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Copy the script and paste it into your executor.
LMG2L = {};
player = :().LocalPlayer
RS = :()
LMG2L[] = .(, player:());
LMG2L[][] = .ZIndexBehavior.Sibling;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[].Active = ; LMG2L[].Draggable = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(,,);
LMG2L[][] = ;
()
char = player.Character
backpack = player.Backpack
_, v (backpack:()) v:() v
_, v (char:()) v:() v
(cmd)
sig = RS:().Signals.RequestCommandSilent
sig:(cmd)
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[].MouseButton1Click:(() () )
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[].MouseButton1Click:(() () )
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, -, , );
LMG2L[][] = ;
LMG2L[].MouseButton1Click:(()
()
.()
f3x = ()
f3x
endpoint = f3x.SyncAPI.ServerEndpoint
(p, s, c) endpoint:(, {{[] = p, [] = c, [] = s}})
(p, c) endpoint:(, {{[] = p, [] = c, [] = }})
(p, m) endpoint:(, {{[] = p, [] = m}})
(p, t) endpoint:(, {{[] = p, [] = t}})
(p, b) endpoint:(, {p}, b)
(p, b) endpoint:(, {{[] = p, [] = b}})
(p, id, s)
endpoint:(, {{[] = p, [] = s, [] = }})
endpoint:(, {{[] = p, [] = s, [] = , [] = ..id}})
_, v (:())
v:() v:()
v:(player.Character)
.(() endpoint:(, {v}) )
basePos = .(, , )
base = endpoint:(, , basePos, )
(base, .(, , ), basePos)
(base, .Material.Concrete)
(base, .(, , ))
(base, )
spawnPos = .(, , -)
spw = endpoint:(, , spawnPos, )
(spw, .(, , ), spawnPos)
(spw, )
(spw, , .NormalId.Top)
(spw, )
sky = endpoint:(, , basePos, )
endpoint:(, {{[] = sky}})
endpoint:(, {{[] = sky, [] = , [] = , [] = .(, -, )}})
(sky, )
(sky, )
rPos = .(, , -)
rules = endpoint:(, , rPos, )
(rules, )
(rules, , .NormalId.Left)
(rules, .(, , ), rPos)
bPos = .(, , -)
bad = endpoint:(, , bPos, )
(bad, )
(bad, )
(bad, , .NormalId.Right)
(bad, .(, , ), bPos)
()
)
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , -);
LMG2L[][] = ;
LMG2L[].MouseButton1Click:(()
f3x = ()
f3x
endpoint = f3x.SyncAPI.ServerEndpoint
id =
_, v (:())
v:()
.(()
endpoint:(, {v}, )
_, f ({.NormalId.Front, .NormalId.Back, .NormalId.Right, .NormalId.Left, .NormalId.Bottom, .NormalId.Top})
endpoint:(, {{[] = v, [] = f, [] = }})
endpoint:(, {{[] = v, [] = f, [] = , [] = ..id}})
)
)
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, -, , );
LMG2L[][] = ;
LMG2L[].MouseButton1Click:(()
f3x = ()
f3x
endpoint = f3x.SyncAPI.ServerEndpoint
sky = endpoint:(, , player.Character.HumanoidRootPart.CFrame, )
endpoint:(, {{[] = sky}})
endpoint:(, {{[] = sky, [] = , [] = , [] = .(, , )}})
endpoint:(, {{[] = sky, [] = }})
)
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , -);
LMG2L[][] = ;
LMG2L[].MouseButton1Click:(() () )
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[].MouseButton1Click:(() () )
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, -, , );
LMG2L[][] = ;
LMG2L[].MouseButton1Click:(()
f3x = ()
f3x
_, v (:())
v:() v:()
.(() f3x.SyncAPI.ServerEndpoint:(, {{[] = v, [] = }}) )
)
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, -, , );
LMG2L[][] = ;
LMG2L[].MouseButton1Click:(()
f3x = ()
f3x
sky = f3x.SyncAPI.ServerEndpoint:(, , player.Character.HumanoidRootPart.CFrame, )
f3x.SyncAPI.ServerEndpoint:(, {{[] = sky}})
f3x.SyncAPI.ServerEndpoint:(, {{[] = sky, [] = , [] = .(, , )}})
)
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[].MouseButton1Click:(() () )
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, -, , -);
LMG2L[][] = ;
LMG2L[].MouseButton1Click:(() () )
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[].MouseButton1Click:(() () )
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[].MouseButton1Click:(() () )
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, -, , -);
LMG2L[][] = ;
LMG2L[].MouseButton1Click:(() () )
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , -);
LMG2L[][] = ;
LMG2L[].MouseButton1Click:(() () )
_, v (LMG2L[]:())
v:()
v.BackgroundColor3 = .(, , )
v.TextColor3 = .(, , )
v.BorderColor3 = .(, , )
v.BorderSizePixel =
LMG2L[]This script is not mine i skid by 8x6x0 bc i can't make guis bc I'm in roblox select twiny

Universal