Run it
Copy the script and paste it into your executor.
Players = :()
player = Players.LocalPlayer
playerGui = player:()
screenGui = .()
screenGui.Name =
screenGui.Parent = playerGui
mainFrame = .()
mainFrame.Size = .(, , , )
mainFrame.Position = .(, , , )
mainFrame.BackgroundTransparency =
mainFrame.Active =
mainFrame.Draggable =
backgroundImage = .()
backgroundImage.Size = .(, , , )
backgroundImage.BackgroundTransparency =
backgroundImage.Image =
backgroundImage.ScaleType = .ScaleType.Crop
backgroundImage.ImageTransparency =
backgroundImage.Parent = mainFrame
border = .()
border.ApplyStrokeMode = .ApplyStrokeMode.Border
border.Color = .(, , )
border.Thickness =
border.Parent = backgroundImage
mainFrame.Parent = screenGui
titleBar = .()
titleBar.Size = .(, , , )
titleBar.BackgroundTransparency =
titleBar.TextColor3 = .(, , )
titleBar.Text =
titleBar.Font = .Font.GothamBold
titleBar.TextSize =
titleBar.TextTransparency =
titleBar.ZIndex =
titleBar.Parent = mainFrame
titleBackground = .()
titleBackground.Size = .(, , , )
titleBackground.BackgroundColor3 = .(, , )
titleBackground.BackgroundTransparency =
titleBackground.ZIndex =
titleBackground.Parent = titleBar
titleBar.ZIndex =
titleBackground.ZIndex =
scrollFrame = .()
scrollFrame.Size = .(, , , -)
scrollFrame.Position = .(, , , )
scrollFrame.CanvasSize = .(, , , )
scrollFrame.ScrollBarThickness =
scrollFrame.BackgroundTransparency =
scrollFrame.ScrollBarImageTransparency =
scrollFrame.ZIndex =
scrollFrame.Parent = mainFrame
grid = .()
grid.Parent = scrollFrame
grid.SortOrder = .SortOrder.LayoutOrder
grid.CellPadding = .(, , , )
frameWidth = mainFrame.Size.X.Offset
padding =
columns =
cellWidth = (frameWidth - padding * (columns + )) / columns
grid.CellSize = .(, cellWidth, , )
grid:():(()
scrollFrame.CanvasSize = .(, , , grid.AbsoluteContentSize.Y + )
)
RunService = :()
t =
speed =
RunService.Heartbeat:((deltaTime)
t = (t + deltaTime * speed) %
r = (.(t * .pi * + ) * + )
g = (.(t * .pi * + .pi * /) * + )
b = (.(t * .pi * + .pi * /) * + )
border.Color = .(r, g, b)
)
RunService.Heartbeat:((deltaTime)
t = (t + deltaTime * speed) %
r = (.(t * .pi * + ) * + )
g = (.(t * .pi * + .pi * /) * + )
b = (.(t * .pi * + .pi * /) * + )
titleBar.TextColor3 = .(r, g, b)
)
buttonsConfig = {
{Text = , Func = ()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
},
{Text = , Func = ()
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:()
v.Name ==
tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part,boolean)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(boolean,part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(cf,parent)
args = {
[] = ,
[] = ,
[] = cf,
[] = parent
}
(args)
(part)
args = {
[] = ,
[] = {
[] = part
}
}
(args)
(part,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf
}
}
}
(args)
(part,size,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf,
[] = size
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part
}
}
}
(args)
(part,meshid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..meshid
}
}
}
(args)
(part, texid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..texid
}
}
}
(args)
(part, stringg)
args = {
[] = ,
[] = {
[] = part
},
[] = stringg
}
(args)
(part,size)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = size
}
}
}
(args)
(part1, part2,lead)
args = {
[] = ,
[] = {
[] = part1,
[] = part2
},
[] = lead
}
(args)
(part,boolean)
args = {
[] = ,
[] = {
[] = part
},
[] = boolean
}
(args)
(part,int)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = int
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] =
}
}
}
(args)
(part,brightness)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ,
[] = brightness
}
}
}
(args)
(part,color)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = color,
[] =
}
}
}
(args)
(part,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] =
}
}
}
(args)
(part,asset,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] = ,
[] = .. asset
}
}
}
(args)
(id)
root = char:()
pos = root.CFrame + .(, , )
(pos, )
.()
skyPart
_, v :()
v:() (v.Position - pos.Position).magnitude <
skyPart = v
skyPart
(skyPart, )
(skyPart)
(skyPart, )
(skyPart, id)
(skyPart, .(, , ))
(skyPart, )
(, skyPart)
()
},
{Text = , Func = ()
Players = :()
ReplicatedStorage = :()
RunService = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
tool
()
_, v (player:())
v.Name ==
v.Parent
_, v (ReplicatedStorage:())
v.Name ==
v.Parent
tool = ()
tool
()
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part, boolean)
({ , { { Part = part, CanCollide = boolean } } })
(part, boolean)
({ , { { Part = part, Anchored = boolean } } })
(cf, parent)
({ , , cf, parent })
(part)
({ , { part } })
(part, cf)
({ , { { Part = part, = cf } } })
(part, size, cf)
({ , { { Part = part, Size = size, = cf } } })
(part)
({ , { { Part = part } } })
(part, meshId)
({ , { { Part = part, MeshId = .. meshId } } })
(part, texId)
({ , { { Part = part, TextureId = .. texId } } })
(part, name)
({ , { part }, name })
(part, size)
({ , { { Part = part, Scale = size } } })
(part1, part2, lead)
({ , { part1, part2 }, lead })
(part, boolean)
({ , { part }, boolean })
(part, transparency)
({ , { { Part = part, Transparency = transparency } } })
(part)
({ , { { Part = part, LightType = } } })
(part, brightness)
({ , { { Part = part, LightType = , Brightness = brightness } } })
(part, color)
({ , { { Part = part, Color = color, UnionColoring = } } })
(part, face)
({ , { { Part = part, Face = face, TextureType = } } })
(part, assetId, face)
({ , { { Part = part, Face = face, TextureType = , Texture = .. assetId } } })
(assetId)
_, v (:())
v:()
(()
(v, )
_, face (.NormalId:())
(v, face)
(v, assetId, face)
)
() },
{Text = , Func = ()
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:()
v.Name ==
tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part,boolean)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(boolean,part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(cf,parent)
args = {
[] = ,
[] = ,
[] = cf,
[] = parent
}
(args)
(part)
args = {
[] = ,
[] = {
[] = part
}
}
(args)
(part,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf
}
}
}
(args)
(part,size,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf,
[] = size
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part
}
}
}
(args)
(part,meshid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..meshid
}
}
}
(args)
(part, texid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..texid
}
}
}
(args)
(part, stringg)
args = {
[] = ,
[] = {
[] = part
},
[] = stringg
}
(args)
(part,size)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = size
}
}
}
(args)
(part1, part2,lead)
args = {
[] = ,
[] = {
[] = part1,
[] = part2
},
[] = lead
}
(args)
(part,boolean)
args = {
[] = ,
[] = {
[] = part
},
[] = boolean
}
(args)
(part,int)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = int
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] =
}
}
}
(args)
(part,brightness)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ,
[] = brightness
}
}
}
(args)
(part,color)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = color,
[] =
}
}
}
(args)
(part,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] =
}
}
}
(args)
(part,asset,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] = ,
[] = .. asset
}
}
}
(args)
(id)
root = char:()
pos = root.CFrame + .(, , )
(pos, )
.()
skyPart
_, v :()
v:() (v.Position - pos.Position).magnitude <
skyPart = v
skyPart
(skyPart, )
(skyPart)
(skyPart, )
(skyPart, id)
(skyPart, .(, , ))
(skyPart, )
(, skyPart)
()
Players = :()
ReplicatedStorage = :()
RunService = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
tool
()
_, v (player:())
v.Name ==
v.Parent
_, v (ReplicatedStorage:())
v.Name ==
v.Parent
tool = ()
tool
()
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part, boolean)
({ , { { Part = part, CanCollide = boolean } } })
(part, boolean)
({ , { { Part = part, Anchored = boolean } } })
(cf, parent)
({ , , cf, parent })
(part)
({ , { part } })
(part, cf)
({ , { { Part = part, = cf } } })
(part, size, cf)
({ , { { Part = part, Size = size, = cf } } })
(part)
({ , { { Part = part } } })
(part, meshId)
({ , { { Part = part, MeshId = .. meshId } } })
(part, texId)
({ , { { Part = part, TextureId = .. texId } } })
(part, name)
({ , { part }, name })
(part, size)
({ , { { Part = part, Scale = size } } })
(part1, part2, lead)
({ , { part1, part2 }, lead })
(part, boolean)
({ , { part }, boolean })
(part, transparency)
({ , { { Part = part, Transparency = transparency } } })
(part)
({ , { { Part = part, LightType = } } })
(part, brightness)
({ , { { Part = part, LightType = , Brightness = brightness } } })
(part, color)
({ , { { Part = part, Color = color, UnionColoring = } } })
(part, face)
({ , { { Part = part, Face = face, TextureType = } } })
(part, assetId, face)
({ , { { Part = part, Face = face, TextureType = , Texture = .. assetId } } })
(assetId)
_, v (:())
v:()
(()
(v, )
_, face (.NormalId:())
(v, face)
(v, assetId, face)
)
()
},
{Text = , Func = () Players = :()
success, errorMessage = (()
player = .Players.LocalPlayer
tool
i, v player:()
v.Name ==
tool = v.Parent
tool
i, v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
tool
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(cf, parent)
({, , cf, parent})
(part, cf)
({, {{[] = part, [] = cf}}})
(part, asset, side)
({, {{[] = part, [] = side, [] = , [] = ..asset}}})
(part, side)
({, {{[] = part, [] = side, [] = }}})
(part, value)
({, {{[] = part, [] = value}}})
(part, size, cf)
({, {{[] = part, [] = cf, [] = size}}})
(part, boolean)
({, {{[] = part, [] = boolean}}})
(part)
({, {part}})
DECAL_ID =
allSmokes = {}
smokeCount =
UNIFORM_SIZE = .(, , )
allObjects = {}
_, obj (:())
obj:()
player.Character obj:(player.Character)
.(allObjects, obj)
_, obj (:())
obj:()
player.Character obj:(player.Character)
.(allObjects, obj)
(obj)
obj:()
obj.Position
obj:() obj.PrimaryPart
obj.PrimaryPart.Position
obj:()
pos = .(, , )
count =
_, part (obj:())
part:()
pos = pos + part.Position
count = count +
count >
pos / count
(()
smokeCount <
smokePos
isPlayerSmoke =
.(, ) <= player.Character player.Character:()
playerPos = player.Character.HumanoidRootPart.Position
angle = .() * * .pi
radius = .(, )
smokePos = .(
playerPos.X + .(angle) * radius,
playerPos.Y + .(, ),
playerPos.Z + .(angle) * radius
)
isPlayerSmoke =
#allObjects >
randomObj = allObjects[.(, #allObjects)]
randomObj
objPos = (randomObj)
objPos
angle = .() * * .pi
radius = .(, )
smokePos = .(
objPos.X + .(angle) * radius,
objPos.Y + .(, ),
objPos.Z + .(angle) * radius
)
isPlayerSmoke =
smokePos
(.(smokePos), )
()
_, obj (:())
obj:() (obj.Position - smokePos).Magnitude <
(obj, UNIFORM_SIZE, obj.CFrame)
(obj, )
(obj, )
_, face ({.NormalId.Front, .NormalId.Back})
(obj, face)
(obj, DECAL_ID, face)
smokeCount = smokeCount +
smokeData = {
smoke = obj,
startPos = smokePos,
speed = .(, ) / ,
time = ,
life = ,
startY = smokePos.Y,
swayX = .(-, ),
swayZ = .(-, ),
isPlayerSmoke = isPlayerSmoke
}
.(allSmokes, smokeData)
i = #allSmokes, , -
data = allSmokes[i]
data.smoke data.smoke.Parent
data.time = data.time +
data.life = data.life +
riseY = data.time * data.speed
swayX = .(data.time * ) * data.swayX
swayZ = .(data.time * ) * data.swayZ
newPos = .(
data.startPos.X + swayX + .(-, ),
data.startY + riseY,
data.startPos.Z + swayZ + .(-, )
)
newCF = .(newPos)
(data.smoke, newCF)
data.life >
fade = (data.life - ) /
fade <
(data.smoke, + fade * )
(data.smoke)
.(allSmokes, i)
smokeCount = smokeCount -
.(allSmokes, i)
smokeCount = smokeCount -
()
)
)
success
()
player.CharacterAdded:(()
()
) },
{Text = , Func = ()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:() }, {Text = , Func = ()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:() }, {Text = , Func = ()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
}, {Text = , Func = ()
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:()
v.Name ==
tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part,boolean)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(boolean,part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(cf,parent)
args = {
[] = ,
[] = ,
[] = cf,
[] = parent
}
(args)
(part)
args = {
[] = ,
[] = {
[] = part
}
}
(args)
(part,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf
}
}
}
(args)
(part,size,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf,
[] = size
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part
}
}
}
(args)
(part,meshid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..meshid
}
}
}
(args)
(part, texid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..texid
}
}
}
(args)
(part, stringg)
args = {
[] = ,
[] = {
[] = part
},
[] = stringg
}
(args)
(part,size)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = size
}
}
}
(args)
(part1, part2,lead)
args = {
[] = ,
[] = {
[] = part1,
[] = part2
},
[] = lead
}
(args)
(part,boolean)
args = {
[] = ,
[] = {
[] = part
},
[] = boolean
}
(args)
(part,int)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = int
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] =
}
}
}
(args)
(part,brightness)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ,
[] = brightness
}
}
}
(args)
(part,color)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = color,
[] =
}
}
}
(args)
(part,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] =
}
}
}
(args)
(part,asset,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] = ,
[] = .. asset
}
}
}
(args)
(id)
root = char:()
pos = root.CFrame + .(, , )
(pos, )
.()
skyPart
_, v :()
v:() (v.Position - pos.Position).magnitude <
skyPart = v
skyPart
(skyPart, )
(skyPart)
(skyPart, )
(skyPart, id)
(skyPart, .(, , ))
(skyPart, )
(, skyPart)
()
Players = :()
ReplicatedStorage = :()
RunService = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
tool
()
_, v (player:())
v.Name ==
v.Parent
_, v (ReplicatedStorage:())
v.Name ==
v.Parent
tool = ()
tool
()
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part, boolean)
({ , { { Part = part, CanCollide = boolean } } })
(part, boolean)
({ , { { Part = part, Anchored = boolean } } })
(cf, parent)
({ , , cf, parent })
(part)
({ , { part } })
(part, cf)
({ , { { Part = part, = cf } } })
(part, size, cf)
({ , { { Part = part, Size = size, = cf } } })
(part)
({ , { { Part = part } } })
(part, meshId)
({ , { { Part = part, MeshId = .. meshId } } })
(part, texId)
({ , { { Part = part, TextureId = .. texId } } })
(part, name)
({ , { part }, name })
(part, size)
({ , { { Part = part, Scale = size } } })
(part1, part2, lead)
({ , { part1, part2 }, lead })
(part, boolean)
({ , { part }, boolean })
(part, transparency)
({ , { { Part = part, Transparency = transparency } } })
(part)
({ , { { Part = part, LightType = } } })
(part, brightness)
({ , { { Part = part, LightType = , Brightness = brightness } } })
(part, color)
({ , { { Part = part, Color = color, UnionColoring = } } })
(part, face)
({ , { { Part = part, Face = face, TextureType = } } })
(part, assetId, face)
({ , { { Part = part, Face = face, TextureType = , Texture = .. assetId } } })
(assetId)
_, v (:())
v:()
(()
(v, )
_, face (.NormalId:())
(v, face)
(v, assetId, face)
)
()
}, {Text = , Func = ()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
}, {Text = , Func = ()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
}, {Text = , Func = ()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
}, {Text = , Func = ()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
}, {Text = , Func = ()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
}, {Text = , Func = ()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
}, {Text = , Func = ()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
}, {Text = , Func = ()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
}, {Text = , Func = ()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
}, {Text = , Func = ()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
}, {Text = , Func = ()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent RequestCommand:()
}, {Text = , Func = ()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
}, {Text = , Func = ()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
}, {Text = , Func = ()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
}, {Text = , Func = ()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
}, {Text = , Func = ()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
}, {Text = , Func = ()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
}, {Text = , Func = ()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
}, {Text = , Func = ()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
},
{Text = , Func = ()
player = .Players.LocalPlayer
char = player.Character player.CharacterAdded:()
tool
i, v player:()
v.Name ==
tool = v.Parent
i, v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part, boolean)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(boolean, part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(cf)
args = {
[] = ,
[] = ,
[] = cf,
[] =
}
(args)
(part, size, cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf,
[] = size
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part
}
}
}
(args)
(part, meshid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = .. meshid
}
}
}
(args)
(part, texid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = .. texid
}
}
}
(args)
(part, size)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = size
}
}
}
(args)
(part, stringg)
args = {
[] = ,
[] = {
[] = .Part
},
[] = stringg
}
(args)
(id)
hrp = char:()
cf = hrp.CFrame
(.(cf.Position + .(, , )))
_, v :()
v:() v.CFrame.Position == cf.Position + .(, , )
(, v)
(v)
(v, )
(v, id)
(v, .(, , ))
()
()
player.Character player.Character:() player.Character.Humanoid.Health >
hrpcf = player.Character.HumanoidRootPart.CFrame
x = hrpcf.x
z = hrpcf.z
randint = .(-, )
randint2 = .(-, )
xloc = randint + x
zloc = randint2 + z
cf = player.Character.HumanoidRootPart.CFrame.y +
(()
newToad = (.(.(xloc), .(cf, cf + ), .(zloc)))
i, v .Workspace:()
v.Name == v.Parent == v.CFrame.x == .(xloc) v.CFrame.z == .(zloc)
(v, )
(, v)
(v)
(v, .(, , ), v.CFrame)
(v, .(, , ))
(v, )
(v, )
(v, )
v.Orientation = .(, , )
v.CFrame = v.CFrame + .(, , )
sound = .(, v)
sound.SoundId =
sound.Volume =
sound.PlayOnRemove =
sound:()
)
()
.(createRainToads)()
()
},
{Text = , Func = ()
isTilting =
tiltSpeed =
tiltInterval =
player = .Players.LocalPlayer
isTilting = isTilting
isTilting
(()
isTilting
char = player.Character player.CharacterAdded:()
tool
_, v player:()
v.Name ==
tool = v.Parent
_, v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
tool
remote = tool.SyncAPI.ServerEndpoint
rad = .(tiltSpeed)
tilt = .(, , rad)
(args)
remote:((args))
(part, cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf
}
}
}
(args)
_, obj (:())
obj:() obj.Name ~=
obj:(char) obj:()
newCF = obj.CFrame * tilt
(()
(obj, newCF)
)
(tiltInterval)
)
,}
}
buttonBorders = {}
_, info (buttonsConfig)
btn = .()
btn.Size = .(, cellWidth, , )
btn.BackgroundColor3 = .(, , )
btn.TextColor3 = .(, , )
btn.Text = info.Text
btn.Font = .Font.GothamBold
btn.TextSize =
btn.Parent = scrollFrame
btnBorder = .()
btnBorder.ApplyStrokeMode = .ApplyStrokeMode.Border
btnBorder.Color = .(, , )
btnBorder.Thickness =
btnBorder.Parent = btn
.(buttonBorders, btnBorder)
btn.MouseButton1Click:(()
info.()
)
RunService = :()
t =
speed =
RunService.Heartbeat:((deltaTime)
t = (t + deltaTime * speed) %
i, border (buttonBorders)
phaseOffset = (i - ) *
r = (.(t * .pi * + phaseOffset) * + )
g = (.(t * .pi * + .pi * / + phaseOffset) * + )
b = (.(t * .pi * + .pi * / + phaseOffset) * + )
border.Color = .(r, g, b)
)
(:())()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: rawscripts.net.
by kx and me

Universal