Run it
Copy the script and paste it into your executor.
game.Lighting.Ambient = Color3.new(75, 0, 0)
game.Lighting.FogEnd = 100
game.Lighting.FogColor = Color3.new(75, 0, 0)
local colorCorrection = Instance.new("ColorCorrectionEffect")
colorCorrection.Parent = game.Lighting
colorCorrection.Contrast = 999
colorCorrection.Saturation = 9
colorCorrection.TintColor = Color3.new(255, 0, 0)
()
()
colorCorrection.Contrast = .(, )
colorCorrection.Saturation = .(, )
colorCorrection.TintColor = .(.(), .(), .())
()
_, part (:())
part:()
part.Position = part.Position + .(.(-, ), .(-, ), .(-, ))
part.Orientation = part.Orientation + .(.(-, ), .(-, ), .(-, ))
_, player (.Players:())
player.PlayerGui
_, gui (player.PlayerGui:())
gui:()
_, object (gui:())
object:()
object.Position = .(
object.Position.X.Scale, object.Position.X.Offset + .(-, ),
object.Position.Y.Scale, object.Position.Y.Offset + .(-, )
)
you MAAY... need a backdoor if you really wanna use it as serversided

Universal