Run it
Copy the script and paste it into your executor.
UltimateTrollingGuiV6 = .()
Main = .()
UIGradient = .()
UICorner = .()
Title = .()
SubTitle = .()
Welcome2 = .()
UICorner_2 = .()
ScrollSizer = .()
ScrollingFrame = .()
kohls = .()
UICorner_3 = .()
Cleetus = .()
UICorner_4 = .()
JohnDoe = .()
UICorner_5 = .()
TheDankEngine = .()
UICorner_6 = .()
Banisher = .()
UICorner_7 = .()
Illuminati = .()
UICorner_8 = .()
MineCraftSteve = .()
UICorner_9 = .()
Goner = .()
UICorner_10 = .()
HolyWrench = .()
UICorner_11 = .()
Baseplate = .()
UICorner_12 = .()
FlingGUI = .()
UICorner_13 = .()
TOPk3k = .()
UICorner_14 = .()
KFC = .()
UICorner_15 = .()
TrollingGUI = .()
UICorner_16 = .()
InfYield = .()
UICorner_17 = .()
SuTart = .()
UICorner_18 = .()
Backrooms = .()
UICorner_19 = .()
NexPluviaAdmin = .()
UICorner_20 = .()
FunnyVest = .()
UICorner_21 = .()
Nuke = .()
UICorner_22 = .()
Stand = .()
UICorner_23 = .()
c00lify = .()
UICorner_24 = .()
clownvan = .()
UICorner_25 = .()
VrSword = .()
UICorner_26 = .()
ParkourGod = .()
UICorner_27 = .()
ServerAdmin = .()
UICorner_28 = .()
Sniper = .()
UICorner_29 = .()
ElioBlasio = .()
UICorner_30 = .()
Ender = .()
UICorner_31 = .()
BanHammer = .()
UICorner_32 = .()
Caducus = .()
UICorner_33 = .()
AK47 = .()
UICorner_34 = .()
Car = .()
UICorner_35 = .()
Carnage = .()
UICorner_36 = .()
MLG = .()
UICorner_37 = .()
Pen = .()
UICorner_38 = .()
Broomstick = .()
UICorner_39 = .()
Memeus = .()
UICorner_40 = .()
Xester = .()
UICorner_41 = .()
DistractDance = .()
UICorner_42 = .()
Goopie = .()
UICorner_43 = .()
Headless = .()
UICorner_44 = .()
OrangeJustice = .()
UICorner_45 = .()
InsanityPowers = .()
UICorner_46 = .()
Floss = .()
UICorner_47 = .()
HeadHold = .()
UICorner_48 = .()
RussainKick = .()
UICorner_49 = .()
Pillow = .()
UICorner_50 = .()
Pp = .()
UICorner_51 = .()
BlackHole = .()
UICorner_52 = .()
JhonDoe = .()
UICorner_53 = .()
VR = .()
UICorner_54 = .()
TouchKill = .()
UICorner_55 = .()
TakeTheL = .()
UICorner_56 = .()
Grabknife = .()
UICorner_57 = .()
Rtx = .()
UICorner_58 = .()
RainbowKing = .()
UICorner_59 = .()
Gun = .()
UICorner_60 = .()
PixelCar = .()
UICorner_61 = .()
HellRobotics = .()
UICorner_62 = .()
Titain = .()
UICorner_63 = .()
Neko = .()
UICorner_64 = .()
Zen = .()
UICorner_65 = .()
Minigun = .()
UICorner_66 = .()
Eggdog = .()
UICorner_67 = .()
Credits = .()
UICorner_68 = .()
Respawn = .()
UICorner_69 = .()
Netless = .()
UICorner_70 = .()
AntiFling = .()
UICorner_71 = .()
X = .()
UICorner_72 = .()
OpenUtg = .()
subtext = .()
UltimateTrollingGuiV6.Name =
UltimateTrollingGuiV6.Parent = .Players.LocalPlayer:()
UltimateTrollingGuiV6.ZIndexBehavior = .ZIndexBehavior.Sibling
UltimateTrollingGuiV6.ResetOnSpawn =
Main.Name =
Main.Parent = UltimateTrollingGuiV6
Main.BackgroundColor3 = .(, , )
Main.BorderSizePixel =
Main.Position = .(, , , )
Main.Size = .(, , , )
UIGradient.Color = ColorSequence.{ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))}
UIGradient.Parent = Main
UICorner.Parent = Main
UICorner.CornerRadius = .(, )
Title.Name =
Title.Parent = Main
Title.BackgroundColor3 = .(, , )
Title.BackgroundTransparency =
Title.Position = .(, , -, )
Title.Size = .(, , , )
Title.Font = .Font.SourceSansBold
Title.Text =
Title.TextColor3 = .(, , )
Title.TextScaled =
Title.TextSize =
Title.TextWrapped =
SubTitle.Name =
SubTitle.Parent = Main
SubTitle.BackgroundColor3 = .(, , )
SubTitle.BackgroundTransparency =
SubTitle.Position = .(, , , )
SubTitle.Size = .(, , , )
SubTitle.Font = .Font.SourceSans
SubTitle.Text =
SubTitle.TextColor3 = .(, , )
SubTitle.TextScaled =
SubTitle.TextSize =
SubTitle.TextWrapped =
Welcome2.Name =
Welcome2.Parent = Main
Welcome2.BackgroundColor3 = .(, , )
Welcome2.BorderSizePixel =
Welcome2.Position = .(, , , )
Welcome2.Size = .(, , , )
Welcome2.Font = .Font.SourceSansBold
Welcome2.Text =
Welcome2.TextColor3 = .(, , )
Welcome2.TextSize =
UICorner_2.CornerRadius = .(, )
UICorner_2.Parent = Welcome2
ScrollSizer.Name =
ScrollSizer.Parent = Main
ScrollSizer.BackgroundColor3 = .(, , )
ScrollSizer.BackgroundTransparency =
ScrollSizer.BorderSizePixel =
ScrollSizer.Position = .(, , , )
ScrollSizer.Size = .(, , , )
UICorner = .()
UICorner.Parent = ScrollSizer
UICorner.CornerRadius = .(, )
ScrollingFrame.Parent = ScrollSizer
ScrollingFrame.Active =
ScrollingFrame.BackgroundColor3 = .(, , )
ScrollingFrame.BorderSizePixel =
ScrollingFrame.Size = .(, , , )
ScrollingFrame.ScrollBarThickness =
UICorner = .()
UICorner.Parent = ScrollingFrame
UICorner.CornerRadius = .(, )
kohls.Name =
kohls.Parent = ScrollingFrame
kohls.BackgroundColor3 = .(, , )
kohls.Position = .(, , , )
kohls.Size = .(, , , )
kohls.Font = .Font.SourceSansBold
kohls.Text =
kohls.TextColor3 = .(, , )
kohls.TextSize =
kohls.TextWrapped =
kohls.TextXAlignment = .TextXAlignment.Left
UICorner_3.Parent = kohls
Cleetus.Name =
Cleetus.Parent = ScrollingFrame
Cleetus.BackgroundColor3 = .(, , )
Cleetus.Position = .(, , , )
Cleetus.Size = .(, , , )
Cleetus.Font = .Font.SourceSansBold
Cleetus.Text =
Cleetus.TextColor3 = .(, , )
Cleetus.TextSize =
Cleetus.TextWrapped =
Cleetus.TextXAlignment = .TextXAlignment.Left
UICorner_4.Parent = Cleetus
JohnDoe.Name =
JohnDoe.Parent = ScrollingFrame
JohnDoe.BackgroundColor3 = .(, , )
JohnDoe.Position = .(, , , )
JohnDoe.Size = .(, , , )
JohnDoe.Font = .Font.SourceSansBold
JohnDoe.Text =
JohnDoe.TextColor3 = .(, , )
JohnDoe.TextSize =
JohnDoe.TextWrapped =
JohnDoe.TextXAlignment = .TextXAlignment.Left
UICorner_5.Parent = JohnDoe
TheDankEngine.Name =
TheDankEngine.Parent = ScrollingFrame
TheDankEngine.BackgroundColor3 = .(, , )
TheDankEngine.Position = .(, , , )
TheDankEngine.Size = .(, , , )
TheDankEngine.Font = .Font.SourceSansBold
TheDankEngine.Text =
TheDankEngine.TextColor3 = .(, , )
TheDankEngine.TextSize =
TheDankEngine.TextWrapped =
TheDankEngine.TextXAlignment = .TextXAlignment.Left
TheDankEngine.MouseButton1Down:(()
p = .Players.LocalPlayer.Character
weld = .(,p.Humanoid.Torso)
weld.Part0 = p.Humanoid.Torso
train = .(,p.Humanoid.Torso)
train.Anchored =
train.CanCollide =
train.Size = .(,,)
train.CustomPhysicalProperties = PhysicalProperties.(,,,,)
weld.Part1 = train
weld.C1 = .(,,) * .(,.(),)
train.Anchored =
TrainMesh = .(,train)
TrainMesh.MeshType = .MeshType.FileMesh
TrainMesh.Scale = .(,,)
TrainMesh.MeshId =
TrainMesh.TextureId =
weld2 = .(,p.Humanoid.Torso)
weld2.Part0 = p.Humanoid.Torso
Smoke = .(,p.Humanoid.Torso)
Smoke.Anchored =
Smoke.CanCollide =
Smoke.Size = .(,,)
Smoke.CustomPhysicalProperties = PhysicalProperties.(,,,,)
weld2.Part1 = Smoke
weld2.C1 = .(,-,)
Smoke.Anchored =
Smoke.Transparency = ;
Particle = .(,Smoke)
Particle.Rate = ;
Particle.Speed = NumberRange.(,);
Particle.VelocitySpread = ;
Particle.Texture =
Light = .(,train)
Light.Angle = ;
Light.Brightness = ;
Light.Face = .NormalId.Back;
Light.Range = ;
p.Humanoid.WalkSpeed = ;
i,v (p:())
v:()
v.Transparency = ;
v:()
v:()
v:()
v:()
(id) s=.(,p.Humanoid.Torso); s.SoundId = ..id; s.Volume = ; s;
train.Touched:((p)
p.Parent
p.Parent:()
.Players:(p.Parent.Name)
p.Parent.Name ~= .Players.LocalPlayer.Name
.Players:(p.Parent.Name).Character:()
Whistle = ()
Whistle:()
)
sound = .()
sound.SoundId =
sound.Parent = .Workspace
sound.Volume =
sound.Looped =
sound:()
() .Players.LocalPlayer
Mouse = .Players.LocalPlayer:()
Plr = .Players.LocalPlayer
Plr.Character.Humanoid.MaxHealth = .huge
Plr.Character.Humanoid.WalkSpeed =
)
UICorner_6.Parent = TheDankEngine
Banisher.Name =
Banisher.Parent = ScrollingFrame
Banisher.BackgroundColor3 = .(, , )
Banisher.Position = .(, , , )
Banisher.Size = .(, , , )
Banisher.Font = .Font.SourceSansBold
Banisher.Text =
Banisher.TextColor3 = .(, , )
Banisher.TextSize =
Banisher.TextWrapped =
Banisher.TextXAlignment = .TextXAlignment.Left
Banisher.MouseButton1Down:(()
()
Player = :().LocalPlayer
PlayerGui = Player.PlayerGui
Cam = .CurrentCamera
Backpack = Player.Backpack
Character = Player.Character
Humanoid = Character.Humanoid
Mouse = Player:()
RootPart = Character.HumanoidRootPart
Torso = Character.Torso
Head = Character.Head
RightArm = Character[]
LeftArm = Character[]
RightLeg = Character[]
LeftLeg = Character[]
RootJoint = RootPart.RootJoint
Neck = Torso.Neck
RightShoulder = Torso[]
LeftShoulder = Torso[]
RightHip = Torso[]
LeftHip = Torso[]
LastBolt
LightningBolts = {}
GunPoint
IT = .new
CF = .new
VT = .new
RAD = .rad
C3 = .new
UD2 = .new
BRICKC = BrickColor.new
ANGLES = .Angles
EULER = .fromEulerAnglesXYZ
COS = .cos
ACOS = .acos
SIN = .sin
ASIN = .asin
ABS = .abs
MRANDOM = .random
FLOOR = .floor
(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
NEWMESH = (MESH)
MESH ==
NEWMESH.MeshType = MESHTYPE
MESHID ~= MESHID ~=
NEWMESH.MeshId = .. MESHID
TEXTUREID ~= TEXTUREID ~=
NEWMESH.TextureId = .. TEXTUREID
NEWMESH.Offset = OFFSET (, , )
NEWMESH.Scale = SCALE
NEWMESH.Parent = PARENT
NEWMESH
(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
NEWPART = ()
NEWPART.formFactor = FORMFACTOR
NEWPART.Reflectance = REFLECTANCE
NEWPART.Transparency = TRANSPARENCY
NEWPART.CanCollide =
NEWPART.Locked =
NEWPART.Anchored =
ANCHOR ==
NEWPART.Anchored =
NEWPART.BrickColor = ((BRICKCOLOR))
NEWPART.Name = NAME
NEWPART.Size = SIZE
NEWPART.Position = Torso.Position
NEWPART.Material = MATERIAL
NEWPART:()
NEWPART.Parent = PARENT
NEWPART
Player_Size =
Animation_Speed =
Frame_Speed =
Speed =
Effects2 = {}
weldBetween = (a, b)
weldd = .()
weldd.Part0 = a
weldd.Part1 = b
weldd.C0 = .()
weldd.C1 = b.CFrame:() * a.CFrame
weldd.Parent = a
weldd
(attachmentpart, mesh, texture, scale, offset, color)
acs = .()
acs.CanCollide =
acs.Anchored =
acs.Size = .(, , )
acs.CFrame = attachmentpart.CFrame
acs.Parent = Character
acs.BrickColor = color
meshs = .()
meshs.MeshId = mesh
meshs.TextureId = texture
meshs.Parent = acs
meshs.Scale = scale
meshs.Offset = offset
(attachmentpart, acs)
(TYPE, COLOR, PART, OFFSET, SIZE)
TYPE ==
acs = (, Character, , , , COLOR, , (, , ))
acs.Anchored =
acs.CanCollide =
acs.CFrame = PART.CFrame
acs2 = (, acs, , , , SIZE, OFFSET)
(PART, acs)
TYPE ==
acs = (, Character, , , , COLOR, , (, , ))
acs.Anchored =
acs.CanCollide =
acs.CFrame = PART.CFrame
acs2 = (, acs, , , , SIZE, OFFSET)
(PART, acs)
TYPE ==
acs = (, Character, , , , COLOR, , (, , ))
acs.Anchored =
acs.CanCollide =
acs.CFrame = PART.CFrame
acs2 = (, acs, , , , SIZE, OFFSET)
(PART, acs)
ROOTC0 = (, , ) * ((-), (), ())
NECKC0 = (, , ) * ((-), (), ())
RIGHTSHOULDERC0 = (-, , ) * ((), (), ())
LEFTSHOULDERC0 = (, , ) * ((), (-), ())
CHANGEDEFENSE =
CHANGEDAMAGE =
CHANGEMOVEMENT =
ANIM =
ATTACK =
EQUIPPED =
HOLD =
COMBO =
Rooted =
SINE =
KEYHOLD =
CHANGE = / Animation_Speed
WALKINGANIM =
WALK =
VALUE1 =
VALUE2 =
ROBLOXIDLEANIMATION = ()
ROBLOXIDLEANIMATION.Name =
ROBLOXIDLEANIMATION.AnimationId =
WEAPONGUI = (, PlayerGui)
WEAPONGUI.Name =
Weapon = ()
Weapon.Name =
Delete = (, Character)
Delete.Name =
Effects = (, Weapon)
Effects.Name =
ANIMATOR = Humanoid.Animator
ANIMATE = Character.Animate
HITPLAYERSOUNDS = {
,
,
,
,
,
}
HITARMORSOUNDS = {
,
,
,
,
}
HITWEAPONSOUNDS = {
,
,
,
,
}
HITBLOCKSOUNDS = {, }
UNANCHOR =
SKILLTEXTCOLOR = (, , )
ArtificialHB = .(, )
ArtificialHB.Name =
:()
frame = Frame_Speed
tf =
allowframeloss =
tossremainder =
lastframe = ()
.ArtificialHB:()
:().Heartbeat:((s, p)
tf = tf + s
tf >= frame
allowframeloss
.ArtificialHB:()
lastframe = ()
i = , .(tf / frame)
.ArtificialHB:()
lastframe = ()
tossremainder
tf =
tf = tf - frame * .(tf / frame)
)
(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
:(Ray.(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
(NUMBER)
NUMBER >=
NUMBER =
NUMBER
(NUMBER)
NUMBER <=
NUMBER =
NUMBER
(NUMBER)
NUMBER == NUMBER ==
ArtificialHB.Event:()
i = , NUMBER
ArtificialHB.Event:()
(cf)
mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:()
trace = m00 + m11 + m22
trace >
s = .( + trace)
recip = / s
(m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s *
i =
m00 < m11
i =
m22 > (i == m00 m11)
i =
i ==
s = .(m00 - m11 - m22 + )
recip = / s
* s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
i ==
s = .(m11 - m22 - m00 + )
recip = / s
(m01 + m10) * recip, * s, (m21 + m12) * recip, (m02 - m20) * recip
i ==
s = .(m22 - m00 - m11 + )
recip = / s
(m02 + m20) * recip, (m12 + m21) * recip, * s, (m10 - m01) * recip
(px, py, pz, x, y, z, w)
xs, ys, zs = x + x, y + y, z + z
wx, wy, wz = w * xs, w * ys, w * zs
xx = x * xs
xy = x * ys
xz = x * zs
yy = y * ys
yz = y * zs
zz = z * zs
.(px, py, pz, - (yy + zz), xy - wz, xz + wy, xy + wz, - (xx + zz), yz - wx, xz - wy, yz + wx, - (xx + yy))
(a, b, t)
cosTheta = a[] * b[] + a[] * b[] + a[] * b[] + a[] * b[]
startInterp, finishInterp
cosTheta >=
- cosTheta >
theta = (cosTheta)
invSinTheta = / (theta)
startInterp = (( - t) * theta) * invSinTheta
finishInterp = (t * theta) * invSinTheta
startInterp = - t
finishInterp = t
+ cosTheta >
theta = (-cosTheta)
invSinTheta = / (theta)
startInterp = ((t - ) * theta) * invSinTheta
finishInterp = (t * theta) * invSinTheta
startInterp = t -
finishInterp = t
a[] * startInterp + b[] * finishInterp, a[] * startInterp + b[] * finishInterp, a[] * startInterp + b[] * finishInterp, a[] * startInterp + b[] * finishInterp
(a, b, t)
qa = {
(a)
}
qb = {
(b)
}
ax, ay, az = a.x, a.y, a.z
bx, by, bz = b.x, b.y, b.z
_t = - t
(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, (qa, qb, t))
(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
frame = ()
frame.BackgroundTransparency = TRANSPARENCY
frame.BorderSizePixel = BORDERSIZEPIXEL
frame.Position = POSITION
frame.Size = SIZE
frame.BackgroundColor3 = COLOR
frame.BorderColor3 = BORDERCOLOR
frame.Name = NAME
frame.Parent = PARENT
frame
(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
label = ()
label.BackgroundTransparency =
label.Size = (, , , )
label.Position = (, , , )
label.TextColor3 = TEXTCOLOR
label.TextStrokeTransparency = STROKETRANSPARENCY
label.TextTransparency = TRANSPARENCY
label.FontSize = TEXTFONTSIZE
label.Font = TEXTFONT
label.BorderSizePixel = BORDERSIZEPIXEL
label.TextScaled =
label.Text = TEXT
label.Name = NAME
label.Parent = PARENT
label
(PART)
PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = , , , , ,
(TYPE, PARENT, PART0, PART1, C0, C1)
NEWWELD = (TYPE)
NEWWELD.Part0 = PART0
NEWWELD.Part1 = PART1
NEWWELD.C0 = C0
NEWWELD.C1 = C1
NEWWELD.Parent = PARENT
NEWWELD
SOUND = (, )
(ID, PARENT, VOLUME, PITCH)
NEWSOUND
.(.(()
NEWSOUND = SOUND:()
NEWSOUND.Parent = PARENT
NEWSOUND.Volume = VOLUME
NEWSOUND.Pitch = PITCH
NEWSOUND.SoundId = .. ID
NEWSOUND:()
()
NEWSOUND.Playing ==
NEWSOUND:()
))
NEWSOUND
(at, top, back)
right = top:(back)
(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
wave = (, Effects, , , , (COLOR), , (, , ))
mesh = (, wave)
mesh.MeshType =
mesh.MeshId =
mesh.Scale = SIZE
mesh.Offset = (, , -SIZE.X / )
wave.CFrame = CFRAME
.(.((PART)
i = , WAIT
()
mesh.Scale = mesh.Scale + GROW
mesh.Offset = (, , -(mesh.Scale.X / ))
DOESROT ==
wave.CFrame = wave.CFrame * .(, ROT, )
wave.Transparency = wave.Transparency + / WAIT
wave.Transparency >
wave:()
))
(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
wave = (, Effects, , , , (COLOR), , (, , ))
mesh = (, wave)
mesh.MeshType =
mesh.MeshId =
mesh.Scale = SIZE
mesh.Offset = (, , -SIZE.X / )
wave.CFrame = CFRAME
.(.((PART)
i = , WAIT
()
mesh.Scale = mesh.Scale + GROW
mesh.Offset = (, , -(mesh.Scale.X / ))
DOESROT ==
wave.CFrame = wave.CFrame * .(, ROT, )
wave.Transparency = wave.Transparency + / WAIT
wave.Transparency >
wave:()
))
(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
wave = (, Effects, , , , (COLOR), , (, , ))
mesh = (, wave)
mesh.MeshType =
mesh.MeshId =
mesh.Scale = SIZE
mesh.Offset = (, , -SIZE.X / )
wave.CFrame = CFRAME
.(.((PART)
i = , WAIT
()
mesh.Scale = mesh.Scale + GROW
mesh.Offset = (, , -(mesh.Scale.X / ))
DOESROT ==
wave.CFrame = wave.CFrame * .(, ROT, )
wave.Transparency = wave.Transparency + / WAIT
wave.Transparency >
wave:()
))
(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
wave = (, Effects, , , , (COLOR), , (, , ))
mesh = (, wave)
mesh.MeshType =
mesh.MeshId =
mesh.Scale = SIZE
mesh.Offset = (, , -SIZE.X / )
wave.CFrame = CFRAME
.(.((PART)
i = , WAIT
()
mesh.Scale = mesh.Scale + GROW
mesh.Offset = (, , -(mesh.Scale.X / ))
DOESROT ==
wave.CFrame = wave.CFrame * .(, ROT, )
wave.Transparency = wave.Transparency + / WAIT
wave.Transparency >
wave:()
))
(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
wave = (, Effects, , , , (COLOR), , (, , ))
mesh = (, wave)
mesh.MeshType =
mesh.MeshId =
mesh.Scale = SIZE
wave.CFrame = CFRAME
.(.((PART)
i = , WAIT
()
mesh.Scale = mesh.Scale + GROW
mesh.Offset = (, , -(mesh.Scale.X / ))
DOESROT ==
wave.CFrame = wave.CFrame * .(, ROT, )
wave.Transparency = wave.Transparency + / WAIT
wave.Transparency >
wave:()
))
(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
wave = (, Effects, , , , (COLOR), , (, , ))
mesh = (, wave)
mesh.MeshType =
mesh.MeshId =
mesh.Scale = SIZE
wave.CFrame = CFRAME
.(.((PART)
i = , WAIT
()
mesh.Scale = mesh.Scale + GROW
DOESROT ==
wave.CFrame = wave.CFrame * .(, ROT, )
wave.Transparency = wave.Transparency + / WAIT
wave.Transparency >
wave:()
))
(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
wave = (, Effects, , , , (COLOR), , (, , ))
mesh = (, wave)
mesh.MeshType =
mesh.MeshId =
mesh.Scale = SIZE
mesh.Offset = (, , )
wave.CFrame = CFRAME
.(.((PART)
i = , WAIT
()
mesh.Scale = mesh.Scale + GROW
DOESROT ==
wave.CFrame = wave.CFrame * .(, ROT, )
wave.Transparency = wave.Transparency + / WAIT
wave.Transparency >
wave:()
))
(SIZE, WAIT, CFRAME, COLOR, GROW)
wave = (, Effects, , , , (COLOR), , (, , ), )
mesh = (, wave)
mesh.MeshType =
mesh.Scale = SIZE
mesh.Offset = (, , )
wave.CFrame = CFRAME
.(.((PART)
i = , WAIT
()
mesh.Scale = mesh.Scale + GROW
wave.Transparency = wave.Transparency + / WAIT
wave.Transparency >
wave:()
))
(SIZE, WAIT, CFRAME, COLOR, GROW)
wave = (, Effects, , , , (COLOR), , (SIZE, SIZE, SIZE), )
mesh = (, wave)
wave.CFrame = CFRAME
.(.((PART)
i = , WAIT
()
mesh.Scale = mesh.Scale + GROW
wave.CFrame = CFRAME * ((.(-, )), (.(-, )), (.(-, )))
wave.Transparency = wave.Transparency + / WAIT
wave.Transparency >
wave:()
))
(PART, TYPE)
TYPE ==
MSH = (, PART)
TYPE ==
MSH = (, PART)
MSH.MeshType =
TYPE ==
MSH = (, PART)
MSH.MeshType =
(Table, String)
i, v (Table)
.(.(String), .(v))
(Hit)
ProjectileNames = {
,
,
,
,
,
,
}
Hit Hit.Parent ( Hit.CanCollide (ProjectileNames, Hit.Name)) Hit.Parent:()
Debris = :()
BaseLightning = ()
BaseLightning.Anchored =
BaseLightning.CanCollide =
BaseLightning.Material =
(StartPos, Vec, Length, Ignore, DelayIfHit)
Ignore = (Ignore) == Ignore {Ignore}
RayHit, RayPos, RayNormal = :():(Ray.(StartPos, Vec * Length), Ignore)
RayHit (RayHit)
DelayIfHit
()
RayHit, RayPos, RayNormal = (RayPos + Vec * , Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
RayHit, RayPos, RayNormal
(Table)
StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
Duration = Table.Duration
FadeRate = Table.FadeRate
Offset = Table.Offset
Individualize = Table.Individualize
MaxRange = Table.MaxRange
SegmentLength = Table.SegmentLength
TimeToFade = Table.TimeToFade
Ignore = Table.Ignore {}
SIZE = Table.Size
(StartPos TargetPos) Character
LightningModel = (, Effects)
LightningModel.Name =
i, v ({Character, LightningModel})
.(Ignore, v)
LastPos = StartPos
Direction = .(StartPos, TargetPos).lookVector
RayHit, RayPos, RayNormal = (StartPos, Direction, MaxRange, Ignore, )
RayLength = (StartPos - RayPos).Magnitude
Struck =
TotalSegments = .(RayLength / SegmentLength)
Direction = .(StartPos, RayPos).lookVector
LightningBolt = (, Effects)
LightningBolt.Name =
Individualize
.(LightningBolts, LightningBolt)
LastBolt = LightningBolt
Debris:(LightningBolt, Duration)
LightningBolt.Parent = LightningModel
i = , TotalSegments
Struck
Entropy = .(.() * Offset * - Offset, .() * Offset * - Offset, .() * Offset * - Offset)
NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
SegmentVec = NewPos - LastPos
RayHit, RayPos, RayNormal = (LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, )
RayVec = LastPos - RayPos
LightningPart = BaseLightning:()
LightningPart.BrickColor = BrickColor.(Color)
LightningPart.Size = .(SIZE, SIZE, RayVec.Magnitude)
LightningPart.CFrame = .(LastPos, RayPos) * .(, , -(RayVec.Magnitude / ))
.(Effects2, {
LightningPart,
,
,
,
,
,
})
CylinderMesh = (, LightningPart)
OrigCF = LightningPart.CFrame
LightningPart.Size = .(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
LightningPart.CFrame = OrigCF * .(.pi / , , )
LightningPart.Parent = LightningBolt
LastPos = NewPos
{
RayHit = RayHit,
RayPos = RayPos,
RayNormal = RayNormal,
LightningModel = LightningModel
}
(position)
RootPart.CFrame = .(RootPart.CFrame.p, (position.X, RootPart.Position.Y, position.Z)) * .(, , )
(text, waitt)
chat = .(()
Character:() ~=
Character:().Parent =
naeeym2 = .(, Character)
naeeym2.Size = .(, , , )
naeeym2.StudsOffset = .(, , )
naeeym2.Adornee = Character.Head
naeeym2.Name =
naeeym2.AlwaysOnTop =
tecks2 = .(, naeeym2)
tecks2.BackgroundTransparency =
tecks2.BorderSizePixel =
tecks2.Text =
tecks2.Font =
tecks2.TextSize =
tecks2.TextStrokeTransparency =
tecks2.TextColor3 = SKILLTEXTCOLOR
tecks2.TextStrokeColor3 = .(, , )
tecks2.Size = .(, , , )
i = , .(text)
naeeym2.Parent ~=
(, Effects, , (, ) / )
tecks2.Text = .(text, , i)
()
(waitt / )
.(.(()
i = ,
tecks2.TextTransparency = tecks2.TextTransparency +
()
naeeym2:()
))
)
()
_, c (Weapon:())
c.ClassName ==
c.CustomPhysicalProperties = PhysicalProperties.(, , , , )
Weapon.Parent = Character
Humanoid.Died:(()
ATTACK =
)
SKILL1FRAME = (WEAPONGUI, , , (, , , ), (, , , ), (, , ), (, , ), )
SKILL2FRAME = (WEAPONGUI, , , (, , , ), (, , , ), (, , ), (, , ), )
SKILL3FRAME = (WEAPONGUI, , , (, , , ), (, , , ), (, , ), (, , ), )
SKILL4FRAME = (WEAPONGUI, , , (, , , ), (, , , ), (, , ), (, , ), )
SKILL5FRAME = (WEAPONGUI, , , (, , , ), (, , , ), (, , ), (, , ), )
SKILL1TEXT = (SKILL1FRAME, , SKILLTEXTCOLOR, , , , , , )
SKILL2TEXT = (SKILL2FRAME, , SKILLTEXTCOLOR, , , , , , )
SKILL3TEXT = (SKILL3FRAME, , SKILLTEXTCOLOR, , , , , , )
SKILL4TEXT = (SKILL4FRAME, , SKILLTEXTCOLOR, , , , , , )
SKILL5TEXT = (SKILL5FRAME, , SKILLTEXTCOLOR, , , , , , )
(TARGET)
.(.(()
T = TARGET:()
i = , #T
child = T[i]
child.ClassName == child.ClassName ==
clone = child:()
clone.Parent = Effects
clone.Anchored =
clone.CanCollide =
clone:()
clone.CFrame = child.CFrame
clone.Name ==
clone.Size = (clone.Size.Y, clone.Size.Y, clone.Size.Y)
clone.ClassName ==
clone.TextureID =
clone.Color = (, , )
clone.Material =
.(.(()
i = ,
()
clone.Transparency = clone.Transparency +
clone.Size = clone.Size + (, , )
clone:()
))
))
(position, range, maxstrength)
i, v (:())
body = v:()
part = , #body
(body[part].ClassName == body[part].ClassName == ) v ~= Character range > (body[part].Position - position).Magnitude v.ClassName ==
(v)
v:()
.Players:(v.Name)
Value = (, Delete)
Value.Name = v.Name
(StartPos, Vec, Length, Ignore)
Direction = .(StartPos, Vec).lookVector
Ignore = (Ignore) == Ignore {Ignore}
RayHit, RayPos, RayNormal = :():(Ray.(StartPos, Direction * Length), Ignore)
RayHit, RayPos, RayNormal
(POS, SWAIT)
.(.(()
HOLDER = (, Effects)
HOLDER.Name =
HITFLOOR = (POS, (POS, POS + (, -, )).lookVector, * Player_Size, Character)
((, , ), SWAIT, (POS), , (, , ))
((, , ), SWAIT, (POS), , (, , ))
((, , ), SWAIT, (POS), , (, , ))
()
HITFLOOR ~=
O =
i = ,
Part = (, HOLDER, HITFLOOR.Material, , , HITFLOOR.BrickColor, , (, , ))
Part.CFrame = ((POS) * ( - i, , O).p) * (((-, )), ((-, )), ((-, )))
O = O - + i /
.(.(()
(SWAIT)
i = ,
()
RayHit, Way = (Part.Position, POS, , )
Part.CFrame = (Way) * (((-, )), ((-, )), ((-, )))
i = ,
()
Part.Size = Part.Size *
))
O =
i = ,
Part = (, HOLDER, HITFLOOR.Material, , , HITFLOOR.BrickColor, , (, , ))
Part.CFrame = ((POS) * ( - i, , O).p) * (((-, )), ((-, )), ((-, )))
O = O + - i /
.(.(()
(SWAIT)
i = ,
()
RayHit, Way = (Part.Position, POS, , )
Part.CFrame = (Way) * (((-, )), ((-, )), ((-, )))
i = ,
()
Part.Size = Part.Size *
))
(SWAIT + )
HOLDER:()
))
()
.(.(()
ATTACK =
Rooted =
i = , , / Animation_Speed
()
RootJoint.C0 = (RootJoint.C0, ROOTC0 * (, , ) * ((), (), ()), / Animation_Speed)
Neck.C0 = (Neck.C0, NECKC0 * (, , ) * ((), (), ()), / Animation_Speed)
RightShoulder.C0 = (RightShoulder.C0, (, , ) * ((), (), ()) * RIGHTSHOULDERC0, / Animation_Speed)
LeftShoulder.C0 = (LeftShoulder.C0, (-, , ) * ((), (), (-)) * LEFTSHOULDERC0, / Animation_Speed)
RightHip.C0 = (RightHip.C0, (, -, ) * ((), (), ()) * ((-), (), ()), / Animation_Speed)
LeftHip.C0 = (LeftHip.C0, (-, -, ) * ((), (-), ()) * ((-), (), ()), / Animation_Speed)
(, Head, , )
i = , , / Animation_Speed
()
RootJoint.C0 = (RootJoint.C0, ROOTC0 * (, , -) * ((), (), ()), / Animation_Speed)
Neck.C0 = (Neck.C0, NECKC0 * (, , ) * ((), (), ()), / Animation_Speed)
RightShoulder.C0 = (RightShoulder.C0, (, , -) * ((), (), ()) * RIGHTSHOULDERC0, / Animation_Speed)
LeftShoulder.C0 = (LeftShoulder.C0, (-, , ) * ((), (), (-)) * LEFTSHOULDERC0, / Animation_Speed)
RightHip.C0 = (RightHip.C0, (, , -) * ((), (), ()) * ((), (), ()), / Animation_Speed)
LeftHip.C0 = (LeftHip.C0, (-, -, -) * ((), (-), ()) * ((), (), ()), / Animation_Speed)
HITFLOOR = (RootPart.Position, (RootPart.Position, RootPart.Position + (, -, )).lookVector, * Player_Size, Character)
()
HITFLOOR = (RootPart.Position, (RootPart.Position, RootPart.Position + (, -, )).lookVector, * Player_Size, Character)
HITFLOOR ~=
i = , , / Animation_Speed
()
RootJoint.C0 = (RootJoint.C0, ROOTC0 * (, , -) * ((), (-), ()), / Animation_Speed)
Neck.C0 = (Neck.C0, NECKC0 * (, , ) * ((), (), ()), / Animation_Speed)
RightShoulder.C0 = (RightShoulder.C0, (, , -) * ((), (), ()) * RIGHTSHOULDERC0, / Animation_Speed)
LeftShoulder.C0 = (LeftShoulder.C0, (-, , ) * ((), (), (-)) * LEFTSHOULDERC0, / Animation_Speed)
RightHip.C0 = (RightHip.C0, (, , -) * ((), (), ()) * ((-), (), ()), / Animation_Speed)
LeftHip.C0 = (LeftHip.C0, (-, -, -) * ((), (-), ()) * ((-), (), ()), / Animation_Speed)
(, RightArm, , )
((RightArm.Position) * (, -, ).p, )
()
Gun = (, Weapon, , , , , , (, , ), )
HandleMesh = (, Gun, , , , (-, , -), (, , ))
Weld = (, Gun, RightArm, Gun, (, -, -) * ((), (), (-)), (, , ))
GunPoint = (, Weapon, , , , , , (, , ), )
HandleWeld = (, GunPoint, RightArm, GunPoint, (, -, -) * ((), (), ()), (, , ))
sick = .(, Character)
sick.SoundId =
sick.Looped =
sick.Pitch =
sick.Volume =
sick:()
()
i = , , / Animation_Speed
()
RootJoint.C0 = (RootJoint.C0, ROOTC0 * (, , -) * ((), (), ()), / Animation_Speed)
Neck.C0 = (Neck.C0, NECKC0 * (, , ) * ((), (), ()), / Animation_Speed)
RightShoulder.C0 = (RightShoulder.C0, (, , -) * ((), (), ()) * RIGHTSHOULDERC0, / Animation_Speed)
LeftShoulder.C0 = (LeftShoulder.C0, (-, , ) * ((), (), (-)) * LEFTSHOULDERC0, / Animation_Speed)
RightHip.C0 = (RightHip.C0, (, , -) * ((), (), ()) * ((), (), ()), / Animation_Speed)
LeftHip.C0 = (LeftHip.C0, (-, -, -) * ((), (-), ()) * ((), (), ()), / Animation_Speed)
VALUE1 =
()
ATTACK =
Rooted =
))
()
ATTACK =
Rooted =
i = , , / Animation_Speed
()
(Mouse.Hit.p)
RootJoint.C0 = (RootJoint.C0, ROOTC0 * (, , ) * ((), (), ()), / Animation_Speed)
Neck.C0 = (Neck.C0, NECKC0 * (, , ) * ((), (), (-)), / Animation_Speed)
RightShoulder.C0 = (RightShoulder.C0, (, , ) * ((), (), ()) * RIGHTSHOULDERC0, / Animation_Speed)
LeftShoulder.C0 = (LeftShoulder.C0, (-, , ) * ((-), (), ()) * LEFTSHOULDERC0, / Animation_Speed)
RightHip.C0 = (RightHip.C0, (, -, ) * ((), (), ()) * ((-), (), ()), / Animation_Speed)
LeftHip.C0 = (LeftHip.C0, (-, -, ) * ((), (-), ()) * ((-), (), ()), / Animation_Speed)
i = , , / Animation_Speed
()
(Mouse.Hit.p)
RootJoint.C0 = (RootJoint.C0, ROOTC0 * (, , ) * ((), (), ()), / Animation_Speed)
Neck.C0 = (Neck.C0, NECKC0 * (, , ) * ((), (), (-)), / Animation_Speed)
RightShoulder.C0 = (RightShoulder.C0, (, , ) * ((), (), ()) * RIGHTSHOULDERC0, / Animation_Speed)
LeftShoulder.C0 = (LeftShoulder.C0, (-, , ) * ((-), (), ()) * LEFTSHOULDERC0, / Animation_Speed)
RightHip.C0 = (RightHip.C0, (, -, ) * ((), (), ()) * ((-), (), ()), / Animation_Speed)
LeftHip.C0 = (LeftHip.C0, (-, -, ) * ((), (-), ()) * ((-), (), ()), / Animation_Speed)
(, GunPoint, , (, ) / )
((, , ), , GunPoint.CFrame, , (, , ))
((, , ), , GunPoint.CFrame, , (, , ))
RayHit, Way = (GunPoint.Position, Mouse.Hit.p, , Character)
distance = (GunPoint.Position - Way).magnitude
i = ,
laser = .(, Effects)
laser.Transparency =
laser.CanCollide =
laser.Anchored =
laser.Color = (, , )
laser.Material =
laser.formFactor = .FormFactor.Custom
laser.Size = .(, , distance)
laser.CFrame = .(GunPoint.Position, Way) * .(, , -distance / )
((, , ), , (Way), , (, , ))
i = ,
((, , ), , ((Way) * ((-, ), (-, ), (-, )).p, Way), , (, , ), )
.(Effects2, {
laser,
,
,
,
,
,
})
RayHit ~=
v = RayHit.Parent
v ~= v.ClassName ==
(v)
v.Parent =
.Players:(v.Name)
Value = (, Delete)
Value.Name = v.Name
i = , , / Animation_Speed
()
RootJoint.C0 = (RootJoint.C0, ROOTC0 * (, , ) * ((), (), ()), / Animation_Speed)
Neck.C0 = (Neck.C0, NECKC0 * (, , ) * ((), (), (-)), / Animation_Speed)
RightShoulder.C0 = (RightShoulder.C0, (, , ) * ((), (), ()) * RIGHTSHOULDERC0, / Animation_Speed)
LeftShoulder.C0 = (LeftShoulder.C0, (-, , ) * ((-), (), ()) * LEFTSHOULDERC0, / Animation_Speed)
RightHip.C0 = (RightHip.C0, (, -, ) * ((), (), ()) * ((-), (), ()), / Animation_Speed)
LeftHip.C0 = (LeftHip.C0, (-, -, ) * ((), (-), ()) * ((-), (), ()), / Animation_Speed)
KEYHOLD ==
ATTACK =
Rooted =
()
ATTACK =
Rooted =
i = , , / Animation_Speed
()
RootJoint.C0 = (RootJoint.C0, ROOTC0 * (, , + * (SINE / )) * ((), (), ()), / Animation_Speed)
Neck.C0 = (Neck.C0, NECKC0 * (, , ) * (( - * (SINE / )), (), ()), / Animation_Speed)
RightShoulder.C0 = (RightShoulder.C0, (, , ) * ((), (), ()) * RIGHTSHOULDERC0, / Animation_Speed)
LeftShoulder.C0 = (LeftShoulder.C0, (-, , ) * ((-), (), ()) * LEFTSHOULDERC0, / Animation_Speed)
RightHip.C0 = (RightHip.C0, (, - - * (SINE / ), -) * ((), (), ()) * ((-), (), ()), / Animation_Speed)
LeftHip.C0 = (LeftHip.C0, (-, - - * (SINE / ), -) * ((), (-), ()) * ((-), (), ()), / Animation_Speed)
((RootPart.Position) * (, -, ).p, )
UNANCHOR =
RootPart.Anchored =
i = , , / Animation_Speed
()
RootJoint.C0 = (RootJoint.C0, ROOTC0 * (, , - + * (SINE / )) * ((), (), ()), / Animation_Speed)
Neck.C0 = (Neck.C0, NECKC0 * (, , ) * (( - * (SINE / )), (), ()), / Animation_Speed)
RightShoulder.C0 = (RightShoulder.C0, (, , ) * ((), (), ()) * RIGHTSHOULDERC0, / Animation_Speed)
LeftShoulder.C0 = (LeftShoulder.C0, (-, , ) * ((-), (), ()) * LEFTSHOULDERC0, / Animation_Speed)
RightHip.C0 = (RightHip.C0, (, - - * (SINE / ), -) * ((), (), ()) * ((-), (), ()), / Animation_Speed)
LeftHip.C0 = (LeftHip.C0, (-, - - * (SINE / ), -) * ((), (-), ()) * ((-), (), ()), / Animation_Speed)
POS = RootPart.Position
RootPart.CFrame = ((Mouse.Hit.p) * (, , ).p, POS)
((RootPart.Position) * (, -, ).p, )
i = , , / Animation_Speed
()
RootJoint.C0 = (RootJoint.C0, ROOTC0 * (, , + * (SINE / )) * ((), (), ()), / Animation_Speed)
Neck.C0 = (Neck.C0, NECKC0 * (, , ) * (( - * (SINE / )), (), ()), / Animation_Speed)
RightShoulder.C0 = (RightShoulder.C0, (, , ) * ((), (), ()) * RIGHTSHOULDERC0, / Animation_Speed)
LeftShoulder.C0 = (LeftShoulder.C0, (-, , ) * ((-), (), ()) * LEFTSHOULDERC0, / Animation_Speed)
RightHip.C0 = (RightHip.C0, (, - - * (SINE / ), -) * ((), (), ()) * ((-), (), ()), / Animation_Speed)
LeftHip.C0 = (LeftHip.C0, (-, - - * (SINE / ), -) * ((), (-), ()) * ((-), (), ()), / Animation_Speed)
ATTACK =
Rooted =
()
ATTACK =
Rooted =
(, )
i = , , / Animation_Speed
()
(Mouse.Hit.p)
RootJoint.C0 = (RootJoint.C0, ROOTC0 * (, , -) * ((), (), ()), / Animation_Speed)
Neck.C0 = (Neck.C0, NECKC0 * (, , ) * ((), (), (-)), / Animation_Speed)
RightShoulder.C0 = (RightShoulder.C0, (, , -) * ((), (), ()) * RIGHTSHOULDERC0, / Animation_Speed)
LeftShoulder.C0 = (LeftShoulder.C0, (-, , ) * ((), (), (-)) * LEFTSHOULDERC0, / Animation_Speed)
RightHip.C0 = (RightHip.C0, (, , -) * ((), (), ()) * ((), (), ()), / Animation_Speed)
LeftHip.C0 = (LeftHip.C0, (-, -, -) * ((), (-), ()) * ((), (), ()), / Animation_Speed)
HITFLOOR = (RootPart.Position, (RootPart.Position, RootPart.Position + (, -, )).lookVector, * Player_Size, Character)
()
HITFLOOR = (RootPart.Position, (RootPart.Position, RootPart.Position + (, -, )).lookVector, * Player_Size, Character)
HITFLOOR ~=
(, GunPoint, , (, ) / )
SOUND = (, Effects, , )
(, Effects, , )
.(.(()
CFRAME = RootPart.CFrame * (, -, -)
SIZE =
()
i = ,
((SIZE / , SIZE / , SIZE * ), , (CFRAME * ((-, ), (-, ), (-, )).p, CFRAME.p), , (, , ), )
Part = (, Effects, HITFLOOR.Material, , , HITFLOOR.BrickColor, , (SIZE / , SIZE / , SIZE / ))
Part.CFrame = CFRAME * (SIZE / , -, ) * (((-, )), ((-, )), ((-, )))
.(.(()
()
Part.Anchored =
))
Part = (, Effects, HITFLOOR.Material, , , HITFLOOR.BrickColor, , (SIZE / , SIZE / , SIZE / ))
Part.CFrame = CFRAME * (-SIZE / , -, ) * (((-, )), ((-, )), ((-, )))
.(.(()
()
Part.Anchored =
))
((SIZE, SIZE, SIZE), , CFRAME, , (-SIZE / , -SIZE / , -SIZE / ))
(CFRAME.p, SIZE, )
SIZE = SIZE +
CFRAME = CFRAME * (, , -)
SOUND.Playing ==
))
((, , ), , GunPoint.CFrame, , (, , ))
((, , ), , GunPoint.CFrame, , (, , ))
i = , , / Animation_Speed
()
RootJoint.C0 = (RootJoint.C0, ROOTC0 * (, , -) * ((), (), ()), / Animation_Speed)
Neck.C0 = (Neck.C0, NECKC0 * (, , ) * ((), (), (-)), / Animation_Speed)
RightShoulder.C0 = (RightShoulder.C0, (, , -) * ((), (), ()) * RIGHTSHOULDERC0, / Animation_Speed)
LeftShoulder.C0 = (LeftShoulder.C0, (-, , ) * ((), (), (-)) * LEFTSHOULDERC0, / Animation_Speed)
RightHip.C0 = (RightHip.C0, (, , -) * ((), (), ()) * ((), (), ()), / Animation_Speed)
LeftHip.C0 = (LeftHip.C0, (-, -, -) * ((), (-), ()) * ((), (), ()), / Animation_Speed)
ATTACK =
Rooted =
()
ATTACK =
Rooted =
(, )
i = , , / Animation_Speed
()
RootJoint.C0 = (RootJoint.C0, ROOTC0 * (, , + * (SINE / )) * ((), (), ()), / Animation_Speed)
Neck.C0 = (Neck.C0, NECKC0 * (, , ) * ((- - * (SINE / )), (), (-)), / Animation_Speed)
RightShoulder.C0 = (RightShoulder.C0, (, , ) * ((), (), ()) * ((), (), ()) * RIGHTSHOULDERC0, / Animation_Speed)
LeftShoulder.C0 = (LeftShoulder.C0, (-, , ) * ((-), (), ()) * LEFTSHOULDERC0, / Animation_Speed)
RightHip.C0 = (RightHip.C0, (, - - * (SINE / ), -) * ((), (), ()) * ((-), (), ()), / Animation_Speed)
LeftHip.C0 = (LeftHip.C0, (-, - - * (SINE / ), -) * ((), (-), ()) * ((-), (), ()), / Animation_Speed)
(, )
CreateSound("131205975", GunPoint, 10, MRANDOM(9, 11) / 10)
MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Eggplant", VT(0.1, 0.1, 0.1))
MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Eggplant", VT(0.05, 0.05, 0.05))
local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
local distance = (GunPoint.Position - Way).magnitude
for i = 1, 5 do
local laser = Instance.new("Part", Effects)
laser.Transparency = 0
laser.CanCollide = false
laser.Anchored = true
laser.Color = C3(0, 1, 1)
laser.Material = "Neon"
laser.formFactor = Enum.FormFactor.Custom
laser.Size = Vector3.new(0.15, 0.15, distance)
laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
table.insert(Effects2, {
laser,
"Disappear",
0.1,
1,
1,
1,
2
})
end
coroutine.resume(coroutine.create(function()
Swait(15)
local FILTER = IT("ColorCorrectionEffect", game.Lighting)
for i = 1, 25 do
Swait()
FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
end
local GAME = game.Players:GetChildren()
for PLAYER = 1, #GAME do
do
local PLAY = GAME[PLAYER]
if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
PLAY.Character.Parent = nil
coroutine.resume(coroutine.create(function()
if PLAY.Character:FindFirstChild("HumanoidRootPart") then
PLAY.Character.Parent = workspace
local Value = IT("BoolValue", Delete)
Value.Name = PLAY.Name
end
end))
end
end
end
for i = 1, 25 do
Swait()
FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
end
end))
for i = 0, 2, 0.1 / Animation_Speed do
Swait()
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
end
ATTACK = false
Rooted = false
end
function Taunt()
ATTACK = true
Rooted = true
CreateSound("649634100", Head, 10, 0.5)
for i = 1, 3 do
for i = 0, 0.7, 0.1 / Animation_Speed do
Swait()
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.5 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
end
for i = 0, 0.7, 0.1 / Animation_Speed do
Swait()
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
end
end
ATTACK = false
Rooted = false
end
function MouseDown(Mouse)
if ATTACK == false then
end
end
function MouseUp(Mouse)
HOLD = false
end
function KeyDown(Key)
KEYHOLD = true
if Key == "z" and ATTACK == false then
BanishingBullet()
end
if Key == "b" and ATTACK == false then
BanishingRampage()
end
if Key == "c" and ATTACK == false then
WarpVector()
end
if Key == "v" and ATTACK == false then
SpectralBanishing()
end
if Key == "x" and ATTACK == false then
chatfunc("I will show you mercy.", 2)
Delete:ClearAllChildren()
end
if Key == "t" and ATTACK == false then
Taunt()
end
end
function KeyUp(Key)
KEYHOLD = false
end
Mouse.Button1Down:connect(function(NEWKEY)
MouseDown(NEWKEY)
end)
Mouse.Button1Up:connect(function(NEWKEY)
MouseUp(NEWKEY)
end)
Mouse.KeyDown:connect(function(NEWKEY)
KeyDown(NEWKEY)
end)
Mouse.KeyUp:connect(function(NEWKEY)
KeyUp(NEWKEY)
end)
function unanchor()
if UNANCHOR == true then
g = Character:GetChildren()
for i = 1, #g do
if g[i].ClassName == "Part" then
g[i].Anchored = false
end
end
end
end
Humanoid.Changed:connect(function(Jump)
if Jump == "Jump" and Disable_Jump == true then
Humanoid.Jump = false
end
end)
local BOLT
local FF = IT("ForceField", Character)
FF.Visible = false
while true do
Swait()
if BOLT ~= nil then
BOLT:remove()
end
ANIMATE.Parent = nil
local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
IDLEANIMATION:Play()
SINE = SINE + CHANGE
local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
local TORSOVERTICALVELOCITY = RootPart.Velocity.y
local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
if ANIM == "Walk" and TORSOVELOCITY > 1 then
RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then
RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
end
if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
ANIM = "Jump"
if ATTACK == false then
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
end
elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
ANIM = "Fall"
if ATTACK == false then
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(55), RAD(0), RAD(55)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
end
elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
ANIM = "Idle"
if ATTACK == false then
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
end
elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
ANIM = "Walk"
WALK = WALK + 1 / Animation_Speed
if WALK >= 15 - 5 * (Humanoid.WalkSpeed / 16 / Player_Size) then
WALK = 0
if WALKINGANIM == true then
WALKINGANIM = false
elseif WALKINGANIM == false then
WALKINGANIM = true
end
end
if ATTACK == false then
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
end
end
if #Effects2 > 0 then
for e = 1, #Effects2 do
if Effects2[e] ~= nil then
local Thing = Effects2[e]
if Thing ~= nil then
local Part = Thing[1]
local Mode = Thing[2]
local Delay = Thing[3]
local IncX = Thing[4]
local IncY = Thing[5]
local IncZ = Thing[6]
local Part2 = Thing[8]
if Thing[1].Transparency <= 1 then
if Thing[2] == "Block1" then
Thing[1].CFrame = Thing[1].CFrame
Mesh = Thing[1].Mesh
Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6])
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
elseif Thing[2] == "Cylinder" then
Mesh = Thing[1].Mesh
Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6])
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
elseif Thing[2] == "Blood" then
Mesh = Thing[7]
Thing[1].CFrame = Thing[1].CFrame * CF(0, 0.5, 0)
Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6])
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
elseif Thing[2] == "Elec" then
Mesh = Thing[1].Mesh
Mesh.Scale = Mesh.Scale + VT(Thing[7], Thing[8], Thing[9])
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
elseif Thing[2] == "Disappear" then
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
end
else
Part.Parent = nil
table.remove(Effects2, e)
end
end
end
end
end
unanchor()
Humanoid.MaxHealth = "inf"
Humanoid.Health = "inf"
if Rooted == false then
Disable_Jump = false
Humanoid.WalkSpeed = Speed
elseif Rooted == true then
Disable_Jump = true
Humanoid.WalkSpeed = 0
end
if VALUE1 == true then
local RayData = Zap({
SegmentLength = 0.6,
Offset = 0.3,
Size = 0.05,
MaxRange = 1.5,
StartPosition = GunPoint.Position,
TargetPosition = RightArm.Position,
Character = workspace,
Color = "Eggplant",
Individual = true
})
BOLT = RayData.LightningModel
MagicSphere(VT(0.5, 0.5, 0.5), 15, GunPoint.CFrame, "Eggplant", VT(-0.03333333333333333, -0.03333333333333333, -0.03333333333333333))
SKILL1TEXT.TextTransparency = 0
SKILL2TEXT.TextTransparency = 0
SKILL3TEXT.TextTransparency = 0
SKILL4TEXT.TextTransparency = 0
SKILL5TEXT.TextTransparency = 0
elseif VALUE1 == false then
if ATTACK == false then
Intro()
end
SKILL1TEXT.TextTransparency = 1
SKILL2TEXT.TextTransparency = 1
SKILL3TEXT.TextTransparency = 1
SKILL4TEXT.TextTransparency = 1
SKILL5TEXT.TextTransparency = 1
end
local MATHS = {"0", "1"}
Humanoid.Name = MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)]
Humanoid.PlatformStand = false
local GAME = game.Players:GetChildren()
for PLAYER = 1, #GAME do
local PLAY = GAME[PLAYER]
if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then
PLAY.Character:remove()
end
end
end
end)
UICorner_7.Parent = Banisher
Illuminati.Name = "Illuminati"
Illuminati.Parent = ScrollingFrame
Illuminati.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Illuminati.Position = UDim2.new(0.0093457941, 0, 0.0932345614, 0)
Illuminati.Size = UDim2.new(0, 419, 0, 36)
Illuminati.Font = Enum.Font.SourceSansBold
Illuminati.Text = " Illuminati"
Illuminati.TextColor3 = Color3.fromRGB(255, 255, 255)
Illuminati.TextSize = 20.000
Illuminati.TextWrapped = true
Illuminati.TextXAlignment = Enum.TextXAlignment.Left
UICorner_8.Parent = Illuminati
MineCraftSteve.Name = "MineCraftSteve"
MineCraftSteve.Parent = ScrollingFrame
MineCraftSteve.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
MineCraftSteve.Position = UDim2.new(0.0093457941, 0, 0.108580746, 0)
MineCraftSteve.Size = UDim2.new(0, 419, 0, 36)
MineCraftSteve.Font = Enum.Font.SourceSansBold
MineCraftSteve.Text = " I...Am Steve"
MineCraftSteve.TextColor3 = Color3.fromRGB(255, 255, 255)
MineCraftSteve.TextSize = 20.000
MineCraftSteve.TextWrapped = true
MineCraftSteve.TextXAlignment = Enum.TextXAlignment.Left
MineCraftSteve.MouseButton1Down:Connect(function()
local targetName = game.Players.LocalPlayer.Name
local player = game.Players:FindFirstChild(targetName)
function putTexture(part, frontF, backF, topF, bottomF, leftF, rightF, className)
local faces = {"Front", "Back", "Top", "Bottom", "Left", "Right"}
for i,f in pairs(faces) do
local decal = Instance.new(className, part)
if i == 1 then decal.Texture = frontF decal.Name = f end
if i == 2 then decal.Texture = backF or frontF decal.Name = f end
if i == 3 then decal.Texture = topF or frontF decal.Name = f end
if i == 4 then decal.Texture = bottomF or frontF decal.Name = f end
if i == 5 then decal.Texture = leftF or frontF decal.Name = f end
if i == 6 then decal.Texture = rightF or frontF decal.Name = f end
decal.Face = f
end
return part
end
function makeSquare(position, size, color, transparency, parent)
local label = Instance.new("TextLabel", parent)
label.Text = ""
label.BorderSizePixel = 0
label.BackgroundTransparency = transparency
label.Position = position
label.Size = size
label.BackgroundColor3 = color
end
function putToolBarSlot(position, image)
local playerGui = player:FindFirstChild("PlayerGui")
if playerGui then
local gui = playerGui:FindFirstChild("ToolBar") or Instance.new("ScreenGui", playerGui)
gui.Name = "ToolBar"
local slot = Instance.new("ImageLabel", gui)
slot.Position = position
slot.Size = UDim2.new(0, 32, 0, 32)
slot.BackgroundTransparency = 1
slot.ImageTransparency = 0
slot.Image = image
slot.ZIndex = 2
makeSquare(UDim2.new(0, 0, 0, 0), UDim2.new(0, 32, 0, 32),
Color3.new(95/255, 89/255, 76/255), 0, slot)
makeSquare(UDim2.new(0, 0, 0, 0), UDim2.new(0, 2, 0, 32),
Color3.new(0/255, 0/255, 0/255), 0.5, slot)
makeSquare(UDim2.new(0, 2, 0, 0), UDim2.new(0, 30, 0, 2),
Color3.new(0/255, 0/255, 0/255), 0.5, slot)
makeSquare(UDim2.new(0, -2, 0, -2), UDim2.new(0, 36, 0, 2),
Color3.new(106/255, 106/255, 106/255), 0, slot)
makeSquare(UDim2.new(0, -2, 0, -2), UDim2.new(0, 2, 0, 36),
Color3.new(106/255, 106/255, 106/255), 0, slot)
makeSquare(UDim2.new(0, 0, 0, 32), UDim2.new(0, 34, 0, 2),
Color3.new(130/255, 130/255, 130/255), 0, slot)
makeSquare(UDim2.new(0, 32, 0, 0), UDim2.new(0, 2, 0, 34),
Color3.new(130/255, 130/255, 130/255), 0, slot)
makeSquare(UDim2.new(0, -4, 0, -2), UDim2.new(0, 2, 0, 38),
Color3.new(130/255, 130/255, 130/255), 0, slot)
makeSquare(UDim2.new(0, 34, 0, -2), UDim2.new(0, 2, 0, 36),
Color3.new(106/255, 106/255, 106/255), 0, slot)
makeSquare(UDim2.new(0, -2, 0, 34), UDim2.new(0, 38, 0, 2),
Color3.new(106/255, 106/255, 106/255), 0, slot)
makeSquare(UDim2.new(0, -4, 0, -4), UDim2.new(0, 40, 0, 2),
Color3.new(156/255, 156/255, 156/255), 0, slot)
end
end
function divide(x, d)
if x ~= 0 and d ~= 0 then
return x/d
else
return x
end
end -- so it doesn't divide by zero
function getDistance(v1, v2)
return math.abs((Vector3.new(math.abs(v2.X - v1.X), math.abs(v2.Y - v1.Y), math.abs(v2.Z - v1.Z))).Magnitude)
end
function round(x)
if x%2 ~= 0.5 then
return math.floor(x+0.5)
end
return x-0.5
end
function weldTo(part1, part2)
local weld = Instance.new("Weld", part1)
weld.Part0 = part1
weld.Part1 = part2
end
function getMagnitudeXZ(velocity)
return math.abs(velocity.X) + math.abs(velocity.Z)
end
function placeBlock(block, cFPos)
local blockPlaced = Instance.new("Part", workspace)
blockPlaced.Material = "Fabric"
blockPlaced.Anchored = true
blockPlaced.Size = block.size
blockPlaced.CFrame = cFPos
putTexture(blockPlaced, block.frontTex, block.backTex,
block.topTex, block.bottomTex, block.leftTex, block.rightTex, "Texture")
return blockPlaced
end
local toolBar = {
Dirt = {
size = Vector3.new(2.6, 2.6, 2.6),
frontTex = "rbxassetid://179655033",
backTex = "rbxassetid://179655033",
topTex = "rbxassetid://179655033",
bottomTex = "rbxassetid://179655033",
leftTex = "rbxassetid://179655033",
rightTex = "rbxassetid://179655033"
},
Grass = {
size = Vector3.new(2.6, 2.6, 2.6),
frontTex = "rbxassetid://96430337",
backTex = "rbxassetid://96430337",
topTex = "rbxassetid://96430265",
bottomTex = "rbxassetid://179655033",
leftTex = "rbxassetid://96430337",
rightTex = "rbxassetid://96430337"
},
Stone = {
size = Vector3.new(2.6, 2.6, 2.6),
frontTex = "rbxassetid://75880927",
backTex = "rbxassetid://75880927",
topTex = "rbxassetid://75880927",
bottomTex = "rbxassetid://75880927",
leftTex = "rbxassetid://75880927",
rightTex = "rbxassetid://75880927"
},
Diamond_Ore = {
size = Vector3.new(2.6, 2.6, 2.6),
frontTex = "rbxassetid://57928490",
backTex = "rbxassetid://57928490",
topTex = "rbxassetid://57928490",
bottomTex = "rbxassetid://57928490",
leftTex = "rbxassetid://57928490",
rightTex = "rbxassetid://57928490"
},
Diamond_Block = {
size = Vector3.new(2.6, 2.6, 2.6),
frontTex = "rbxassetid://56749955",
backTex = "rbxassetid://56749955",
topTex = "rbxassetid://56749955",
bottomTex = "rbxassetid://56749955",
leftTex = "rbxassetid://56749955",
rightTex = "rbxassetid://56749955"
},
Wood_Planks = {
size = Vector3.new(2.6, 2.6, 2.6),
frontTex = "rbxassetid://346201871",
backTex = "rbxassetid://346201871",
topTex = "rbxassetid://346201871",
bottomTex = "rbxassetid://346201871",
leftTex = "rbxassetid://346201871",
rightTex = "rbxassetid://346201871"
},
Oak_Log = {
size = Vector3.new(2.6, 2.6, 2.6),
frontTex = "rbxassetid://310831812",
backTex = "rbxassetid://310831812",
topTex = "rbxassetid://152538557",
bottomTex = "rbxassetid://152538557",
leftTex = "rbxassetid://310831812",
rightTex = "rbxassetid://310831812"
}
}
if player then
local char = player.Character
if char then
for _,cM in pairs(char:GetChildren()) do
if cM.ClassName == "CharacterMesh" then cM:Destroy() end
end
--[]
local gui = player.PlayerGui:FindFirstChild("ToolBar") or Instance.new("ScreenGui", player.PlayerGui)
gui.Name = "ToolBar"
makeSquare(UDim2.new(0.5, -166, 1, -111), UDim2.new(0, 364, 0, 44),
Color3.new(0/255, 0/255, 0/255), 0, gui)
local blocks = {"Dirt", "Grass", "Stone", "Diamond_Ore", "Diamond_Block", "Wood_Planks", "Oak_Log"}
for i = 1, 9 do
if toolBar[blocks[i]] ~= nil then
putToolBarSlot(UDim2.new(0.5, -160 + ((i-1)*40), 1, -105), toolBar[blocks[i]].frontTex)
else
putToolBarSlot(UDim2.new(0.5, -160 + ((i-1)*40), 1, -105), "")
end
end
local humRootPart = char:WaitForChild("HumanoidRootPart")
local head = char:WaitForChild("Head")
local torso = char:WaitForChild("Torso")
local lArm = char:WaitForChild("Left Arm")
local rArm = char:WaitForChild("Right Arm")
local lLeg = char:WaitForChild("Left Leg")
local rLeg = char:WaitForChild("Right Leg")
head.Size = Vector3.new(1.3, 1.3, 1.3)
putTexture(head, "rbxassetid://38738031", "rbxassetid://36047330",
"rbxassetid://36047341", "rbxassetid://36047347",
"rbxassetid://36047323", "rbxassetid://36047315", "Decal")
head:WaitForChild("Mesh"):Destroy()
head:WaitForChild("face"):Destroy()
torso.Size = Vector3.new(1.3, 1.95, 0.65)
putTexture(torso, "rbxassetid://38934753", "rbxassetid://38934731",
"rbxassetid://38934780", "rbxassetid://38934740",
"rbxassetid://38934762", "rbxassetid://38934762", "Decal")
lArm.Size = Vector3.new(0.65, 1.95, 0.65)
putTexture(lArm, "rbxassetid://38934581", "rbxassetid://38934560",
"rbxassetid://38934613", "rbxassetid://38934568",
"rbxassetid://38934601", "rbxassetid://38934591", "Decal")
rArm.Size = Vector3.new(0.65, 1.95, 0.65)
putTexture(rArm, "rbxassetid://38934560", "rbxassetid://38934581",
"rbxassetid://38934613", "rbxassetid://38934568",
"rbxassetid://38934601", "rbxassetid://38934591", "Decal")
lLeg.Size = Vector3.new(0.65, 1.95, 0.65)
putTexture(lLeg, "rbxassetid://38936226", "rbxassetid://38936209",
"rbxassetid://38934719", "rbxassetid://38934712",
"rbxassetid://38936255", "rbxassetid://38936242", "Decal")
rLeg.Size = Vector3.new(0.65, 1.95, 0.65)
putTexture(rLeg, "rbxassetid://38936209", "rbxassetid://38936226",
"rbxassetid://38934719", "rbxassetid://38934712",
"rbxassetid://38936242", "rbxassetid://38936255", "Decal")
char.Humanoid:ClearAllChildren()
char.Animate:Remove()
-- now for the real stuff
-- |
-- |
-- V
Instance.new("BlockMesh", torso)
Instance.new("BlockMesh", lArm)
Instance.new("BlockMesh", rArm)
Instance.new("BlockMesh", lLeg)
Instance.new("BlockMesh", rLeg)
local camera = workspace.Camera
local camPart = Instance.new("Part", camera)
camPart.Size = Vector3.new(0, 0, 0)
camPart.CFrame = camera.CFrame
camPart.Transparency = 1
--[[local cameraHand = Instance.new("Part", camera)
cameraHand.Size = Vector3.new(0.65, 1.95, 0.65)
cameraHand.CanCollide = false
cameraHand.Anchored = true
cameraHand.Name = "CameraHand"
putTexture(cameraHand, "rbxassetid://38934560", "rbxassetid://38934581",
"rbxassetid://38934613", "rbxassetid://38934568",
"rbxassetid://38934601", "rbxassetid://38934591", "Decal")
local cameraHandWeld = Instance.new("Motor6D", camPart)
cameraHandWeld.Part0 = camPart
cameraHandWeld.Part1 = cameraHand
cameraHandWeld.C0 = CFrame.new(5, 0, 0)
]]--
local humanoid = char:WaitForChild("Humanoid")
humanoid.HipHeight = 0.3
local rootJoint = Instance.new("Motor6D", torso)
rootJoint.Name = "RootJoint"
rootJoint.Part0 = humRootPart
rootJoint.Part1 = torso
rootJoint.C1 = CFrame.new(0, 0.05, 0)
local neck = Instance.new("Motor6D", torso)
neck.Name = "Neck"
neck.Part0 = head
neck.Part1 = torso
local lS = Instance.new("Motor6D", torso)
lS.Name = "Left Shoulder"
lS.Part0 = lArm
lS.Part1 = torso
lS.C0 = CFrame.new(-0.325, 0.975, 0) * CFrame.Angles(0, 0, 0)
lS.C1 = CFrame.new(0.65, 0.975, 0)
local rS = Instance.new("Motor6D", torso)
rS.Name = "Right Shoulder"
rS.Part0 = rArm
rS.Part1 = torso
rS.C0 = CFrame.new(-0.325, 0.975, 0) * CFrame.Angles(0, 0, 0)
rS.C1 = CFrame.new(-0.65, 0.975, 0) * CFrame.Angles(0, -math.rad(180), 0)
local lH = Instance.new("Motor6D", torso)
lH.Name = "Left Hip"
lH.Part0 = lLeg
lH.Part1 = torso
lH.C0 = CFrame.new(0, 0.975, 0)
lH.C1 = CFrame.new(0.325, -0.975, 0) * CFrame.Angles(0, 0, 0)
local rH = Instance.new("Motor6D", torso)
rH.Name = "Right Hip"
rH.Part0 = rLeg
rH.Part1 = torso
rH.C0 = CFrame.new(0, 0.975, 0)
rH.C1 = CFrame.new(-0.325, -0.975, 0) * CFrame.Angles(0, -math.rad(180), 0)
for _,p in pairs(char:GetChildren()) do
if p.Name ~= "HumanoidRootPart" and p.ClassName == "Part" then
local hit = Instance.new("Part", char)
hit.Name = "DamagePart"
hit.BrickColor = BrickColor.new("Bright red")
hit.Material = "SmoothPlastic"
hit.Transparency = 1
hit.Size = Vector3.new(p.Size.X + 0.05, p.Size.Y + 0.05, p.Size.Z + 0.05)
hit.CanCollide = false
weldTo(hit, p)
end
end
local ticks = 0
local times = 0
local walkAnim = 0
local increaseWalkAnim = 1
local idleAnimRotX = 0
local idleAnimRotZ = 0
local sneaking = 0
local RS = game:GetService("RunService").RenderStepped
local Mouse = player:GetMouse()
local oldHP = humanoid.Health
local damageTime = 0
local punchRotX = 0
local punchRotY = 0
local punchRotZ = 0
local punchSpeed = 0
local punching = 0
local selectedBlock = 8
local punchEnded = 1
local itemOnHand = nil
local handItem = Instance.new("Part", char)
handItem.Name = "HandItem"
handItem.Size = Vector3.new(0.52, 0.52, 0.52)
handItem.Transparency = 1
handItem.CanCollide = false
local handItemWeld = Instance.new("Weld", char)
handItemWeld.Part0 = handItem
handItemWeld.Part1 = lArm
handItemWeld.C1 = CFrame.new(0, -0.9, -0.6) * CFrame.Angles(math.rad(-10), math.rad(45), 0)
local sound = Instance.new("Sound", char)
sound.Name = "Hurt"
sound.Volume = 10
sound.SoundId = "rbxassetid://535690488"
local facesToResize = {"Front", "Back", "Left", "Right", "Bottom", "Top"}
Mouse.Button1Down:connect(function()
if punchEnded == 1 then punching = 1 end
if Mouse.Target then
if getDistance(head.CFrame.p, Mouse.Hit.p) <= 10.4 then
local humanoid = Mouse.Target.Parent:FindFirstChild("Humanoid")
if humanoid then
humanoid.Health = humanoid.Health - 10
local parts = Mouse.Target.Parent:GetChildren()
for _,p in pairs(parts) do
if p.ClassName == "Part" then
p.Velocity = Vector3.new(p.Velocity.X + (head.CFrame.lookVector.X * 18), p.Velocity.Y + (head.CFrame.lookVector.Y * 18) + 8, p.Velocity.Z + (head.CFrame.lookVector.Z * 18))
end
end
return
end
local x = Mouse.Target.CFrame.p.X
local y = Mouse.Target.CFrame.p.Y
local z = Mouse.Target.CFrame.p.Z
if Mouse.TargetSurface.Name == "Right" then x = x + 2.6 end
if Mouse.TargetSurface.Name == "Left" then x = x - 2.6 end
if Mouse.TargetSurface.Name == "Top" then y = y + 2.6 end
if Mouse.TargetSurface.Name == "Bottom" then y = y - 2.6 end
if Mouse.TargetSurface.Name == "Back" then z = z + 2.6 end
if Mouse.TargetSurface.Name == "Front" then z = z - 2.6 end
if Mouse.Target.Size.X > 2.6 or Mouse.Target.Size.Y > 2.6 or Mouse.Target.Size.Z > 2.6 then
x = Mouse.Hit.p.X
y = Mouse.Hit.p.Y
z = Mouse.Hit.p.Z
end
-- local x = round(math.abs(mouseX)/2.6)*2.6
-- local y = round(math.abs(mouseY)/2.6)*2.6
-- local z = round(math.abs(mouseZ)/2.6)*2.6
-- if Mouse.Hit.p.X < 0 then x = x * -1 end
-- if Mouse.Hit.p.Y < 0 then y = y * -1 end
-- if Mouse.Hit.p.Z < 0 then z = z * -1 end
if selectedBlock == 0 then
local blk = placeBlock(toolBar.Dirt, CFrame.new(x, y, z))
for _,f in pairs(facesToResize) do
blk:WaitForChild(f).StudsPerTileU = 2.6
blk:WaitForChild(f).StudsPerTileV = 2.6
end
elseif selectedBlock == 1 then
local blk = placeBlock(toolBar.Grass, CFrame.new(x, y, z))
for _,f in pairs(facesToResize) do
blk:WaitForChild(f).StudsPerTileU = 2.6
blk:WaitForChild(f).StudsPerTileV = 2.6
end
elseif selectedBlock == 2 then
local blk = placeBlock(toolBar.Stone, CFrame.new(x, y, z))
for _,f in pairs(facesToResize) do
blk:WaitForChild(f).StudsPerTileU = 2.6
blk:WaitForChild(f).StudsPerTileV = 2.6
end
elseif selectedBlock == 3 then
local blk = placeBlock(toolBar.Diamond_Ore, CFrame.new(x, y, z))
for _,f in pairs(facesToResize) do
blk:WaitForChild(f).StudsPerTileU = 2.6
blk:WaitForChild(f).StudsPerTileV = 2.6
end
elseif selectedBlock == 4 then
local blk = placeBlock(toolBar.Diamond_Block, CFrame.new(x, y, z))
for _,f in pairs(facesToResize) do
blk:WaitForChild(f).StudsPerTileU = 2.6
blk:WaitForChild(f).StudsPerTileV = 2.6
end
elseif selectedBlock == 5 then
local blk = placeBlock(toolBar.Wood_Planks, CFrame.new(x, y, z))
for _,f in pairs(facesToResize) do
blk:WaitForChild(f).StudsPerTileU = 2.6
blk:WaitForChild(f).StudsPerTileV = 2.6
end
elseif selectedBlock == 6 then
local blk = placeBlock(toolBar.Oak_Log, CFrame.new(x, y, z))
for _,f in pairs(facesToResize) do
blk:WaitForChild(f).StudsPerTileU = 2.6
blk:WaitForChild(f).StudsPerTileV = 2.6
end
elseif selectedBlock == 7 or selectedBlock == 8 then
if Mouse.Target.Size.X <= 10 and Mouse.Target.Size.Y <= 10 and Mouse.Target.Size.Z <= 10 then
Mouse.Target.Parent = nil
end
end
end
end
end)
local hasItemOnHand = 0
local hi = 0
-- selection thingy
local selectLabel = Instance.new("TextLabel", gui)
selectLabel.Size = UDim2.new(0, 32, 0, 32)
selectLabel.Position = UDim2.new(0.5, -160 + (selectedBlock*40), 1, -105)
selectLabel.BackgroundTransparency = 0.5
selectLabel.BackgroundColor3 = Color3.new(1, 1, 1)
selectLabel.BorderSizePixel = 0
selectLabel.Text = ""
selectLabel.ZIndex = 3
--
Mouse.KeyDown:connect(function(key)
if key == "q" then
sneaking = 1
humanoid.WalkSpeed = humanoid.WalkSpeed / 2
rootJoint.C1 = CFrame.new(0, 0.325, 0) * CFrame.Angles(math.rad(sneaking*45), 0, 0)
lH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(-math.rad(sneaking*45), 0, 0)
rH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(math.rad(sneaking*45), 0, 0)
print("Sneaking...")
end
if key == "8" then
selectedBlock = 7
itemOnHand = nil
for _,d in pairs(handItem:GetChildren()) do
d:Destroy()
end
if hasItemOnHand == 1 then hi = 1 end
end
if key == "9" then
selectedBlock = 8
itemOnHand = nil
for _,d in pairs(handItem:GetChildren()) do
d:Destroy()
end
if hasItemOnHand == 1 then hi = 1 end
end
if key == "1" then
selectedBlock = 0
itemOnHand = toolBar.Dirt
for _,d in pairs(handItem:GetChildren()) do
d:Destroy()
end
putTexture(handItem, itemOnHand.frontTex, itemOnHand.backTex,
itemOnHand.topTex, itemOnHand.bottomTex,
itemOnHand.leftTex, itemOnHand.rightTex, "Texture")
for _,f in pairs(facesToResize) do
handItem:WaitForChild(f).StudsPerTileU = 0.52
handItem:WaitForChild(f).StudsPerTileV = 0.52
end
end
if key == "2" then
selectedBlock = 1
itemOnHand = toolBar.Grass
for _,d in pairs(handItem:GetChildren()) do
d:Destroy()
end
putTexture(handItem, itemOnHand.frontTex, itemOnHand.backTex,
itemOnHand.topTex, itemOnHand.bottomTex,
itemOnHand.leftTex, itemOnHand.rightTex, "Texture")
for _,f in pairs(facesToResize) do
handItem:WaitForChild(f).StudsPerTileU = 0.52
handItem:WaitForChild(f).StudsPerTileV = 0.52
end
end
if key == "3" then
selectedBlock = 2
itemOnHand = toolBar.Stone
for _,d in pairs(handItem:GetChildren()) do
d:Destroy()
end
putTexture(handItem, itemOnHand.frontTex, itemOnHand.backTex,
itemOnHand.topTex, itemOnHand.bottomTex,
itemOnHand.leftTex, itemOnHand.rightTex, "Texture")
for _,f in pairs(facesToResize) do
handItem:WaitForChild(f).StudsPerTileU = 0.52
handItem:WaitForChild(f).StudsPerTileV = 0.52
end
end
if key == "4" then
selectedBlock = 3
itemOnHand = toolBar.Diamond_Ore
for _,d in pairs(handItem:GetChildren()) do
d:Destroy()
end
putTexture(handItem, itemOnHand.frontTex, itemOnHand.backTex,
itemOnHand.topTex, itemOnHand.bottomTex,
itemOnHand.leftTex, itemOnHand.rightTex, "Texture")
for _,f in pairs(facesToResize) do
handItem:WaitForChild(f).StudsPerTileU = 0.52
handItem:WaitForChild(f).StudsPerTileV = 0.52
end
end
if key == "5" then
selectedBlock = 4
itemOnHand = toolBar.Diamond_Block
for _,d in pairs(handItem:GetChildren()) do
d:Destroy()
end
putTexture(handItem, itemOnHand.frontTex, itemOnHand.backTex,
itemOnHand.topTex, itemOnHand.bottomTex,
itemOnHand.leftTex, itemOnHand.rightTex, "Texture")
for _,f in pairs(facesToResize) do
handItem:WaitForChild(f).StudsPerTileU = 0.52
handItem:WaitForChild(f).StudsPerTileV = 0.52
end
end
if key == "6" then
selectedBlock = 5
itemOnHand = toolBar.Wood_Planks
for _,d in pairs(handItem:GetChildren()) do
d:Destroy()
end
putTexture(handItem, itemOnHand.frontTex, itemOnHand.backTex,
itemOnHand.topTex, itemOnHand.bottomTex,
itemOnHand.leftTex, itemOnHand.rightTex, "Texture")
for _,f in pairs(facesToResize) do
handItem:WaitForChild(f).StudsPerTileU = 0.52
handItem:WaitForChild(f).StudsPerTileV = 0.52
end
end
if key == "7" then
selectedBlock = 6
itemOnHand = toolBar.Oak_Log
for _,d in pairs(handItem:GetChildren()) do
d:Destroy()
end
putTexture(handItem, itemOnHand.frontTex, itemOnHand.backTex,
itemOnHand.topTex, itemOnHand.bottomTex,
itemOnHand.leftTex, itemOnHand.rightTex, "Texture")
for _,f in pairs(facesToResize) do
handItem:WaitForChild(f).StudsPerTileU = 0.52
handItem:WaitForChild(f).StudsPerTileV = 0.52
end
end
if (key == "0" or key == "1" or key == "2"
or key == "3" or key == "4" or key == "5"
or key == "6" or key == "7") and hasItemOnHand == 0 then hi = 1 end
selectLabel.Position = UDim2.new(0.5, -160 + ((selectedBlock)*40), 1, -105)
end)
Mouse.KeyUp:connect(function(key)
if key == "q" then
sneaking = 0
humanoid.WalkSpeed = humanoid.WalkSpeed * 2
rootJoint.C1 = CFrame.new(0, 0.05, 0) * CFrame.Angles(0, 0, 0)
lH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(0, 0, 0)
rH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(0, 0, 0)
print("Stopped sneaking...")
end
end)
while RS:wait() do
if itemOnHand ~= nil then
hasItemOnHand = 1
handItem.Transparency = 0
else
hasItemOnHand = 0
handItem.Transparency = 1
end
if humanoid.Health < oldHP then
damageTime = 60
sound:Play()
end
oldHP = humanoid.Health
if damageTime > 0 and humanoid.Health > 0 then
for _,p in pairs(char:GetChildren()) do
if p.Name ~= "HumanoidRootPart" and p.ClassName == "Part" then
if p.Name == "DamagePart" then
p.Transparency = 0.5
end
end
end
damageTime = damageTime - 2
if damageTime <= 0 then
for _,p in pairs(char:GetChildren()) do
if p.Name ~= "HumanoidRootPart" and p.ClassName == "Part" then
if p.Name == "DamagePart" then
p.Transparency = 1
end
end
end
end
end
camPart.CFrame = camera.CFrame
neck.C1 = CFrame.new(0, 0.975, 0) * CFrame.fromEulerAnglesXYZ(math.rad(sneaking*45), math.rad(camPart.Orientation.Y - torso.Orientation.Y), 0)
neck.C0 = CFrame.new(0, -0.65, 0) * CFrame.Angles(-math.rad(camPart.Orientation.X - torso.Orientation.X - (sneaking*45)), 0, 0)
if getMagnitudeXZ(torso.Velocity) > 1 then
if walkAnim >= 1 then
increaseWalkAnim = -1
elseif walkAnim <= -1 then
increaseWalkAnim = 1
end
walkAnim = walkAnim + (increaseWalkAnim/(10+(sneaking*20)))
else
walkAnim = 0
end
--lH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(-math.rad(sneaking*45), 0, 0)
--rH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(math.rad(sneaking*45), 0, 0)
lH.C0 = lH.C0:lerp(CFrame.new(0, 0.975, 0) * CFrame.Angles(-math.rad(sneaking*45) + math.rad(damageTime*1.5) + math.rad(walkAnim*getMagnitudeXZ(torso.Velocity)*5/(1+sneaking)), 0, 0), 0.1)
rH.C0 = rH.C0:lerp(CFrame.new(0, 0.975, 0) * CFrame.Angles(math.rad(sneaking*45) + math.rad(damageTime*1.5) + math.rad(walkAnim*getMagnitudeXZ(torso.Velocity)*5/(1+sneaking)), 0, 0), 0.1)
--
--rootJoint.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
--print(math.abs(head.Orientation.Y) - math.abs(humRootPart.Orientation.Y))
--if (head.Orientation.Y * 2) - (head.Orientation.Y + torso.Orientation.Y) > 45 then
--humRootPart.CFrame = humRootPart.CFrame * CFrame.Angles(0, math.rad(-45 + head.Orientation.Y), 0)
--print("-45")
--end
--if (head.Orientation.Y * 2) - (head.Orientation.Y + torso.Orientation.Y) < -45 then
--humRootPart.CFrame = humRootPart.CFrame * CFrame.Angles(0, math.rad(45 + head.Orientation.Y), 0)
--print("45")
--end
--move these arms
rootJoint.C1 = rootJoint.C1:lerp(CFrame.new(0, 0.325, 0) * CFrame.Angles(math.rad(sneaking*45), math.rad(punchRotY), 0), 0.2)
lS.C0 = lS.C0:lerp(CFrame.new(-0.325, 0.975, 0) * CFrame.Angles(idleAnimRotX/20 + math.rad(-hasItemOnHand*10) + math.rad(punchRotX) + math.rad(damageTime*1.5) + math.rad(walkAnim*getMagnitudeXZ(torso.Velocity)*5/(1+sneaking)), 0, math.rad(punchRotZ) + idleAnimRotZ/20), 0.025+(math.min(1, getMagnitudeXZ(torso.Velocity))/12) + divide(punchSpeed, 6) + hi)
rS.C0 = rS.C0:lerp(CFrame.new(-0.325, 0.975, 0) * CFrame.Angles(idleAnimRotX/20 + math.rad(damageTime*1.5) + math.rad(walkAnim*getMagnitudeXZ(torso.Velocity)*5/(1+sneaking)), 0, idleAnimRotZ/20), 0.025+(math.min(1, getMagnitudeXZ(torso.Velocity))/12))
if punching == 1 and punchEnded == 1 then
punching = 0
print("steve uses punch!!")
local coPunch = coroutine.wrap(function()
punchEnded = 0
punchSpeed = 1
punchRotX = -60
punchRotY = -8
punchRotZ = -35
wait(0.075)
punchSpeed = 1
punchRotX = -75
punchRotY = 8
punchRotZ = 40
wait(0.075)
punchSpeed = 1
punchRotX = -20
punchRotZ = 40
wait(0.075)
punchSpeed = 3.5
punchRotX = 0
punchRotY = 0
punchRotZ = 0
punchEnded = 1
wait(0.06)
punchSpeed = 0
end)
coPunch()
end
if ticks > 20 then
ticks = 0
if times == 0 then
times = times + 1
idleAnimRotX = -1
idleAnimRotZ = 0
elseif times == 1 then
times = times + 1
idleAnimRotX = -0.75
idleAnimRotZ = -0.75
elseif times == 2 then
times = times + 1
idleAnimRotX = 0
idleAnimRotZ = -1
elseif times == 3 then
times = times + 1
idleAnimRotX = 0.75
idleAnimRotZ = -0.75
--idleAnimRotX = 0.75
--idleAnimRotZ = -0
elseif times == 4 then
times = times + 1
idleAnimRotX = 1
idleAnimRotZ = 0
--idleAnimRotX = 1
--idleAnimRotZ = 0
elseif times == 5 then
times = times + 1
idleAnimRotX = 0.75
idleAnimRotZ = 0.75
elseif times == 6 then
times = times + 1
idleAnimRotX = 0
idleAnimRotZ = 1
elseif times == 7 then
times = 0
idleAnimRotX = -0.75
idleAnimRotZ = 0.75
end
end
if hi == 1 then hi = 0 end
ticks = ticks + 1
end
end
end
end)
UICorner_9.Parent = MineCraftSteve
Goner.Name = "Goner"
Goner.Parent = ScrollingFrame
Goner.BackgroundColor3 = Color3.fromRGB(225, 193, 110)
Goner.Position = UDim2.new(0.0093457941, 0, 0.0625422001, 0)
Goner.Size = UDim2.new(0, 419, 0, 36)
Goner.Font = Enum.Font.SourceSansBold
Goner.Text = " Goner"
Goner.TextColor3 = Color3.fromRGB(255, 255, 255)
Goner.TextSize = 20.000
Goner.TextWrapped = true
Goner.TextXAlignment = Enum.TextXAlignment.Left
UICorner_10.Parent = Goner
HolyWrench.Name = "HolyWrench"
HolyWrench.Parent = ScrollingFrame
HolyWrench.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
HolyWrench.Position = UDim2.new(0.0093457941, 0, 0.139630005, 0)
HolyWrench.Size = UDim2.new(0, 419, 0, 36)
HolyWrench.Font = Enum.Font.SourceSansBold
HolyWrench.Text = " Holy Wrench"
HolyWrench.TextColor3 = Color3.fromRGB(255, 255, 255)
HolyWrench.TextSize = 20.000
HolyWrench.TextWrapped = true
HolyWrench.TextXAlignment = Enum.TextXAlignment.Left
HolyWrench.MouseButton1Down:Connect(function()
script.Parent = workspace.CurrentCamera
local plr = game:GetService("Players").LocalPlayer
local tool = Instance.new("Tool",plr:WaitForChild("Backpack"))
tool.Grip = CFrame.new(0,-0.8,-0.2) * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
tool.Name = "bluE"
local part = Instance.new("Part",tool)
part.Name = "Handle"
part.Size = Vector3.new(4,6,4)
part.TopSurface = "Smooth"
part.BottomSurface = "Smooth"
part.CanCollide = false
part:BreakJoints()
local mesh = Instance.new("SpecialMesh",part)
mesh.MeshId = "rbxassetid://431003868" --mesh.MeshId = "rbxassetid://132920499"
mesh.TextureId = "rbxassetid://430627740" --"http://www.roblox.com/asset/?id=134479421"
mesh.Scale = Vector3.new(2,2,2)
local sound = Instance.new("Sound",part)
sound.SoundId = "rbxassetid://138093488"
sound.Volume = 3
local sound2 = Instance.new("Sound",part)
sound2.SoundId = "rbxassetid://280667448"
sound2.Volume = 5
local sound3 = Instance.new("Sound",part)
sound3.SoundId = "rbxassetid://130934652"
sound3.Pitch = 0.9
sound3.Volume = 10
local sound4 = Instance.new("Sound",part)
sound4.SoundId = "rbxassetid://258057783"
sound4.Volume = 10
local sound5 = Instance.new("Sound",part)
sound5.SoundId = "rbxassetid://138093488"
sound5.Volume = 50
local sound6 = Instance.new("Sound",part)
sound6.SoundId = "rbxassetid://906084456"
sound6.Volume = 10
sound6.TimePosition = 2
function firstHum(target)
for i,v in pairs(target:GetChildren()) do
if v:IsA("Humanoid") then
return v
end
end
return nil
end
local slap = false
local cd = false
plr:GetMouse().Button1Down:connect(function()
if tool.Parent == plr.Character then
if slap == false then
slap = true
sound2:Play()
local str = Instance.new("StringValue")
str.Name = "toolanim"
str.Value = "Slash"
str.Parent = tool
wait(1)
slap = false
end
end
end)
part.Touched:connect(function(hit)
if slap == true then
if cd == false then
if not hit:IsDescendantOf(plr.Character) then
if hit.Parent:IsA("Model") then
local fhum = firstHum(hit.Parent)
if fhum then
cd = true
fhum.PlatformStand = true
sound:Play()
local con1
con1 = game:GetService("RunService").Heartbeat:connect(function()
fhum.PlatformStand = true
end)
wait(0.1)
local vel = Instance.new("BodyVelocity",hit)
vel.Velocity = ((hit.Position - plr.Character:WaitForChild("HumanoidRootPart").Position).unit + Vector3.new(0,0.5,0))*50
vel.MaxForce = Vector3.new(10000000,10000000,10000000)
wait(1)
cd = false
vel:Destroy()
local vel2 = Instance.new("BodyVelocity",hit)
vel2.Velocity = Vector3.new(0,12.5,0)
vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
local p2 = Instance.new("Part",hit)
p2.Anchored = true
p2.Transparency = 0.6
p2.CanCollide = false
p2.Size = Vector3.new(0.2,0.2,0.2)
p2.CFrame = CFrame.new(hit.CFrame.p) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
p2.BrickColor = BrickColor.new("New Yeller")
p2.Material = "Neon"
local m2 = Instance.new("CylinderMesh",p2)
m2.Scale = Vector3.new(60,10000,60)
local scln = sound3:Clone()
scln.Parent = hit
scln:Play()
local con2
con2 = game:GetService("RunService").Heartbeat:connect(function()
p2.CFrame = CFrame.new(hit.CFrame.p) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
end)
wait(7)
vel2.Velocity = Vector3.new(0,0,0)
wait(0.5)
scln:Stop()
local scln3 = sound5:Clone()
scln3.Parent = hit
scln3:Play()
wait(1)
local bav = Instance.new("BodyAngularVelocity",hit)
bav.AngularVelocity = Vector3.new(math.random(0,360),math.random(0,360),math.random(0,360))
vel2.Velocity = Vector3.new(0,-250,0)
p2.BrickColor = BrickColor.new("Really red")
local scln6 = sound6:Clone()
scln6.Parent = hit
scln6:Play()
local continue = false
local htc
htc = hit.Touched:connect(function(hitp)
if not hitp:IsDescendantOf(hit.Parent) then
continue = true
scln6:Stop()
vel2:Destroy()
con2:Disconnect()
con1:Disconnect()
htc:Disconnect()
p2:Destroy()
end
end)
repeat wait() until continue == true
local ctab = {}
for i=1,4 do
local p = Instance.new("Part",hit)
p.Size = Vector3.new(30,30,30)
p.Anchored = true
p.CanCollide = false
p.TopSurface = "Smooth"
p.BottomSurface = "Smooth"
p.Color = Color3.fromRGB(255,math.random(0,255),0)
p.CFrame = hit.CFrame
local con
con = game:GetService("RunService").Heartbeat:connect(function()
p.CFrame = p.CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
p.Transparency = p.Transparency + 0.01
if p.Transparency >= 1 then
con:Disconnect()
end
end)
table.insert(ctab,con)
end
Instance.new("Explosion",workspace).Position = hit.Position
local scln2 = sound4:Clone()
scln2.Parent = hit
scln2:Play()
vel2:Destroy()
hit.Parent:BreakJoints()
repeat wait() until not hit:IsDescendantOf(workspace)
con2:Disconnect()
end
end
end
end
end
end)
end)
UICorner_11.Parent = HolyWrench
Baseplate.Name = "Baseplate"
Baseplate.Parent = ScrollingFrame
Baseplate.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Baseplate.Position = UDim2.new(0.0093457941, 0, 0.154976189, 0)
Baseplate.Size = UDim2.new(0, 419, 0, 36)
Baseplate.Font = Enum.Font.SourceSansBold
Baseplate.Text = " Create Baseplate"
Baseplate.TextColor3 = Color3.fromRGB(255, 255, 255)
Baseplate.TextSize = 20.000
Baseplate.TextWrapped = true
Baseplate.TextXAlignment = Enum.TextXAlignment.Left
Baseplate.MouseButton1Down:Connect(function()
local pt = Instance.new("Part")
pt.BrickColor = BrickColor.new("Silver")
pt.Anchored = true
pt.CanCollide = true
pt.BottomSurface = "Weld"
pt.Parent = workspace
pt.Name = (math.random(1,1000000))
pt.Size = Vector3.new(1000, 1, 1000)
end)
UICorner_12.Parent = Baseplate
FlingGUI.Name = "FlingGUI"
FlingGUI.Parent = ScrollingFrame
FlingGUI.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
FlingGUI.Position = UDim2.new(0.0093457941, 0, 0.170322359, 0)
FlingGUI.Size = UDim2.new(0, 419, 0, 36)
FlingGUI.Font = Enum.Font.SourceSansBold
FlingGUI.Text = " Fling GUI"
FlingGUI.TextColor3 = Color3.fromRGB(255, 255, 255)
FlingGUI.TextSize = 20.000
FlingGUI.TextWrapped = true
FlingGUI.TextXAlignment = Enum.TextXAlignment.Left
UICorner_13.Parent = FlingGUI
TOPk3k.Name = "TOPk3k"
TOPk3k.Parent = ScrollingFrame
TOPk3k.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
TOPk3k.Position = UDim2.new(0.0093457941, 0, 0.199944049, 0)
TOPk3k.Size = UDim2.new(0, 419, 0, 36)
TOPk3k.Font = Enum.Font.SourceSansBold
TOPk3k.Text = " TOPk3k"
TOPk3k.TextColor3 = Color3.fromRGB(255, 255, 255)
TOPk3k.TextSize = 20.000
TOPk3k.TextWrapped = true
TOPk3k.TextXAlignment = Enum.TextXAlignment.Left
UICorner_14.Parent = TOPk3k
KFC.Name = "KFC"
KFC.Parent = ScrollingFrame
KFC.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
KFC.Position = UDim2.new(0.0093457941, 0, 0.230636418, 0)
KFC.Size = UDim2.new(0, 419, 0, 36)
KFC.Font = Enum.Font.SourceSansBold
KFC.Text = " KFC"
KFC.TextColor3 = Color3.fromRGB(255, 255, 255)
KFC.TextSize = 20.000
KFC.TextWrapped = true
KFC.TextXAlignment = Enum.TextXAlignment.Left
UICorner_15.Parent = KFC
TrollingGUI.Name = "TrollingGUI"
TrollingGUI.Parent = ScrollingFrame
TrollingGUI.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
TrollingGUI.Position = UDim2.new(0.0093457941, 0, 0.18459788, 0)
TrollingGUI.Size = UDim2.new(0, 419, 0, 36)
TrollingGUI.Font = Enum.Font.SourceSansBold
TrollingGUI.Text = " Trolling GUI"
TrollingGUI.TextColor3 = Color3.fromRGB(255, 255, 255)
TrollingGUI.TextSize = 20.000
TrollingGUI.TextWrapped = true
TrollingGUI.TextXAlignment = Enum.TextXAlignment.Left
UICorner_16.Parent = TrollingGUI
InfYield.Name = "InfYield"
InfYield.Parent = ScrollingFrame
InfYield.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
InfYield.Position = UDim2.new(0.0093457941, 0, 0.215290248, 0)
InfYield.Size = UDim2.new(0, 419, 0, 36)
InfYield.Font = Enum.Font.SourceSansBold
InfYield.Text = " Infinite Yield"
InfYield.TextColor3 = Color3.fromRGB(255, 255, 255)
InfYield.TextSize = 20.000
InfYield.TextWrapped = true
InfYield.TextXAlignment = Enum.TextXAlignment.Left
UICorner_17.Parent = InfYield
SuTart.Name = "SuTart"
SuTart.Parent = ScrollingFrame
SuTart.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
SuTart.Position = UDim2.new(0.0093457941, 0, 0.124283813, 0)
SuTart.Size = UDim2.new(0, 419, 0, 36)
SuTart.Font = Enum.Font.SourceSansBold
SuTart.Text = " Su Tart"
SuTart.TextColor3 = Color3.fromRGB(255, 255, 255)
SuTart.TextSize = 20.000
SuTart.TextWrapped = true
SuTart.TextXAlignment = Enum.TextXAlignment.Left
UICorner_18.Parent = SuTart
Backrooms.Name = "Backrooms"
Backrooms.Parent = ScrollingFrame
Backrooms.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Backrooms.Position = UDim2.new(0.00934579596, 0, 0.261328787, 0)
Backrooms.Size = UDim2.new(0, 419, 0, 36)
Backrooms.Font = Enum.Font.SourceSansBold
Backrooms.Text = " The Backrooms"
Backrooms.TextColor3 = Color3.fromRGB(255, 255, 255)
Backrooms.TextSize = 20.000
Backrooms.TextWrapped = true
Backrooms.TextXAlignment = Enum.TextXAlignment.Left
UICorner_19.Parent = Backrooms
NexPluviaAdmin.Name = "NexPluviaAdmin"
NexPluviaAdmin.Parent = ScrollingFrame
NexPluviaAdmin.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
NexPluviaAdmin.Position = UDim2.new(0.00934579596, 0, 0.276674956, 0)
NexPluviaAdmin.Size = UDim2.new(0, 419, 0, 36)
NexPluviaAdmin.Font = Enum.Font.SourceSansBold
NexPluviaAdmin.Text = " Nex Pluvia Admin"
NexPluviaAdmin.TextColor3 = Color3.fromRGB(255, 255, 255)
NexPluviaAdmin.TextSize = 20.000
NexPluviaAdmin.TextWrapped = true
NexPluviaAdmin.TextXAlignment = Enum.TextXAlignment.Left
UICorner_20.Parent = NexPluviaAdmin
FunnyVest.Name = "FunnyVest"
FunnyVest.Parent = ScrollingFrame
FunnyVest.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
FunnyVest.Position = UDim2.new(0.00934579596, 0, 0.292021126, 0)
FunnyVest.Size = UDim2.new(0, 419, 0, 36)
FunnyVest.Font = Enum.Font.SourceSansBold
FunnyVest.Text = " Suicide Vest"
FunnyVest.TextColor3 = Color3.fromRGB(255, 255, 255)
FunnyVest.TextSize = 20.000
FunnyVest.TextWrapped = true
FunnyVest.TextXAlignment = Enum.TextXAlignment.Left
UICorner_21.Parent = FunnyVest
Nuke.Name = "Nuke"
Nuke.Parent = ScrollingFrame
Nuke.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Nuke.Position = UDim2.new(0.00934579596, 0, 0.321642816, 0)
Nuke.Size = UDim2.new(0, 419, 0, 36)
Nuke.Font = Enum.Font.SourceSansBold
Nuke.Text = " Nuclear Bomb"
Nuke.TextColor3 = Color3.fromRGB(255, 255, 255)
Nuke.TextSize = 20.000
Nuke.TextWrapped = true
Nuke.TextXAlignment = Enum.TextXAlignment.Left
Nuke.MouseButton1Down:Connect(function()
a = game.Lighting.Ambient
music = Instance.new("Sound")
music.Parent = game.Workspace
music.SoundId = "rbxassetid://199837904"
music.Volume = 10
music.PlaybackSpeed = 0.9
music.Playing = true
h = Instance.new("Hint")
h.Parent = game.Workspace
h.Text = "Tactical Nuke Incoming!!!"
wait(3)
for i =1 , 3 do
wait(0.5)
game.Lighting.Ambient = Color3.new(255, 0, 0)
wait(0.5)
game.Lighting.Ambient = a
end
h:Remove()
cce = Instance.new("ColorCorrectionEffect",game.Lighting)
cce.Brightness = 0
for i=1, 10 do
wait(0.1)
cce.Brightness = cce.Brightness + 0.1
end
getplayers = game.Players:GetChildren()
for a=1, #getplayers do
wait(0.01)
char = getplayers[a].Character
char.Humanoid.Health = 0
end
wait(1)
cce:Destroy()
end)
UICorner_22.Parent = Nuke
Stand.Name = "Stand"
Stand.Parent = ScrollingFrame
Stand.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Stand.Position = UDim2.new(0.00934579596, 0, 0.352335185, 0)
Stand.Size = UDim2.new(0, 419, 0, 36)
Stand.Font = Enum.Font.SourceSansBold
Stand.Text = " Stand"
Stand.TextColor3 = Color3.fromRGB(255, 255, 255)
Stand.TextSize = 20.000
Stand.TextWrapped = true
Stand.TextXAlignment = Enum.TextXAlignment.Left
UICorner_23.Parent = Stand
c00lify.Name = "c00lify"
c00lify.Parent = ScrollingFrame
c00lify.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
c00lify.Position = UDim2.new(0.00934579596, 0, 0.306296647, 0)
c00lify.Size = UDim2.new(0, 419, 0, 36)
c00lify.Font = Enum.Font.SourceSansBold
c00lify.Text = " c00lify"
c00lify.TextColor3 = Color3.fromRGB(255, 255, 255)
c00lify.TextSize = 20.000
c00lify.TextWrapped = true
c00lify.TextXAlignment = Enum.TextXAlignment.Left
c00lify.MouseButton1Down:Connect(function()
decalID = 158118263
function exPro(root)
for _, v in pairs(root:GetChildren()) do
if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id="..decalID then
v.Parent = nil
elseif v:IsA("BasePart") then
v.Material = "Plastic"
v.Transparency = 0
local One = Instance.new("Decal", v)
local Two = Instance.new("Decal", v)
local Three = Instance.new("Decal", v)
local Four = Instance.new("Decal", v)
local Five = Instance.new("Decal", v)
local Six = Instance.new("Decal", v)
One.Texture = "http://www.roblox.com/asset/?id="..decalID
Two.Texture = "http://www.roblox.com/asset/?id="..decalID
Three.Texture = "http://www.roblox.com/asset/?id="..decalID
Four.Texture = "http://www.roblox.com/asset/?id="..decalID
Five.Texture = "http://www.roblox.com/asset/?id="..decalID
Six.Texture = "http://www.roblox.com/asset/?id="..decalID
One.Face = "Front"
Two.Face = "Back"
Three.Face = "Right"
Four.Face = "Left"
Five.Face = "Top"
Six.Face = "Bottom"
end
exPro(v)
end
end
function asdf(root)
for _, v in pairs(root:GetChildren()) do
asdf(v)
end
end
exPro(game.Workspace)
asdf(game.Workspace)
local s = Instance.new("Sky")
s.Name = "Sky"
s.Parent = game.Lighting
local skyboxID = 158118263
s.SkyboxBk = "http://www.roblox.com/asset/?id="..skyboxID
s.SkyboxDn = "http://www.roblox.com/asset/?id="..skyboxID
s.SkyboxFt = "http://www.roblox.com/asset/?id="..skyboxID
s.SkyboxLf = "http://www.roblox.com/asset/?id="..skyboxID
s.SkyboxRt = "http://www.roblox.com/asset/?id="..skyboxID
s.SkyboxUp = "http://www.roblox.com/asset/?id="..skyboxID
game.Lighting.TimeOfDay = 12
for i, v in pairs(game.Players:GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Torso
emit.Texture = "http://www.roblox.com/asset/?id=158118263"
emit.VelocitySpread = 20
end
for i, v in pairs(game.Players:GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Torso
emit.Texture = "http://www.roblox.com/asset/?id=158118263"
emit.VelocitySpread = 20
end
for i, v in pairs(game.Players:GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Torso
emit.Texture = "http://www.roblox.com/asset/?id=158118263"
emit.VelocitySpread = 20
end
end)
UICorner_24.Parent = c00lify
clownvan.Name = "clown van"
clownvan.Parent = ScrollingFrame
clownvan.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
clownvan.Position = UDim2.new(0.00934579596, 0, 0.336989015, 0)
clownvan.Size = UDim2.new(0, 419, 0, 36)
clownvan.Font = Enum.Font.SourceSansBold
clownvan.Text = " clown van"
clownvan.TextColor3 = Color3.fromRGB(255, 255, 255)
clownvan.TextSize = 20.000
clownvan.TextWrapped = true
clownvan.TextXAlignment = Enum.TextXAlignment.Left
clownvan.MouseButton1Down:Connect(function()
loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-2017-kidnap-van-thingy-41933"))()
end)
UICorner_25.Parent = clownvan
VrSword.Name = "VrSword"
VrSword.Parent = ScrollingFrame
VrSword.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
VrSword.Position = UDim2.new(0.00934579596, 0, 0.443698496, 0)
VrSword.Size = UDim2.new(0, 419, 0, 36)
VrSword.Font = Enum.Font.SourceSansBold
VrSword.Text = " VR Sword"
VrSword.TextColor3 = Color3.fromRGB(255, 255, 255)
VrSword.TextSize = 20.000
VrSword.TextWrapped = true
VrSword.TextXAlignment = Enum.TextXAlignment.Left
UICorner_26.Parent = VrSword
ParkourGod.Name = "ParkourGod"
ParkourGod.Parent = ScrollingFrame
ParkourGod.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
ParkourGod.Position = UDim2.new(0.00934579596, 0, 0.398730636, 0)
ParkourGod.Size = UDim2.new(0, 419, 0, 36)
ParkourGod.Font = Enum.Font.SourceSansBold
ParkourGod.Text = " Parkour God"
ParkourGod.TextColor3 = Color3.fromRGB(255, 255, 255)
ParkourGod.TextSize = 20.000
ParkourGod.TextWrapped = true
ParkourGod.TextXAlignment = Enum.TextXAlignment.Left
UICorner_27.Parent = ParkourGod
ServerAdmin.Name = "ServerAdmin"
ServerAdmin.Parent = ScrollingFrame
ServerAdmin.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
ServerAdmin.Position = UDim2.new(0.00934579596, 0, 0.368038267, 0)
ServerAdmin.Size = UDim2.new(0, 419, 0, 36)
ServerAdmin.Font = Enum.Font.SourceSansBold
ServerAdmin.Text = " Server Admin"
ServerAdmin.TextColor3 = Color3.fromRGB(255, 255, 255)
ServerAdmin.TextSize = 20.000
ServerAdmin.TextWrapped = true
ServerAdmin.TextXAlignment = Enum.TextXAlignment.Left
UICorner_28.Parent = ServerAdmin
Sniper.Name = "Sniper"
Sniper.Parent = ScrollingFrame
Sniper.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Sniper.Position = UDim2.new(0.00934579596, 0, 0.414076805, 0)
Sniper.Size = UDim2.new(0, 419, 0, 36)
Sniper.Font = Enum.Font.SourceSansBold
Sniper.Text = " Sniper"
Sniper.TextColor3 = Color3.fromRGB(255, 255, 255)
Sniper.TextSize = 20.000
Sniper.TextWrapped = true
Sniper.TextXAlignment = Enum.TextXAlignment.Left
UICorner_29.Parent = Sniper
ElioBlasio.Name = "ElioBlasio"
ElioBlasio.Parent = ScrollingFrame
ElioBlasio.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
ElioBlasio.Position = UDim2.new(0.00934579596, 0, 0.474390864, 0)
ElioBlasio.Size = UDim2.new(0, 419, 0, 36)
ElioBlasio.Font = Enum.Font.SourceSansBold
ElioBlasio.Text = " Elio Blasio"
ElioBlasio.TextColor3 = Color3.fromRGB(255, 255, 255)
ElioBlasio.TextSize = 20.000
ElioBlasio.TextWrapped = true
ElioBlasio.TextXAlignment = Enum.TextXAlignment.Left
UICorner_30.Parent = ElioBlasio
Ender.Name = "Ender"
Ender.Parent = ScrollingFrame
Ender.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Ender.Position = UDim2.new(0.00934579596, 0, 0.428352326, 0)
Ender.Size = UDim2.new(0, 419, 0, 36)
Ender.Font = Enum.Font.SourceSansBold
Ender.Text = " Ender"
Ender.TextColor3 = Color3.fromRGB(255, 255, 255)
Ender.TextSize = 20.000
Ender.TextWrapped = true
Ender.TextXAlignment = Enum.TextXAlignment.Left
UICorner_31.Parent = Ender
BanHammer.Name = "BanHammer"
BanHammer.Parent = ScrollingFrame
BanHammer.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
BanHammer.Position = UDim2.new(0.00934579596, 0, 0.383384466, 0)
BanHammer.Size = UDim2.new(0, 419, 0, 36)
BanHammer.Font = Enum.Font.SourceSansBold
BanHammer.Text = " Ban Hammer"
BanHammer.TextColor3 = Color3.fromRGB(255, 255, 255)
BanHammer.TextSize = 20.000
BanHammer.TextWrapped = true
BanHammer.TextXAlignment = Enum.TextXAlignment.Left
UICorner_32.Parent = BanHammer
Caducus.Name = "Caducus"
Caducus.Parent = ScrollingFrame
Caducus.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
Caducus.Position = UDim2.new(0.00934579596, 0, 0.459044695, 0)
Caducus.Size = UDim2.new(0, 419, 0, 36)
Caducus.Font = Enum.Font.SourceSansBold
Caducus.Text = " Caducus"
Caducus.TextColor3 = Color3.fromRGB(255, 255, 255)
Caducus.TextSize = 20.000
Caducus.TextWrapped = true
Caducus.TextXAlignment = Enum.TextXAlignment.Left
UICorner_33.Parent = Caducus
AK47.Name = "AK47"
AK47.Parent = ScrollingFrame
AK47.BackgroundColor3 = Color3.fromRGB(250, 128, 114)
AK47.Position = UDim2.new(0.00934579596, 0, 0.245982587, 0)
AK47.Size = UDim2.new(0, 419, 0, 36)
AK47.Font = Enum.Font.SourceSansBold
AK47.Text = " AK-47"
AK47.TextColor3 = Color3.fromRGB(255, 255, 255)
AK47.TextSize = 20.000
AK47.TextWrapped = true
AK47.TextXAlignment = Enum.TextXAlignment.Left
UICorner_34.Parent = AK47
Car.Name = "Car"
Car.Parent = ScrollingFrame
Car.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
Car.Position = UDim2.new(0.00934579782, 0, 0.505083203, 0)
Car.Size = UDim2.new(0, 419, 0, 36)
Car.Font = Enum.Font.SourceSansBold
Car.Text = " Dababy Car"
Car.TextColor3 = Color3.fromRGB(255, 255, 255)
Car.TextSize = 20.000
Car.TextWrapped = true
Car.TextXAlignment = Enum.TextXAlignment.Left
UICorner_35.Parent = Car
Carnage.Name = "Carnage"
Carnage.Parent = ScrollingFrame
Carnage.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
Carnage.Position = UDim2.new(0.00934579782, 0, 0.520429432, 0)
Carnage.Size = UDim2.new(0, 419, 0, 36)
Carnage.Font = Enum.Font.SourceSansBold
Carnage.Text = " Carnage"
Carnage.TextColor3 = Color3.fromRGB(255, 255, 255)
Carnage.TextSize = 20.000
Carnage.TextWrapped = true
Carnage.TextXAlignment = Enum.TextXAlignment.Left
UICorner_36.Parent = Carnage
MLG.Name = "MLG"
MLG.Parent = ScrollingFrame
MLG.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
MLG.Position = UDim2.new(0.00934579782, 0, 0.535775602, 0)
MLG.Size = UDim2.new(0, 419, 0, 36)
MLG.Font = Enum.Font.SourceSansBold
MLG.Text = " MLG Gun"
MLG.TextColor3 = Color3.fromRGB(255, 255, 255)
MLG.TextSize = 20.000
MLG.TextWrapped = true
MLG.TextXAlignment = Enum.TextXAlignment.Left
UICorner_37.Parent = MLG
Pen.Name = "Pen"
Pen.Parent = ScrollingFrame
Pen.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
Pen.Position = UDim2.new(0.00934579782, 0, 0.565397263, 0)
Pen.Size = UDim2.new(0, 419, 0, 36)
Pen.Font = Enum.Font.SourceSansBold
Pen.Text = " Pen"
Pen.TextColor3 = Color3.fromRGB(255, 255, 255)
Pen.TextSize = 20.000
Pen.TextWrapped = true
Pen.TextXAlignment = Enum.TextXAlignment.Left
UICorner_38.Parent = Pen
Broomstick.Name = "Broomstick"
Broomstick.Parent = ScrollingFrame
Broomstick.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
Broomstick.Position = UDim2.new(0.00934579782, 0, 0.596089661, 0)
Broomstick.Size = UDim2.new(0, 419, 0, 36)
Broomstick.Font = Enum.Font.SourceSansBold
Broomstick.Text = " Broomstick"
Broomstick.TextColor3 = Color3.fromRGB(255, 255, 255)
Broomstick.TextSize = 20.000
Broomstick.TextWrapped = true
Broomstick.TextXAlignment = Enum.TextXAlignment.Left
UICorner_39.Parent = Broomstick
Memeus.Name = "Memeus"
Memeus.Parent = ScrollingFrame
Memeus.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
Memeus.Position = UDim2.new(0.00934579782, 0, 0.550051093, 0)
Memeus.Size = UDim2.new(0, 419, 0, 36)
Memeus.Font = Enum.Font.SourceSansBold
Memeus.Text = " Memeus"
Memeus.TextColor3 = Color3.fromRGB(255, 255, 255)
Memeus.TextSize = 20.000
Memeus.TextWrapped = true
Memeus.TextXAlignment = Enum.TextXAlignment.Left
UICorner_40.Parent = Memeus
Xester.Name = "Xester"
Xester.Parent = ScrollingFrame
Xester.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
Xester.Position = UDim2.new(0.00934579782, 0, 0.580743492, 0)
Xester.Size = UDim2.new(0, 419, 0, 36)
Xester.Font = Enum.Font.SourceSansBold
Xester.Text = " Xester"
Xester.TextColor3 = Color3.fromRGB(255, 255, 255)
Xester.TextSize = 20.000
Xester.TextWrapped = true
Xester.TextXAlignment = Enum.TextXAlignment.Left
UICorner_41.Parent = Xester
DistractDance.Name = "DistractDance"
DistractDance.Parent = ScrollingFrame
DistractDance.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
DistractDance.Position = UDim2.new(0.00934579782, 0, 0.687452972, 0)
DistractDance.Size = UDim2.new(0, 419, 0, 36)
DistractDance.Font = Enum.Font.SourceSansBold
DistractDance.Text = " Distract Dance"
DistractDance.TextColor3 = Color3.fromRGB(255, 255, 255)
DistractDance.TextSize = 20.000
DistractDance.TextWrapped = true
DistractDance.TextXAlignment = Enum.TextXAlignment.Left
UICorner_42.Parent = DistractDance
Goopie.Name = "Goopie"
Goopie.Parent = ScrollingFrame
Goopie.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
Goopie.Position = UDim2.new(0.00934579782, 0, 0.642485082, 0)
Goopie.Size = UDim2.new(0, 419, 0, 36)
Goopie.Font = Enum.Font.SourceSansBold
Goopie.Text = " Goopie"
Goopie.TextColor3 = Color3.fromRGB(255, 255, 255)
Goopie.TextSize = 20.000
Goopie.TextWrapped = true
Goopie.TextXAlignment = Enum.TextXAlignment.Left
UICorner_43.Parent = Goopie
Headless.Name = "Headless"
Headless.Parent = ScrollingFrame
Headless.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
Headless.Position = UDim2.new(0.00934579782, 0, 0.611792743, 0)
Headless.Size = UDim2.new(0, 419, 0, 36)
Headless.Font = Enum.Font.SourceSansBold
Headless.Text = " Headless"
Headless.TextColor3 = Color3.fromRGB(255, 255, 255)
Headless.TextSize = 20.000
Headless.TextWrapped = true
Headless.TextXAlignment = Enum.TextXAlignment.Left
UICorner_44.Parent = Headless
OrangeJustice.Name = "OrangeJustice"
OrangeJustice.Parent = ScrollingFrame
OrangeJustice.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
OrangeJustice.Position = UDim2.new(0.00934579782, 0, 0.657831252, 0)
OrangeJustice.Size = UDim2.new(0, 419, 0, 36)
OrangeJustice.Font = Enum.Font.SourceSansBold
OrangeJustice.Text = " Orange Justice"
OrangeJustice.TextColor3 = Color3.fromRGB(255, 255, 255)
OrangeJustice.TextSize = 20.000
OrangeJustice.TextWrapped = true
OrangeJustice.TextXAlignment = Enum.TextXAlignment.Left
UICorner_45.Parent = OrangeJustice
InsanityPowers.Name = "InsanityPowers"
InsanityPowers.Parent = ScrollingFrame
InsanityPowers.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
InsanityPowers.Position = UDim2.new(0.00934579782, 0, 0.718145311, 0)
InsanityPowers.Size = UDim2.new(0, 419, 0, 36)
InsanityPowers.Font = Enum.Font.SourceSansBold
InsanityPowers.Text = " Insanity Powers"
InsanityPowers.TextColor3 = Color3.fromRGB(255, 255, 255)
InsanityPowers.TextSize = 20.000
InsanityPowers.TextWrapped = true
InsanityPowers.TextXAlignment = Enum.TextXAlignment.Left
UICorner_46.Parent = InsanityPowers
Floss.Name = "Floss"
Floss.Parent = ScrollingFrame
Floss.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
Floss.Position = UDim2.new(0.00934579782, 0, 0.672106802, 0)
Floss.Size = UDim2.new(0, 419, 0, 36)
Floss.Font = Enum.Font.SourceSansBold
Floss.Text = " Floss"
Floss.TextColor3 = Color3.fromRGB(255, 255, 255)
Floss.TextSize = 20.000
Floss.TextWrapped = true
Floss.TextXAlignment = Enum.TextXAlignment.Left
UICorner_47.Parent = Floss
HeadHold.Name = "HeadHold"
HeadHold.Parent = ScrollingFrame
HeadHold.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
HeadHold.Position = UDim2.new(0.00934579782, 0, 0.627138913, 0)
HeadHold.Size = UDim2.new(0, 419, 0, 36)
HeadHold.Font = Enum.Font.SourceSansBold
HeadHold.Text = " Head Hold"
HeadHold.TextColor3 = Color3.fromRGB(255, 255, 255)
HeadHold.TextSize = 20.000
HeadHold.TextWrapped = true
HeadHold.TextXAlignment = Enum.TextXAlignment.Left
UICorner_48.Parent = HeadHold
RussainKick.Name = "RussainKick"
RussainKick.Parent = ScrollingFrame
RussainKick.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
RussainKick.Position = UDim2.new(0.00934579782, 0, 0.702799141, 0)
RussainKick.Size = UDim2.new(0, 419, 0, 36)
RussainKick.Font = Enum.Font.SourceSansBold
RussainKick.Text = " Russain Kick"
RussainKick.TextColor3 = Color3.fromRGB(255, 255, 255)
RussainKick.TextSize = 20.000
RussainKick.TextWrapped = true
RussainKick.TextXAlignment = Enum.TextXAlignment.Left
UICorner_49.Parent = RussainKick
Pillow.Name = "Pillow"
Pillow.Parent = ScrollingFrame
Pillow.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
Pillow.Position = UDim2.new(0.00934579782, 0, 0.764183879, 0)
Pillow.Size = UDim2.new(0, 419, 0, 36)
Pillow.Font = Enum.Font.SourceSansBold
Pillow.Text = " Pillow"
Pillow.TextColor3 = Color3.fromRGB(255, 255, 255)
Pillow.TextSize = 20.000
Pillow.TextWrapped = true
Pillow.TextXAlignment = Enum.TextXAlignment.Left
UICorner_50.Parent = Pillow
Pp.Name = "Pp"
Pp.Parent = ScrollingFrame
Pp.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
Pp.Position = UDim2.new(0.00934579782, 0, 0.779530048, 0)
Pp.Size = UDim2.new(0, 419, 0, 36)
Pp.Font = Enum.Font.SourceSansBold
Pp.Text = " PP"
Pp.TextColor3 = Color3.fromRGB(255, 255, 255)
Pp.TextSize = 20.000
Pp.TextWrapped = true
Pp.TextXAlignment = Enum.TextXAlignment.Left
UICorner_51.Parent = Pp
BlackHole.Name = "BlackHole"
BlackHole.Parent = ScrollingFrame
BlackHole.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
BlackHole.Position = UDim2.new(0.00934579782, 0, 0.839844108, 0)
BlackHole.Size = UDim2.new(0, 419, 0, 36)
BlackHole.Font = Enum.Font.SourceSansBold
BlackHole.Text = " Black Hole"
BlackHole.TextColor3 = Color3.fromRGB(255, 255, 255)
BlackHole.TextSize = 20.000
BlackHole.TextWrapped = true
BlackHole.TextXAlignment = Enum.TextXAlignment.Left
UICorner_52.Parent = BlackHole
JhonDoe.Name = "JhonDoe"
JhonDoe.Parent = ScrollingFrame
JhonDoe.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
JhonDoe.Position = UDim2.new(0.00934579782, 0, 0.85554719, 0)
JhonDoe.Size = UDim2.new(0, 419, 0, 36)
JhonDoe.Font = Enum.Font.SourceSansBold
JhonDoe.Text = " Jhon Doe"
JhonDoe.TextColor3 = Color3.fromRGB(255, 255, 255)
JhonDoe.TextSize = 20.000
JhonDoe.TextWrapped = true
JhonDoe.TextXAlignment = Enum.TextXAlignment.Left
UICorner_53.Parent = JhonDoe
VR.Name = "VR"
VR.Parent = ScrollingFrame
VR.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
VR.Position = UDim2.new(0.00934579782, 0, 0.915861249, 0)
VR.Size = UDim2.new(0, 419, 0, 36)
VR.Font = Enum.Font.SourceSansBold
VR.Text = " VR"
VR.TextColor3 = Color3.fromRGB(255, 255, 255)
VR.TextSize = 20.000
VR.TextWrapped = true
VR.TextXAlignment = Enum.TextXAlignment.Left
UICorner_54.Parent = VR
TouchKill.Name = "TouchKill"
TouchKill.Parent = ScrollingFrame
TouchKill.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
TouchKill.Position = UDim2.new(0.00934579782, 0, 0.809151709, 0)
TouchKill.Size = UDim2.new(0, 419, 0, 36)
TouchKill.Font = Enum.Font.SourceSansBold
TouchKill.Text = " Touch Kill"
TouchKill.TextColor3 = Color3.fromRGB(255, 255, 255)
TouchKill.TextSize = 20.000
TouchKill.TextWrapped = true
TouchKill.TextXAlignment = Enum.TextXAlignment.Left
UICorner_55.Parent = TouchKill
TakeTheL.Name = "TakeTheL"
TakeTheL.Parent = ScrollingFrame
TakeTheL.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
TakeTheL.Position = UDim2.new(0.00934579782, 0, 0.824497938, 0)
TakeTheL.Size = UDim2.new(0, 419, 0, 36)
TakeTheL.Font = Enum.Font.SourceSansBold
TakeTheL.Text = " Take The L"
TakeTheL.TextColor3 = Color3.fromRGB(255, 255, 255)
TakeTheL.TextSize = 20.000
TakeTheL.TextWrapped = true
TakeTheL.TextXAlignment = Enum.TextXAlignment.Left
UICorner_56.Parent = TakeTheL
Grabknife.Name = "Grab Knife"
Grabknife.Parent = ScrollingFrame
Grabknife.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
Grabknife.Position = UDim2.new(0.00934579782, 0, 0.886239529, 0)
Grabknife.Size = UDim2.new(0, 419, 0, 36)
Grabknife.Font = Enum.Font.SourceSansBold
Grabknife.Text = " Grab Knife 4"
Grabknife.TextColor3 = Color3.fromRGB(255, 255, 255)
Grabknife.TextSize = 20.000
Grabknife.TextWrapped = true
Grabknife.TextXAlignment = Enum.TextXAlignment.Left
UICorner_57.Parent = Grabknife
Rtx.Name = "Rtx"
Rtx.Parent = ScrollingFrame
Rtx.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
Rtx.Position = UDim2.new(0.00934579782, 0, 0.901585698, 0)
Rtx.Size = UDim2.new(0, 419, 0, 36)
Rtx.Font = Enum.Font.SourceSansBold
Rtx.Text = " RTX"
Rtx.TextColor3 = Color3.fromRGB(255, 255, 255)
Rtx.TextSize = 20.000
Rtx.TextWrapped = true
Rtx.TextXAlignment = Enum.TextXAlignment.Left
UICorner_58.Parent = Rtx
RainbowKing.Name = "RainbowKing"
RainbowKing.Parent = ScrollingFrame
RainbowKing.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
RainbowKing.Position = UDim2.new(0.00934579782, 0, 0.79380554, 0)
RainbowKing.Size = UDim2.new(0, 419, 0, 36)
RainbowKing.Font = Enum.Font.SourceSansBold
RainbowKing.Text = " Rainbow King"
RainbowKing.TextColor3 = Color3.fromRGB(255, 255, 255)
RainbowKing.TextSize = 20.000
RainbowKing.TextWrapped = true
RainbowKing.TextXAlignment = Enum.TextXAlignment.Left
UICorner_59.Parent = RainbowKing
Gun.Name = "Gun"
Gun.Parent = ScrollingFrame
Gun.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
Gun.Position = UDim2.new(0.00934579782, 0, 0.931207418, 0)
Gun.Size = UDim2.new(0, 419, 0, 36)
Gun.Font = Enum.Font.SourceSansBold
Gun.Text = " Gun"
Gun.TextColor3 = Color3.fromRGB(255, 255, 255)
Gun.TextSize = 20.000
Gun.TextWrapped = true
Gun.TextXAlignment = Enum.TextXAlignment.Left
UICorner_60.Parent = Gun
PixelCar.Name = "PixelCar"
PixelCar.Parent = ScrollingFrame
PixelCar.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
PixelCar.Position = UDim2.new(0.00934579782, 0, 0.961899757, 0)
PixelCar.Size = UDim2.new(0, 419, 0, 36)
PixelCar.Font = Enum.Font.SourceSansBold
PixelCar.Text = " Pixel Car"
PixelCar.TextColor3 = Color3.fromRGB(255, 255, 255)
PixelCar.TextSize = 20.000
PixelCar.TextWrapped = true
PixelCar.TextXAlignment = Enum.TextXAlignment.Left
UICorner_61.Parent = PixelCar
HellRobotics.Name = "HellRobotics"
HellRobotics.Parent = ScrollingFrame
HellRobotics.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
HellRobotics.Position = UDim2.new(0.00934579782, 0, 0.748837709, 0)
HellRobotics.Size = UDim2.new(0, 419, 0, 36)
HellRobotics.Font = Enum.Font.SourceSansBold
HellRobotics.Text = " Hell Robotics"
HellRobotics.TextColor3 = Color3.fromRGB(255, 255, 255)
HellRobotics.TextSize = 20.000
HellRobotics.TextWrapped = true
HellRobotics.TextXAlignment = Enum.TextXAlignment.Left
UICorner_62.Parent = HellRobotics
Titain.Name = "Titain"
Titain.Parent = ScrollingFrame
Titain.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
Titain.Position = UDim2.new(0.00934579782, 0, 0.946553588, 0)
Titain.Size = UDim2.new(0, 419, 0, 36)
Titain.Font = Enum.Font.SourceSansBold
Titain.Text = " Titain"
Titain.TextColor3 = Color3.fromRGB(255, 255, 255)
Titain.TextSize = 20.000
Titain.TextWrapped = true
Titain.TextXAlignment = Enum.TextXAlignment.Left
UICorner_63.Parent = Titain
Neko.Name = "Neko"
Neko.Parent = ScrollingFrame
Neko.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
Neko.Position = UDim2.new(0.00934579782, 0, 0.870893359, 0)
Neko.Size = UDim2.new(0, 419, 0, 36)
Neko.Font = Enum.Font.SourceSansBold
Neko.Text = " Neko"
Neko.TextColor3 = Color3.fromRGB(255, 255, 255)
Neko.TextSize = 20.000
Neko.TextWrapped = true
Neko.TextXAlignment = Enum.TextXAlignment.Left
UICorner_64.Parent = Neko
Zen.Name = "Zen"
Zen.Parent = ScrollingFrame
Zen.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
Zen.Position = UDim2.new(0.00934579782, 0, 0.73349148, 0)
Zen.Size = UDim2.new(0, 419, 0, 36)
Zen.Font = Enum.Font.SourceSansBold
Zen.Text = " Zen"
Zen.TextColor3 = Color3.fromRGB(255, 255, 255)
Zen.TextSize = 20.000
Zen.TextWrapped = true
Zen.TextXAlignment = Enum.TextXAlignment.Left
UICorner_65.Parent = Zen
Minigun.Name = "Minigun"
Minigun.Parent = ScrollingFrame
Minigun.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
Minigun.Position = UDim2.new(0.00934579782, 0, 0.489737064, 0)
Minigun.Size = UDim2.new(0, 419, 0, 36)
Minigun.Font = Enum.Font.SourceSansBold
Minigun.Text = " Dev Uzi"
Minigun.TextColor3 = Color3.fromRGB(255, 255, 255)
Minigun.TextSize = 20.000
Minigun.TextWrapped = true
Minigun.TextXAlignment = Enum.TextXAlignment.Left
UICorner_66.Parent = Minigun
Eggdog.Name = "Eggdog"
Eggdog.Parent = ScrollingFrame
Eggdog.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
Eggdog.Position = UDim2.new(0.00934579782, 0, 0.977602839, 0)
Eggdog.Size = UDim2.new(0, 419, 0, 36)
Eggdog.Font = Enum.Font.SourceSansBold
Eggdog.Text = " Eggdog"
Eggdog.TextColor3 = Color3.fromRGB(255, 255, 255)
Eggdog.TextSize = 20.000
Eggdog.TextWrapped = true
Eggdog.TextXAlignment = Enum.TextXAlignment.Left
UICorner_67.Parent = Eggdog
Credits.Name = "Credits"
Credits.Parent = Main
Credits.BackgroundColor3 = Color3.fromRGB(4, 179, 7)
Credits.BorderSizePixel = 0
Credits.Position = UDim2.new(0.0223718882, 0, 0.834973812, 0)
Credits.Size = UDim2.new(0, 428, 0, 36)
Credits.Font = Enum.Font.SourceSans
Credits.Text = "Created by YepImSirPwnsAlot & Retarded_Dummy."
Credits.TextColor3 = Color3.fromRGB(255, 255, 255)
Credits.TextSize = 23.000
Credits.TextWrapped = true
UICorner_68.CornerRadius = UDim.new(1, 0)
UICorner_68.Parent = Credits
Respawn.Name = "Respawn"
Respawn.Parent = Main
Respawn.BackgroundColor3 = Color3.fromRGB(119, 221, 119)
Respawn.Position = UDim2.new(0.72, 0, 0.915730357, 0)
Respawn.Size = UDim2.new(0, 115, 0, 35)
Respawn.Font = Enum.Font.SourceSansBold
Respawn.Text = "Respawn"
Respawn.TextColor3 = Color3.fromRGB(0,128,0)
Respawn.TextSize = 30
UICorner_69.CornerRadius = UDim.new(1, 0)
UICorner_69.Parent = Respawn
Netless.Name = "Netless"
Netless.Parent = Main
Netless.BackgroundColor3 = Color3.fromRGB(4, 179, 7)
Netless.Position = UDim2.new(0.323725045, 0, 0.915730357, 0)
Netless.Size = UDim2.new(0, 152, 0, 36)
Netless.Font = Enum.Font.SourceSansBold
Netless.Text = "Netless (USE AFTER SCRIPTS)"
Netless.TextColor3 = Color3.fromRGB(0, 0, 0)
Netless.TextScaled = true
Netless.TextSize = 14.000
Netless.TextWrapped = true
Netless.Visible = false
UICorner_70.Parent = Netless
AntiFling.Name = "AntiFling"
AntiFling.Parent = Main
AntiFling.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
AntiFling.Position = UDim2.new(0.0245891828, 0, 0.915730357, 0)
AntiFling.Size = UDim2.new(0, 305, 0, 35)
AntiFling.Font = Enum.Font.SourceSansBold
AntiFling.Text = "Me"
AntiFling.TextColor3 = Color3.fromRGB(0, 0, 0)
AntiFling.TextScaled = true
AntiFling.TextSize = 14.000
AntiFling.TextWrapped = true
UICorner_71.CornerRadius = UDim.new(1, 0)
UICorner_71.Parent = AntiFling
X.Name = "X"
X.Parent = Main
X.BackgroundColor3 = Color3.fromRGB(247, 114, 99)
X.Position = UDim2.new(0.93569845, 0, -0.0337078646, 0)
X.Size = UDim2.new(0, 50, 0, 50)
X.Font = Enum.Font.SourceSansBold
X.Text = "X"
X.TextColor3 = Color3.fromRGB(255, 255, 255)
X.TextScaled = true
X.TextSize = 14.000
X.TextWrapped = true
X.MouseButton1Down:Connect(function()
Main.Visible = false
OpenUtg.Visible = true
end)
UICorner_72.CornerRadius = UDim.new(1, 0)
UICorner_72.Parent = X
OpenUtg.Name = "OpenUtg"
OpenUtg.Parent = UltimateTrollingGuiV6
OpenUtg.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
OpenUtg.BackgroundTransparency = 1.000
OpenUtg.Position = UDim2.new(0.816202641, 0, 0.817640007, 0)
OpenUtg.Size = UDim2.new(0, 200, 0, 50)
OpenUtg.Visible = false
OpenUtg.Font = Enum.Font.SourceSansBold
OpenUtg.Text = "UTG"
OpenUtg.TextColor3 = Color3.fromRGB(255, 255, 255)
OpenUtg.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
OpenUtg.TextStrokeTransparency = 0
OpenUtg.TextScaled = true
OpenUtg.TextSize = 20
subtext.Name = "SubText"
subtext.Parent = OpenUtg
subtext.BackgroundTransparency = 1
subtext.Position = UDim2.new(0, 0, 1, -10)
subtext.Size = UDim2.new(1, 0, 0, 20)
subtext.Font = Enum.Font.SourceSansBold
subtext.Text = "CLICK TO TOGGLE"
subtext.TextColor3 = Color3.fromRGB(255, 255, 255)
subtext.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
subtext.TextStrokeTransparency = 0
subtext.TextScaled = true
OpenUtg.MouseButton1Down:Connect(function()
Main.Visible = true
OpenUtg.Visible = false
end)
task.spawn(function()
local colors = {
Color3.fromRGB(255, 0, 0), -- Red
Color3.fromRGB(255, 255, 0), -- Yellow
Color3.fromRGB(0, 0, 255), -- Blue
Color3.fromRGB(128, 0, 128), -- Purple
Color3.fromRGB(255, 165, 0), -- Orange
Color3.fromRGB(0, 255, 0), -- Green
Color3.fromRGB(255, 51, 153) -- Pink
}
local currentIndex = 1
local nextIndex = 2
while true do
local currentColor = colors[currentIndex]
local nextColor = colors[nextIndex]
for step = 0, 1, 0.02 do
local lerped = currentColor:Lerp(nextColor, step)
OpenUtg.TextStrokeColor3 = lerped
subtext.TextStrokeColor3 = lerped
wait(0.03)
end
currentIndex = nextIndex
nextIndex = (nextIndex % #colors) + 1
end
end)
local function MakeDraggable()
local UIS = game:GetService('UserInputService')
local frame = Main
local dragToggle = false
local dragSpeed = 0.25
local dragStart = nil
local startPos = nil
local function updateInput(input)
local delta = input.Position - dragStart
local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play()
end
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragToggle = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragToggle = false
end
end)
end
end)
UIS.InputChanged:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) and dragToggle then
updateInput(input)
end
end)
end
MakeDraggable()
Main:TweenPosition(UDim2.new(0.382, 0, 0.181, 0), "Out", "Quad", 0.5, true)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: www.roblox.com, rawscripts.net.
UTG FIXED!!!!! have fun my brothers

Universal