Run it
Copy the script and paste it into your executor.
_SBOX = { ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, }
_SBOX_INV = {}
i = ,
_SBOX_INV[_SBOX[i]] = i-
_SEED =
(buf, callback)
ip =
k = bit32.(_SEED,)
acc = k
ip <= #buf
e = buf:(ip)
x = _SBOX_INV[e]
b = bit32.(x, k)
k = bit32.(k + e + acc, )
acc = bit32.(acc + k, )
callback
(.(b))
ip +=
_T = {
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,
xb5\x2f\x00\x32\xd4",
"\x8c\xe9\x3d\x7c\xce\xc4\x30\x3c\x40\x37",
"\xef\x80\x66\xf7\xd7\xf3",
"\xb3\xc7\x69\xed\x17\xd3",
"\xb9\xb5\x5f\xb8\x38\x9b\xe6\x48",
"\xde\xb4\x13\xea",
"\x8c\xc2\xa4\x31\x94\xa2",
"\xb9\xb5\x5f\xb8\xa6\xc1\x35\x7f\xb7\x50",
"\xde\xb4\x13\xea",
"\x8c\xc2\xa4\x31\x94\xa2",
"\xb9\x7f\xb1\xa2",
"\x8c\xe9\x3d\x7c\xce\xc4\x94\xdb\xab\x3d\x39\xd5",
"\xde\xb4\x13\xea",
"\xb9\xb5\x5f\xb8\x38\x2b\x13\x9b",
"\xde\xb4\x13\xea",
"\x6e\xe8\x8d\x2e\xf9\x20",
"\x13\x95\x30\xbb\x5a\x7f\x18\xaa\xc4\x08\xc5\x6c\x18",
"\xb9\xb5\x5f\xb8\x38\x2b\x13\x9b",
"\xde\xb4\x13\xea",
"\x5a\xfb\x5b\xe8\xef\x82\xa1\x84\x4d",
"\x13\x95\x30\xbb\x5a\x7f\x18\xaa\xc4\x08\xc5\x6c\x18",
"\xb9\x14\x44\xe8\x23\x98\x8f",
"\xb9\xb5\x5f\xb8\x38\x2b\x13\x9b",
"\xde\xb4\x13\xea",
"\xb9\x3a\xbe\x82\x42",
"\x8c\xe9\x3d\x7c\xce\xc4\x9f\x1a\xd8\x7c\x81",
"\xb9\x14\x44\x62\x99\xc9\x36\x46\x1c",
"\xb9\xb5\x5f\xb8\x38\x77\x4d\x6c\xf6\x48\x94\x63",
"\xde\xb4\x13\xea",
"\x5a\x92\x43\xe8\x62\xf8\xbd\x00\x07\x01\x82\xa9",
"\x8c\xe9\x3d\x7c\xce\xc4\x8d\xbf\xef\x67\x6c\x0d",
"\xde\xb4\x13\xea",
"\x5d\x69\xae\x1d\x97\xa6\x2e\x83\xd4",
"\xb9\xd9\x92\x61\xa5\xf2\x6a\x60\x5c",
"\xb9\xb5\x5f\xb8\x23\x0a\x72\xf3\x5e\xbe\xff\x93",
"\xde\xb4\x13\xea",
"\x5d\x69\xae\x1d\x97\xa6\x2e\x83\xd4",
"\xb9\xd9\x92\x61\xa5\xf2\x6a\x60\x5c",
"\xe9\xf1\x5e\x86\xa8\xa0\x26\xf0\x89\x4d",
"\xb9\xb5\x5f\xb8\x01\xa4\xb6\x23\x80",
"\xde\xb4\x13\xea",
"\x8c\xe3\x96\x71\xcd",
"\x4f\xf6\x38\xbb\xef\xd5\xb3\xff\xb0\xb0\xe5\x89\x0c",
"\xe9\x9f\x13\x0e\xbd\x1f\x0f\xe5",
"\x5a\xfb\x5b\xe8\xc1\x6c\x55\x4f\xf0\x3a",
"\xb3\x88\x0f\x24\x9e\x98\x63\x18\xf3\xa3\x85\x49\x77",
"\xb3\xc7\x62\x01\x5c\xac\xe1\x52\xbb\x5d\x7d\xf0\x3c\x05\xec\x7e\xae",
"\x4e\x2d\x50\x66\xf7\x6a\x12\x4c\x59\x86\xcd\x48\x51\xa6\x23",
"\xbf\x97\x1f\xc9\x31\xa1\x24\xad\x51\x0f\x5c\xdd\x95\x90\x71\xa9\xd1\xe0\xdf\x5d\x52\xc2\xf9\x44\x69\xf4\x98\x73",
"\xbf\x97\x1f\xc9\x31\xa1\xac\x07\x87\xdb\x76\x89\xb5\x9e\x5c\x7d\xb7\xec\xca\x92\x59\x9d\xe8\xea\x52\x6d\x44\xbd\xe1",
"\xbf\x97\x1f\xc9\x31\xa1\xb0\x6c\xc9\x5a\xa2\x9e\xe7\x66\x45\x42\xb9\x04\x53\x0a\x3f\x71\xc3\xcd\xcb\xf4\xd1\x1a\x0f\x27",
"\xbf\x97\x1f\xc9\x31\xa1\xb7\x05\xd7\x54\x0b\x8e\xb5\x04\x6b\xee\x4a\x94\x85\x9a\x10\x19\x2f\xca\x34\x92\x12\x3d\xec\x93",
"\xbf\x97\x1f\xc9\x31\xa1\x6d\xa3\x99\x6e\x23\x67\xef\x3f\x29\xdc\x63\xe0\x23\x7b\x68\x59\xef\x08\x5a\xb4\xf6\x9f\xa4",
"\xbf\x97\x1f\xc9\x31\xa1\x8a\x7b\x39\xf7\x88\x3f\x06\xd8\x12\x79\x6d\x75\xab\x93\xb6\x29\x53\x30\xe4\x79\x3a\x9a\xa4",
"\xbf\x97\x1f\xc9\x31\xa1\x41\xcd\x11\x62\xbf\x01\x3b\xb1\x4f\x99\x94\x4e\xc6\x01\xa7\x85\x2f\x7b\x16\x50\x38\x5f\x4d\x1c",
"\x5a\xfb\x5b\xe8\xc1\x6c\x55\x4f\xf0\x3a",
"\x5a\xfb\x68\xee\x52",
"\xb3\xc7\x62\x01\x5c\xac\xe1\x52\xbb\x5d\x7d\xf0\x3c\x05\xec\x7e\xae",
"\x4e\x2d\x50\x66\xf7\x6a\x12\x4c\x59\x86\xcd\x48\x51\xa6\x23",
"\xbf\x14\x07\x6d\xc8\xb1\xa3\xa5\x47\xea\x25\x2e\x42\x2e\xe5\x9f\x5e\x62\xa8\xc1\x04\xae\x84\x34\xaa\xee\x75\x3d\x8f\x80\xc5\x69\xc4\x50\x85\x22\x39\xa6\x7a\x9d\x27\xe4\xfc",
"\xbf\x14\x07\x6d\xc8\xb1\xa3\xa5\x47\xea\x25\x2e\xe5\x3e\x8b\x2e\xc7\x20\x32\x54\x4a\xd9\x04\x77\x03\x94\x14\x1b\x78\x3c\x71\x3d\x7a\x13\xa1\x6e\x52\x15\x34\x91\xa9",
"\xbf\x14\x07\x6d\xc8\xb1\xa3\xa5\x47\xea\x25\x2e\x54\x30\xb2\x8a\xb8\xce\x63\xb2\x9f\xa7\x4f\x80\x22\xf8\x7a\xe7\x29\xba\xe1\xfc\x51\x2c\x94\x2c\x64\x69\x0f\x46\x7e\x57\xa8\xe3",
"\xbf\x14\x07\x6d\xc8\xb1\xa3\xa5\x47\xea\x25\x2e\xe5\x62\x5f\xce\xcd\x57\x38\x00\xf2\xff\xe3\xa5\x04\xba\xf5\xc6\x2f\x3d\x02\xf1\x5a\x7c\xb7\x84\x08\xab\xb8\x2a\x9f",
"\xbf\x14\x07\x6d\xc8\xb1\xa3\xa5\x47\xea\x25\x2e\x6c\x18\x16\xdd\xbd\x37\xd0\xa0\x02\x0b\x81\x39\x4e\x3e\x3b\xdb\xaa\x87\xa7\xff\xfc\x8b\x69\x12\x9c\xc7\x8b\x74\x58",
"\xbf\x14\x07\x6d\xc8\xb1\xa3\xa5\x47\xea\x25\x2e\x6c\xe7\xa9\xf8\x1e\xb9\xe5\x2d\x92\x4a\x4a\xd1\x8d\x77\x7d\xfa\x22\x6b\x53\x6a\x4e\xad\xc5\x14\xd2\xf5\x6d\x62",
"\xbf\x14\x07\x6d\xc8\xb1\xa3\xa5\x47\xea\x25\x2e\x10\x8e\x1c\x24\xc3\x87\x0b\x40\x33\xff\xae\x4e\xd7\x62\x8c\x60\x8b\xde\xd5\xb1\x43\x87\xa1\x20\xb0\xf1\x62\x25",
"\xbf\x14\x07\x6d\xc8\xb1\xa3\xa5\x47\xea\x25\x2e\x48\x95\x04\xe5\x87\x37\x86\x30\x78\x1d\xb1\x45\xbe\x76\xb9\x33\x9b\x9b\x1f\x82\x21\x9d\xf4\x98\xa8\x8a\xa4\x4b",
"\x5a\xfb\x5b\xe8\xc1\x6c\x55\x4f\xf0\x3a",
"\xec\x0c\x25\x29\x7b\x59\xff\x85\xd3\x0d\xe9\x3e\x21\x3d\xa3\xe1\x3b\x95",
"\xb3\xc7\x62\x01\x5c\xac\xe1\x52\xbb\x5d\x7d\xf0\x3c\x05\xec\x7e\xae",
"\x4e\x2d\x50\x66\xf7\x6a\x12\x4c\x59\x86\xcd\x48\x51\xa6\x23",
"\xbf\x97\x1f\xc9\x31\xa1\x24\x1a\x8f\x75\xe1\x56",
"\xbf\x97\x1f\xc9\x31\xa1\xac\x07\x6c\xa1\xbb\x57\xeb\x15",
"\xbf\x97\x1f\xc9\x31\xa1\x24\x1a\x8f\x75\xe1\x56\x87\x57",
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"\xb9\x12\xfe\x3c\x20\x7d\xd2\xd4\x8f\x27\xab\x7e\xba\x35\x9f\x1b\x19\x9b\xd5",
"\xb3\xc7\x62\x01\x5c\xac\xe1\x52\xbb\x5d\x7d\xf0\x3c\x05\xec\x7e\xae",
"\x4e\x2d\x50\x66\xf7\x6a\x12\x4c\x59\x86\xcd\x48\x51\xa6\x23",
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"\x5a\xfb\x5b\xe8\xc1\x6c\x55\x4f\xf0\x3a",
"\x6b\xb8\x42\x54\x69\x93\x5c\x65\xfd\x4f\xa4\xa0\x46\x04",
"\xb3\xc7\x62\x01\x5c\xac\xe1\x52\xbb\x5d\x7d\xf0\x3c\x05\xec\x7e\xae",
"\x4e\x2d\x50\x66\xf7\x6a\x12\x4c\x59\x86\xcd\x48\x51\xa6\x23",
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"\x5a\xfb\x5b\xe8\xc1\x6c\x55\x4f\xf0\x3a",
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"\xb3\xc7\x62\x01\x5c\xac\xe1\x52\xbb\x5d\x7d\xf0\x3c\x05\xec\x7e\xae",
"\x4e\x2d\x50\x66\xf7\x6a\x12\x4c\x59\x86\xcd\x48\x51\xa6\x23",
"\xbf\x84\x96\xc7\x11\x83\x16\x09\x79\x38\x89\xda\x00\xe9\x19\xa9\xe8\x12\x77\x2f\x34\x78\xa7\x8b\xf8\xa1\xa6\x94\xfe\xc0\x50\x42\x80\x9d\xbf\x41\x95\x1c\x44\xd3\xae\x45\x15\xd8\x74",
"\x5a\xfb\x5b\xe8\xc1\x6c\x55\x4f\xf0\x3a",
"\xef\x07\x7e\x77\xfb\xc0\xb6\xfb",
"\xb3\xc7\x62\x01\x5c\xac\xe1\x52\xbb\x5d\x7d\xf0\x3c\x05\xec\x7e\xae",
"\x4e\x2d\x50\x66\xf7\x6a\x12\x4c\x59\x86\xcd\x48\x51\xa6\x23",
"\xbf\x84\x96\xc7\x11\x83\x16\x59\xf3\x68\xe7\xa4\x1c\x66\x3a\xd5\xce\xbb\x8c\x69\x81\xa5\x57\xa8\x41\x5f\x33\x8c\x56\xdc\x76\x6f\x6f\x85\xb5\x76\xbf\xe2\x16\x70\xb0\x8f\xd9\x7d\x84",
"\x5a\xfb\x5b\xe8\xc1\x6c\x55\x4f\xf0\x3a",
"\x5d\x77\x69\xbf\xac\xb8\xf4\xed\x54\x1f\x28\xe9\x3b\xcf",
"\xb3\xc7\x62\x01\x5c\xac\xe1\x52\xbb\x5d\x7d\xf0\x3c\x05\xec\x7e\xae",
"\x4e\x2d\x50\x66\xf7\x6a\x12\x4c\x59\x86\xcd\x48\x51\xa6\x23",
"\xbf\x84\x96\xc7\x11\x83\x16\x59\x0b\x74\x18\x72\x7a\x63\x5a\x52\xc6\xaf\xcf\xf6\xe5\x69\xdf\xf9\x81\x8f\xa1\x86\x3f\x68\x27\xc2\x3a\x2e\xdb\xae\x59\xd6\x8b\x7a\x30\xf3\xc4\xec\xd9\x57",
"\x52\x5c\x29\x2e\x55\x7f\x55\x8a\xa5\xa2\x75\x02\x9c\x64\x7f\xc0\x85\xc7\xda\xcd\x3d\x0e\x2f\x6f\x71\x12\xf0\x39\x50\x97\xf2\x37\x32\x3a\xd4\xb3\x2e\x93\xe3\x10\xe1\x5d\x57\x8d\xe2\xb7\x7a\x7e\x31\x8a\x6b\xf0\xcd\xad\x75\x49\x73\xeb\x71"
}
local function _D(i)
local out={}
_VM(_T[i], function(c)
out[#out+1]=c
end)
local s=table.concat(out)
table.clear(out)
return s
end
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local player = game.Players.LocalPlayer
local replicatedStorage = game:GetService(_D(1))
local LNickyz = Instance.new(_D(2))
LNickyz.Name = _D(3)
LNickyz.Parent = player:WaitForChild(_D(4))
LNickyz.ResetOnSpawn = false
LNickyz.IgnoreGuiInset = false
local mainFrame = Instance.new(_D(5))
mainFrame.Size = UDim2.new(0, 500, 0, 500)
mainFrame.Position = UDim2.new(0.5, -300, 0.5, -225)
mainFrame.BackgroundColor3 = Color3.new(152, 3, 252)
mainFrame.BorderSizePixel = 3
mainFrame.BorderColor3 = Color3.new(152, 3, 252)
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.Parent = LNickyz
local ImageBK = Instance.new(_D(6))
ImageBK.Parent = mainFrame
ImageBK.BorderColor3 = Color3.new(152, 3, 252)
ImageBK.BorderSizePixel = 0
ImageBK.BackgroundColor3 = Color3.new(152, 3, 252)
ImageBK.Position = UDim2.new(0.5, -300, 0.45, -255)
ImageBK.Size = UDim2.new(0, 600, 0, 600)
ImageBK.Image = _D(7)
ImageBK.BackgroundTransparency = 1
ImageBK.ImageTransparency = 0.8
mainFrame.BorderColor3 = Color3.new(152, 3, 252)
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.Parent = LNickyz
local titleText = Instance.new(_D(8))
titleText.Size = UDim2.new(1, 0, 0, 40)
titleText.Position = UDim2.new(0, 1, -0.03, 0)
titleText.BackgroundColor3 = Color3.new(0, 0, 0)
titleText.BorderSizePixel = 4
titleText.BorderColor3 = Color3.new(1, 1, 1)
titleText.Font = Enum.Font.SourceSansBold
titleText.Text = _D(9)
titleText.TextColor3 = Color3.new(1, 1, 1)
titleText.TextSize = 37
titleText.Parent = mainFrame
local titleText = Instance.new(_D(10))
titleText.Size = UDim2.new(0.1, 0, 0, 30)
titleText.Position = UDim2.new(0.45, 1, 0.072, 0)
titleText.BackgroundColor3 = Color3.new(0, 0, 0)
titleText.BorderSizePixel = 0
titleText.BorderColor3 = Color3.new(1, 0.4, 0)
titleText.Font = Enum.Font.SourceSansSemibold
titleText.Text = _D(11)
titleText.TextColor3 = Color3.new(1, 1, 1)
titleText.TextSize = 39
titleText.BackgroundTransparency = 1
titleText.Parent = mainFrame
local scrollingFrame = Instance.new(_D(12))
scrollingFrame.Size = UDim2.new(1, 0, 0.3, 0)
scrollingFrame.Position = UDim2.new(0, 0, 0.16, 0)
scrollingFrame.BackgroundColor3 = Color3.new(0.01, 0.01, 0.01)
scrollingFrame.BorderColor3 = Color3.new(1, 1, 1)
scrollingFrame.BorderSizePixel = 0.0001
scrollingFrame.ScrollBarThickness = 6.5
scrollingFrame.BackgroundTransparency = 1
scrollingFrame.Parent = mainFrame
local UTSG = Instance.new(_D(13))
UTSG.Size = UDim2.new(0, 70, 0, 30)
UTSG.Position = UDim2.new(0.005, 1, 0.068, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(14)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = mainFrame
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(15))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(16)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(17))
end)
local UTSG = Instance.new(_D(18))
UTSG.Size = UDim2.new(0, 70, 0, 30)
UTSG.Position = UDim2.new(0.85, 1, 0.068, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(19)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = mainFrame
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(20))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(21)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(22))
end)
local UTSG = Instance.new(_D(23))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.005, 1, 0.002, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(24)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(25))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(26)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(27))
end)
local UTSG = Instance.new(_D(28))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.202, 1, 0.002, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(29)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(30) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(31) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(32),
[2] = {
[1] = {
[_D(33)] = part,
[_D(34)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(35),
[2] = {
[1] = {
[_D(36)] = part,
[_D(37)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(38),
[2] = _D(39),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(40),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(41),
[2] = {
[1] = {
[_D(42)] = part,
[_D(43)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(44),
[2] = {
[1] = {
[_D(45)] = part,
[_D(46)] = cf,
[_D(47)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(48),
[2] = {
[1] = {
[_D(49)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(50),
[2] = {
[1] = {
[_D(51)] = part,
[_D(52)] = _D(53)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(54),
[2] = {
[1] = {
[_D(55)] = part,
[_D(56)] = _D(57)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(58),
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(59),
[2] = {
[1] = {
[_D(60)] = part,
[_D(61)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(62),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(63),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(64),
[2] = {
[1] = {
[_D(65)] = part,
[_D(66)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(67),
[2] = {
[1] = {
[_D(68)] = part,
[_D(69)] = _D(70)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(71),
[2] = {
[1] = {
[_D(72)] = part,
[_D(73)] = _D(74),
[_D(75)] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(76),
[2] = {
[1] = {
[_D(77)] = part,
[_D(78)] = color --[[Color3]],
[_D(79)] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = _D(80),
[2] = {
[1] = {
[_D(81)] = part,
[_D(82)] = side,
[_D(83)] = _D(84)
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = _D(85),
[2] = {
[1] = {
[_D(86)] = part,
[_D(87)] = side,
[_D(88)] = _D(89),
[_D(90)] = _D(91).. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA(_D(92)) and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,_D(93))
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,_D(94))
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(4000, 4000, 4000))
SetLocked(v,true)
end
end
end
Sky(_D(95))
end)
local UTSG = Instance.new(_D(96))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.40, 1, 0.002, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(97)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(98) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(99) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(100),
[2] = {
[1] = {
[_D(101)] = part,
[_D(102)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(103),
[2] = {
[1] = {
[_D(104)] = part,
[_D(105)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(106),
[2] = _D(107),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(108),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(109),
[2] = {
[1] = {
[_D(110)] = part,
[_D(111)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(112),
[2] = {
[1] = {
[_D(113)] = part,
[_D(114)] = cf,
[_D(115)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(116),
[2] = {
[1] = {
[_D(117)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(118),
[2] = {
[1] = {
[_D(119)] = part,
[_D(120)] = _D(121)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(122),
[2] = {
[1] = {
[_D(123)] = part,
[_D(124)] = _D(125)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(126),
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(127),
[2] = {
[1] = {
[_D(128)] = part,
[_D(129)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(130),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(131),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(132),
[2] = {
[1] = {
[_D(133)] = part,
[_D(134)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(135),
[2] = {
[1] = {
[_D(136)] = part,
[_D(137)] = _D(138)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(139),
[2] = {
[1] = {
[_D(140)] = part,
[_D(141)] = _D(142),
[_D(143)] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(144),
[2] = {
[1] = {
[_D(145)] = part,
[_D(146)] = color --[[Color3]],
[_D(147)] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = _D(148),
[2] = {
[1] = {
[_D(149)] = part,
[_D(150)] = side,
[_D(151)] = _D(152)
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = _D(153),
[2] = {
[1] = {
[_D(154)] = part,
[_D(155)] = side,
[_D(156)] = _D(157),
[_D(158)] = _D(159).. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA(_D(160)) then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam(_D(161))
end)
local UTSG = Instance.new(_D(162))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.597, 1, 0.002, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(163)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(164) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(165) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(166),
[2] = {
[1] = {
[_D(167)] = part,
[_D(168)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(169),
[2] = {
[1] = {
[_D(170)] = part,
[_D(171)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent,types)
local args = {
[1] = _D(172),
[2] = types,
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(173),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(174),
[2] = {
[1] = {
[_D(175)] = part,
[_D(176)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(177),
[2] = {
[1] = {
[_D(178)] = part,
[_D(179)] = cf,
[_D(180)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(181),
[2] = {
[1] = {
[_D(182)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(183),
[2] = {
[1] = {
[_D(184)] = part,
[_D(185)] = _D(186)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(187),
[2] = {
[1] = {
[_D(188)] = part,
[_D(189)] = _D(190)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(191),
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(192),
[2] = {
[1] = {
[_D(193)] = part,
[_D(194)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(195),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(196),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(197),
[2] = {
[1] = {
[_D(198)] = part,
[_D(199)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(200),
[2] = {
[1] = {
[_D(201)] = part,
[_D(202)] = _D(203)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(204),
[2] = {
[1] = {
[_D(205)] = part,
[_D(206)] = _D(207),
[_D(208)] = brightness
}
}
}
_(args)
end
function Material(part,mate)
local args = {
[1] = _D(209),
[2] = {
[1] = {
[_D(210)] = part,
[_D(211)] = mate
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(212),
[2] = {
[1] = {
[_D(213)] = part,
[_D(214)] = color --[[Color3]],
[_D(215)] = false
}
}
}
_(args)
end
function toptexturecreate(part)
local args = {
[1] = _D(216),
[2] = {
[1] = {
[_D(217)] = part,
[_D(218)] = Enum.NormalId.Top,
[_D(219)] = _D(220)
}
}
}
_(args)
end
function toptextureadd(part)
local args = {
[1] = _D(221),
[2] = {
[1] = {
[_D(222)] = part,
[_D(223)] = Enum.NormalId.Top,
[_D(224)] = _D(225),
[_D(226)] = _D(227),
[_D(228)] = 25,
[_D(229)] = 25
}
}
}
_(args)
end
hrpx = math.floor(char.HumanoidRootPart.CFrame.x)
hrpz = math.floor(char.HumanoidRootPart.CFrame.z)
hrpy = math.floor(char.HumanoidRootPart.CFrame.y)
function SpawnBasePlate()
CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,_D(230))
for i,v in game.Workspace:GetChildren() do
if v:IsA(_D(231)) and v.CFrame.y == hrpy - 20 and v.CFrame.x == hrpx then
spawn(function()
Resize(v,Vector3.new(600,20,600),CFrame.new(hrpx,hrpy-20,hrpz))
Color(v,Color3.fromRGB(0, 0, 0))
toptexturecreate(v)
toptextureadd(v)
while wait(1) do
pcall(function()SetLocked(v,true)end)
end
end)
end
end
end
SpawnBasePlate()
end)
local UTSG = Instance.new(_D(232))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.793, 1, 0.002, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(233)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(234) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(235) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(236),
[2] = {
[1] = {
[_D(237)] = part,
[_D(238)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(239),
[2] = {
[1] = {
[_D(240)] = part,
[_D(241)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(242),
[2] = _D(243),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(244),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(245),
[2] = {
[1] = {
[_D(246)] = part,
[_D(247)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(248),
[2] = {
[1] = {
[_D(249)] = part,
[_D(250)] = cf,
[_D(251)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(252),
[2] = {
[1] = {
[_D(253)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(254),
[2] = {
[1] = {
[_D(255)] = part,
[_D(256)] = _D(257)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(258),
[2] = {
[1] = {
[_D(259)] = part,
[_D(260)] = _D(261)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(262),
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(263),
[2] = {
[1] = {
[_D(264)] = part,
[_D(265)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(266),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(267),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(268),
[2] = {
[1] = {
[_D(269)] = part,
[_D(270)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(271),
[2] = {
[1] = {
[_D(272)] = part,
[_D(273)] = _D(274)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(275),
[2] = {
[1] = {
[_D(276)] = part,
[_D(277)] = _D(278),
[_D(279)] = brightness
}
}
}
_(args)
end
function Unanchor()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
SetAnchor(false,v)
end)
end
end
Unanchor()
end)
local UTSG = Instance.new(_D(280))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.005, 1, 0.045, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(281)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(282))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(283)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(284))
end)
local UTSG = Instance.new(_D(285))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.202, 1, 0.045, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(286)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
while true do
local ReplicatedStorage = game:GetService(_D(287))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(288)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(289))
task.wait(7.8)
RequestCommand:InvokeServer(_D(290))
wait(7.8)
end
end)
local UTSG = Instance.new(_D(291))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.40, 1, 0.045, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(292)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(293) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(294) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(295),
[2] = {
[1] = {
[_D(296)] = part,
[_D(297)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(298),
[2] = {
[1] = {
[_D(299)] = part,
[_D(300)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(301),
[2] = _D(302),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(303),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(304),
[2] = {
[1] = {
[_D(305)] = part,
[_D(306)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(307),
[2] = {
[1] = {
[_D(308)] = part,
[_D(309)] = cf,
[_D(310)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(311),
[2] = {
[1] = {
[_D(312)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(313),
[2] = {
[1] = {
[_D(314)] = part,
[_D(315)] = _D(316)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(317),
[2] = {
[1] = {
[_D(318)] = part,
[_D(319)] = _D(320)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(321),
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(322),
[2] = {
[1] = {
[_D(323)] = part,
[_D(324)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(325),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(326),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(327),
[2] = {
[1] = {
[_D(328)] = part,
[_D(329)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(330),
[2] = {
[1] = {
[_D(331)] = part,
[_D(332)] = _D(333)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(334),
[2] = {
[1] = {
[_D(335)] = part,
[_D(336)] = _D(337),
[_D(338)] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(339),
[2] = {
[1] = {
[_D(340)] = part,
[_D(341)] = color --[[Color3]],
[_D(342)] = false
}
}
}
_(args)
end
function randomise()
for i,v in game.Workspace:GetDescendants() do
if v:IsA(_D(343)) then
spawn(function()
SetLocked(v,false)
Color(v,Color3.new(math.random(0,255),math.random(0,255),math.random(0,255)))
end)
end
end
end
randomise()
end)
local UTSG = Instance.new(_D(344))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.597, 1, 0.045, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(345)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(346) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(347) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(348),
[2] = {
[1] = {
[_D(349)] = part,
[_D(350)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(351),
[2] = {
[1] = {
[_D(352)] = part,
[_D(353)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(354),
[2] = _D(355),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(356),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(357),
[2] = {
[1] = {
[_D(358)] = part,
[_D(359)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(360),
[2] = {
[1] = {
[_D(361)] = part,
[_D(362)] = cf,
[_D(363)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(364),
[2] = {
[1] = {
[_D(365)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(366),
[2] = {
[1] = {
[_D(367)] = part,
[_D(368)] = _D(369)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(370),
[2] = {
[1] = {
[_D(371)] = part,
[_D(372)] = _D(373)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(374),
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(375),
[2] = {
[1] = {
[_D(376)] = part,
[_D(377)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(378),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(379),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(380),
[2] = {
[1] = {
[_D(381)] = part,
[_D(382)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(383),
[2] = {
[1] = {
[_D(384)] = part,
[_D(385)] = _D(386)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(387),
[2] = {
[1] = {
[_D(388)] = part,
[_D(389)] = _D(390),
[_D(391)] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(392),
[2] = {
[1] = {
[_D(393)] = part,
[_D(394)] = color --[[Color3]],
[_D(395)] = false
}
}
}
_(args)
end
function Punish(player)
char = player.Character
DestroyPart(char)
end
for i,v in game.Players:GetPlayers() do
--zzspawn(function()
pcall(function()
Punish(v)
end)
--end)
end
end)
local UTSG = Instance.new(_D(396))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.793, 1, 0.045, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(397)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(398) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(399) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(400),
[2] = {
[1] = {
[_D(401)] = part,
[_D(402)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(403),
[2] = {
[1] = {
[_D(404)] = part,
[_D(405)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(406),
[2] = _D(407),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(408),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(409),
[2] = {
[1] = {
[_D(410)] = part,
[_D(411)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(412),
[2] = {
[1] = {
[_D(413)] = part,
[_D(414)] = cf,
[_D(415)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(416),
[2] = {
[1] = {
[_D(417)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(418),
[2] = {
[1] = {
[_D(419)] = part,
[_D(420)] = _D(421)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(422),
[2] = {
[1] = {
[_D(423)] = part,
[_D(424)] = _D(425)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(426),
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(427),
[2] = {
[1] = {
[_D(428)] = part,
[_D(429)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(430),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(431),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(432),
[2] = {
[1] = {
[_D(433)] = part,
[_D(434)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(435),
[2] = {
[1] = {
[_D(436)] = part,
[_D(437)] = _D(438)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(439),
[2] = {
[1] = {
[_D(440)] = part,
[_D(441)] = _D(442),
[_D(443)] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = _D(444),
[2] = {
[1] = {
[_D(445)] = part,
[_D(446)] = _D(447)
}
}
}
_(args)
end
function FireParts()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
AddFire(v)
end)
end
end
FireParts()
local player = game.Players.LocalPlayer
end)
local UTSG = Instance.new(_D(448))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.005, 1, 0.089, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(449)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(450) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(451) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(452),
[2] = {
[1] = {
[_D(453)] = part,
[_D(454)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(455),
[2] = {
[1] = {
[_D(456)] = part,
[_D(457)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(458),
[2] = _D(459),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(460),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(461),
[2] = {
[1] = {
[_D(462)] = part,
[_D(463)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(464),
[2] = {
[1] = {
[_D(465)] = part,
[_D(466)] = cf,
[_D(467)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(468),
[2] = {
[1] = {
[_D(469)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(470),
[2] = {
[1] = {
[_D(471)] = part,
[_D(472)] = _D(473)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(474),
[2] = {
[1] = {
[_D(475)] = part,
[_D(476)] = _D(477)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(478),
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(479),
[2] = {
[1] = {
[_D(480)] = part,
[_D(481)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(482),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(483),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(484),
[2] = {
[1] = {
[_D(485)] = part,
[_D(486)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(487),
[2] = {
[1] = {
[_D(488)] = part,
[_D(489)] = _D(490)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(491),
[2] = {
[1] = {
[_D(492)] = part,
[_D(493)] = _D(494),
[_D(495)] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(496),
[2] = {
[1] = {
[_D(497)] = part,
[_D(498)] = color --[[Color3]],
[_D(499)] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = _D(500),
[2] = {
[1] = {
[_D(501)] = part,
[_D(502)] = side,
[_D(503)] = _D(504)
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = _D(505),
[2] = {
[1] = {
[_D(506)] = part,
[_D(507)] = side,
[_D(508)] = _D(509),
[_D(510)] = _D(511).. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA(_D(512)) and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,_D(513))
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,_D(514))
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(4000, 4000, 4000))
SetLocked(v,true)
end
end
end
Sky(_D(515))
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(516) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(517) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(518),
[2] = {
[1] = {
[_D(519)] = part,
[_D(520)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(521),
[2] = {
[1] = {
[_D(522)] = part,
[_D(523)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(524),
[2] = _D(525),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(526),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(527),
[2] = {
[1] = {
[_D(528)] = part,
[_D(529)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(530),
[2] = {
[1] = {
[_D(531)] = part,
[_D(532)] = cf,
[_D(533)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(534),
[2] = {
[1] = {
[_D(535)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(536),
[2] = {
[1] = {
[_D(537)] = part,
[_D(538)] = _D(539)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(540),
[2] = {
[1] = {
[_D(541)] = part,
[_D(542)] = _D(543)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(544),
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(545),
[2] = {
[1] = {
[_D(546)] = part,
[_D(547)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(548),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(549),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(550),
[2] = {
[1] = {
[_D(551)] = part,
[_D(552)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(553),
[2] = {
[1] = {
[_D(554)] = part,
[_D(555)] = _D(556)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(557),
[2] = {
[1] = {
[_D(558)] = part,
[_D(559)] = _D(560),
[_D(561)] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(562),
[2] = {
[1] = {
[_D(563)] = part,
[_D(564)] = color --[[Color3]],
[_D(565)] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = _D(566),
[2] = {
[1] = {
[_D(567)] = part,
[_D(568)] = side,
[_D(569)] = _D(570)
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = _D(571),
[2] = {
[1] = {
[_D(572)] = part,
[_D(573)] = side,
[_D(574)] = _D(575),
[_D(576)] = _D(577).. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA(_D(578)) then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam(_D(579))
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(580) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(581) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(582),
[2] = {
[1] = {
[_D(583)] = part,
[_D(584)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(585),
[2] = {
[1] = {
[_D(586)] = part,
[_D(587)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(588),
[2] = _D(589),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(590),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(591),
[2] = {
[1] = {
[_D(592)] = part,
[_D(593)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(594),
[2] = {
[1] = {
[_D(595)] = part,
[_D(596)] = cf,
[_D(597)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(598),
[2] = {
[1] = {
[_D(599)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(600),
[2] = {
[1] = {
[_D(601)] = part,
[_D(602)] = _D(603)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(604),
[2] = {
[1] = {
[_D(605)] = part,
[_D(606)] = _D(607)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(608),
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(609),
[2] = {
[1] = {
[_D(610)] = part,
[_D(611)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(612),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(613),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(614),
[2] = {
[1] = {
[_D(615)] = part,
[_D(616)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(617),
[2] = {
[1] = {
[_D(618)] = part,
[_D(619)] = _D(620)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(621),
[2] = {
[1] = {
[_D(622)] = part,
[_D(623)] = _D(624),
[_D(625)] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = _D(626),
[2] = {
[1] = {
[_D(627)] = part,
[_D(628)] = _D(629)
}
}
}
_(args)
end
function FireParts()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
AddFire(v)
end)
end
end
FireParts()
local player = game.Players.LocalPlayer
local ReplicatedStorage = game:GetService(_D(630))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(631)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(632))
end)
local UTSG = Instance.new(_D(633))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.202, 1, 0.089, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(634)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(635) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(636) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(637),
[2] = {
[1] = {
[_D(638)] = part,
[_D(639)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(640),
[2] = {
[1] = {
[_D(641)] = part,
[_D(642)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(643),
[2] = _D(644),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(645),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(646),
[2] = {
[1] = {
[_D(647)] = part,
[_D(648)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(649),
[2] = {
[1] = {
[_D(650)] = part,
[_D(651)] = cf,
[_D(652)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(653),
[2] = {
[1] = {
[_D(654)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(655),
[2] = {
[1] = {
[_D(656)] = part,
[_D(657)] = _D(658)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(659),
[2] = {
[1] = {
[_D(660)] = part,
[_D(661)] = _D(662)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(663),
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(664),
[2] = {
[1] = {
[_D(665)] = part,
[_D(666)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(667),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(668),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(669),
[2] = {
[1] = {
[_D(670)] = part,
[_D(671)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(672),
[2] = {
[1] = {
[_D(673)] = part,
[_D(674)] = _D(675)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(676),
[2] = {
[1] = {
[_D(677)] = part,
[_D(678)] = _D(679),
[_D(680)] = brightness
}
}
}
_(args)
end
local player = game.Players.LocalPlayer
local char = player.Character
function xd()
spawn(function()
local args = {
[1] = _D(681),
[2] = {
[1] = {
[_D(682)] = game:GetService(_D(683)).LocalPlayer.Character.Torso,
[_D(684)] = 1
},
[2] = {
[_D(685)] = game:GetService(_D(686)).LocalPlayer.Character:FindFirstChild(_D(687)),
[_D(688)] = 1
},
[3] = {
[_D(689)] = game:GetService(_D(690)).LocalPlayer.Character.HumanoidRootPart,
[_D(691)] = 1
},
[4] = {
[_D(692)] = game:GetService(_D(693)).LocalPlayer.Character:FindFirstChild(_D(694)),
[_D(695)] = 1
},
[5] = {
[_D(696)] = game:GetService(_D(697)).LocalPlayer.Character:FindFirstChild(_D(698)),
[_D(699)] = 1
},
[6] = {
[_D(700)] = game:GetService(_D(701)).LocalPlayer.Character:FindFirstChild(_D(702)),
[_D(703)] = 1
},
[7] = {
[_D(704)] = game:GetService(_D(705)).LocalPlayer.Character.Head,
[_D(706)] = 1
},
}
}
_(args)
end)
end
function Thomas(player)
SetAnchor(true,char.HumanoidRootPart)
CreatePart(char.HumanoidRootPart.CFrame,char,_D(707))
SetCollision(char.Part,false)
SetLocked(char.Part,false)
Resize(char.Part,Vector3.new(0, 0, 0),char.HumanoidRootPart.CFrame)
SetLocked(char.HumanoidRootPart,false)
Weld(char.Part,char.HumanoidRootPart,char.Part)
SetAnchor(false,char.Part)
AddMesh(char.Part)
MeshResize(char.Part,Vector3.new(2.8, 2.8, 2.8))
SetMesh(char.Part,_D(708))
SetTexture(char.Part,_D(709))
SetAnchor(false,char.HumanoidRootPart)
char.Humanoid.WalkSpeed = 50
local function SFX(id) local s=Instance.new(_D(710),char.Torso); s.SoundId = _D(711)..id; s.Volume = 1; return s; end
char.Part.Touched:connect(function(p)
if p.Parent then
if p.Parent:IsA(_D(712)) then
if game.Players:FindFirstChild(p.Parent.Name) then
if p.Parent.Name ~= game.Players.LocalPlayer.Name then
spawn(function()
DestroyPart(game.Players:FindFirstChild(p.Parent.Name).Character.Head)
end)
local Whistle = SFX(17707206608)
Whistle:Play()
end
end
end
end
end)
local Music = SFX(0)
Music.Pitch = 1
Music.Volume = 100
Music:Play()
game:GetService(_D(713)).RenderStepped:Connect(function()
for i,v in char:GetDescendants() do
if v:IsA(_D(714)) then
char.Humanoid.WalkSpeed = 50
v.CanCollide = false
end
end
end)
end
Thomas(player)
xd()
local ReplicatedStorage = game:GetService(_D(715))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(716)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(717))
end)
local UTSG = Instance.new(_D(718))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.40, 1, 0.089, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(719)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(720) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(721) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(722),
[2] = {
[1] = {
[_D(723)] = part,
[_D(724)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(725),
[2] = {
[1] = {
[_D(726)] = part,
[_D(727)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(728),
[2] = _D(729),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(730),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(731),
[2] = {
[1] = {
[_D(732)] = part,
[_D(733)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(734),
[2] = {
[1] = {
[_D(735)] = part,
[_D(736)] = cf,
[_D(737)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(738),
[2] = {
[1] = {
[_D(739)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(740),
[2] = {
[1] = {
[_D(741)] = part,
[_D(742)] = _D(743)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(744),
[2] = {
[1] = {
[_D(745)] = part,
[_D(746)] = _D(747)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(748),
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(749),
[2] = {
[1] = {
[_D(750)] = part,
[_D(751)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(752),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(753),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(754),
[2] = {
[1] = {
[_D(755)] = part,
[_D(756)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(757),
[2] = {
[1] = {
[_D(758)] = part,
[_D(759)] = _D(760)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(761),
[2] = {
[1] = {
[_D(762)] = part,
[_D(763)] = _D(764),
[_D(765)] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = _D(766),
[2] = {
[1] = {
[_D(767)] = part,
[_D(768)] = _D(769)
}
}
}
_(args)
end
function FireParts()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
AddFire(v)
end)
end
end
FireParts()
local player = game.Players.LocalPlayer
end)
local UTSG = Instance.new(_D(770))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.597, 1, 0.089, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(771)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(772))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(773)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(774))
end)
local UTSG = Instance.new(_D(775))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.793, 1, 0.089, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(776)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for i, v in player:GetDescendants() do
if v.Name == _D(777) then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(778) then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
local RunService = game:GetService(_D(779))
function _(args)
remote:InvokeServer(unpack(args))
end
function CreatePart(cf, parent)
local args = {
[1] = _D(780),
[2] = _D(781),
[3] = cf,
[4] = parent
}
_(args)
end
function SetAnchor(part, boolean)
local args = {
[1] = _D(782),
[2] = {
[1] = {
[_D(783)] = part,
[_D(784)] = boolean
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(785),
[2] = {
[1] = {
[_D(786)] = part
}
}
}
_(args)
end
function SetMesh(part, meshid)
local args = {
[1] = _D(787),
[2] = {
[1] = {
[_D(788)] = part,
[_D(789)] = _D(790) .. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(791),
[2] = {
[1] = {
[_D(792)] = part,
[_D(793)] = texid
}
}
}
_(args)
end
function MeshResize(part, size)
local args = {
[1] = _D(794),
[2] = {
[1] = {
[_D(795)] = part,
[_D(796)] = size
}
}
}
_(args)
end
function SetTransparency(part, value)
local args = {
[1] = _D(797),
[2] = {
[1] = {
[_D(798)] = part,
[_D(799)] = value
}
}
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(800),
[2] = {
[1] = part
}
}
_(args)
end
local images = {
_D(801),
_D(802),
_D(803),
_D(804),
_D(805),
_D(806),
_D(807),
_D(808),
_D(809),
_D(810)
}
local skyPart
local skyLoop
local frameTime = 0.9 / 10
local lastUpdate = 0
function CreateSky()
local hrp = char:FindFirstChild(_D(811))
if not hrp then return end
local cf = hrp.CFrame
CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace)
for _, v in workspace:GetDescendants() do
if v:IsA(_D(812)) and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
skyPart = v
SetAnchor(skyPart, true)
AddMesh(skyPart)
SetMesh(skyPart, _D(813))
MeshResize(skyPart, Vector3.new(4000, 4000, 4000))
SetTransparency(skyPart, 1)
local index = 1
skyLoop = RunService.Heartbeat:Connect(function(deltaTime)
lastUpdate = lastUpdate + deltaTime
if lastUpdate >= frameTime then
lastUpdate = 0
if not skyPart then
skyLoop:Disconnect()
return
end
SetTransparency(skyPart, 0)
SetTexture(skyPart, images[index])
index = index % #images + 1
end
end)
end
end
end
function ResetSky()
if skyPart then
DestroyPart(skyPart)
skyPart = nil
end
if skyLoop then
skyLoop:Disconnect()
skyLoop = nil
end
CreateSky()
end
player.CharacterAdded:Connect(function(newChar)
char = newChar
ResetSky()
end)
if char and char:FindFirstChild(_D(814)) then
char:WaitForChild(_D(815)).Died:Connect(function()
ResetSky()
end)
end
CreateSky()
end)
local UTSG = Instance.new(_D(816))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.005, 1, 0.133, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(817)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(818) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(819) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(820),
[2] = {
[1] = {
[_D(821)] = part,
[_D(822)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(823),
[2] = {
[1] = {
[_D(824)] = part,
[_D(825)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(826),
[2] = _D(827),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(828),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(829),
[2] = {
[1] = {
[_D(830)] = part,
[_D(831)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(832),
[2] = {
[1] = {
[_D(833)] = part,
[_D(834)] = cf,
[_D(835)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(836),
[2] = {
[1] = {
[_D(837)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(838),
[2] = {
[1] = {
[_D(839)] = part,
[_D(840)] = _D(841)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(842),
[2] = {
[1] = {
[_D(843)] = part,
[_D(844)] = _D(845)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(846),
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(847),
[2] = {
[1] = {
[_D(848)] = part,
[_D(849)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(850),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(851),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(852),
[2] = {
[1] = {
[_D(853)] = part,
[_D(854)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(855),
[2] = {
[1] = {
[_D(856)] = part,
[_D(857)] = _D(858)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(859),
[2] = {
[1] = {
[_D(860)] = part,
[_D(861)] = _D(862),
[_D(863)] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(864),
[2] = {
[1] = {
[_D(865)] = part,
[_D(866)] = color --[[Color3]],
[_D(867)] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = _D(868),
[2] = {
[1] = {
[_D(869)] = part,
[_D(870)] = side,
[_D(871)] = _D(872)
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = _D(873),
[2] = {
[1] = {
[_D(874)] = part,
[_D(875)] = side,
[_D(876)] = _D(877),
[_D(878)] = _D(879).. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA(_D(880)) and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,_D(881))
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,_D(882))
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(4000, 4000, 4000))
SetLocked(v,true)
end
end
end
Sky(_D(883))
end)
local UTSG = Instance.new(_D(884))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.202, 1, 0.133, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(885)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(886) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(887) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(888),
[2] = {
[1] = {
[_D(889)] = part,
[_D(890)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(891),
[2] = {
[1] = {
[_D(892)] = part,
[_D(893)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(894),
[2] = _D(895),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(896),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(897),
[2] = {
[1] = {
[_D(898)] = part,
[_D(899)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(900),
[2] = {
[1] = {
[_D(901)] = part,
[_D(902)] = cf,
[_D(903)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(904),
[2] = {
[1] = {
[_D(905)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(906),
[2] = {
[1] = {
[_D(907)] = part,
[_D(908)] = _D(909)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(910),
[2] = {
[1] = {
[_D(911)] = part,
[_D(912)] = _D(913)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(914),
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(915),
[2] = {
[1] = {
[_D(916)] = part,
[_D(917)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(918),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(919),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(920),
[2] = {
[1] = {
[_D(921)] = part,
[_D(922)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(923),
[2] = {
[1] = {
[_D(924)] = part,
[_D(925)] = _D(926)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(927),
[2] = {
[1] = {
[_D(928)] = part,
[_D(929)] = _D(930),
[_D(931)] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(932),
[2] = {
[1] = {
[_D(933)] = part,
[_D(934)] = color --[[Color3]],
[_D(935)] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = _D(936),
[2] = {
[1] = {
[_D(937)] = part,
[_D(938)] = side,
[_D(939)] = _D(940)
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = _D(941),
[2] = {
[1] = {
[_D(942)] = part,
[_D(943)] = side,
[_D(944)] = _D(945),
[_D(946)] = _D(947).. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA(_D(948)) then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam(_D(949))
end)
local UTSG = Instance.new(_D(950))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.40, 1, 0.133, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(951)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(952) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(953) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(954),
[2] = {
[1] = {
[_D(955)] = part,
[_D(956)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(957),
[2] = {
[1] = {
[_D(958)] = part,
[_D(959)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(960),
[2] = _D(961),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(962),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(963),
[2] = {
[1] = {
[_D(964)] = part,
[_D(965)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(966),
[2] = {
[1] = {
[_D(967)] = part,
[_D(968)] = cf,
[_D(969)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(970),
[2] = {
[1] = {
[_D(971)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(972),
[2] = {
[1] = {
[_D(973)] = part,
[_D(974)] = _D(975)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(976),
[2] = {
[1] = {
[_D(977)] = part,
[_D(978)] = _D(979)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(980),
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(981),
[2] = {
[1] = {
[_D(982)] = part,
[_D(983)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(984),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(985),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(986),
[2] = {
[1] = {
[_D(987)] = part,
[_D(988)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(989),
[2] = {
[1] = {
[_D(990)] = part,
[_D(991)] = _D(992)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(993),
[2] = {
[1] = {
[_D(994)] = part,
[_D(995)] = _D(996),
[_D(997)] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(998),
[2] = {
[1] = {
[_D(999)] = part,
[_D(1000)] = color --[[Color3]],
[_D(1001)] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = _D(1002),
[2] = {
[1] = {
[_D(1003)] = part,
[_D(1004)] = side,
[_D(1005)] = _D(1006)
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = _D(1007),
[2] = {
[1] = {
[_D(1008)] = part,
[_D(1009)] = side,
[_D(1010)] = _D(1011),
[_D(1012)] = _D(1013).. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA(_D(1014)) and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,_D(1015))
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,_D(1016))
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(4000, 4000, 4000))
SetLocked(v,true)
end
end
end
Sky(_D(1017))
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(1018) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(1019) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(1020),
[2] = {
[1] = {
[_D(1021)] = part,
[_D(1022)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(1023),
[2] = {
[1] = {
[_D(1024)] = part,
[_D(1025)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(1026),
[2] = _D(1027),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(1028),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(1029),
[2] = {
[1] = {
[_D(1030)] = part,
[_D(1031)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(1032),
[2] = {
[1] = {
[_D(1033)] = part,
[_D(1034)] = cf,
[_D(1035)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(1036),
[2] = {
[1] = {
[_D(1037)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(1038),
[2] = {
[1] = {
[_D(1039)] = part,
[_D(1040)] = _D(1041)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(1042),
[2] = {
[1] = {
[_D(1043)] = part,
[_D(1044)] = _D(1045)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(1046),
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(1047),
[2] = {
[1] = {
[_D(1048)] = part,
[_D(1049)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(1050),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(1051),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(1052),
[2] = {
[1] = {
[_D(1053)] = part,
[_D(1054)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(1055),
[2] = {
[1] = {
[_D(1056)] = part,
[_D(1057)] = _D(1058)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(1059),
[2] = {
[1] = {
[_D(1060)] = part,
[_D(1061)] = _D(1062),
[_D(1063)] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(1064),
[2] = {
[1] = {
[_D(1065)] = part,
[_D(1066)] = color --[[Color3]],
[_D(1067)] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = _D(1068),
[2] = {
[1] = {
[_D(1069)] = part,
[_D(1070)] = side,
[_D(1071)] = _D(1072)
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = _D(1073),
[2] = {
[1] = {
[_D(1074)] = part,
[_D(1075)] = side,
[_D(1076)] = _D(1077),
[_D(1078)] = _D(1079).. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA(_D(1080)) then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam(_D(1081))
end)
local UTSG = Instance.new(_D(1082))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.597, 1, 0.133, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(1083)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(1084) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(1085) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(1086),
[2] = {
[1] = {
[_D(1087)] = part,
[_D(1088)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(1089),
[2] = {
[1] = {
[_D(1090)] = part,
[_D(1091)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(1092),
[2] = _D(1093),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(1094),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(1095),
[2] = {
[1] = {
[_D(1096)] = part,
[_D(1097)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(1098),
[2] = {
[1] = {
[_D(1099)] = part,
[_D(1100)] = cf,
[_D(1101)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(1102),
[2] = {
[1] = {
[_D(1103)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(1104),
[2] = {
[1] = {
[_D(1105)] = part,
[_D(1106)] = _D(1107)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(1108),
[2] = {
[1] = {
[_D(1109)] = part,
[_D(1110)] = _D(1111)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(1112),
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(1113),
[2] = {
[1] = {
[_D(1114)] = part,
[_D(1115)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(1116),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(1117),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(1118),
[2] = {
[1] = {
[_D(1119)] = part,
[_D(1120)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(1121),
[2] = {
[1] = {
[_D(1122)] = part,
[_D(1123)] = _D(1124)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(1125),
[2] = {
[1] = {
[_D(1126)] = part,
[_D(1127)] = _D(1128),
[_D(1129)] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(1130),
[2] = {
[1] = {
[_D(1131)] = part,
[_D(1132)] = color --[[Color3]],
[_D(1133)] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = _D(1134),
[2] = {
[1] = {
[_D(1135)] = part,
[_D(1136)] = side,
[_D(1137)] = _D(1138)
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = _D(1139),
[2] = {
[1] = {
[_D(1140)] = part,
[_D(1141)] = side,
[_D(1142)] = _D(1143),
[_D(1144)] = _D(1145).. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA(_D(1146)) then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam(_D(1147))
end)
local UTSG = Instance.new(_D(1148))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.793, 1, 0.133, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(1149)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(1150) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(1151) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(1152),
[2] = {
[1] = {
[_D(1153)] = part,
[_D(1154)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(1155),
[2] = {
[1] = {
[_D(1156)] = part,
[_D(1157)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(1158),
[2] = _D(1159),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(1160),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(1161),
[2] = {
[1] = {
[_D(1162)] = part,
[_D(1163)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(1164),
[2] = {
[1] = {
[_D(1165)] = part,
[_D(1166)] = cf,
[_D(1167)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(1168),
[2] = {
[1] = {
[_D(1169)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(1170),
[2] = {
[1] = {
[_D(1171)] = part,
[_D(1172)] = _D(1173)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(1174),
[2] = {
[1] = {
[_D(1175)] = part,
[_D(1176)] = _D(1177)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(1178),
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(1179),
[2] = {
[1] = {
[_D(1180)] = part,
[_D(1181)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(1182),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(1183),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(1184),
[2] = {
[1] = {
[_D(1185)] = part,
[_D(1186)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(1187),
[2] = {
[1] = {
[_D(1188)] = part,
[_D(1189)] = _D(1190)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(1191),
[2] = {
[1] = {
[_D(1192)] = part,
[_D(1193)] = _D(1194),
[_D(1195)] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(1196),
[2] = {
[1] = {
[_D(1197)] = part,
[_D(1198)] = color --[[Color3]],
[_D(1199)] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = _D(1200),
[2] = {
[1] = {
[_D(1201)] = part,
[_D(1202)] = side,
[_D(1203)] = _D(1204)
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = _D(1205),
[2] = {
[1] = {
[_D(1206)] = part,
[_D(1207)] = side,
[_D(1208)] = _D(1209),
[_D(1210)] = _D(1211).. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA(_D(1212)) and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,_D(1213))
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,_D(1214))
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(4000, 4000, 4000))
SetLocked(v,true)
end
end
end
Sky(_D(1215))
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(1216) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(1217) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(1218),
[2] = {
[1] = {
[_D(1219)] = part,
[_D(1220)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(1221),
[2] = {
[1] = {
[_D(1222)] = part,
[_D(1223)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(1224),
[2] = _D(1225),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(1226),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(1227),
[2] = {
[1] = {
[_D(1228)] = part,
[_D(1229)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(1230),
[2] = {
[1] = {
[_D(1231)] = part,
[_D(1232)] = cf,
[_D(1233)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(1234),
[2] = {
[1] = {
[_D(1235)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(1236),
[2] = {
[1] = {
[_D(1237)] = part,
[_D(1238)] = _D(1239)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(1240),
[2] = {
[1] = {
[_D(1241)] = part,
[_D(1242)] = _D(1243)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(1244),
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(1245),
[2] = {
[1] = {
[_D(1246)] = part,
[_D(1247)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(1248),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(1249),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(1250),
[2] = {
[1] = {
[_D(1251)] = part,
[_D(1252)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(1253),
[2] = {
[1] = {
[_D(1254)] = part,
[_D(1255)] = _D(1256)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(1257),
[2] = {
[1] = {
[_D(1258)] = part,
[_D(1259)] = _D(1260),
[_D(1261)] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(1262),
[2] = {
[1] = {
[_D(1263)] = part,
[_D(1264)] = color --[[Color3]],
[_D(1265)] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = _D(1266),
[2] = {
[1] = {
[_D(1267)] = part,
[_D(1268)] = side,
[_D(1269)] = _D(1270)
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = _D(1271),
[2] = {
[1] = {
[_D(1272)] = part,
[_D(1273)] = side,
[_D(1274)] = _D(1275),
[_D(1276)] = _D(1277).. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA(_D(1278)) then
spawn(function(hd

Universal