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Copy the script and paste it into your executor.
LMG2L = {};
LMG2L[] = .(, :().LocalPlayer:());
LMG2L[][] = ;
LMG2L[][] = .ZIndexBehavior.Sibling;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .ButtonStyle.RobloxButtonDefault;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .AutomaticSize.X;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
()
= LMG2L[];
button = .Parent
button.MouseButton1Click:(()
()
i = ,
img = .()
img.Parent = button.Parent
img.Size = .(, , , )
img.Position = .(.(), , .(), )
img.BackgroundTransparency =
img.Image =
.(, ()
img:()
)
.()
)
;
.(C_4);
()
= LMG2L[];
player = .Players.LocalPlayer
button = .Parent
button.MouseButton1Click:(()
char = player.Character player.CharacterAdded:()
head = char:()
head
particle = .()
particle.Parent = head
particle.Rate =
particle.Speed = NumberRange.(,)
particle.Lifetime = NumberRange.(,)
particle.Size = NumberSequence.()
particle.Texture =
particle.Color = ColorSequence.(.(, , ))
.(, ()
particle:()
)
()
)
;
.(C_a);
()
= LMG2L[];
button = .Parent
player = .Players.LocalPlayer
button.MouseButton1Click:(()
char = player.Character player.CharacterAdded:()
hrp = char:()
hrp:()
hrp.ElectricAura:()
emitter = .()
emitter.Name =
emitter.Parent = hrp
emitter.Texture =
emitter.Rate =
emitter.Speed = NumberRange.(, )
emitter.Rotation = NumberRange.(, )
emitter.RotSpeed = NumberRange.(, )
emitter.Lifetime = NumberRange.(, )
emitter.SpreadAngle = .(, )
emitter.LightEmission =
emitter.Size = NumberSequence.({
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, )
})
()
)
;
.(C_d);
LMG2L[], ;Herkese görünür

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