Run it
Copy the script and paste it into your executor.
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local GuiService = game:GetService("GuiService")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
local BIND_KEY = Enum.KeyCode.H
print("--- Script Started ---")
( .. BIND_KEY.Name .. )
()
mousePos = UserInputService:()
inset = GuiService:()
adjustedX = mousePos.X - inset.X
adjustedY = mousePos.Y - inset.Y
foundObjects = PlayerGui:(adjustedX, adjustedY)
( .. .(adjustedX) .. .. .(adjustedY) .. )
found =
_, obj (foundObjects)
obj:() obj:() obj:() obj:() obj:() obj:() obj:()
found =
()
( .. obj.ClassName)
( .. obj.Name)
( .. obj:())
obj:() obj:() obj:()
( .. (obj.Text))
obj:() obj:()
( .. obj.Image)
valChild = obj:()
valChild
( .. (valChild.Value))
found
()
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == BIND_KEY
()
)When you click on H, it says the path where a certain text is written, hover over any text in any mode and click on H. Then open the F9 console and look at the path to the textLabel

Universal