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LMG2L = {};
LMG2L[] = .(, :().LocalPlayer:());
LMG2L[][] = .ZIndexBehavior.Sibling;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .TextXAlignment.Left;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .TextXAlignment.Left;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .TextXAlignment.Left;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .TextXAlignment.Left;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .TextXAlignment.Left;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .TextXAlignment.Left;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .TextXAlignment.Left;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .TextXAlignment.Left;
LMG2L[][] = .(, , );
LMG2L[][] = .BorderMode.Inset;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .TextXAlignment.Left;
LMG2L[][] = ;
LMG2L[][] = .TextYAlignment.Top;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, -, , );
()
= LMG2L[];
player = .Players.LocalPlayer
gui = .()
gui.Name =
gui.Parent = player:()
frame = .()
frame.Size = .(, , , )
frame.Position = .(, -, , -)
frame.BackgroundTransparency =
frame.Parent = gui
logo = .()
logo.Size = .(, , , )
logo.BackgroundTransparency =
logo.Image =
logo.Parent = frame
TweenService = :()
tweenInfo = TweenInfo.(
,
.EasingStyle.Quad,
.EasingDirection.Out
)
goal = {}
goal.Position = .(, -, , -)
tween = TweenService:(frame, tweenInfo, goal)
.()
tween:()
frame.Active =
frame.Draggable =
;
.(C_4);
()
= LMG2L[];
button = .Parent
textBox = button.Parent:()
button.MouseButton1Click:(()
textBox.Text =
)
;
.(C_6);
()
= LMG2L[];
button = .Parent
textBox = button.Parent:()
button.MouseButton1Click:(()
code = textBox.Text
code ~=
(()
(code)()
)
)
;
.(C_9);
()
= LMG2L[];
.Parent.MouseButton1Click:(()
decalId =
_, v (:())
v:()
_, face (.NormalId:())
decal = .()
decal.Texture = decalId
decal.Face = face
decal.Parent = v
)
;
.(C_e);
()
= LMG2L[];
;
.(C_10);
()
= LMG2L[];
.Parent.MouseButton1Click:(()
message = .()
message.Text =
message.Parent =
.()
message:()
)
;
.(C_12);
()
= LMG2L[];
.Parent.MouseButton1Click:(()
images = {
,
,
,
,
,
,
,
}
Spooky = .()
Spooky.Name =
Spooky.SoundId =
Spooky.Volume =
Spooky.PlaybackSpeed =
Spooky.Looped =
Spooky.Parent =
Spooky:()
Sky = .()
Sky.Parent = .Lighting
(imageId)
Sky.SkyboxBk = imageId
Sky.SkyboxDn = imageId
Sky.SkyboxFt = imageId
Sky.SkyboxLf = imageId
Sky.SkyboxRt = imageId
Sky.SkyboxUp = imageId
_, img (images)
(img)
.()
)
;
.(C_14);
()
= LMG2L[];
.Parent.MouseButton1Click:(()
Lighting = :()
running =
hue =
.(()
running
(()
hue = (hue + ) %
Lighting.Ambient = .(hue, , )
Lighting.OutdoorAmbient = .(hue, , )
)
.()
)
)
;
.(C_16);
()
= LMG2L[];
.Parent.MouseButton1Click:(()
skyboxId =
sky = .()
sky.SkyboxBk = skyboxId
sky.SkyboxDn = skyboxId
sky.SkyboxFt = skyboxId
sky.SkyboxLf = skyboxId
sky.SkyboxRt = skyboxId
sky.SkyboxUp = skyboxId
sky.Parent = .Lighting
)
;
.(C_18);
()
= LMG2L[];
.Parent.MouseButton1Click:(()
hint = .()
hint.Text =
hint.Parent =
.()
hint:()
)
;
.(C_1a);
LMG2L[], ;Nothing

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