Run it
Copy the script and paste it into your executor.
Library = (:())()
Window = Library.(, )
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
rootPart = character:()
Settings = {
OneHitKill = ,
GodMode = ,
KillRadius = ,
MenuVisible =
}
MenuToggle =
MenuButton =
ScreenGui = .()
ToggleButton = .()
UICorner = .()
ScreenGui.Name =
ScreenGui.Parent = .CoreGui
ScreenGui.ResetOnSpawn =
ToggleButton.Name =
ToggleButton.Parent = ScreenGui
ToggleButton.BackgroundColor3 = .(, , )
ToggleButton.BackgroundTransparency =
ToggleButton.BorderSizePixel =
ToggleButton.Position = .(, , , -)
ToggleButton.Size = .(, , , )
ToggleButton.Font = .Font.GothamBold
ToggleButton.Text =
ToggleButton.TextColor3 = .(, , )
ToggleButton.TextSize =
ToggleButton.Draggable =
UICorner.Parent = ToggleButton
UICorner.CornerRadius = .(, )
()
Settings.MenuVisible = Settings.MenuVisible
Settings.MenuVisible
Library:()
ToggleButton.Text =
ToggleButton.BackgroundColor3 = .(, , )
Library:()
ToggleButton.Text =
ToggleButton.BackgroundColor3 = .(, , )
ToggleButton.MouseButton1Click:(ToggleMenu)
:().InputBegan:((input)
input.KeyCode == .KeyCode.P
()
)
MainTab = Window:()
MainSection = MainTab:()
MainSection:(, , (state)
Settings.OneHitKill = state
(state )
)
MainSection:(, , (state)
Settings.GodMode = state
(state )
)
MainSection:(, , , , (value)
Settings.KillRadius = value
( .. value)
)
MainSection:(, , ()
()
)
MainSection:()
MainSection:()
MainSection:()
SettingsTab = Window:()
SettingsSection = SettingsTab:()
SettingsSection:(, , ()
()
)
SettingsSection:(, , .KeyCode.P, ()
()
)
SettingsSection:(, , ()
()
)
SettingsSection:(, , ()
Library:()
ScreenGui:()
)
StatsTab = Window:()
StatsSection = StatsTab:()
StatsSection:( .. player.Name)
StatsSection:( .. .(humanoid.Health) .. .. .(humanoid.MaxHealth))
StatsSection:( .. .(rootPart.Position.X) .. .. .(rootPart.Position.Y) .. .. .(rootPart.Position.Z))
:().Heartbeat:(()
Settings.MenuVisible
)
:().Stepped:(()
Settings.GodMode player.Character player.Character:()
player.Character.Humanoid.Health = player.Character.Humanoid.MaxHealth
player.Character.Humanoid:()
player.Character.Humanoid.FallingDown:()
player.Character.Humanoid:(.HumanoidStateType.FallingDown, )
player.Character.Humanoid:(.HumanoidStateType.Ragdoll, )
player.Character.Humanoid:(.HumanoidStateType.Dead, )
player.Character.Humanoid.Health <=
player.Character.Humanoid.Health = player.Character.Humanoid.MaxHealth
player.Character.Humanoid:(.HumanoidStateType.Dead, )
)
:().Stepped:(()
Settings.OneHitKill rootPart
()
)
()
enemiesFolder = :()
:()
:()
_, mob (enemiesFolder:())
mob:() mob:()
mobHumanoid = mob.Humanoid
mobRoot = mob.HumanoidRootPart
mobHumanoid.Health >
distance = (rootPart.Position - mobRoot.Position).Magnitude
distance <= Settings.KillRadius
mobHumanoid.Health =
mob:()
mob.Health.Value =
effect = .()
effect.Size = .(, , )
effect.Position = mobRoot.Position
effect.BrickColor = BrickColor.()
effect.Material = .Material.Neon
effect.Anchored =
effect.CanCollide =
effect.Parent =
:():(effect, )
()
count =
enemiesFolder = :()
:()
:()
_, mob (enemiesFolder:())
mob:()
mob.Humanoid.Health =
count = count +
.StarterGui:(, {
Title = ,
Text = .. count,
Duration =
})
()
character = player.Character
character
humanoid = character:() character:()
rootPart = character:() character:()
()
player.CharacterAdded:((newChar)
character = newChar
humanoid = newChar:()
rootPart = newChar:()
Settings.GodMode
humanoid.Health = humanoid.MaxHealth
)
vu = :()
player.Idled:(()
vu:(.(,), .CurrentCamera.CFrame)
()
vu:(.(,))
)
()
()
()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.

Universal