Run it
Copy the script and paste it into your executor.
Lighting = :()
Workspace = :()
(light)
light:() light:() light:()
(()
light.Shadows =
)
light:()
(()
light.Brightness = .(light.Brightness, )
)
()
_, v (Lighting:())
v:() v:() v:()
v:()
(()
Lighting.LightingStyle = .LightingStyle.Realistic
Lighting.Technology = .Technology.Future
)
Lighting.Brightness =
Lighting.ColorShift_Top = .(, , )
Lighting.GlobalShadows =
Lighting.OutdoorAmbient = .(, , )
(()
Lighting.EnvironmentDiffuseScale =
Lighting.EnvironmentSpecularScale =
)
_, descendant (Workspace:())
(descendant)
Workspace.DescendantAdded:((descendant)
(descendant)
)
atm = .(, Lighting)
atm.Density =
atm.Offset =
atm.Color = .(, , )
atm.Decay = .(, , )
atm.Glare =
atm.Haze =
bloom = .(, Lighting)
bloom.Intensity =
bloom.Size =
bloom.Threshold =
cc = .(, Lighting)
cc.Contrast =
cc.Saturation =
cc.TintColor = .(, , )
rays = .(, Lighting)
rays.Intensity =
rays.Spread =
sky = .(, Lighting)
sky.SunAngularSize =
terrain = Workspace:()
terrain
clouds = terrain:() .(, terrain)
clouds.Cover =
clouds.Density =
()
()
basically adds unified lighting, for free 🤑 this is keyless btw it adds Unified Lighting. with shadow rendering also I'll warn you that this isn't really suited for low end devices as it'll turn the device into a jet engine. To activate Unified LIGHTING: set graphics to 7-10 (7 or 10)

Universal