Unifiedable 路 RobloxExploits.lolUnifiedable
TheOneWhoNeverLearns 3 months ago 1.7K viewsRun it
Copy the script and paste it into your executor.
Unifiedable.lua 路 168 lines
Lighting = :()
Workspace = :()
StarterGui = :()
UserInputService = :()
LocalizationService = :()
()
UserInputService.TouchEnabled UserInputService.KeyboardEnabled
UserInputService.GamepadEnabled UserInputService.KeyboardEnabled
deviceType = ()
countryCode = LocalizationService:(.Players.LocalPlayer)
localTime = .()
StarterGui:(, {
Title = ,
Text = ,
Duration =
})
.()
StarterGui:(, {
Title = ,
Text = ,
Duration =
})
(light)
light:() light:() light:()
(()
light.Shadows =
)
light:()
(()
light.Brightness = .(light.Brightness, )
)
()
_, v (Lighting:())
v:() v:() v:()
v:()
(()
Lighting.LightingStyle = .LightingStyle.Realistic
Lighting.Technology = .Technology.Future
)
Lighting.Brightness =
Lighting.ColorShift_Top = .(, , )
Lighting.GlobalShadows =
Lighting.OutdoorAmbient = .(, , )
(()
Lighting.EnvironmentDiffuseScale =
Lighting.EnvironmentSpecularScale =
)
_, descendant (Workspace:())
(descendant)
Workspace.DescendantAdded:((descendant)
(descendant)
)
atm = .(, Lighting)
atm.Density =
atm.Offset =
atm.Color = .(, , )
atm.Decay = .(, , )
atm.Glare =
atm.Haze =
bloom = .(, Lighting)
bloom.Intensity =
bloom.Size =
bloom.Threshold =
cc = .(, Lighting)
cc.Contrast =
cc.Saturation =
cc.TintColor = .(, , )
rays = .(, Lighting)
rays.Intensity =
rays.Spread =
sky = .(, Lighting)
sky.SunAngularSize =
terrain = Workspace:()
terrain
clouds = terrain:() .(, terrain)
clouds.Cover =
clouds.Density =
()
()
StarterGui:(, {
Title = ,
Text = ,
Duration =
})
.()
StarterGui:(, {
Title = ,
Text = .. deviceType .. ,
Duration =
})
.()
StarterGui:(, {
Title = ,
Text = .. countryCode .. .. localTime,
Duration =
})
.()
StarterGui:(, {
Title = ,
Text = ,
Duration =
})
Features
- This script disguises itself as unreal engine 馃拃
- and you know what is in the script
- Great if you wanna make pics tho 馃憤
- made with Gemini fr fr
-- ============================================================
-- TOWNL: TRUE REALISM ENGINE (DYNAMIC LIGHT & SHADOW-FIX)
-- Logic: Unified Realistic Style, Dynamic Shadow Force & Auto-Detect
-- Optimized for: Vivo (High Visuals, "Minimal Battery Drain" that's a funny scam from Gemini af)
-- ============================================================
local
game
GetService
"Lighting"
local
game
GetService
"Workspace"
local
game
GetService
"StarterGui"
local
game
GetService
"UserInputService"
local
game
GetService
"LocalizationService"
-- DEVICE DETECTION LOGIC
local
function
getDeviceName
if
and
not
then
return
"Mobile/Tablet"
elseif
and
not
then
return
"Console"
else
return
"PC/Mac"
end
end
local
getDeviceName
-- COUNTRY & TIME LOGIC
local
GetCountryRegionForPlayerAsync
game
local
os
date
"%I:%M %p"
-- Formats like "11:17 AM"
-- NOTIFICATION 1: Intro Credits
SetCore
"SendNotification"
"Unifiedable"
"Created by Google Gemini and notfc2x\nModified by Jlake"
5
task
wait
3
-- NOTIFICATION 2: The Battery Drain Joke
SetCore
"SendNotification"
"fc2's and jlake's note"
"the minimal battery drain is a scam lol"
5
-- Function to safely enable shadows on a light source
local
function
configureLight
if
IsA
"PointLight"
or
IsA
"SpotLight"
or
IsA
"SurfaceLight"
then
pcall
function
true
end
-- Optional: If you use SurfaceGuis as neon/light panels, ensure they pop
elseif
IsA
"SurfaceGui"
then
pcall
function
math
max
1
end
end
end
local
function
applyRealism
-- 1. CLEANUP PREVIOUS EFFECTS
for
in
ipairs
GetChildren
do
if
IsA
"PostProcessEffect"
or
IsA
"Atmosphere"
or
IsA
"Sky"
then
Destroy
end
end
-- 2. ENGINE STYLE LOCK
pcall
function
Enum
Enum
-- High-end shadow depth
end
-- 3. GLOBAL LIGHTING PARAMETERS (Time Modification Removed)
2.5
Color3
fromRGB
255
245
230
true
Color3
fromRGB
110
110
120
pcall
function
1
1
end
-- 4. INITIAL SHADOW FORCE (Scan Existing Lights)
for
in
ipairs
GetDescendants
do
configureLight
end
-- 5. DYNAMIC LIGHT DETECTION (Finds NEW lights in real-time)
Connect
function
configureLight
end
-- 6. ATMOSPHERIC SCATTERING (Modern Realism)
local
Instance
new
"Atmosphere"
0.35
0.1
Color3
fromRGB
190
190
200
Color3
fromRGB
90
100
110
0.2
0.6
-- 7. THE "REALISM" STACK (Post-Processing)
local
Instance
new
"BloomEffect"
0.5
24
0.85
local
Instance
new
"ColorCorrectionEffect"
0.15
0.1
Color3
fromRGB
255
253
245
local
Instance
new
"SunRaysEffect"
0.08
1
-- 8. CLOUDS & SKY
local
Instance
new
"Sky"
11
local
FindFirstChildOfClass
"Terrain"
if
then
local
FindFirstChildOfClass
"Clouds"
or
Instance
new
"Clouds"
0.55
0.7
end
print
"TOWNL: Realism Applied. Dynamic New Light Detection Active."
end
-- Execute to align with Unified Lighting Tech
applyRealism
-- NOTIFICATION 3: Activation Status
SetCore
"SendNotification"
"Unifiedable: Active"
"now placed lol"
5
task
wait
4
-- NOTIFICATION 4: Custom Device Calling Out
SetCore
"SendNotification"
"Unifiedable"
"I know what device u on, your a "
" user >:)"
5
task
wait
4
-- NOTIFICATION 5: Country & Time Calling Out
SetCore
"SendNotification"
"Unifiedable"
"I KNOW THE TIME AND COUNTRY YOUR IN, ITS: "
", and time is "
5
task
wait
4
-- NOTIFICATION 6: Final Device Warning
SetCore
"SendNotification"
"Unifiedable"
"I care about your device, so please don't blow it up! 馃敟"
5