Run it
Copy the script and paste it into your executor.
config = {
TeamCheck = ,
FOV = ,
Smoothing = ,
KeyToToggle = .KeyCode.F,
}
RunService = :()
UserInputService = :()
FOVring = .()
FOVring.Visible =
FOVring.Thickness =
FOVring.Radius = config.FOV
FOVring.Transparency =
FOVring.Color = .(, , )
FOVring.Position = .CurrentCamera.ViewportSize /
(camera)
ray = Ray.(camera.CFrame.Position, camera.CFrame.LookVector)
closestPlayer =
closestDistance = .huge
_, player (.Players:())
player ~= .Players.LocalPlayer
character = player.Character
character character:()
headPosition = character.Head.Position
targetPosition = ray:(headPosition)
distance = (targetPosition - headPosition).Magnitude
distance < closestDistance
closestDistance = distance
closestPlayer = player
closestPlayer
aimbotEnabled =
()
aimbotEnabled = aimbotEnabled
FOVring.Visible = aimbotEnabled
()
aimbotEnabled
currentCamera = .CurrentCamera
crosshairPosition = currentCamera.ViewportSize /
closestPlayer = (currentCamera)
closestPlayer
headPosition = closestPlayer.Character.Head.Position
headScreenPosition = currentCamera:(headPosition)
distanceToCrosshair = (.(headScreenPosition.X, headScreenPosition.Y) - crosshairPosition).Magnitude
distanceToCrosshair < config.FOV
currentCamera.CFrame = currentCamera.CFrame:(.(currentCamera.CFrame.Position, headPosition), config.Smoothing)
UserInputService.InputBegan:((input)
input.KeyCode == config.KeyToToggle
()
)
aimbotConnection
UserInputService.InputBegan:((input)
input.KeyCode == config.KeyToToggle
aimbotEnabled
FOVring:()
aimbotConnection:()
FOVring.Position = .CurrentCamera.ViewportSize /
FOVring.Radius = config.FOV
aimbotConnection = RunService.RenderStepped:(updateAimbot)
)
Click F to toggle

Universal