Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
SUPPORT_LINK = .(,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,)
screenGui = .()
screenGui.Name =
screenGui.Parent = player:()
screenGui.ResetOnSpawn =
frame = .()
frame.Size = .(, , , )
frame.Position = .(, -, , -)
frame.BackgroundColor3 = .(,,)
frame.BorderSizePixel =
frame.Active =
frame.Parent = screenGui
titleBar = .()
titleBar.Size = .(,,,)
titleBar.BackgroundColor3 = .(,,)
titleBar.BorderSizePixel =
titleBar.Parent = frame
titleLabel = .()
titleLabel.Size = .(,-,,)
titleLabel.Position = .(,,,)
titleLabel.BackgroundTransparency =
titleLabel.Text =
titleLabel.TextColor3 = .(,,)
titleLabel.Font = .Font.GothamBold
titleLabel.TextSize =
titleLabel.TextXAlignment = .TextXAlignment.Left
titleLabel.Parent = titleBar
closeBtn = .()
closeBtn.Size = .(,,,)
closeBtn.Position = .(,-,,)
closeBtn.BackgroundColor3 = .(,,)
closeBtn.Text =
closeBtn.TextColor3 = .(,,)
closeBtn.Font = .Font.GothamBold
closeBtn.TextSize =
closeBtn.BorderSizePixel =
closeBtn.Parent = titleBar
closeBtn.MouseButton1Click:(()
screenGui:()
)
statusLabel = .()
statusLabel.Size = .(, -, , )
statusLabel.Position = .(, , , )
statusLabel.BackgroundTransparency =
statusLabel.Text =
statusLabel.TextColor3 = .(,,)
statusLabel.Font = .Font.Gotham
statusLabel.TextSize =
statusLabel.TextWrapped =
statusLabel.Parent = frame
triggerBtn = .()
triggerBtn.Size = .(, , , )
triggerBtn.Position = .(, , , )
triggerBtn.AnchorPoint = .(, )
triggerBtn.BackgroundColor3 = .(,,)
triggerBtn.Text =
triggerBtn.TextColor3 = .(,,)
triggerBtn.Font = .Font.GothamBlack
triggerBtn.TextSize =
triggerBtn.BorderSizePixel =
triggerBtn.Parent = frame
supportBtn = .()
supportBtn.Size = .(, , , )
supportBtn.Position = .(, , , -)
supportBtn.AnchorPoint = .(, )
supportBtn.BackgroundColor3 = .(,,)
supportBtn.Text =
supportBtn.TextColor3 = .(,,)
supportBtn.Font = .Font.Gotham
supportBtn.TextSize =
supportBtn.BorderSizePixel =
supportBtn.Parent = frame
supportBtn.MouseButton1Click:(()
setclipboard
(SUPPORT_LINK)
supportBtn.Text =
.()
supportBtn.Text =
supportBtn.Text = .. SUPPORT_LINK
.()
supportBtn.Text =
)
instrLabel = .()
instrLabel.Size = .(, -, , )
instrLabel.Position = .(, , , -)
instrLabel.BackgroundTransparency =
instrLabel.Text =
instrLabel.TextColor3 = .(,,)
instrLabel.Font = .Font.Gotham
instrLabel.TextSize =
instrLabel.TextWrapped =
instrLabel.TextXAlignment = .TextXAlignment.Center
instrLabel.Parent = frame
dragToggle, dragInput, dragStart, startPos
(input)
delta = input.Position - dragStart
frame.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
titleBar.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragToggle =
dragStart = input.Position
startPos = frame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragToggle =
)
)
titleBar.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragInput = input
)
:().InputChanged:((input)
input == dragInput dragToggle
(input)
)
(toolName)
backpack = player:()
character = player.Character
character
tool =
backpack
tool = backpack:(toolName)
tool character
tool = character:(toolName)
tool
tool.Parent ~= character
tool.Parent = character
triggerBtn.MouseButton1Click:(()
statusLabel.Text =
statusLabel.TextColor3 = .(,,)
equipped = ()
equipped
statusLabel.Text =
statusLabel.TextColor3 = .(,,)
.()
statusLabel.Text =
statusLabel.TextColor3 = .(,,)
.()
character = player.Character
character
statusLabel.Text =
deletePart = character:()
deletePart
statusLabel.Text =
scriptContainer = deletePart:()
scriptContainer
statusLabel.Text =
event = scriptContainer:()
event event:()
statusLabel.Text =
brick = :():()
brick
statusLabel.Text =
hrp = character:()
hrp
statusLabel.Text =
event:(brick, hrp.Position)
statusLabel.Text =
statusLabel.TextColor3 = .(,,)
.()
statusLabel.Text =
statusLabel.TextColor3 = .(,,)
)has a gui and can disable building

Universal