Run it
Copy the script and paste it into your executor.
.PlaceId ==
Library = (:())()
Window = Library.(, )
Blocks = Window:()
BlocksSection = Blocks:()
BlocksSection:(, , ()
:().SpawnLuckyBlock:()
)
BlocksSection:(, , ()
:().SpawnSuperBlock:()
)
BlocksSection:(, , ()
:().SpawnDiamondBlock:()
)
BlocksSection:(, , ()
:().SpawnRainbowBlock:()
)
BlocksSection:(, , ()
:().SpawnGalaxyBlock:()
)
BlocksSection:(, , ()
:().SpawnGalaxyBlock:()
()
:().SpawnRainbowBlock:()
()
:().SpawnDiamondBlock:()
()
)
BlocksSection:(, , ()
:().SpawnGalaxyBlock:()
()
:().SpawnRainbowBlock:()
()
:().SpawnDiamondBlock:()
()
:().SpawnGalaxyBlock:()
()
:().SpawnRainbowBlock:()
()
:().SpawnDiamondBlock:()
()
:().SpawnGalaxyBlock:()
()
:().SpawnRainbowBlock:()
()
:().SpawnDiamondBlock:()
()
:().SpawnGalaxyBlock:()
()
:().SpawnRainbowBlock:()
()
:().SpawnDiamondBlock:()
()
:().SpawnGalaxyBlock:()
()
:().SpawnRainbowBlock:()
()
:().SpawnDiamondBlock:()
()
:().SpawnGalaxyBlock:()
()
:().SpawnRainbowBlock:()
()
:().SpawnDiamondBlock:()
()
:().SpawnGalaxyBlock:()
()
:().SpawnRainbowBlock:()
()
:().SpawnDiamondBlock:()
()
:().SpawnGalaxyBlock:()
()
:().SpawnRainbowBlock:()
()
:().SpawnDiamondBlock:()
()
:().SpawnGalaxyBlock:()
()
:().SpawnRainbowBlock:()
()
:().SpawnDiamondBlock:()
()
:().SpawnGalaxyBlock:()
()
:().SpawnRainbowBlock:()
()
:().SpawnDiamondBlock:()
()
)
Misc = Window:()
MiscSection = Misc:()
MiscSection:(, , , , (s)
.Players.LocalPlayer.Character.Humanoid.WalkSpeed = s
)
MiscSection:(, , , , (s)
.Players.LocalPlayer.Character.Humanoid.JumpPower = s
)
.PlaceId ==
Library = (:())()
Window = Library.(, )
Main = Window:()
MainSection = Main:()
MainSection:(, , {, , }, (v)
A_1 = :()[].giver[v].ITEMPICKUP
Event = :().Remote.ItemHandler
Event:(A_1)
)
MainSection:(, , {, , }, (v)
module =
:().LocalPlayer.Backpack:(v)
module = (:().LocalPlayer.Backpack[v].GunStates)
:().LocalPlayer.Character:(v)
module = (:().LocalPlayer.Character[v].GunStates)
module ~=
module[] = .huge
module[] = .huge
module[] = .huge
module[] =
module[] =
module[] = .huge
module[] =
module[] =
module[] =
)
Player = Window:()
PlayerSection = Player:()
PlayerSection:(, , , , (v)
.Players.LocalPlayer.Character.Humanoid.WalkSpeed = v
)
PlayerSection:(, , , , (v)
.Players.LocalPlayer.Character.Humanoid.JumpPower = v
)
.PlaceId ==
Library = (:())()
Window = Library.(, )
Player = Window:()
PlayerSection = Player:()
PlayerSection:(, , , , (s)
.Players.LocalPlayer.Character.Humanoid.WalkSpeed = s
)
PlayerSection:(, , , , (s)
.Players.LocalPlayer.Character.Humanoid.JumpPower = s
)
PlayerSection:(, , , , (s)
.Workspace.Gravity = s
)
.PlaceId ==
Library = (:())()
Window = Library.(, )
Main = Window:()
MainSection = Main:()
MainSection:(, , ()
i, v (:().Gear:())
v:()
poop = v:()
poop.Parent = :().LocalPlayer:()
)
.PlaceId ==
Library = (:())()
Window = Library.(, )
Cash = Window:()
CashSection = Cash:()
CashSection:(, , ()
A_1 =
:().RespawnService:(A_1)
)
CashSection:(, , ()
A_1 =
:().RespawnService:(A_1)
)
CashSection:(, , ()
A_1 =
:().RespawnService:(A_1)
)
CashSection:(, , ()
A_1 =
:().RespawnService:(A_1)
)
CashSection:(, , ()
A_1 =
:().RespawnService:(A_1)
)
CashSection:(, , ()
A_1 =
:().RespawnService:(A_1)
)
CashSection:(, , ()
A_1 =
:().RespawnService:(A_1)
)
CashSection:(, , ()
A_1 =
:().RespawnService:(A_1)
)
CashSection:(, , ()
A_1 =
:().RespawnService:(A_1)
)
CashSection:(, , ()
A_1 =
:().RespawnService:(A_1)
)
CashSection:(, , ()
A_1 =
:().RespawnService:(A_1)
)
CashSection:(, , ()
A_1 =
:().RespawnService:(A_1)
)
CashSection:(, , ()
A_1 =
:().RespawnService:(A_1)
)
CashSection:(, , ()
A_1 =
:().RespawnService:(A_1)
)
CashSection:(, , ()
A_1 =
:().RespawnService:(A_1)
)
CashSection:(, , ()
A_1 =
:().RespawnService:(A_1)
)
CashSection:(, , ()
A_1 =
:().RespawnService:(A_1)
)
CashSection:(, , ()
A_1 =
:().RespawnService:(A_1)
)
CashSection:(, , ()
A_1 =
:().RespawnService:(A_1)
)
Player = Window:()
PlayerSection = Player:()
PlayerSection:(, , , , (s)
.Players.LocalPlayer.Character.Humanoid.WalkSpeed = s
)
PlayerSection:(, , , , (s)
.Players.LocalPlayer.Character.Humanoid.JumpPower = s
)
PlayerSection:(, , , , (s)
.Workspace.Gravity = s
)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
OPEN SOURCE SO YOU DON'T HAVE TO WASTE UR TIME AND GET A REMOTE SPY I made the lucky block script, natural disaster survival, and millionaire empire. [+] Lucky Block Battlegrounds - 662417684 -- Block Giver. [+] Prison Life - 155615604 --Guns + Gun Mods. [+] Natural Disaster Survival - 189707 --Speed, JumpPower, Gravity. [+] Tower Of Hell - 1962086868 --Get All Gears [NOT FE] [+] Millionaire Empire Tycoon - 6677985923 --Cash Giver