Run it
Copy the script and paste it into your executor.
.Parent = .Players.LocalPlayer.PlayerGui
banlist = {,,}
playerGui = .Players.LocalPlayer.PlayerGui
playa = .Players.LocalPlayer
.Name =
weegee =
Black = .(/,/,/)
White = .(/,/,/)
main = .(,playerGui)
main.Name =
frame = .(,main)
frame.Name =
frame.Active =
frame.BackgroundColor3 = Black
frame.BackgroundTransparency =
frame.BorderColor3 = Black
frame.Size = .(,,,)
frame.Position = .(-,,,)
usertest = .(,frame)
usertest.Name =
usertest.BackgroundColor3 = Black
usertest.BackgroundTransparency =
usertest.Position = .(,,,)
usertest.Size = .(,,,)
usertest.FontSize =
usertest.Text =
usertest.TextColor3 = White
kbutton = .(,frame)
kbutton.Name =
kbutton.Position = .(,,,)
kbutton.Size = .(,,,)
kbutton.Style =
kbutton.FontSize =
kbutton.Text =
kbutton.TextColor3 = White
msg = .(,frame)
msg.Name =
msg.Position = .(,,,)
msg.Size = .(,,,)
msg.Style =
msg.FontSize =
msg.Text =
msg.TextColor3 = White
option = .(,frame)
option.Name =
option.Position = .(,,,)
option.Size = .(,,,)
option.BackgroundColor3 = Black
option.BackgroundTransparency =
option.Text =
option.FontSize =
option.TextColor3 = White
ttbutton = .(,frame)
ttbutton.Name =
ttbutton.Position = .(,,,)
ttbutton.Size = .(,,,)
ttbutton.Style =
ttbutton.FontSize =
ttbutton.Text =
ttbutton.TextColor3 = White
nkdbutton = .(,frame)
nkdbutton.Name =
nkdbutton.Position = .(,,,)
nkdbutton.Size = .(,,,)
nkdbutton.Style =
nkdbutton.FontSize =
nkdbutton.Text =
nkdbutton.TextColor3 = White
tw = .(,frame)
tw.Name =
tw.Position = .(,,,)
tw.Size = .(,,,)
tw.Style =
tw.FontSize =
tw.Text =
tw.TextColor3 = White
twuser = .(,frame)
twuser.Name =
twuser.Position = .(,,,)
twuser.Size = .(,,,)
twuser.BackgroundColor3 = Black
twuser.BackgroundTransparency =
twuser.Text =
twuser.FontSize =
twuser.TextColor3 = White
dkbutton = .(,frame)
dkbutton.Name =
dkbutton.Position = .(,,,)
dkbutton.Size = .(,,,)
dkbutton.Style =
dkbutton.FontSize =
dkbutton.Text =
dkbutton.TextColor3 = White
sdkbutton = .(,frame)
sdkbutton.Name =
sdkbutton.Position = .(,,,)
sdkbutton.Size = .(,,,)
sdkbutton.Style =
sdkbutton.FontSize =
sdkbutton.Text =
sdkbutton.TextColor3 = White
mdkbutton = .(,frame)
mdkbutton.Name =
mdkbutton.Position = .(,,,)
mdkbutton.Size = .(,,,)
mdkbutton.Style =
mdkbutton.FontSize =
mdkbutton.Text =
mdkbutton.TextColor3 = White
hdkbutton = .(,frame)
hdkbutton.Name =
hdkbutton.Position = .(,,,)
hdkbutton.Size = .(,,,)
hdkbutton.Style =
hdkbutton.FontSize =
hdkbutton.Text =
hdkbutton.TextColor3 = White
godbutton = .(,frame)
godbutton.Name =
godbutton.Position = .(,,,)
godbutton.Size = .(,,,)
godbutton.Style =
godbutton.FontSize =
godbutton.Text =
godbutton.TextColor3 = White
kick = .(,frame)
kick.Name =
kick.Position = .(,,,)
kick.Size = .(,,,)
kick.Style =
kick.FontSize =
kick.Text =
kick.TextColor3 = White
ban = .(,frame)
ban.Name =
ban.Position = .(,,,)
ban.Size = .(,,,)
ban.Style =
ban.FontSize =
ban.Text =
ban.TextColor3 = White
sbj = .(,frame)
sbj.Name =
sbj.Position = .(,,,)
sbj.Size = .(,,,)
sbj.Style =
sbj.FontSize =
sbj.Text =
sbj.TextColor3 = White
n = .(,frame)
n.Name =
n.Position = .(,,,)
n.Size = .(,,,)
n.Style =
n.FontSize =
n.Text =
n.TextColor3 = White
c = .(,frame)
c.Name =
c.Position = .(,,,)
c.Size = .(,,,)
c.Style =
c.FontSize =
c.Text =
c.TextColor3 = White
dkinp = .(,frame)
dkinp.Name =
dkinp.Position = .(,,,)
dkinp.Size = .(,,,)
dkinp.Style =
dkinp.FontSize =
dkinp.Text =
dkinp.TextColor3 = White
dkinperson=.(,frame)
dkinperson.Name =
dkinperson.Position = .(,,,)
dkinperson.Size = .(,,,)
dkinperson.Style =
dkinperson.FontSize =
dkinperson.Text =
dkinperson.TextColor3 = White
queeeef=.(,frame)
queeeef.Name =
queeeef.Position = .(,,,)
queeeef.Size = .(,,,)
queeeef.Style =
queeeef.FontSize =
queeeef.Text =
queeeef.TextColor3 = White
base=.(,frame)
base.Name =
base.Position = .(,,,)
base.Size = .(,,,)
base.Style =
base.FontSize =
base.Text =
base.TextColor3 = White
base_white=.(,frame)
base_white.Name =
base_white.Position = .(,,,)
base_white.Size = .(,,,)
base_white.Style =
base_white.FontSize =
base_white.Text =
base_white.TextColor3 = White
evolve = .(,frame)
evolve.Name =
evolve.Position = .(,,,)
evolve.Size = .(,,,)
evolve.Style =
evolve.FontSize =
evolve.Text =
evolve.TextColor3 = White
cn = .(,frame)
cn.Name =
cn.Position = .(,,,)
cn.Size = .(,,,)
cn.Style =
cn.FontSize =
cn.Text =
cn.TextColor3 = White
explo = .(,frame)
explo.Name =
explo.Position = .(,,,)
explo.Size = .(,,,)
explo.Style =
explo.FontSize =
explo.Text =
explo.TextColor3 = White
threeway = .(,frame)
threeway.Name =
threeway.Position = .(,,,)
threeway.Size = .(,,,)
threeway.Style =
threeway.FontSize =
threeway.Text =
threeway.TextColor3 = White
threewayuser = .(,frame)
threewayuser.Name =
threewayuser.Position = .(,,,)
threewayuser.Size = .(,,,)
threewayuser.BackgroundColor3 = Black
threewayuser.BackgroundTransparency =
threewayuser.Text =
threewayuser.FontSize =
threewayuser.TextColor3 = White
bjay = .(,frame)
bjay.Name =
bjay.Position = .(,,,)
bjay.Size = .(,,,)
bjay.Style =
bjay.FontSize =
bjay.Text =
bjay.TextColor3 = White
(c)
i,v (:())
v.Name ==
v:
b = .(,)
b.BrickColor = BrickColor.(c)
b.Anchored=
b.Name=
b.Locked=
b.Size=.(,,)
b.CFrame=.(,,)
(Player,tab)
tab== tab={}
Player:()==
s={}
i,v (.Players:())
v ~= .Players.LocalPlayer
.(s,v)
s
Player:()==
s={}
i,v (.Players:())
.(s,v)
s
i,v (.Players:())
v.Name:():(Player:())==
.(tab,v)
Player:()==
s={}
i,v (.Players:())
v == .Players.LocalPlayer
.(s,v)
s
tab
()
user=usertest.Text
i,v ((user))
v.Character:()
()
user=usertest.Text
sizorz=
i,v ((user))
.(.(()
person=v.Name
color =
(() .Players[person].Character[]:() )
D = .(,[person])
D.Name =
bg = .(,[person].Torso)
d = .()
d.TopSurface =
d.BottomSurface =
d.Name =
d.Parent = [person][]
d.formFactor =
d.Size = .(,sizorz+,)
d.BrickColor = BrickColor.(color)
d.Position = [person].Head.Position
d.CanCollide =
cy = .()
cy.Parent = d
cy.Scale = .(,,)
w = .()
w.Parent = [person].Head
w.Part0 = d
w.Part1 = [person].Head
w.C0 = .(,-,)*.(.(),,)
c = .()
c.Name =
c.BottomSurface =
c.TopSurface =
c.FormFactor =
c.Size = .(,,)
c.CFrame = .(d.Position)
c.BrickColor = BrickColor.()
c.CanCollide =
c.Parent = [person][]
msm = .()
msm.Parent = c
msm.MeshType =
msm.Scale = .(,,)
cw = .()
cw.Parent = c
cw.Part0 = d
cw.Part1 = c
cw.C0 = .(,,)
ball1 = .()
ball1.Parent = [person][]
ball1.Name =
ball1.BottomSurface =
ball1.TopSurface =
ball1.CanCollide =
ball1.formFactor =
ball1.Size = .(,,)
ball1.CFrame = .([person][].Position)
ball1.BrickColor = BrickColor.(color)
bsm = .()
bsm.Parent = ball1
bsm.MeshType =
b1w = .()
b1w.Parent = ball1
b1w.Part0 = [person].Torso
b1w.Part1 = ball1
b1w.C0 = .(-,-,-)
ball2 = .()
ball2.Parent = [person][]
ball2.Name =
ball2.BottomSurface =
ball2.CanCollide =
ball2.TopSurface =
ball2.formFactor =
ball2.Size = .(,,)
ball2.CFrame = .([person][].Position)
ball2.BrickColor = BrickColor.(color)
b2sm = .()
b2sm.Parent = ball2
b2sm.MeshType =
b2w = .()
b2w.Parent = ball2
b2w.Part0 = [person].Torso
b2w.Part1 = ball2
b2w.C0 = .(,-,-)
char=v.Character
t=char.Torso
lw=.(,t)
lw.Name=
lw.Part0=t
lw.Part1=char[]
lw.C0=.(-,,-) *.(.(),.(),.())
rw=.(,t)
rw.Name=
rw.Part0=t
rw.Part1=char[]
rw.C0=.(,,-) *.(.(),.(-),.(-))
()
lw.C0=.(-,,-) *.(.(),.(),.())
rw.C0=.(,,-) *.(.(),.(-),.(-))
()
lw.C0=.(-,,-) *.(.(),.(),.())
rw.C0=.(,,-) *.(.(),.(-),.(-))
()
lw.C0=.(-,,-) *.(.(),.(),.())
rw.C0=.(,,-) *.(.(),.(-),.(-))
()
lw.C0=.(-,,-) *.(.(),.(),.())
rw.C0=.(,,-) *.(.(),.(-),.(-))
()
lw.C0=.(-,,-) *.(.(),.(),.())
rw.C0=.(,,-) *.(.(),.(-),.(-))
()
))
()
user = usertest.Text
i,v ((user))
person = v.Name
s = .(,[person][])
s.BrickColor = BrickColor.()
s.Size = .(,,)
s.TopSurface =
s.BottomSurface =
s.Shape =
s.CFrame = .([person][].Main.Position+.(,,))
dm = .()
dm.MeshType =
dm.Parent = s
dm.Scale = .(,,)
()
()
user=usertest.Text
i,v ((user))
char = v.Character
char[].Transparency =
char[].Transparency =
char[].Transparency =
char[].Transparency =
char.Torso.Transparency =
char.Head.Transparency =
char.Head.face.Texture =
i,v (char:())
v.className ==
v.Transparency =
(x)
abc = .(,x)
()
user = usertest.Text
i, v ((user))
v.Character.Humanoid.MaxHealth = .huge
(v.Character)
()
user = usertest.Text
user2 = twuser.Text
i,v ((user))
c,b ((user2))
(()
n1 = v.Name
n2 = b.Name
t1 = [n1].Torso
t2 = [n2].Torso
t2.Parent.Humanoid.PlatformStand =
t1[]:()
ls1 = .()
ls1.Parent = t1
ls1.Part0 = t1
ls1.Part1 = t1.Parent[]
ls1.C0 = .(-,,)
ls1.Name =
t1[]:()
rs1 = .()
rs1.Parent = t1
rs1.Part0 = t1
rs1.Part1 = t1.Parent[]
rs1.C0 = .(,,)
rs1.Name =
t2[]:()
ls2 = .()
ls2.Parent = t2
ls2.Part0 = t2
ls2.Part1 = t2.Parent[]
ls2.C0 = .(-,,)
ls2.Name =
t2[]:()
rs2 = .()
rs2.Parent = t2
rs2.Part0 = t2
rs2.Part1 = t2.Parent[]
rs2.C0 = .(,,)
rs2.Name =
t2[]:()
lh2 = .()
lh2.Parent = t2
lh2.Part0 = t2
lh2.Part1 = t2.Parent[]
lh2.C0 = .(-,-,)
lh2.Name =
t2[]:()
rh2 = .()
rh2.Parent = t2
rh2.Part0 = t2
rh2.Part1 = t2.Parent[]
rh2.C0 = .(,-,)
rh2.Name =
d = .()
d.TopSurface =
d.BottomSurface =
d.CanCollide =
d.BrickColor = BrickColor.()
d.Shape =
d.Parent = t1
d.Size = .(,,)
dm = .()
dm.MeshType =
dm.Parent = d
dm.Scale = .(,,)
(,t1,t1,d,,-,-,-,,,)
d2 = d:()
d2.Parent = t1
(,t1,t1,d2,,,-,-,,,)
c = .()
c.TopSurface =
c.BottomSurface =
c.CanCollide =
c.BrickColor = BrickColor.()
c.Parent = t1
c.formFactor =
c.Size = .(,,)
cm = .()
cm.Parent = c
a = (,t1,t1,c,,,-,-+(-c.Size.y/),.(-),,)
c2 = d:()
c2.BrickColor = BrickColor.()
c2.Mesh.Scale = .(,,)
c2.Parent = t1
c2.Mesh.MeshType =
(,c,c,c2,,,+(c.Size.y/),,,,)
bl = .()
bl.TopSurface =
bl.BottomSurface =
bl.CanCollide =
bl.BrickColor = BrickColor.()
bl.Shape =
bl.Parent = t2
bl.Size = .(,,)
dm = .()
dm.MeshType =
dm.Parent = bl
dm.Scale = .(,,)
(,t2,t2,bl,,-,-,,,,)
br = .()
br.TopSurface =
br.BottomSurface =
br.CanCollide =
br.BrickColor = BrickColor.()
br.Shape =
br.Parent = t2
br.Size = .(,,)
dm = .()
dm.MeshType =
dm.Parent = br
dm.Scale = .(,,)
(,t2,t2,br,,,-,,,,)
lh2.C1 = .(,-,-) * .(,-,)
rh2.C1 = .(,-,-) * .(,,)
ls2.C1 = .(-,-,-) * .(,-,)
rs2.C1 = .(,-,-) * .(,,)
ls1.C1 = .(-,,) * .(-,-,)
rs1.C1 = .(,,) * .(-,,)
t1:() ~=
t1.weldx:()
)
.(.(()
()
i = ,*
we.C1 = we.C1 * .(,-/,)
()
i = ,*
we.C1 = we.C1 * .(,/,)
()
))
.(.(()
()
i=,
n.C0 = n.C0 *.(,,.(-))
()
i=,
n.C0 = n.C0 *.(,,.())
()
))
(zName,zParent,zPart0,zPart1,zCoco,a,b,c,d,e,f)
funcw = .()
funcw.Name = zName
funcw.Parent = zParent
funcw.Part0 = zPart0
funcw.Part1 = zPart1
(zCoco == )
funcw.C0 = .(a,b,c) *.(d,e,f)
funcw.C1 = .(a,b,c) *.(d,e,f)
funcw
()
user = usertest.Text
size = twuser.Text
abcd=size*
i,v ((user))
t2 = v.Character.Torso
mdl = .(,t2)
mdl.Name =
bl = .()
bl.TopSurface =
bl.BottomSurface =
bl.CanCollide =
bl.BrickColor = BrickColor.()
bl.Shape =
bl.Parent = mdl
bl.Size = .(size,size,size)
dm = .()
dm.MeshType =
dm.Parent = bl
dm.Scale = .(,,)
(,mdl,t2,bl,,-size/,size/abcd,-size/,,,)
br = .()
br.TopSurface =
br.BottomSurface =
br.CanCollide =
br.BrickColor = BrickColor.()
br.Shape =
br.Parent = mdl
br.Size = .(size,size,size)
dm = .()
dm.MeshType =
dm.Parent = br
dm.Scale = .(,,)
(,mdl,t2,br,,size/,size/abcd,-size/,,,)
bln = .()
bln.BrickColor = BrickColor.()
bln.TopSurface =
bln.BottomSurface =
bln.CanCollide =
bln.Shape =
bln.Parent = mdl
bln.Size = .(,,)
bln.CFrame = .(bl.Position)
dm = .()
dm.MeshType =
dm.Parent = bln
dm.Scale = .(size/,size/,size/)
size ==
dm.Scale = .(,,)
(,mdl,t2,bln,,-size/,size/abcd,-size-size/,,,)
brn = .()
brn.BrickColor = BrickColor.()
brn.TopSurface =
brn.BottomSurface =
brn.CanCollide =
brn.Shape =
brn.Parent = mdl
brn.Size = .(,,)
brn.CFrame = .(br.Position)
dm = .()
dm.MeshType =
dm.Parent = brn
dm.Scale = .(size/,size/,size/)
size ==
dm.Scale = .(,,)
(,mdl,t2,brn,,size/,size/abcd,-size-size/,,,)
()
user = usertest.Text
message = option.Text
i,v ((user))
msg = message
msg = message:((),)
::(v.Character.Head,msg,.ChatColor.Blue)
()
nkdclr = BrickColor.()
user = usertest.Text
i,v ((user))
v.Character[].BrickColor = nkdclr
v.Character[].BrickColor = nkdclr
v.Character[].BrickColor = nkdclr
v.Character[].BrickColor = nkdclr
v.Character.Head.BrickColor = nkdclr
v.Character.Torso.BrickColor = nkdclr
v.Character.Torso.roblox
v.Character.Torso.roblox:()
v.Character.Shirt
v.Character.Shirt:()
v.Character.Pants
v.Character.Pants:()
v.Character[]
bc = v.Character[]
bc.TorsoColor = nkdclr
bc.LeftArmColor = nkdclr
bc.LeftLegColor = nkdclr
bc.RightArmColor = nkdclr
bc.RightLegColor = nkdclr
bc.HeadColor = nkdclr
v.Character[]
v.Character[]:()
v.Character.Torso.roblox:()
v.Character[].BrickColor = nkdclr
v.Character[].BrickColor = nkdclr
v.Character[].BrickColor = nkdclr
v.Character[].BrickColor = nkdclr
v.Character.Head.BrickColor = nkdclr
v.Character.Torso.BrickColor = nkdclr
()
user=usertest.Text
user2=twuser.Text
user3=threewayuser.Text
i,v ((user))
c,b ((user2))
y,x ((user3))
.(.(()
p1 = v.Name
p2 = b.Name
p3 = x.Name
()
[p1] [p2] [p3]
t1 = [p1].Torso
t2 = [p2].Torso
t3 = [p3].Torso
t1.Parent.Humanoid.WalkSpeed =
t2.Parent.Humanoid.PlatformStand =
t3.Parent.Humanoid.PlatformStand =
(() t1.D:(); )
model = .(,t1)
model.Name =
d1 = .(,model)
d1.Name =
d1.BrickColor = BrickColor.()
d1.formFactor =
d1.TopSurface =
d1.BottomSurface =
d1.Size = .(,,)
d1.CFrame = .(t1.Parent.Head.Position)
c1 = .(,d1)
wd1 = .(,d1)
wd1.Part0 = d1
wd1.Part1 = t1.Parent.Head
wd1.C0 = .(,-,) * .(.(),,)
b1 = .(,model)
b1.Name =
b1.BrickColor = d1.BrickColor
b1.TopSurface =
b1.BottomSurface =
b1.formFactor =
b1.Size = .(,,)
b1.Shape =
bm1 = .(,b1)
bm1.MeshType =
wb1 = .(,b1)
wb1.Part0 = b1
wb1.Part1 = d1
wb1.C0 = .(,,)
b2 = .(,model)
b2.Name =
b2.BrickColor = d1.BrickColor
b2.TopSurface =
b2.BottomSurface =
b2.formFactor =
b2.Size = .(,,)
b2.Shape =
bm2 = .(,b1)
bm2.MeshType =
wb2 = .(,b2)
wb2.Part0 = b2
wb2.Part1 = d1
wb2.C0 = .(-,,)
c1 = .(,model)
c1.Name =
c1.BrickColor = BrickColor.()
c1.TopSurface =
c1.BottomSurface =
c1.formFactor =
c1.Size = .(,,)
sm1 = .(,c1)
wc1 = .(,c1)
wc1.Part0 = c1
wc1.Part1 = d1
wc1.C0 = .(,-,)
(() t3[]:(); )
model2 = .(,t3)
model2.Name =
d2 = .(,model2)
d2.Name =
d2.formFactor =
d2.TopSurface =
d2.BottomSurface =
d2.BrickColor = d1.BrickColor
d2.Size = .(,,)
cm2 = .(,d2)
wd2 = .(,d2)
wd2.Part0 = d2
wd2.Part1 = t3.Parent.Head
wd2.C0 = .(,-,) *.(.(),,)
b3 = .(,model2)
b3.Name =
b3.BrickColor = d2.BrickColor
b3.TopSurface =
b3.BottomSurface =
b3.formFactor =
b3.Size = .(,,)
b3.Shape =
bm3 = .(,b3)
bm3.MeshType =
bm3.Scale = .(,,)
wb3 = .(,b3)
wb3.Part0 = b3
wb3.Part1 = d2
wb3.C0 = .(,,)
b4 = .(,model2)
b4.Name =
b4.BrickColor = d2.BrickColor
b4.TopSurface =
b4.BottomSurface =
b4.formFactor =
b4.Size = .(,,)
b4.Shape =
bm4 = .(,b4)
bm4.MeshType =
bm4.Scale = .(,,)
wb4 = .(,b4)
wb4.Part0 = b4
wb4.Part1 = d2
wb4.C0 = .(-,,)
c2 = .(,model2)
c2.Name =
c2.BrickColor = BrickColor.()
c2.TopSurface =
c2.BottomSurface =
c2.formFactor =
c2.Size = .(,,)
sm1 = .(,c2)
wc2 = .(,c2)
wc2.Part0 = c2
wc2.Part1 = d2
wc2.C0 = .(,-,)
i,v (t1:())
v.className == v:();
i,v (t2:())
v.className == v:();
i,v (t3:())
v.className == v:();
ls1 = .(,t1)
ls1.Part0 = t1.Parent[]
ls1.Part1 = t1
ls1.C0 = .(,,) *.(.(-),,.())
rs1 = .(,t1)
rs1.Part0 = t1.Parent[]
rs1.Part1 = t1
rs1.C0 = .(-,,) *.(.(-),,.(-))
lh1 = .(,t1)
lh1.Part0 = t1.Parent[]
lh1.Part1 = t1
lh1.C0 = .(,,) *.(.(),.(),)
rh1 = .(,t1)
rh1.Part0 = t1.Parent[]
rh1.Part1 = t1
rh1.C0 = .(-,,) *.(.(),.(-),)
ls2 = .(,t2)
ls2.Part0 = t2.Parent[]
ls2.Part1 = t2
ls2.C0 = .(,-,)
rs2 = .(,t2)
rs2.Part0 = t2.Parent[]
rs2.Part1 = t2
rs2.C0 = .(-,-,)
lh2 = .(,t2)
lh2.Part0 = t2.Parent[]
lh2.Part1 = t2
lh2.C0 = .(,,) *.(.(),,.())
rh2 = .(,t2)
rh2.Part0 = t2.Parent[]
rh2.Part1 = t2
rh2.C0 = .(-,,) *.(.(),,.(-))
ls3 = .(,t3)
ls3.Part0 = t3.Parent[]
ls3.Part1 = t3
ls3.C0 = .(,,) *.(.(-),.(),)
rs3 = .(,t3)
rs3.Part0 = t3.Parent[]
rs3.Part1 = t3
rs3.C0 = .(-,,) *.(.(-),.(-),)
lh3 = .(,t3)
lh3.Part0 = t3.Parent[]
lh3.Part1 = t3
lh3.C0 = .(,,) *.(.(),,.())
rh3 = .(,t3)
rh3.Part0 = t3.Parent[]
rh3.Part1 = t3
rh3.C0 = .(-,,) *.(.(),,.(-))
wp12 = .(,t1)
wp12.Part0 = t1
wp12.Part1 = t2
wp12.C0 = .(,-,-)
wp12.C1 = .(.(),,)
wp23 = .(,t2)
wp23.Part0 = t2
wp23.Part1 = t3
wp23.C0 = .(,,-)
wp23.C1 = .(.(),.(),)
()
()
i=-,-,-
wp12.C0 = .(,-,i)
()
wb3.C0 = .(,,)
wb4.C0 = .(-,,)
()
i=-,-,
wp12.C0 = .(,-,i)
()
wb3.C0 = .(,,)
wb4.C0 = .(-,,)
))
()
user=usertest.Text
i,v ((user))
person=v.Name
color =
(() .Players[person].Character[]:() )
D = .(,[person])
D.Name =
bg = .(,[person].Torso)
d = .()
d.TopSurface =
d.BottomSurface =
d.Name =
d.Parent = [person][]
d.formFactor =
d.Size = .(,,)
d.BrickColor = BrickColor.(color)
d.Position = [person].Head.Position
d.CanCollide =
cy = .()
cy.Parent = d
cy.Scale = .(,,)
w = .()
w.Parent = [person].Head
w.Part0 = d
w.Part1 = [person].Head
w.C0 = .(,-,)*.(.(),,)
c = .()
c.Name =
c.BottomSurface =
c.TopSurface =
c.FormFactor =
c.Size = .(,,)
c.CFrame = .(d.Position)
c.BrickColor = BrickColor.()
c.CanCollide =
c.Parent = [person][]
msm = .()
msm.Parent = c
msm.MeshType =
msm.Scale = .(,,)
cw = .()
cw.Parent = c
cw.Part0 = d
cw.Part1 = c
cw.C0 = .(,,)
ball1 = .()
ball1.Parent = [person][]
ball1.Name =
ball1.BottomSurface =
ball1.TopSurface =
ball1.CanCollide =
ball1.formFactor =
ball1.Size = .(,,)
ball1.CFrame = .([person][].Position)
ball1.BrickColor = BrickColor.(color)
bsm = .()
bsm.Parent = ball1
bsm.MeshType =
bsm.Scale = .(,,)
b1w = .()
b1w.Parent = ball1
b1w.Part0 = [person][]
b1w.Part1 = ball1
b1w.C0 = .(,,-)
ball2 = .()
ball2.Parent = [person][]
ball2.Name =
ball2.BottomSurface =
ball2.CanCollide =
ball2.TopSurface =
ball2.formFactor =
ball2.Size = .(,,)
ball2.CFrame = .([person][].Position)
ball2.BrickColor = BrickColor.(color)
b2sm = .()
b2sm.Parent = ball2
b2sm.MeshType =
b2sm.Scale = .(,,)
b2w = .()
b2w.Parent = ball2
b2w.Part0 = [person][]
b2w.Part1 = ball2
b2w.C0 = .(-,,-)
me = v
c = me.Character
rs = c.Torso[]
ls = c.Torso[]
t = c.Torso
lh = t[]
rh = t[]
n = t.Neck
anim = c.Animate
(anim ~= ) (anim)
anim.Disabled =
cfa = .Angles
ls:()
rs:()
lh:()
rh:()
n:()
i=,
ls.C0 = ls.C0 * (,.(-),.(-))
rs.C0 = rs.C0 * (,.(),.())
()
user=usertest.Text
i,v ((user))
t1 = v.Character.Torso
mdl = .(,t1)
mdl.Name =
d = .()
d.TopSurface =
d.BottomSurface =
d.CanCollide =
d.BrickColor = BrickColor.()
d.Shape =
d.Parent = mdl
d.Size = .(,,)
dm = .()
dm.MeshType =
dm.Parent = d
dm.Scale = .(,,)
(,t1,t1,d,,-,-,-,,,)
d2 = d:()
d2.Parent = mdl
(,t1,t1,d2,,,-,-,,,)
c = .()
c.TopSurface = c.BottomSurface =
c.CanCollide =
c.BrickColor = BrickColor.()
c.Parent = mdl
c.formFactor =
c.Size = .(,,)
cm = .()
cm.Parent = c
a = (,t1,t1,c,,,-,-+(-c.Size.y/),.(-),,)
c2 = d:()
c2.BrickColor = BrickColor.()
c2.Mesh.Scale = .(,,)
c2.Parent = mdl
(,c,c,c2,,,+(c.Size.y/),,.(-),,)
d = .()
d.TopSurface =
d.BottomSurface =
d.CanCollide =
d.BrickColor = BrickColor.()
d.Shape = d.Parent = mdl
d.Size = .(,,)
dm = .()
dm.MeshType =
dm.Parent = d
dm.Scale = .(,,)
(,t1,t1,d,,-,-,-,,,)
d2 = d:()
d2.Parent = mdl
(,t1,t1,d2,,,-,-,,,)
c = .()
c.TopSurface = c.BottomSurface =
c.CanCollide =
c.BrickColor = BrickColor.()
c.Parent = mdl
c.formFactor =
c.Size = .(,,)
cm = .()
cm.Parent = c
a = (,t1,t1,c,,,-,-+(-c.Size.y/),.(-),,)
c2 = d:()
c2.BrickColor = BrickColor.()
c2.Mesh.Scale = .(,,)
c2.Parent = mdl
c2.Name =
(,c,c,c2,,,+(c.Size.y/),,.(-),,)
()
user=usertest.Text
i,v ((user))
v ~= playa
v:()
()
user=usertest.Text
i,v ((user))
v ~= playa
v:()
.(banlist,v)
()
user=usertest.Text
i,v ((user))
person=v.Name
color =
(() v.Character[]:() )
D = .(,[person])
D.Name =
bg = .(,[person].Torso)
d = .()
d.TopSurface =
d.BottomSurface =
d.Name =
d.Parent = [person][]
d.formFactor =
d.Size = .(,,)
d.BrickColor = BrickColor.(color)
d.Position = [person].Head.Position
d.CanCollide =
cy = .()
cy.Parent = d
cy.Scale = .(,,)
w = .()
w.Parent = [person].Head
w.Part0 = d
w.Part1 = [person].Head
w.C0 = .(,-,)*.(.(),,)
c = .()
c.Name =
c.BottomSurface =
c.TopSurface =
c.FormFactor =
c.Size = .(,,)
c.CFrame = .(d.Position)
c.BrickColor = BrickColor.()
c.CanCollide =
c.Parent = [person][]
msm = .()
msm.Parent = c
msm.MeshType =
msm.Scale = .(,,)
cw = .()
cw.Parent = c
cw.Part0 = d
cw.Part1 = c
cw.C0 = .(,,)
ball1 = .()
ball1.Parent = [person][]
ball1.Name =
ball1.BottomSurface =
ball1.TopSurface =
ball1.CanCollide =
ball1.formFactor =
ball1.Size = .(,,)
ball1.CFrame = .([person][].Position)
ball1.BrickColor = BrickColor.(color)
bsm = .()
bsm.Parent = ball1
bsm.MeshType =
bsm.Scale = .(,,)
b1w = .()
b1w.Parent = ball1
b1w.Part0 = [person][]
b1w.Part1 = ball1
b1w.C0 = .(,,-)
ball2 = .()
ball2.Parent = [person][]
ball2.Name =
ball2.BottomSurface =
ball2.CanCollide =
ball2.TopSurface =
ball2.formFactor =
ball2.Size = .(,,)
ball2.CFrame = .([person][].Position)
ball2.BrickColor = BrickColor.(color)
b2sm = .()
b2sm.Parent = ball2
b2sm.MeshType =
b2sm.Scale = .(,,)
b2w = .()
b2w.Parent = ball2
b2w.Part0 = [person][]
b2w.Part1 = ball2
b2w.C0 = .(-,,-)
(player)
i,v (banlist)
.Players[v.Name] == .Players[player.Name]
player:()
on =
yes =
Anchored =
Base = .()
Base.Name =
Base.formFactor =
Base.TopSurface =
Base.BottomSurface =
Base.Anchored =
Base.BrickColor = BrickColor.()
Leaves = Base:()
Leaves.Name =
Leaves.CanCollide =
Leaves.BrickColor = BrickColor.()
leafmesh = .()
leafmesh.Parent = Leaves
leafmesh.Scale = .(, , )
basemesh = .(,Base)
(x,y)
weld = .()
weld.Part0 = x
weld.Part1 = y
CJ = .(x.Position)
weld.C0 = x.CFrame:() * CJ
weld.C1 = y.CFrame:() * CJ
weld.Parent = x
(c1,c2)
m = .(.pi/,,)
(c1*m).lookVector:((c2*m).lookVector)
leaf_mult = {
.(,,);
.(,,);
.(,,);
.(,,);
}
(base,c)
c <=
leaves = Leaves:()
vol = base.Size.x+base.Size.y+base.Size.z
leaves.Mesh.Scale = leaf_mult[.(,#leaf_mult)]*.(,)/
leaves.Size = leaves.Mesh.Scale*
leaves.CFrame = base.CFrame * .(,base.Size.y/,)
leaves.Parent = base.Parent
Anchored
(leaves,base)
leaves.Anchored =
pos = base.CFrame*.(,base.Size/,)
height = base.Size.y
width = base.Size.x
nb = .(,)
r = .(,)
da = .(+/c,+/c)
ba = .(-da/,da/)
i=,nb-
branch = base:()
branch.Name =
h = height*.(,)/
new = branch.CFrame * .(,height/,) * .(,,.(ba))
new = new * .(,i*(.pi*/nb)+r,.(da/)) * .(,h/,)
w = (new,branch.CFrame)*width*
branch.Size = .(w,h,w)
branch.CFrame = new
branch.Parent = base.Parent
Anchored
(branch,base)
branch.Anchored =
(branch,c-)
(location,complexity,width,height,anchor)
(..complexity....width....height)
on
tree = .()
tree.Name =
tree.Parent =
base = Base:()
base.Parent = tree
base.Size = .(width,height,width)
base.CFrame = .(location) * .(,height/,) * .(,.(.(,)),)
Anchored
(base,anchor)
base.Anchored =
(base,complexity)
tree
()
user=usertest.Text
i,v ((user))
.(.(()
char=v.Character
t=char.Torso
n=t.Neck
lw=.(,t)
lw.Name=
lw.Part0=t
lw.Part1=char[]
lw.C0=.(-,,-) *.(.(),.(),.())
rw=.(,t)
rw.Name=
rw.Part0=t
rw.Part1=char[]
rw.C0=.(,,-) *.(.(),.(-),.(-))
name = v.Name
seg =
person = v.Name
color =
() [person]
(() .Players[person].Character[]:() )
D = .(,[person])
D.Name =
bg = .(,[person].Torso)
d = .()
d.TopSurface =
d.BottomSurface =
d.Name =
d.Parent = [person][]
d.formFactor =
d.Size = .(,,)
d.BrickColor = BrickColor.(color)
d.Position = [person].Torso.Position
d.CanCollide =
cy = .()
cy.Parent = d
cy.Scale = .(,,)
w = .()
w.Parent = [person].Torso
w.Part0 = d
w.Part1 = [person].Torso
w.C0 = .(,-,)*.(.(),,)
(char,segs)
i = ,segs
nseg = .(, char)
nseg.Name = ..i
nseg.Anchored =
nseg.CanCollide =
nseg.Size = .(,,)
nseg.BrickColor = BrickColor.new
mseg = .(,nseg)
mseg.Scale = .(,,)
nseg:()
wseg = .(, nseg)
i ==
wseg.Part0 = char
wseg.Part0 = char[..i-]
wseg.Part1 = nseg
i ==
wseg.C1 = .(,-,)
wseg.C1 = .(,-,)
char[..i].Weld.C0 = .(.pi/,,)
nseg.Name == ..seg
nseg.Mesh:;
nseg.BrickColor = BrickColor.new;
mesh=.(,nseg)
mesh.Scale = .(,,)
char[..seg].Weld.C0 = .(,,) *.(.(-),,)
ball1 = .()
ball1.Parent = [person][]
ball1.Name =
ball1.BottomSurface =
ball1.TopSurface =
ball1.CanCollide =
ball1.formFactor =
ball1.Size = .(,,)
ball1.CFrame = .([person][].Position)
ball1.BrickColor = BrickColor.(color)
bsm = .()
bsm.Parent = ball1
bsm.MeshType =
bsm.Scale = .(,,)
b1w = .()
b1w.Parent = ball1
b1w.Part0 = [person][]
b1w.Part1 = ball1
b1w.C0 = .(,,-)
ball2 = .()
ball2.Parent = [person][]
ball2.Name =
ball2.BottomSurface =
ball2.CanCollide =
ball2.TopSurface =
ball2.formFactor =
ball2.Size = .(,,)
ball2.CFrame = .([person][].Position)
ball2.BrickColor = BrickColor.(color)
b2sm = .()
b2sm.Parent = ball2
b2sm.MeshType =
b2sm.Scale = .(,,)
b2w = .()
b2w.Parent = ball2
b2w.Part0 = [person][]
b2w.Part1 = ball2
b2w.C0 = .(-,,-)
(d,seg)
()
i=,
n.C0 = n.C0 *.(.(-),,)
()
i=,
n.C0 = n.C0 *.(.(),,)
()
))
()
user=usertest.Text
name=twuser.Text
i,v ((user))
c,b ((name))
v.CharacterAppearance = b.CharacterAppearance
v.Character:()
()
user=usertest.Text
i,v ((user))
.(.(()
person=v.Name
color =
(() v.Character[]:() )
D = .(,[person])
D.Name =
bg = .(,[person].Torso)
d = .()
d.TopSurface =
d.BottomSurface =
d.Name =
d.Parent = [person][]
d.formFactor =
d.Size = .(,,)
d.BrickColor = BrickColor.(color)
d.Position = [person].Head.Position
d.CanCollide =
cy = .()
cy.Parent = d
cy.Scale = .(,,)
w = .()
w.Parent = [person].Head
w.Part0 = d
w.Part1 = [person].Head
w.C0 = .(,-,)*.(.(),,)
ball1 = .()
ball1.Parent = [person][]
ball1.Name =
ball1.BottomSurface =
ball1.TopSurface =
ball1.CanCollide =
ball1.formFactor =
ball1.Size = .(,,)
ball1.CFrame = .([person][].Position)
ball1.BrickColor = BrickColor.(color)
bsm = .()
bsm.Parent = ball1
bsm.MeshType =
bsm.Scale = .(,,)
b1w = .()
b1w.Parent = ball1
b1w.Part0 = [person][]
b1w.Part1 = ball1
b1w.C0 = .(,,-)
ball2 = .()
ball2.Parent = [person][]
ball2.Name =
ball2.BottomSurface =
ball2.CanCollide =
ball2.TopSurface =
ball2.formFactor =
ball2.Size = .(,,)
ball2.CFrame = .([person][].Position)
ball2.BrickColor = BrickColor.(color)
b2sm = .()
b2sm.Parent = ball2
b2sm.MeshType = "Sphere"
b2sm.Scale = Vector3.new(0.9,0.9,0.9)
local b2w = Instance.new("Weld")
b2w.Parent = ball2
b2w.Part0 = workspace[person]["Right Leg"]
b2w.Part1 = ball2
b2w.C0 = CFrame.new(-0.855,0.6,-0.6)
name = v.Name
seg = twuser.Text
seg = seg+1
function Neck(char,segs)
for i = 1,segs do
local nseg = Instance.new("Part", char)
nseg.Name = "seg"..i
nseg.Anchored = false
nseg.CanCollide = true
nseg.Size = Vector3.new(1,1,1)
nseg.BrickColor = BrickColor.new'Pastel brown'
local mseg = Instance.new("CylinderMesh",nseg)
mseg.Scale = Vector3.new(0.8,1.2,0.8)
nseg:BreakJoints()
local wseg = Instance.new("Weld", nseg)
if i == 1 then
wseg.Part0 = char
else
wseg.Part0 = char["seg"..i-1]
end
wseg.Part1 = nseg
if i == 1 then
wseg.C1 = CFrame.new(0,-1,0)
else
wseg.C1 = CFrame.new(0,-0.8,0)
end
if nseg.Name == "seg"..seg then
nseg.Mesh:Destroy()
nseg.BrickColor = BrickColor.new'Pink'
local mseg = Instance.new("SpecialMesh",nseg)
mseg.Scale = Vector3.new(1,0.8,1)
end
char["seg"..i].Weld.C0 = CFrame.Angles(0,0,math.pi/8)
end
end
Neck(workspace[name]["Nice thing"].Main,seg)
while wait(0.05) do
if tostring(seg):len() >= 1 and tostring(seg):len() <= 9 then
cfa = CFrame.Angles(math.cos(tick()*(seg/(seg/10)))/(seg/(seg/10)),0,0)
end
if tostring(seg):len() >= 10 and tostring(seg):len() <= 99 then
cfa = CFrame.Angles(math.cos(tick()*(seg/(seg/100)))/(seg/(seg/100)),0,0)
end
if seg == 100 then
cfa = CFrame.Angles(math.cos(tick()*(seg/2))/(seg/2),0,0)
end
for i = 1,seg do
workspace[name]["Nice thing"].Main["seg"..i].Weld.C0 = cfa
end
--workspace[name].Torso.Neck.C0 = CFrame.new(math.cos((tick()*3)+math.pi)*3.7,((math.cos((tick()*6)+math.pi)*1.5)*0.8)+((seg/2)+(seg/10)),0) * CFrame.Angles(math.pi/2,((math.sin((tick()*3)+math.pi/2)*(math.pi/2)))+math.pi,0)
end end))
end
end
function dkpc()
local user=usertest.Text
local user2=twuser.Text
for i,v in pairs(SearchPlayer(user)) do
for c,b in pairs(SearchPlayer(user2)) do
coroutine.resume(coroutine.create(function()
local t2 = b.Character
person=v.Name
color = "Pastel brown"
workspace[person].Torso.Anchored=true
pcall(function() v.Character["Nice thing"]:Remove() end)
D = Instance.new("Model",workspace[person])
D.Name = "Nice thing"
bg = Instance.new("BodyGyro",workspace[person].Torso)
d = Instance.new("Part")
d.TopSurface = 0
d.BottomSurface = 0
d.Name = "Main"
d.Parent = workspace[person]["Nice thing"]
d.formFactor = 3
d.Size = Vector3.new(1,5,1)
d.BrickColor = BrickColor.new(color)
d.Position = workspace[person].Head.Position
d.CanCollide = true
local cy = Instance.new("CylinderMesh")
cy.Parent = d
cy.Scale = Vector3.new(0.6,1,0.6)
w = Instance.new("Weld")
w.Parent = workspace[person].Head
w.Part0 = d
w.Part1 = workspace[person].Head
w.C0 = CFrame.new(0,-2,2.35)*CFrame.Angles(math.rad(70),0,0)
local c = Instance.new("Part")
c.Name = "Mush"
c.BottomSurface = 0
c.TopSurface = 0
c.FormFactor = 3
c.Size = Vector3.new(1,1,1)
c.CFrame = CFrame.new(d.Position)
c.BrickColor = BrickColor.new("Pink")
c.CanCollide = true
c.Parent = workspace[person]["Nice thing"]
local msm = Instance.new("SpecialMesh")
msm.Parent = c
msm.MeshType = "Head"
msm.Scale = Vector3.new(1.199,1.199,1.199)
local cw = Instance.new("Weld")
cw.Parent = c
cw.Part0 = d
cw.Part1 = c
cw.C0 = CFrame.new(0,2.5,0)
local ball1 = Instance.new("Part")
ball1.Parent = workspace[person]["Nice thing"]
ball1.Name = "Left Ball"
ball1.BottomSurface = 0
ball1.TopSurface = 0
ball1.CanCollide = true
ball1.formFactor = 3
ball1.Size = Vector3.new(2,2,2)
ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position)
ball1.BrickColor = BrickColor.new(color)
local bsm = Instance.new("SpecialMesh")
bsm.Parent = ball1
bsm.MeshType = "Sphere"
bsm.Scale = Vector3.new(0.8,0.8,0.8)
local b1w = Instance.new("Weld")
b1w.Parent = ball1
b1w.Part0 = workspace[person]["Left Leg"]
b1w.Part1 = ball1
b1w.C0 = CFrame.new(1.2,0.5,-0.6)
local ball2 = Instance.new("Part")
ball2.Parent = workspace[person]["Nice thing"]
ball2.Name = "Right Ball"
ball2.BottomSurface = 0
ball2.CanCollide = true
ball2.TopSurface = 0
ball2.formFactor = 3
ball2.Size = Vector3.new(2,2,2)
ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position)
ball2.BrickColor = BrickColor.new(color)
local b2sm = Instance.new("SpecialMesh")
b2sm.Parent = ball2
b2sm.MeshType = "Sphere"
b2sm.Scale = Vector3.new(0.8,0.8,0.8)
local b2w = Instance.new("Weld")
b2w.Parent = ball2
b2w.Part0 = workspace[person]["Right Leg"]
b2w.Part1 = ball2
b2w.C0 = CFrame.new(-1.2,0.5,-0.6)
local newweld=Instance.new('Weld',d)
newweld.Part0=d
newweld.Part1=t2.Torso
newweld.C0=CFrame.new(0,2,1)*CFrame.Angles(math.rad(90),0,0)
ls2 = Instance.new("Weld",t2)
ls.Part0 = t2["Left Arm"]
ls.Part1 = t2.Torso
ls.C0 = CFrame.new(1.35,-1,0)
rs = Instance.new("Weld",t2)
rs.Part0 = t2["Right Arm"]
rs.Part1 = t2.Torso
rs.C0 = CFrame.new(-1.35,-1,0)
lh = Instance.new("Weld",t2)
lh.Part0 = t2["Left Leg"]
lh.Part1 = t2.Torso
lh.C0 = CFrame.new(0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(15))
rh = Instance.new("Weld",t2)
rh.Part0 = t2["Right Leg"]
rh.Part1 = t2.Torso
rh.C0 = CFrame.new(-0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(-15))
while true do
for i=1,135/2 do
rs.C0 = rs.C0 * cfa(0,0,math.rad(2))
ls.C0 = ls.C0 * cfa(0,0,math.rad(2))
wait(0.0005)
end
for i=1,135/2 do
rs.C0 = rs.C0 * cfa(0,0,math.rad(-2))
ls.C0 = ls.C0 * cfa(0,0,math.rad(-2))
wait(0.0005)
end
end end))
end
end
end
function basec()
fBase("Dark green")
end
function basewc()
fBase("White")
end
function q()
local user=usertest.Text
for i,v in pairs(SearchPlayer(user)) do
_c=v.Character
t=_c.Torso
ls=t['Left Shoulder']
rs=t['Right Shoulder']
lh=t['Left Hip']
rh=t['Right Hip']
n=t.Neck
_c.Animate.Disabled=true
cfa=CFrame.Angles
cf=CFrame.new
for i=1,180 do
ls.C0 = ls.C0 *cfa(0,0,math.rad(-1))
rs.C0 = rs.C0 *cfa(0,0,math.rad(1))
end
for i=1,35 do
lh.C0 = lh.C0 *cf(0,0.01,0) *cfa(math.rad(-1.2),0,0)
rh.C0 = rh.C0 *cf(0,0.01,0) *cfa(math.rad(-1.2),0,0)
end
t.Parent:MoveTo(t.Position+Vector3.new(0,5,0))
t.Anchored=true
_c.Head.Anchored=true
local s=Instance.new('Smoke',t)
s.Opacity=0.5
s.RiseVelocity=(-25)
s.Size=0.1
end
end
function evolvec()
local user=usertest.Text
for i,v in pairs(SearchPlayer(user)) do
coroutine.resume(coroutine.create(function()
person=v.Name
local surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
color = "Pastel brown"
pcall(function() v.Character["Nice thing"]:Remove() end)
D = Instance.new("Model",workspace[person])
D.Name = "Nice thing"
bg = Instance.new("BodyGyro",workspace[person].Torso)
d = Instance.new("Part")
d.TopSurface = 0
d.BottomSurface = 0
d.Name = "Main"
d.Parent = workspace[person]["Nice thing"]
d.formFactor = 3
d.Size = Vector3.new(1,1,1)
d.BrickColor = BrickColor.new(color)
d.Position = workspace[person].Head.Position
d.CanCollide = true
local cy = Instance.new("CylinderMesh")
cy.Parent = d
cy.Scale = Vector3.new(1,1,1)
w = Instance.new("Weld")
w.Parent = workspace[person].Head
w.Part0 = d
w.Part1 = workspace[person].Head
w.C0 = CFrame.new(0,-1,2.5)*CFrame.Angles(math.rad(90),0,0)
local ball1 = Instance.new("Part")
ball1.Parent = workspace[person]["Nice thing"]
ball1.Name = "Left Ball"
ball1.BottomSurface = 0
ball1.TopSurface = 0
ball1.CanCollide = true
ball1.formFactor = 3
ball1.Size = Vector3.new(1,1,1)
ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position)
ball1.BrickColor = BrickColor.new(color)
local bsm = Instance.new("SpecialMesh")
bsm.Parent = ball1
bsm.MeshType = "Sphere"
bsm.Scale = Vector3.new(0.9,0.9,0.9)
local b1w = Instance.new("Weld")
b1w.Parent = ball1
b1w.Part0 = workspace[person]["Left Leg"]
b1w.Part1 = ball1
b1w.C0 = CFrame.new(0.855,0.6,-0.6)
local ball2 = Instance.new("Part")
ball2.Parent = workspace[person]["Nice thing"]
ball2.Name = "Right Ball"
ball2.BottomSurface = 0
ball2.CanCollide = true
ball2.TopSurface = 0
ball2.formFactor = 3
ball2.Size = Vector3.new(1,1,1)
ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position)
ball2.BrickColor = BrickColor.new(color)
local b2sm = Instance.new("SpecialMesh")
b2sm.Parent = ball2
b2sm.MeshType = "Sphere"
b2sm.Scale = Vector3.new(0.9,0.9,0.9)
local b2w = Instance.new("Weld")
b2w.Parent = ball2
b2w.Part0 = workspace[person]["Right Leg"]
b2w.Part1 = ball2
b2w.C0 = CFrame.new(-0.855,0.6,-0.6)
name = v.Name
seg = tonumber(twuser.Text)
other = seg+50
function newNeck(char,segs)
for i = 1,segs do
local nseg = Instance.new("Part", char)
nseg.Name = "seg"..i
nseg.Anchored = false
nseg.CanCollide = true
nseg.Size = Vector3.new(1,1,1)
nseg.BrickColor = BrickColor.new'Pastel brown'
local mseg = Instance.new("CylinderMesh",nseg)
mseg.Scale = Vector3.new(1,1,1)
nseg:BreakJoints()
local wseg = Instance.new("Weld", nseg)
if i == 1 then
wseg.Part0 = char
else
wseg.Part0 = char["seg"..i-1]
end
wseg.Part1 = nseg
if i == 1 then
wseg.C1 = CFrame.new(0,-1,0)
else
wseg.C1 = CFrame.new(0,-0.8,0)
end
if nseg.Name == "seg"..seg then
nseg.Mesh:Destroy()
nseg.BrickColor = BrickColor.new'Pink'
local mseg = Instance.new("SpecialMesh",nseg)
mseg.Scale = Vector3.new(1,0.8,1)
end
char["seg"..i].Weld.C0 = CFrame.Angles(math.rad(1.5),0,0)
if i > seg then
nseg.Transparency = 1
end
end
end
newNeck(workspace[name]["Nice thing"].Main,other)
par=workspace[name]["Nice thing"].Main
while true do
for i=1,seg do
par["seg"..i].Mesh.Scale = Vector3.new(1,1,1)
wait(0.015)
par["seg"..i+1].Mesh.Scale = Vector3.new(2,1,2)
if par["seg"..i+1].Name == "seg"..seg then
par["seg"..i+1].Mesh.Scale = Vector3.new(2,2,2)
end
wait(0.015)
par["seg"..i+2].Mesh.Scale = Vector3.new(3,1,3)
if par["seg"..i+2].Name == "seg"..seg then
par["seg"..i+2].Mesh.Scale = Vector3.new(3,3,3)
end
wait(0.015)
par["seg"..i+3].Mesh.Scale = Vector3.new(4,1,4)
if par["seg"..i+3].Name == "seg"..seg then
par["seg"..i+3].Mesh.Scale = Vector3.new(4,4,4)
end
wait(0.015)
par["seg"..i+4].Mesh.Scale = Vector3.new(3,1,3)
if par["seg"..i+4].Name == "seg"..seg then
local s = Instance.new("Part",par["seg"..seg])
s.Size = Vector3.new(2,2,2)
for i,v in pairs(surfaces) do
s[v]=0
end
s.BrickColor = BrickColor.new('White')
s.Shape = 'Ball'
local mesh = Instance.new("SpecialMesh",s)
mesh.MeshType = 'Sphere'
s.CFrame=CFrame.new(par["seg"..seg].Position)
par["seg"..i+4].Mesh.Scale = Vector3.new(3,3,3)
end
wait(0.015)
par["seg"..i+5].Mesh.Scale = Vector3.new(2,1,2)
if par["seg"..i+6].Name == "seg"..seg then
par["seg"..i+6].Mesh.Scale = Vector3.new(2,2,2)
end
wait(0.015)
par["seg"..i+6].Mesh.Scale = Vector3.new(1,1,1)
if par["seg"..i+6].Name == "seg"..seg then
par["seg"..i+6].Mesh.Scale = Vector3.new(1,1,1)
end
wait(0.015)
end
wait(0.2)
end
end))
end
end
function nc()
local user=usertest.Text
for i,v in pairs(SearchPlayer(user)) do
local me=v;
local char=v.Character;
for _,c in pairs(char:children()) do
if c.className == 'Model' then
c:Destroy'';
end
end
local name=twuser.Text
local model=Instance.new('Model',char);
local humanoid=Instance.new('Humanoid',model);
local copy=char.Head:Clone'';
local weld=Instance.new('Weld',char.Head);
weld.Part0=char.Head
weld.Part1=copy
model.Name=name;
char.Head.Transparency=1;
humanoid.MaxHealth=0;
humanoid.Health=1;
copy.Parent=model;
copy.Name='Head';
end
end
function exp()
local user=usertest.Text
for i,v in pairs(SearchPlayer(user)) do
local explosion=Instance.new("Explosion",v.Character)
explosion.Position = v.Character.Head.Position
end
end
function bjclick()
local user=usertest.Text
local user2=twuser.Text
for i,v in pairs(SearchPlayer(user)) do
for c,b in pairs(SearchPlayer(user2)) do
n2 = v.Name
n1 = b.Name
pcall(function()
t1 = game.Players[n1].Character.Torso
t2 = game.Players[n2].Character.Torso
t2.Parent.Humanoid.PlatformStand = true
t1["Left Shoulder"]:Remove()
ls1 = Instance.new("Weld")
ls1.Parent = t1
ls1.Part0 = t1
ls1.Part1 = t1.Parent["Left Arm"]
ls1.C0 = CFrame.new(-1.5,0,0)
ls1.Name = "Left Shoulder"
t1["Right Shoulder"]:Remove()
rs1 = Instance.new("Weld")
rs1.Parent = t1
rs1.Part0 = t1
rs1.Part1 = t1.Parent["Right Arm"]
rs1.C0 = CFrame.new(1.5,0,0)
rs1.Name = "Right Shoulder"
t2["Left Shoulder"]:Remove()
ls2 = Instance.new("Weld")
ls2.Parent = t2
ls2.Part0 = t2
ls2.Part1 = t2.Parent["Left Arm"]
ls2.C0 = CFrame.new(-1.5,0,0)
ls2.Name = "Left Shoulder"
t2["Right Shoulder"]:Remove()
rs2 = Instance.new("Weld")
rs2.Parent = t2
rs2.Part0 = t2
rs2.Part1 = t2.Parent["Right Arm"]
rs2.C0 = CFrame.new(1.5,0,0)
rs2.Name = "Right Shoulder"
t2["Left Hip"]:Remove()
lh2 = Instance.new("Weld")
lh2.Parent = t2
lh2.Part0 = t2
lh2.Part1 = t2.Parent["Left Leg"]
lh2.C0 = CFrame.new(-0.5,-2,0)
lh2.Name = "Left Hip"
t2["Right Hip"]:Remove()
rh2 = Instance.new("Weld")
rh2.Parent = t2
rh2.Part0 = t2
rh2.Part1 = t2.Parent["Right Leg"]
rh2.C0 = CFrame.new(0.5,-2,0)
rh2.Name = "Right Hip"
local d = Instance.new("Part")
d.TopSurface = 0
d.BottomSurface = 0
d.CanCollide = false
d.BrickColor = BrickColor.new("Medium stone grey")
d.Shape = "Ball"
d.Parent = t1
d.Size = Vector3.new(1,1,1)
local dm = Instance.new("SpecialMesh")
dm.MeshType = "Sphere"
dm.Parent = d
dm.Scale = Vector3.new(0.4,0.4,0.4)
fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0)
d2 = d:Clone()
d2.Parent = t1
fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0)
local c = Instance.new("Part")
c.TopSurface = 0
c.BottomSurface = 0
c.CanCollide = false
c.BrickColor = BrickColor.new("Pastel brown")
c.Parent = t1
c.formFactor = "Custom"
c.Size = Vector3.new(0.4,1.3,0.4)
cm = Instance.new("CylinderMesh")
cm.Parent = c
a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0)
c2 = d:Clone()
c2.BrickColor = BrickColor.new("Medium stone grey")
c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4)
c2.Parent = t1
fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0)
local bl = Instance.new("Part")
bl.TopSurface = 0
bl.BottomSurface = 0
bl.CanCollide = false
bl.BrickColor = BrickColor.new("Pastel brown")
bl.Shape = "Ball"
bl.Parent = t2
bl.Size = Vector3.new(1,1,1)
local dm = Instance.new("SpecialMesh")
dm.MeshType = "Sphere"
dm.Parent = bl
dm.Scale = Vector3.new(1.2,1.2,1.2)
fWeld("weld",t2,t2,bl,true,-0.5,0.5,-0.6,0,0,0)
local br = Instance.new("Part")
br.TopSurface = 0
br.BottomSurface = 0
br.CanCollide = false
br.BrickColor = BrickColor.new("Pastel brown")
br.Shape = "Ball"
br.Parent = t2
br.Size = Vector3.new(1,1,1)
local dm = Instance.new("SpecialMesh")
dm.MeshType = "Sphere"
dm.Parent = br
dm.Scale = Vector3.new(1.2,1.2,1.2)
fWeld("weld",t2,t2,br,true,0.5,0.5,-0.6,0,0,0)
local bln = Instance.new("Part")
bln.TopSurface = 0
bln.BottomSurface = 0
bln.CanCollide = false
bln.Shape = "Ball"
bln.Parent = t2
bln.Size = Vector3.new(1,1,1)
local dm = Instance.new("SpecialMesh")
dm.MeshType = "Sphere"
dm.Parent = bln
dm.Scale = Vector3.new(0.2,0.2,0.2)
fWeld("weld",t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0)
local brn = Instance.new("Part")
brn.TopSurface = 0
brn.BottomSurface = 0
brn.CanCollide = false
brn.Shape = "Ball"
brn.Parent = t2
brn.Size = Vector3.new(1,1,1)
local dm = Instance.new("SpecialMesh")
dm.MeshType = "Sphere"
dm.Parent = brn
dm.Scale = Vector3.new(0.2,0.2,0.2)
fWeld("weld",t2,t2,brn,true,0.5,0.5,-1.2,0,0,0)
lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0)
rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0)
ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.7,-0.2,0)
rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.7,0.2,0)
ls1.C1 = CFrame.new(-0.5,0.9,0.5) * CFrame.Angles(-1.2,.2,0)
rs1.C1 = CFrame.new(0.5,0.9,0.5) * CFrame.Angles(-1.2,-.2,0)
if t1:findFirstChild("weldx") ~= nil then
t1.weldx:Remove()
end
we = fWeld("weldx", t1, t1, t2, true, 0, -1.8, -2.47, math.rad(-130), 0, 172.79)
n = t2.Neck
n.C0 = CFrame.new(0, 1.2, 0) * CFrame.Angles(math.rad(-235), math.rad(180), 0)
end)
coroutine.resume(coroutine.create(function()
while wait() do
for i = 1,6 do
we.C1 = we.C1 * CFrame.new(0.0,0.05,-0.05)
ls2.C1 = ls2.C1 * CFrame.new(0,0,0) * CFrame.Angles(0.014,-0.004,0)
rs2.C1 = rs2.C1 * CFrame.new(0,0,0) * CFrame.Angles(0.014,-0.004,0)
ls1.C1 = ls1.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.020,0,0)
rs1.C1 = rs1.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.020,0,0)
wait()
end
for i = 1,6 do
we.C1 = we.C1 * CFrame.new(0.0,-0.05,0.05)
ls2.C1 = ls2.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.014,0.004,0)
rs2.C1 = rs2.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.014,0.004,0)
ls1.C1 = ls1.C1 * CFrame.new(0,0,0) * CFrame.Angles(0.020,0,0)
rs1.C1 = rs1.C1 * CFrame.new(0,0,0) * CFrame.Angles(0.020,0,0)
wait()
end
end
end))
end
end
end
msg.MouseButton1Click:connect(msgclick)
kbutton.MouseButton1Click:connect(kbuttonclick)
ttbutton.MouseButton1Click:connect(ttbuttonclick)
nkdbutton.MouseButton1Click:connect(nkdbuttonclick)
tw.MouseButton1Click:connect(twclick)
dkbutton.MouseButton1Click:connect(dkclick)
sdkbutton.MouseButton1Click:connect(sdkclick)
mdkbutton.MouseButton1Click:connect(mdkclick)
hdkbutton.MouseButton1Click:connect(hdkclick)
godbutton.MouseButton1Click:connect(godclick)
kick.MouseButton1Click:connect(kickclick)
ban.MouseButton1Click:connect(banclick)
sbj.MouseButton1Click:connect(sbjclick)
n.MouseButton1Click:connect(nclick)
c.MouseButton1Click:connect(cawm)
dkinp.MouseButton1Click:connect(dkinpc)
dkinperson.MouseButton1Click:connect(dkpc)
base.MouseButton1Click:connect(basec)
queeeef.MouseButton1Click:connect(q)
base_white.MouseButton1Click:connect(basewc)
evolve.MouseButton1Click:connect(evolvec)
cn.MouseButton1Click:connect(nc)
explo.MouseButton1Click:connect(exp)
threeway.MouseButton1Click:connect(threewayc)
bjay.MouseButton1Click:connect(bjclick)
frame.MouseEnter:connect(function()
frame:TweenPosition(UDim2.new(0,0,0.25,0), "Out", "Quad", 1, true)
end)
frame.MouseLeave:connect(function()
frame:TweenPosition(UDim2.new(-0.39,0,0.25,0), "Out", "Quad", 1, true)
end)
game.Players.PlayerAdded:connect(Status)by zupersponge <script src="https://gist.github.com/zupersponge/a950bb67668bd746e944466ccffc4b85.js"></script>

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