Run it
Copy the script and paste it into your executor.
.(())
pwn = :().LocalPlayer
char = pwn.Character
pk = pwn.Backpack
Human = char.Humanoid
Torso = char.Torso
Head = char.Head
LeftArm = char[]
RightArm = char[]
LeftLeg = char[]
RightLeg = char[]
Neck = char.Torso[]
RightShoulder = char.Torso[]
LeftShoulder = char.Torso[]
RightHip = char.Torso[]
LeftHip = char.Torso[]
NeckC0 = .(, , , -, , , , , , , , )
NeckC1 = .(, -, , -, , , , , , , , )
LeftShoulderC0 = .(-, , , , , -, , , , , , )
LeftShoulderC1 = .(, , , , , -, , , , , , )
RightShoulderC0 = .(, , , , , , , , , -, , )
RightShoulderC1 = .(-, , , , , , , , , -, , )
LeftHipC0 = .(-, -, , , , -,,, , , , )
LeftHipC1 = .(-,,,,,-,,,,, , )
RightHipC0 = .(,-,,,,,,,,-,,)
RightHipC1 = .(,,,,,,,,,-,,)
Tewl = .(,pk)
Nim =
disabled =
()
Torso.Anchored
Torso.CFrame = Torso.CFrame * .(,,)
Torso.Anchored =
Torso.CFrame = Torso.CFrame * .(,,)
.(meshInsertion)
TiltX =
TiltY =
TiltZ =
RightShoulder.C0 = RightShoulderC0 * .(TiltX, TiltY, TiltZ)
LeftShoulder.C0 = LeftShoulderC0 * .(TiltX, TiltY, TiltZ)
TiltX =
TiltY =
TiltZ =
MoveX =
MoveY =
MoveZ =
RightShoulder.C0 = RightShoulder.C0 * .(TiltX, TiltY, TiltZ) * .(MoveX, MoveY, MoveZ)
LeftShoulder.C0 = LeftShoulder.C0 * .(TiltX, TiltY, TiltZ) * .(MoveX,MoveY,MoveZ)
TiltX =
TiltY =
TiltZ =
MoveX =
MoveY =
MoveZ =
RightHip.C0 = RightHipC0 * .(TiltX, TiltY, TiltZ) * .(MoveX, MoveY, MoveZ)
LeftHip.C0 = LeftHipC0 * .(TiltX, TiltY, TiltZ) * .(MoveX, MoveY, MoveZ)
()
Neck.C0 = NeckC0
Neck.C1 = NeckC1
RightShoulder.C0 = RightShoulderC0
RightShoulder.C1 = RightShoulderC1
LeftShoulder.C0 = LeftShoulderC0
LeftShoulder.C1 = LeftShoulderC1
RightHip.C0 = RightHipC0
RightHip.C1 = RightHipC1
LeftHip.C0 = LeftHipC0
LeftHip.C1 = LeftHipC1
()
TiltX =
TiltY =
TiltZ =
RightShoulder.C0 = RightShoulderC0 * .(TiltX, TiltY, TiltZ)
LeftShoulder.C0 = LeftShoulderC0 * .(TiltX, TiltY, -TiltZ)
TiltX =
TiltY =
TiltZ =
MoveX =
MoveY =
MoveZ = -
RightShoulder.C0 = RightShoulder.C0 * .(TiltX, TiltY, TiltZ) * .(MoveX, MoveY, MoveZ)
LeftShoulder.C0 = LeftShoulder.C0 * .(TiltX, TiltY, TiltZ) * .(MoveX, MoveY, MoveZ)
TiltX = -
TiltY =
TiltZ =
MoveX =
MoveY =
MoveZ =
RightHip.C0 = RightHipC0 * .(TiltX, TiltY, TiltZ) * .(MoveX, MoveY, MoveZ)
LeftHip.C0 = LeftHipC0 * .(TiltX, TiltY, TiltZ) * .(MoveX, MoveY, MoveZ)
()
TiltX =
TiltY =
TiltZ = -
RightShoulder.C0 = RightShoulderC0 * .(TiltX, TiltY, TiltZ)
LeftShoulder.C0 = LeftShoulderC0 * .(TiltX, TiltY, TiltZ)
TiltX =
TiltY =
TiltZ =
MoveX =
MoveY =
MoveZ = -
RightShoulder.C0 = RightShoulder.C0 * .(TiltX, TiltY, TiltZ) * .(MoveX, MoveY, MoveZ)
LeftShoulder.C0 = LeftShoulder.C0 * .(TiltX, TiltY, TiltZ) * .(MoveX, MoveY, MoveZ)
TiltX =
TiltY =
TiltZ =
MoveX =
MoveY =
MoveZ =
RightHip.C0 = RightHipC0 * .(TiltX, TiltY, TiltZ) * .(MoveX, MoveY, MoveZ)
LeftHip.C0 = LeftHipC0 * .(TiltX, TiltY, TiltZ) * .(MoveX, MoveY, MoveZ)
(mouse)
disabled ==
Torso.Anchored =
Human.PlatformStand =
Human.WalkSpeed =
disabled =
narb = .(,char)
noob = narb:()
noobz = narb:()
nubz = narb:()
.(.(()
x = ,
Torso.CFrame = Torso.CFrame * .(,.(-,),)
()
))
()
wow = .(,)
wow.Anchored =
wow.CanCollide =
wow.Reflectance =
wow.formFactor =
wow.Size = .(,,)
wow.TopSurface =
wow.Transparency =
wow.BottomSurface =
wow.CFrame = Torso.CFrame
wow.BrickColor = BrickColor.()
Mesh2 = .(,wow)
Mesh2.MeshType =
Mesh2.Scale = .(,,)
Mesh2.MeshId =
Mesh2.TextureId =
i = ,
wow.CFrame = Torso.CFrame * .(,-,)
()
wow.CFrame = wow.CFrame * .(,-,)
wow.Transparency = wow.Transparency +
p = .(,char)
p.Anchored =
p.CanCollide =
p.Transparency =
p.Reflectance =
p.formFactor =
p.Size = .(, , )
p.TopSurface =
p.BottomSurface =
p.Name =
p.Shape =
p.CFrame = Torso.CFrame
p.BrickColor = BrickColor.()
lol = .(,)
lol.Position = Torso.Position
lol.BlastRadius =
lol.BlastPressure =
i = ,
()
p.Size = p.Size + .(,,)
p.CFrame = Torso.CFrame
p.Transparency = p.Transparency +
.Lighting.TimeOfDay =
p:()
wow:()
()
()
()
()
RightShoulder.C0 = RightShoulderC0 * .(, , )
LeftShoulder.C0 = LeftShoulderC0 * .(, , -)
()
i = ,
.Lighting.Ambient = .(.(),.(),.())
()
.Lighting.Ambient = .(,,)
model = .(,char)
fer = .(,Torso)
fer.Size =
fer.Heat =
fer.Color = BrickColor.().Color
fer.SecondaryColor = BrickColor.().Color
smk = .(,Torso)
smk.Opacity =
smk.RiseVelocity =
smk.Size =
smk.Color = BrickColor.().Color
O = .(,model)
O.Anchored =
O.CanCollide =
O.Transparency =
O.Reflectance =
O.formFactor =
O.Size = .(, , )
O.TopSurface =
O.BottomSurface =
O.Name =
O.Shape =
O.CFrame = Torso.CFrame*.(, , )
O.BrickColor = BrickColor.()
Mesh = .()
Mesh.Parent = O
Mesh.MeshType =
Mesh.Scale = .(, , )
Mesh.MeshId =
Mesh.TextureId =
O2 = .(,model)
O2.Anchored =
O2.CanCollide =
O2.Transparency =
O2.Reflectance =
O2.formFactor =
O2.Size = .(, , )
O2.TopSurface =
O2.BottomSurface =
O2.Name =
O2.Shape =
O2.CFrame = Torso.CFrame
O2.BrickColor = BrickColor.()
Mesh3 = .()
Mesh3.Parent = O2
Mesh3.MeshType =
Mesh3.Scale = .(, , )
Mesh3.MeshId =
Mesh3.TextureId =
O3 = .(,model)
O3.Anchored =
O3.CanCollide =
O3.Transparency =
O3.Reflectance =
O3.formFactor =
O3.Size = .(, , )
O3.TopSurface =
O3.BottomSurface =
O3.Name =
O3.Shape =
O3.CFrame = Torso.CFrame*.(, , )
O3.BrickColor = BrickColor.()
Mesh4 = .()
Mesh4.Parent = O3
Mesh4.MeshType =
Mesh4.Scale = .(, , )
Mesh4.MeshId =
Mesh4.TextureId =
O4 = .(,model)
O4.Anchored =
O4.CanCollide =
O4.Transparency =
O4.Reflectance =
O4.formFactor =
O4.Size = .(, , )
O4.TopSurface =
O4.BottomSurface =
O4.Name =
O4.Shape =
O4.CFrame = Torso.CFrame
O4.BrickColor = BrickColor.()
Mesh5 = .()
Mesh5.Parent = O4
Mesh5.MeshType =
Mesh5.Scale = .(, , )
Mesh5.MeshId =
Mesh5.TextureId =
pro = .(,char)
pro.Anchored =
pro.CanCollide =
pro.Transparency =
pro.Reflectance =
pro.formFactor =
pro.Size = .(, , )
pro.TopSurface =
pro.BottomSurface =
pro.Name =
pro.Shape =
pro.BrickColor = BrickColor.()
pro.CFrame = Torso.CFrame
pro.Touched:(onTouched)
lol = .(,)
lol.Position = Torso.Position
lol.BlastRadius =
lol.BlastPressure =
lol.Hit:(explhit)
Effect = .(,pro)
Effect.Anchored =
Effect.CanCollide =
Effect.Size = .(, , )
Effect.formFactor =
Effect.Transparency =
Effect.BrickColor = BrickColor.()
Effect.CFrame = Torso.CFrame
Effect.Reflectance =
Effect.TopSurface =
Effect.BottomSurface =
EffectMesh = .(,Effect)
EffectMesh.Scale = .(, , )
effect = Effect:()
effectmesh = EffectMesh:()
effect.Parent = pro
effectmesh.Parent = effect
i = ,
effect.Reflectance = .()
Effect.Reflectance = .()
effectmesh.Scale = effectmesh.Scale + .(,,)
EffectMesh.Scale = EffectMesh.Scale + .(,,)
Mesh.Scale = Mesh.Scale + .(, , )
Mesh3.Scale = Mesh.Scale
Mesh4.Scale = Mesh.Scale
Mesh5.Scale = Mesh.Scale
O.CFrame = O.CFrame * .(,,)
O2.CFrame = O2.CFrame * .(,,)
O3.CFrame = O3.CFrame * .(,,)
O4.CFrame = O4.CFrame * .(,,)
pro.Size = pro.Size + .(,,)
pro.CFrame = Torso.CFrame
O.BrickColor = BrickColor.()
O2.BrickColor = BrickColor.()
O3.BrickColor = BrickColor.()
O4.BrickColor = BrickColor.()
pro.BrickColor = BrickColor.()
()
.(core)
i = ,
Effect.Reflectance = +
effect.Reflectance = +
EffectMesh.Scale = EffectMesh.Scale - .(,,)
effectmesh.Scale = effectmesh.Scale - .(,,)
O.Transparency = O.Transparency +
O2.Transparency = O2.Transparency +
O3.Transparency = O3.Transparency +
O4.Transparency = O4.Transparency +
pro.Transparency = p.Transparency +
()
Effect:()
pro:()
fer:()
smk:()
noob:()
noobz:()
nubz:()
narb:()
()
.Lighting.TimeOfDay =
.Lighting.Brightness =
model:()
Human.PlatformStand =
Torso.Anchored =
Human.WalkSpeed =
()
disabled =
(mouse)
mouse.Icon =
mouse.Button1Down:(onButton1Down)
(drumstep)
d,s (drumstep:())
s.className ==
s:()
()
()
()
()
()
()
()
()
()
()
()
()
p = .(,char)
p.Anchored =
p.CanCollide =
p.Transparency =
p.Reflectance =
p.formFactor =
p.Size = .(, , )
p.TopSurface =
p.BottomSurface =
p.Name =
p.Shape =
p.CFrame = Torso.CFrame
p.BrickColor = BrickColor.()
i = ,
p.Size = p.Size - .(,,)
p.CFrame = Torso.CFrame
()
p:()
()
wow = .(,)
wow.Anchored =
wow.CanCollide =
wow.Reflectance =
wow.formFactor =
wow.Size = .(,,)
wow.TopSurface =
wow.Transparency =
wow.BottomSurface =
wow.CFrame = Torso.CFrame * .(,,)
wow.BrickColor = BrickColor.()
wow2 = .(,)
wow2.Anchored =
wow2.CanCollide =
wow2.Reflectance =
wow2.formFactor =
wow2.Size = .(,,)
wow2.TopSurface =
wow2.Transparency =
wow2.BottomSurface =
wow2.CFrame = Torso.CFrame * .(,,)
wow2.BrickColor = BrickColor.()
wow11 = .(,)
wow11.Anchored =
wow11.CanCollide =
wow11.Reflectance =
wow11.formFactor =
wow11.Size = .(,,)
wow11.TopSurface =
wow11.Transparency =
wow11.BottomSurface =
wow11.CFrame = Torso.CFrame * .(,,)
wow11.BrickColor = BrickColor.()
wow4 = .(,)
wow4.Anchored =
wow4.CanCollide =
wow4.Reflectance =
wow4.formFactor =
wow4.Size = .(,,)
wow4.TopSurface =
wow4.Transparency =
wow4.BottomSurface =
wow4.CFrame = Torso.CFrame * .(,,)
wow4.BrickColor = BrickColor.()
Taco = .(,wow)
Taco.Visible =
Taco.Color = BrickColor.()
Taco.Adornee = Taco.Parent
Tacoz = Taco:()
Tacoz.Parent = wow2
Tacoz.Color = BrickColor.()
Tacoz.Adornee = Tacoz.Parent
Taco5 = Tacoz:()
Taco5.Parent = wow4
Taco5.Adornee = Taco5.Parent
Taco5.Color = BrickColor.()
Tacosh = Tacoz:()
Tacosh.Parent = wow11
Tacosh.Adornee = Tacosh.Parent
Tacosh.Color = BrickColor.()
i = ,
()
wow11.CFrame = wow11.CFrame * .(,,)
wow4.CFrame = wow4.CFrame * .(-,-,-)
wow2.CFrame = wow2.CFrame * .(-,,)
wow.CFrame = wow.CFrame * .(,,-)
wow:()
wow2:()
wow4:()
wow11:()
()
p = .(,char)
p.Anchored =
p.CanCollide =
p.Transparency =
p.Reflectance =
p.formFactor =
p.Size = .(,,)
p.TopSurface =
p.BottomSurface =
p.Name =
p.Shape =
p.CFrame = Torso.CFrame
p.BrickColor = BrickColor.()
O = .(,model)
O.Anchored =
O.CanCollide =
O.Transparency =
O.Reflectance =
O.formFactor =
O.Size = .(, , )
O.TopSurface =
O.BottomSurface =
O.Name =
O.Shape =
O.CFrame = Torso.CFrame
O.BrickColor = BrickColor.()
Mesh = .()
Mesh.Parent = O
Mesh.MeshType =
Mesh.Scale = .(, , )
Mesh.MeshId =
Mesh.TextureId =
i = ,
p.Size = p.Size + .(,,)
p.CFrame = Torso.CFrame
p.Transparency = p.Transparency +
O.Transparency = O.Transparency +
Mesh.Scale = Mesh.Scale + .(, , )
()
p:()
O:()
(Taco)
Taco.Parent.Name ~= pwn.Name Taco.Parent.Parent.Name ~= pwn.Name
Taco.Parent.className == Taco.Parent.Parent.className ==
k,f (Taco.Parent:())
f.className ==
f.Anchored =
.(.(()
f.Velocity = (Head.Position - f.Position).unit * -
()
f.Veclovity = .(,,)
))
f.className ==
f:()
f.className ==
f:()
()
wowz = .(,)
wowz.Anchored =
wowz.CanCollide =
wowz.Reflectance =
wowz.formFactor =
wowz.Size = .(,,)
wowz.TopSurface =
wowz.Transparency =
wowz.BottomSurface =
wowz.CFrame = Torso.CFrame * .(,,)
wowz.BrickColor = BrickColor.()
Mesh2 = .(,wow)
Mesh2.MeshType =
Mesh2.Scale = .(,,)
Mesh2.MeshId =
Mesh2.TextureId =
i = ,
wowz.CFrame = Torso.CFrame * .(,-,)
()
wowz.CFrame = wow.CFrame * .(,,)
wowz.BrickColor = BrickColor.()
wowz:()
()
wowz = .(,char)
wowz.Anchored =
wowz.CanCollide =
wowz.Reflectance =
wowz.Shape =
wowz.Transparency =
wowz.formFactor =
wowz.Size = .(,,)
wowz.TopSurface =
wowz.BottomSurface =
wowz.CFrame = Torso.CFrame
wowz.BrickColor = BrickColor.()
()
wowz:()
meshInsertion = .(spinmesh)
core = .(shock)
Tewl.Name = Nim
Tewl.Selected:(lul)cool thing