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Copy the script and paste it into your executor.
Rayfield = (:())()
Window = Rayfield:({
Name = ,
Icon = ,
LoadingTitle = ,
LoadingSubtitle = ,
ShowText = ,
Theme = ,
ToggleUIKeybind = ,
DisableRayfieldPrompts = ,
DisableBuildWarnings = ,
ConfigurationSaving = {
Enabled = ,
FolderName = ,
FileName =
},
Discord = {
Enabled = ,
Invite = ,
RememberJoins =
},
KeySystem = ,
KeySettings = {
Title = ,
Subtitle = ,
Note = ,
FileName = ,
SaveKey = ,
GrabKeyFromSite = ,
Key = {}
}
})
Tab = Window:(, )
Slider = Tab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
,
})
Toggle = Tab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Toggle = Tab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
(:())()
,
})
,
})
Toggle = Tab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
().infJump = arg
.infinjump = .infinjum
().infJump ==
.infinjump =
.infinjump =
().iIIIiIIIIIIiiiIIIII
.infinJumpStarted ==
.infinJumpStarted =
plr = :().LocalPlayer
m = plr:()
m.KeyDown:((k)
.infinjump
k:() ==
humanoid = :.LocalPlayer.Character:()
humanoid:()
()
humanoid:()
().iIIIiIIIIIIiiiIIIII =
)
,
})
Toggle = Tab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
(:())()
,
})
Toggle = Tab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
(:())()
,
})
Button = Tab:({
Name = ,
Callback = ()
UserInputService = :()
RunService = :()
Players = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
rootPart = character:()
flying =
bodyVelocity
bodyGyro
speed =
()
flying =
bodyVelocity = .()
bodyVelocity.MaxForce = .(.huge, .huge, .huge)
bodyVelocity.Velocity = .zero
bodyVelocity.Parent = rootPart
bodyGyro = .()
bodyGyro.MaxTorque = .(.huge, .huge, .huge)
bodyGyro.P =
bodyGyro.Parent = rootPart
RunService:(, .RenderPriority.Character.Value, ()
camera = .CurrentCamera
moveDirection = .zero
UserInputService:(.KeyCode.W)
moveDirection += camera.CFrame.LookVector
UserInputService:(.KeyCode.S)
moveDirection -= camera.CFrame.LookVector
UserInputService:(.KeyCode.A)
moveDirection -= camera.CFrame.RightVector
UserInputService:(.KeyCode.D)
moveDirection += camera.CFrame.RightVector
moveDirection.Magnitude >
bodyVelocity.Velocity = moveDirection.Unit * speed
bodyVelocity.Velocity = .zero
bodyGyro.CFrame = camera.CFrame
)
()
flying =
RunService:()
bodyVelocity
bodyVelocity:()
bodyGyro
bodyGyro:()
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.E
flying
()
()
)
player.CharacterAdded:((char)
character = char
humanoid = character:()
rootPart = character:()
)
,
})
Button = Tab:({
Name = ,
Callback = ()
UserInputService = :()
RunService = :()
Players = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
noclip =
(char)
character = char
player.CharacterAdded:(updateCharacter)
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.N
noclip = noclip
(, noclip )
)
RunService.Stepped:(()
noclip character
_, part (character:())
part:()
part.CanCollide =
)
,
})
Button = Tab:({
Name = ,
Callback = ()
Players = :()
UserInputService = :()
localPlayer = Players.LocalPlayer
espEnabled =
highlights = {}
(character)
character:()
highlight = .()
highlight.Name =
highlight.FillColor = .(, , )
highlight.OutlineColor = .(, , )
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
highlight.Enabled = espEnabled
highlight.Parent = character
highlights[character] = highlight
(player)
player == localPlayer
player.Character
(player.Character)
player.CharacterAdded:((character)
.()
(character)
)
_, player (Players:())
(player)
Players.PlayerAdded:(setupPlayer)
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.B
espEnabled = espEnabled
_, highlight (highlights)
highlight.Enabled = espEnabled
espEnabled
()
()
)
,
})
Tab = Window:(, )
Button = Tab:({
Name = ,
Callback = ()
Players = :()
RunService = :()
UserInputService = :()
localPlayer = Players.LocalPlayer
camera = .CurrentCamera
locked =
target =
()
closest
shortestDistance = .huge
_, player (Players:())
player ~= localPlayer player.Character
head = player.Character:()
humanoid = player.Character:()
head humanoid humanoid.Health >
distance = (head.Position - camera.CFrame.Position).Magnitude
distance < shortestDistance
shortestDistance = distance
closest = player
closest
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.Q
locked
locked =
target =
()
target = ()
target
locked =
(, target.Name)
)
RunService.RenderStepped:(()
locked target target.Character
head = target.Character:()
humanoid = target.Character:()
head humanoid humanoid.Health >
camera.CFrame = .(camera.CFrame.Position, head.Position)
locked =
target =
)
,
})
Tab = Window:(,)
Button = Tab:({
Name = ,
Callback = ()
Players = :()
RunService = :()
player = Players.LocalPlayer
MAX_VELOCITY =
(character)
root = character:()
RunService.Heartbeat:(()
root root.Parent
velocity = root.AssemblyLinearVelocity
velocity.Magnitude > MAX_VELOCITY
root.AssemblyLinearVelocity = .zero
root.AssemblyAngularVelocity = .zero
)
player.Character
(player.Character)
player.CharacterAdded:(protectCharacter)
,
})
Button = Tab:({
Name = ,
Callback = ()
UserInputService = :()
ReplicatedStorage = :()
player = .Players.LocalPlayer
DropkickEvent = ReplicatedStorage:()
cooldown =
ANIMATION_ID =
()
cooldown
cooldown =
character = player.Character
character
humanoid = character:()
humanoid
animation = .()
animation.AnimationId = ANIMATION_ID
track = humanoid:(animation)
track:()
DropkickEvent:()
.()
cooldown =
UserInputService.InputBegan:((input, processed)
processed
input.KeyCode == .KeyCode.F
()
)
,
})
Button = Tab:({
Name = ,
Callback = ()
UserInputService = :()
ReplicatedStorage = :()
DropkickEvent = ReplicatedStorage:()
cooldown =
ANIMATION_ID =
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.F cooldown
cooldown =
player = .Players.LocalPlayer
character = player.Character
humanoid = character character:()
humanoid
animation = .()
animation.AnimationId = ANIMATION_ID
track = humanoid:(animation)
track.Priority = .AnimationPriority.Action
track:()
DropkickEvent:()
.()
cooldown =
)
ReplicatedStorage = :()
DropkickEvent = ReplicatedStorage:()
RANGE =
POWER =
DropkickEvent.OnServerEvent:((player)
character = player.Character
character
root = character:()
root
hitbox = .()
hitbox.Size = .(,,)
hitbox.Transparency =
hitbox.CanCollide =
hitbox.Massless =
hitbox.CFrame = root.CFrame * .(,,-)
hitbox.Parent =
alreadyHit = {}
hitbox.Touched:((hit)
enemy = hit.Parent
enemyHumanoid = enemy:()
enemyRoot = enemy:()
enemyHumanoid enemyRoot enemy ~= character
alreadyHit[enemy]
alreadyHit[enemy] =
direction = (enemyRoot.Position - root.Position).Unit
enemyRoot.AssemblyLinearVelocity =
direction * POWER + .(,,)
)
.Debris:(hitbox,)
)
,
})
Button = Tab:({
Name = ,
Callback = ()
(:())()
,
})
Tab = Window:(, )
Paragraph = Tab:({Title = , Content = })
Paragraph = Tab:({Title = , Content = })
Paragraph = Tab:({Title = , Content = })Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu, docs.sirius.menu, pastebin.com, obj.wearedevs.net, gist.githubusercontent.com, raw.githubusercontent.com.
I don't remember at least aimlock go to profile tomasmoi6new in roblox key in my bio

Universal