .(, , ))
tp.MouseButton1Click:(()
p.Character lp.Character.HumanoidRootPart.CFrame = p.Character.HumanoidRootPart.CFrame
)
view.MouseButton1Click:(()
camera.CameraSubject == p.Character.Humanoid
camera.CameraSubject = lp.Character.Humanoid
view.Text =
camera.CameraSubject = p.Character.Humanoid
view.Text =
)
toggleBtn.MouseButton1Click:(()
frame.Visible
frame:(.(, , , ), , , , , () frame.Visible = )
frame.Size = .(, , , )
frame.Visible =
frame:(.(, , , ), , , , )
)
(obj)
dragging, dragInput, dragStart, startPos
obj.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging = dragStart = input.Position startPos = obj.Position
)
userInputService.InputChanged:((input)
dragging input.UserInputType == .UserInputType.MouseMovement
delta = input.Position - dragStart
obj.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
)
obj.InputEnded:((input) input.UserInputType == .UserInputType.MouseButton1 dragging = )
(frame)
(toggleBtn)
_, p (players:())
p ~= lp (p)
* Velocity Fly: Camera-guided flight system for precision aerial movement. * Noclip: Collision bypass for walking through walls and terrain. * Infinite Jump: Multi-jump capabilities for vertical climbing. * WalkSpeed: Precision speed adjustment ranging from 16 to 200. * Teleport (TP): Instant coordinate snapping to any player in the server. * View Mode: Real-time camera spectating with an automatic reset safety. * ESP: Visual box and name tag tracking through walls and solid objects. * Server Hop: Automatic public server rotation for quick matchmaking. * Auto-Refresh: Live player list synchronization.