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Copy the script and paste it into your executor.
Rayfield = (:())()
Players = :()
UserInputService = :()
RunService = :()
CoreGui = :()
LocalPlayer = Players.LocalPlayer
Camera = .CurrentCamera
InfJumpEnabled =
TeleportEnabled =
NoclipEnabled =
FlyEnabled =
AntiAFKEnabled =
MasslessEnabled =
AutoJumpEnabled =
ESPEnabled =
ItemESPEnabled =
FlyConnection
NoclipConnection
MasslessConnection
BhopConnection
AntiAFKLoop
ESPContainer = {}
ItemList = {, , , , , }
(char, enabled)
_, part (char:())
part:()
part.Massless = enabled
(c, enabled)
c
_, part (c:())
part:()
part.CanCollide = enabled
(input, gameProcessed)
TeleportEnabled gameProcessed input.UserInputType ~= .UserInputType.MouseButton2
Character = LocalPlayer.Character
Character Character:()
ray = Camera:(input.Position.X, input.Position.Y)
RaycastParams = RaycastParams.()
RaycastParams.FilterType = .RaycastFilterType.Exclude
RaycastParams.FilterDescendantsInstances = {Character}
result = :(ray.Origin, ray.Direction * , RaycastParams)
result
HRP = Character.HumanoidRootPart
HRP.CFrame = .(result.Position) + .(, , )
CoreGui:()
CoreGui:():()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = { Enabled = , FolderName = , FileName = },
KeySystem = ,
})
MobilityTab = Window:(, )
VisualsTab = Window:(, )
UtilityTab = Window:(, )
MobilityTab:()
MobilityTab:({
Name = , Range = {, }, Increment = , Suffix = , CurrentValue = , Flag = ,
Callback = (Value)
char = LocalPlayer.Character
char char:() char.Humanoid.WalkSpeed = Value
,
})
MobilityTab:({
Name = , Range = {, }, Increment = , Suffix = , CurrentValue = , Flag = ,
Callback = (Value)
char = LocalPlayer.Character
char char:()
char.Humanoid.UseJumpPower =
char.Humanoid.JumpPower = Value
,
})
MobilityTab:()
(Value)
FlyEnabled = Value
char = LocalPlayer.Character
char
_, obj (char:())
obj:() obj:() obj:()
FlyConnection FlyConnection:()
.Gravity =
Value
HRP = char:()
HRP
bodyGyro = .(, HRP)
bodyGyro.MaxTorque = .(.huge, .huge, .huge)
bodyVelocity = .(, HRP)
bodyVelocity.MaxForce = .(.huge, .huge, .huge)
.Gravity =
FlyConnection = RunService.RenderStepped:(()
bodyGyro.CFrame = Camera.CFrame
speed =
direction = .()
UserInputService:(.KeyCode.W) direction = direction + Camera.CFrame.LookVector
UserInputService:(.KeyCode.S) direction = direction - Camera.CFrame.LookVector
UserInputService:(.KeyCode.D) direction = direction + Camera.CFrame.RightVector
UserInputService:(.KeyCode.A) direction = direction - Camera.CFrame.RightVector
UserInputService:(.KeyCode.Space) direction = direction + .(, , )
UserInputService:(.KeyCode.LeftControl) direction = direction - .(, , )
bodyVelocity.Velocity = direction.unit * speed
)
MobilityTab:({ Name = , CurrentValue = , Flag = , Callback = toggleFly, })
(Value)
NoclipEnabled = Value
char = LocalPlayer.Character
NoclipConnection NoclipConnection:()
(char, Value)
Value
NoclipConnection = char.DescendantAdded:((part)
part:() part.CanCollide =
)
MobilityTab:({ Name = , CurrentValue = , Flag = , Callback = setNoclip, })
(Value)
MasslessEnabled = Value
char = LocalPlayer.Character
MasslessConnection MasslessConnection:()
(char, Value)
Value
MasslessConnection = char.DescendantAdded:((part)
part:() part.Massless =
)
MobilityTab:({ Name = , CurrentValue = , Flag = , Callback = toggleMassless, })
(Value)
AutoJumpEnabled = Value
BhopConnection BhopConnection:()
Value
BhopConnection = RunService.Stepped:(()
humanoid = LocalPlayer.Character LocalPlayer.Character:()
humanoid humanoid.Health >
humanoid:() == .HumanoidStateType.Running humanoid:() == .HumanoidStateType.Idle
humanoid:(.HumanoidStateType.Jumping)
)
MobilityTab:({ Name = , CurrentValue = , Flag = , Callback = toggleAutoJump, })
MobilityTab:({ Name = , CurrentValue = , Flag = , Callback = (Value) InfJumpEnabled = Value , })
UserInputService.JumpRequest:(()
InfJumpEnabled
char = LocalPlayer.Character
char char:():(.HumanoidStateType.Jumping)
)
VisualsTab:()
VisualsTab:({
Name = , Range = {, }, Increment = , Suffix = , CurrentValue = , Flag = ,
Callback = (Value)
camera = .CurrentCamera
camera camera.FieldOfView = Value
,
})
VisualsTab:({
Name = ,
Callback = ()
Lighting = :()
Lighting.Brightness =
Lighting.ClockTime =
Lighting.FogEnd =
Lighting.GlobalShadows =
Lighting.OutdoorAmbient = .(, , )
,
})
VisualsTab:()
ESPLoop
(Value)
ESPEnabled = Value
ESPLoop ESPLoop:()
_, gui (ESPContainer) gui:()
ESPContainer = {}
Value
_, player (Players:())
player ~= LocalPlayer
char = player.Character player.CharacterAdded:()
billboard = .(, CoreGui)
billboard.Name =
billboard.AlwaysOnTop =
billboard.Size = .(, , , )
billboard.Adornee = char:()
label = .(, billboard)
label.Size = .(, , , )
label.BackgroundTransparency =
label.TextScaled =
label.TextColor3 = .(, , )
label.Font = .Font.SourceSans
ESPContainer[player.Name] = {Gui = billboard, Label = label}
player.CharacterRemoving:(() billboard:() ESPContainer[player.Name] = )
ESPLoop = RunService.RenderStepped:(()
localHRP = LocalPlayer.Character LocalPlayer.Character:()
localHRP
name, data (ESPContainer)
player = Players:(name)
char = player player.Character
part = char char:()
part data.Label data.Gui
distance = .((localHRP.Position - part.Position).Magnitude)
data.Label.Text = .(, name, distance)
data.Gui
data.Gui:()
ESPContainer[name] =
)
VisualsTab:({ Name = , CurrentValue = , Flag = , Callback = toggleESP, })
ItemESPConnection
(Value)
ItemESPEnabled = Value
ItemESPConnection ItemESPConnection:()
Value
ESP_PARTS = {}
()
_, gui (ESP_PARTS) gui:()
ESP_PARTS = {}
_, part (:())
isItem =
_, item (ItemList)
.(part.Name, item, , ) isItem = ;
isItem part:() part.Parent part:()
billboard = .(, CoreGui)
billboard.Name =
billboard.AlwaysOnTop =
billboard.Size = .(, , , )
billboard.Adornee = part
label = .(, billboard)
label.Size = .(, , , )
label.BackgroundTransparency =
label.Text = part.Name
label.TextColor3 = .(, , )
label.Font = .Font.SourceSansBold
.(ESP_PARTS, billboard)
()
ItemESPConnection = RunService.Stepped:(updateItemESP)
_, gui (CoreGui:())
gui.Name == gui:()
VisualsTab:({ Name = , CurrentValue = , Flag = , Callback = toggleItemESP, })
UtilityTab:()
UtilityTab:({
Name = ,
Description = ,
Callback = ()
success, err = (()
(:())()
)
success
Rayfield:({Title = , Content = , Duration = })
Rayfield:({Title = , Content = .. (err), Duration = })
,
})
UtilityTab:()
UtilityTab:({
Name = , CurrentValue = , Flag = ,
Callback = (Value)
TeleportEnabled = Value
Rayfield:({Title = , Content = .. (Value ), Duration = })
,
})
UserInputService.InputBegan:(TeleportToMouse)
(Value)
AntiAFKEnabled = Value
AntiAFKLoop AntiAFKLoop:()
Value
AntiAFKLoop = RunService.Heartbeat:(()
LocalPlayer.Character LocalPlayer.Character:()
Camera.CFrame = Camera.CFrame * .(, , )
)
UtilityTab:({ Name = , CurrentValue = , Flag = , Callback = toggleAntiAFK, })
UtilityTab:()
UtilityTab:({
Name = ,
Callback = () Rayfield:() ,
})
LocalPlayer.CharacterAdded:((character)
NoclipEnabled .() ()
FlyEnabled .() ()
MasslessEnabled .() ()
)
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image = ,
})
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu, raw.githubusercontent.com.
This script hub my own keyless adding inf Yield. speed and so much more. You Can Testing you want.

Universal