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Copy the script and paste it into your executor.
CoreGui = :()
tilin_gui = .(, CoreGui)
main_panel = .(, tilin_gui)
container = .(, main_panel)
main_panel.Name =
main_panel.Size = .(, , , )
main_panel.Position = .(, , , )
main_panel.BackgroundColor3 = .(, , )
main_panel.BackgroundTransparency =
main_panel.Active, main_panel.Draggable = ,
.(, main_panel).CornerRadius = .(, )
stroke = .(, main_panel)
stroke.Color = .(, , ); stroke.Thickness = ; stroke.Transparency =
title = .(, main_panel)
title.Size = .(, , , ); title.Text = ; title.TextColor3 = .(, , )
title.BackgroundTransparency = ; title.Font = .Font.SourceSansBold; title.TextSize = ; title.TextXAlignment =
container.Size = .(, , , ); container.Position = .(, , , )
container.BackgroundTransparency = ; container.BackgroundColor3 = .(,,)
container.CanvasSize = .(, , , ); container.ScrollBarThickness =
.(, container)
layout = .(, container); layout.Padding = .(, ); layout.HorizontalAlignment =
(txt, color, func)
b = .(, container)
b.Size = .(, , , ); b.BackgroundColor3 = color
b.Text = txt; b.TextColor3 = .(, , ); b.Font = .Font.SourceSansBold; b.TextSize =
.(, b).CornerRadius = .(, )
grad = .(, b)
grad.Color = ColorSequence.{ColorSequenceKeypoint.(, .(,,)), ColorSequenceKeypoint.(, color)}
grad.Rotation = -
b.MouseButton1Click:(func)
(, .(, , ), ()
(:())()
)
(, .(, , ), ()
textureID =
skyboxID =
(root)
_, v (root:())
v:() v.Texture ~= ..textureID
v:()
v:()
v.Material = .Material.Plastic; v.Transparency =
faces = {,,,,,}
_, face (faces)
d = .()
d.Texture = ..textureID
d.Face = .NormalId[face]; d.Parent = v
(v)
(.Workspace)
s = .(, .Lighting)
_, side ({,,,,,})
s[..side] = ..skyboxID
.Lighting.TimeOfDay =
(char)
head = char:()
torso = char:() char:()
head
gui = .(, head)
gui.Size = .(,,,); gui.StudsOffset = .(,,); gui.AlwaysOnTop =
img = .(, gui)
img.Image = ..textureID; img.Size = .(,,,); img.BackgroundTransparency =
head.Transparency =
torso
emit = .(, torso)
emit.Texture = ..textureID; emit.VelocitySpread =
_, player (.Players:())
player.Character (player.Character)
player.CharacterAdded:(applyToCharacter)
)
(, .(, , ), ()
decalID =
faceImageID =
(root)
_, v (root:())
v:() v.Texture ~= ..decalID v:()
v:()
v.Material = .Material.Plastic; v.Transparency =
_, face ({,,,,,})
d = .(, v); d.Texture = ..decalID; d.Face = .NormalId[face]
(v)
(.Workspace)
s = .(, .Lighting)
_, side ({,,,,,}) s[..side] = ..decalID
(char)
head = char:()
torso = char:() char:()
head
gui = .(, head); gui.Size = .(,,,); gui.AlwaysOnTop =
img = .(, gui); img.Image = ..faceImageID; img.Size = .(,,,); img.BackgroundTransparency = ; head.Transparency =
torso
emit = .(, torso); emit.Texture = ..decalID; emit.VelocitySpread =
_, p (.Players:()) p.Character (p.Character) p.CharacterAdded:(applyToCharacter)
)
(, .(, , ), ()
s = .(, .Workspace); s.SoundId = ; s:()
(:())()
)
(, .(, , ), () (:())() )
(, .(, , ), () (:())() )
(, .(, , ), () (:())() )
(, .(, , ), () (:())() )
(, .(, , ), () (:())() )
(, .(, , ), () (:())() )
(, .(, , ), () (:())() )
(, .(, , ), () (:())() )
(, .(, , ), () (:())() )
(, .(, , ), () (:())() )
(, .(, , ), () (:())() )
(, .(, , ), ()
_, v (.Players:())
t = v.Character (v.Character:() v.Character:())
t e = .(, t); e.Texture =
)
close = .(, main_panel)
close.Size = .(, , , ); close.Position = .(, , , )
close.BackgroundColor3 = .(, , ); close.Text = ; close.TextColor3 = .(, , )
.(, close).CornerRadius = .(, )
close.MouseButton1Click:(() tilin_gui:() )
footer = .(, main_panel)
footer.Size = .(, , , ); footer.Position = .(, , , )
footer.Text = ; footer.TextColor3 = .(, , ); footer.BackgroundTransparency = ; footer.TextSize =
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: rawscripts.net, www.roblox.com, raw.githubusercontent.com.
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