Run it
Copy the script and paste it into your executor.
-- first script(GodMode)
local gameMetaTable = getrawmetatable(game)
setreadonly(gameMetaTable, false)
local oldMetaTable = gameMetaTable.__namecall
local CallingScript = game:GetService("Players").LocalPlayer.PlayerGui.Handler
game.Players.LocalPlayer.PlayerGui.ChildAdded:Connect(function(item)
if item.ClassName == "LocalScript" and item.Name == "Handler" then
CallingScript = item
end
end)
gameMetaTable.__namecall = newcclosure(function(self, ...)
local method = getnamecallmethod()
local script = getcallingscript()
local args = {...}
if method == "FireServer" and script == CallingScript then
return false
end
return oldMetaTable(self,...)
end)
-- Second script (gives you any weapon that is ingame)
args = {
[] = :().Weapons:()
}
:().EquipSkin:((args))
- Works in any UTMM games Instructions: you have to put the weapon name correctly like ("OwnerBlade") only works if weapons are ingame How to see weapon list: set your id into the owner's id. then press console then press manage players. Select anyone. Then press the weapon. then there you go. the weapon list.