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// Last Version Of MaldixWare.
UIS,RS,TS,Players,Lighting=:(),:(),:(),:(),:()
Cam,LP=.CurrentCamera,Players.LocalPlayer
CFG={
ToggleKey=.KeyCode.Insert,AimKey=.UserInputType.MouseButton2,ThemeColor=.(,,),
Aimbot=,FOV=,SmoothingEnabled=,Smoothing=,Prediction=,PredAmount=,
TeamCheck=,WallCheck=,ShowFOV=,TargetPlayers=,TargetNPCs=,
SpeedEnabled=,WalkSpeed=,JumpEnabled=,JumpPower=,InfJump=,
FlyEnabled=,FlySpeed=,FlyFlatten=,
Noclip=,ESP=,ESPDistance=,
LightingMod=,TimeOfDay=,Fullbright=,
AntiAFK=,BindTimeout=,
}
DEFAULT_WS,DEFAULT_JH=,
TH={Strokes={},Texts={},Fills={},Toggles={},Tabs={},ScrollBars={},ThemeSwatches={}}
ActiveCount,KillCount=,
charConns={}; HLC={}; tC,tT,TR=,,
(c,p) i=.(c); p i.Parent=p ; i
(i,t) k,v (t) i[k]=v ; i
(i,g,s) TS:(i,TweenInfo.(s ,.EasingStyle.Quart),g)
(n,d) m=^(d ); .(n*m+)/m
(p) (p*p)/(*.Gravity)
(hrp)
m=; _,p (hrp.Parent hrp.Parent:() {}) p:() m+=p:() ; m> m hrp:()
RP=RaycastParams.();RP.FilterType=.RaycastFilterType.Exclude
(o,t) RP.FilterDescendantsInstances={LP.Character }; r=:(o,t-o,RP); r ; r.Distance>=(t-o).Magnitude*
(p) CFG.TeamCheck p.Team~= p.Team==LP.Team
()
col=CFG.ThemeColor
_,s (TH.Strokes) s.Color=col
_,t (TH.Texts) t.TextColor3=col
_,f (TH.Fills) f.BackgroundColor3=col
b,s (TH.Toggles) s.state b.BackgroundColor3=col
b,s (TH.Tabs) s.state b.TextColor3=col;s.Ind.BackgroundColor3=col
_,sb (TH.ScrollBars) sb.ScrollBarImageColor3=col
_,h (HLC) h h.Parent h.FillColor=col
eg=LP:() LP.PlayerGui:(); eg eg:()
SG=((,LP:()),{Name=,ResetOnSpawn=,IgnoreGuiInset=,DisplayOrder=,ZIndexBehavior=.ZIndexBehavior.Sibling})
FC=.();FC.Radius=CFG.FOV;FC.Color=CFG.ThemeColor;FC.Thickness=;FC.Filled=;FC.Visible=
SG.Destroying:(() FC:() )
ToastHolder=((,SG),{Position=.(,-,,-),Size=.(,,,),BackgroundTransparency=,BorderSizePixel=,AnchorPoint=.(,)})
((,ToastHolder),{VerticalAlignment=.VerticalAlignment.Bottom,Padding=.(,),SortOrder=.SortOrder.LayoutOrder})
(msg,col,dur)
col=col CFG.ThemeColor;dur=dur
F=((,ToastHolder),{Size=.(,,,),BackgroundColor3=.(,,),BorderSizePixel=,BackgroundTransparency=,ClipsDescendants=})
(,F).CornerRadius=.(,)
Sk=((,F),{Thickness=,Color=col,Transparency=})
Bar=((,F),{Size=.(,,,),BackgroundColor3=col,BorderSizePixel=});(,Bar).CornerRadius=.(,)
Prog=((,F),{Size=.(,,,),Position=.(,,,-),BackgroundColor3=col,BorderSizePixel=,BackgroundTransparency=})
Lbl=((,F),{Size=.(,-,,),Position=.(,,,),Text=msg,Font=.Font.Code,TextSize=,TextColor3=.(,,),TextXAlignment=.TextXAlignment.Left,BackgroundTransparency=})
(F,{BackgroundTransparency=},):()
TS:(Prog,TweenInfo.(dur,.EasingStyle.Linear),{Size=.(,,,)}):()
.(dur,()
F.Parent
(F,{BackgroundTransparency=,Size=.(,,,)},):();(Sk,{Transparency=},):();(Lbl,{TextTransparency=},):()
.(,() F.Parent F:() )
)
WBG=((,SG),{Position=.(,,,),Size=.(,,,),BackgroundColor3=.(,,),BorderSizePixel=})
(,WBG).CornerRadius=.(,);.(TH.Strokes,((,WBG),{Thickness=}))
WAccent=((,WBG),{Size=.(,,,),Position=.(,,,),BackgroundColor3=CFG.ThemeColor,BorderSizePixel=});(,WAccent).CornerRadius=.(,);.(TH.Fills,WAccent)
WL=((,WBG),{Size=.(,-,,),Position=.(,,,),BackgroundTransparency=,Font=.Font.Code,TextSize=,TextXAlignment=.TextXAlignment.Left,TextColor3=.(,,),Text=})
WL2=((,WBG),{Size=.(,-,,),Position=.(,,,),BackgroundTransparency=,Font=.Font.Code,TextSize=,TextXAlignment=.TextXAlignment.Left,TextColor3=.(,,),Text=})
lt,fr=(),;RS.Heartbeat:(() fr+=; n=(); n-lt>= WL2.Text=..fr....ActiveCount....KillCount;fr=;lt=n )
WSIZE=.(,)
TBH=
Main=((,SG),{Size=.(WSIZE.X,WSIZE.Y),Position=.(,-WSIZE.X/,,-WSIZE.Y/),BackgroundColor3=.(,,),BorderSizePixel=,ClipsDescendants=})
(,Main).CornerRadius=.(,);.(TH.Strokes,((,Main),{Thickness=}))
TB=((,Main),{Size=.(,,,TBH),Position=.(,,,),BackgroundColor3=.(,,),BorderSizePixel=,ZIndex=})
(,TB).CornerRadius=.(,)
((,TB),{Size=.(,,,),Position=.(,,,-),BackgroundColor3=.(,,),BorderSizePixel=,ZIndex=})
((,Main),{Size=.(,,,),Position=.(,,,TBH),BackgroundColor3=.(,,),BorderSizePixel=,ZIndex=})
TitleAccent=((,TB),{Size=.(,,,),Position=.(,,,-),BackgroundColor3=CFG.ThemeColor,BorderSizePixel=,ZIndex=});(,TitleAccent).CornerRadius=.(,);.(TH.Fills,TitleAccent)
TitleLbl=((,TB),{Size=.(,-,,),Position=.(,,,),Text=,Font=.Font.GothamBold,TextSize=,TextXAlignment=.TextXAlignment.Left,TextYAlignment=.TextYAlignment.Center,BackgroundTransparency=,TextColor3=.(,,),ZIndex=})
(parent,xoff,ico,tcol)
B=((,parent),{Size=.(,,,),Position=.(,xoff,,-),BackgroundColor3=.(,,),Text=ico,Font=.Font.Code,TextSize=,TextColor3=tcol .(,,),BorderSizePixel=})
(,B).CornerRadius=.(,)
hc=tcol .(,,) .(,,)
B.MouseEnter:(() (B,{BackgroundColor3=hc},):() );B.MouseLeave:(() (B,{BackgroundColor3=.(,,)},):() )
B
MinBtn=(TB,-,); CloseBtn=(TB,-,,.(,,))
Minimized,GuiOpen=,
(v)
GuiOpen=v
v Main.Visible=;(Main,{Size=.(WSIZE.X,Minimized TBH WSIZE.Y)},):()
(Main,{Size=.(WSIZE.X,)},):();.(,() Main.Parent Main.Visible= )
MinBtn.MouseButton1Click:(()
Minimized= Minimized
Minimized MinBtn.Text=;(Main,{Size=.(WSIZE.X,TBH)},):()
MinBtn.Text=;(Main,{Size=.(WSIZE.X,WSIZE.Y)},):()
)
CloseBtn.MouseButton1Click:(() () )
dr,ds,sp=,,
TB.InputBegan:((i) i.UserInputType==.UserInputType.MouseButton1 dr=;ds=i.Position;sp=Main.Position )
TB.InputEnded:((i) i.UserInputType==.UserInputType.MouseButton1 dr= )
UIS.InputChanged:((i) dr i.UserInputType==.UserInputType.MouseMovement d=i.Position-ds;Main.Position=.(sp.X.Scale,sp.X.Offset+d.X,sp.Y.Scale,sp.Y.Offset+d.Y) )
SB=((,Main),{Size=.(,,,-(TBH+)),Position=.(,,,TBH+),BackgroundColor3=.(,,),BorderSizePixel=})
((,SB),{Padding=.(,),HorizontalAlignment=.HorizontalAlignment.Center});((,SB),{PaddingTop=.(,)})
((,Main),{Size=.(,,,-(TBH+)),Position=.(,,,TBH+),BackgroundColor3=.(,,),BorderSizePixel=})
CH=((,Main),{Size=.(,-,,-(TBH+)),Position=.(,,,TBH+),BackgroundTransparency=})
Tabs={}
(nm,ic)
Btn=((,SB),{Size=.(,-,,),BackgroundTransparency=,Text=,BorderSizePixel=})
BG=((,Btn),{Size=.(,,,),BackgroundColor3=.(,,),BackgroundTransparency=,BorderSizePixel=});(,BG).CornerRadius=.(,)
Ind=((,Btn),{Size=.(,,,),Position=.(,,,),BackgroundColor3=CFG.ThemeColor,BorderSizePixel=,Visible=});(,Ind).CornerRadius=.(,)
IL=((,Btn),{Size=.(,,,),Position=.(,,,),Text=ic ,Font=.Font.Code,TextSize=,TextColor3=.(,,),BackgroundTransparency=})
NL=((,Btn),{Size=.(,,,),Position=.(,,,),Text=nm,Font=.Font.Code,TextSize=,TextColor3=.(,,),BackgroundTransparency=})
SF=((,CH),{Size=.(,-,,-),Position=.(,,,),BackgroundTransparency=,ScrollBarThickness=,ScrollBarImageColor3=CFG.ThemeColor,Visible=,BorderSizePixel=,CanvasSize=.(,,,)});.(TH.ScrollBars,SF)
ULL=((,SF),{Padding=.(,)});ULL:():(() SF.CanvasSize=.(,,,ULL.AbsoluteContentSize.Y+) )
st={state=,Ind=Ind};TH.Tabs[Btn]=st
dim,lit=.(,,),.(,,)
Btn.MouseEnter:(() st.state (BG,{BackgroundTransparency=},):();(IL,{TextColor3=lit},):();(NL,{TextColor3=lit},):() )
Btn.MouseLeave:(() st.state (BG,{BackgroundTransparency=},):();(IL,{TextColor3=dim},):();(NL,{TextColor3=dim},):() )
Btn.MouseButton1Click:(()
_,t (Tabs)
t.Content.Visible=; ts=TH.Tabs[t.Btn];ts.state=;ts.Ind.Visible=
(ts.BG,{BackgroundTransparency=},):();(ts.IL,{TextColor3=dim},):();(ts.NL,{TextColor3=dim},):()
SF.Visible=;st.state=;Ind.Visible=;Ind.BackgroundColor3=CFG.ThemeColor
(BG,{BackgroundTransparency=},):();(IL,{TextColor3=CFG.ThemeColor},):();(NL,{TextColor3=CFG.ThemeColor},):()
)
.(Tabs,{Btn=Btn,Content=SF,BG=BG,IL=IL,NL=NL});TH.Tabs[Btn].BG=BG;TH.Tabs[Btn].IL=IL;TH.Tabs[Btn].NL=NL
#Tabs== SF.Visible=;st.state=;Ind.Visible=;BG.BackgroundTransparency=;IL.TextColor3=CFG.ThemeColor;NL.TextColor3=CFG.ThemeColor
SF
C1,C2,CB=.(,,),.(,,),.(,,)
(p,h) ((,p),{Size=.(,,,h ),BackgroundTransparency=,BorderSizePixel=})
(p,t,x,y,w,h,sz,c,a) ((,p),{Position=.(,x ,,y ),Size=.(w ,,,h ),Text=t,Font=.Font.Code,TextSize=sz ,TextColor3=c C1,TextXAlignment=a .TextXAlignment.Left,BackgroundTransparency=})
(p,label)
F=(p,);((,F),{Size=.(,,,),Position=.(,,,),BackgroundColor3=.(,,),BorderSizePixel=})
Bg=((,F),{Size=.(,#label*+,,-),Position=.(,,,),BackgroundColor3=CB,BorderSizePixel=});(Bg,..label,,,,,,C2); F
(p,text,default,cb)
F=(p,)
HBG=((,F),{Size=.(,,,),Position=.(,-,,),BackgroundColor3=.(,,),BackgroundTransparency=,BorderSizePixel=});(,HBG).CornerRadius=.(,)
(F,text,,,,,)
Btn=((,F),{Size=.(,,,),Position=.(,-,,-),BackgroundColor3=default CFG.ThemeColor .(,,),Text=,BorderSizePixel=});(,Btn).CornerRadius=.(,)
((,Btn),{Thickness=,Color=.(,,),Transparency=})
Knob=((,Btn),{Size=.(,,,),AnchorPoint=.(,),Position=default .(,-,,) .(,,,),BackgroundColor3=.(,,),BorderSizePixel=});(,Knob).CornerRadius=.(,)
st={state=default};TH.Toggles[Btn]=st
F.MouseEnter:(() (HBG,{BackgroundTransparency=},):() );F.MouseLeave:(() (HBG,{BackgroundTransparency=},):() )
Btn.MouseButton1Click:(()
st.state= st.state; on=st.state;ActiveCount=on ActiveCount+ .(,ActiveCount-)
(Btn,{BackgroundColor3=on CFG.ThemeColor .(,,)},):()
TS:(Knob,TweenInfo.(,.EasingStyle.Back,.EasingDirection.Out),{Position=on .(,-,,) .(,,,)}):()
(on);((on )..text,on CFG.ThemeColor .(,,))
)
st
(p,t,mn,mx,def,cb,fmt)
F=(p,); Lb=(F,t....(fmt (def) def),,,,,)
TBG=((,F),{Size=.(,-,,),Position=.(,,,),BackgroundColor3=.(,,),BorderSizePixel=});(,TBG).CornerRadius=.(,);((,TBG),{Thickness=,Color=.(,,)})
Fi=((,TBG),{Size=.((def-mn)/(mx-mn),,,),BackgroundColor3=CFG.ThemeColor,BorderSizePixel=});(,Fi).CornerRadius=.(,);.(TH.Fills,Fi)
Th=((,TBG),{Size=.(,,,),AnchorPoint=.(,),Position=.((def-mn)/(mx-mn),,,),BackgroundColor3=.(,,),BorderSizePixel=});(,Th).CornerRadius=.(,)
ThStr=((,Th),{Thickness=,Color=CFG.ThemeColor,Transparency=});.(TH.Strokes,ThStr)
sl=
(x) pc=.((x-TBG.AbsolutePosition.X)/TBG.AbsoluteSize.X,,); v=.(mn+(mx-mn)*pc);Fi.Size=.(pc,,,);Th.Position=.(pc,,,);Lb.Text=t....(fmt (v) v);(v)
TBG.InputBegan:((i) i.UserInputType==.UserInputType.MouseButton1 sl=;(Th,{Size=.(,,,)},):();(i.Position.X) )
UIS.InputEnded:((i) i.UserInputType==.UserInputType.MouseButton1 sl sl=;(Th,{Size=.(,,,)},):() )
UIS.InputChanged:((i) sl i.UserInputType==.UserInputType.MouseMovement (i.Position.X) )
(p,text,cb)
F=(p,)
B=((,F),{Size=.(,-,,),Position=.(,,,-),BackgroundColor3=.(,,),Text=text,Font=.Font.Code,TextSize=,TextColor3=C1,BorderSizePixel=})
(,B).CornerRadius=.(,);((,B),{Thickness=,Color=.(,,)})
B.MouseEnter:(() (B,{BackgroundColor3=.(,,)},):() );B.MouseLeave:(() (B,{BackgroundColor3=.(,,)},):() )
B.MouseButton1Click:(cb); B
Combat=(,)
(Combat,)
(Combat,,CFG.Aimbot,(v) CFG.Aimbot=v;FC.Visible=CFG.ShowFOV v )
(Combat,,CFG.ShowFOV,(v) CFG.ShowFOV=v;FC.Visible=v CFG.Aimbot )
(Combat,,CFG.SmoothingEnabled,(v) CFG.SmoothingEnabled=v )
(Combat,,CFG.Prediction,(v) CFG.Prediction=v )
(Combat,,CFG.TeamCheck,(v) CFG.TeamCheck=v )
(Combat,,CFG.WallCheck,(v) CFG.WallCheck=v )
(Combat,)
(Combat,,CFG.TargetPlayers,(v) CFG.TargetPlayers=v )
(Combat,,CFG.TargetNPCs,(v) CFG.TargetNPCs=v )
(Combat,)
(Combat,,,,CFG.FOV,(v) CFG.FOV=v;FC.Radius=v )
(Combat,,,,.(CFG.Smoothing*),(v) CFG.Smoothing=v/ )
(Combat,,,,.(CFG.PredAmount*),(v) CFG.PredAmount=v/ )
Move=(,)
(Move,)
(Move,,CFG.SpeedEnabled,(v)
CFG.SpeedEnabled=v
h=LP.Character LP.Character:()
h h.WalkSpeed=v CFG.WalkSpeed DEFAULT_WS
)
(Move,,,,CFG.WalkSpeed,(v)
CFG.WalkSpeed=v
CFG.SpeedEnabled h=LP.Character LP.Character:(); h h.WalkSpeed=v
)
(Move,)
(Move,,CFG.JumpEnabled,(v)
CFG.JumpEnabled=v
h=LP.Character LP.Character:()
h h.JumpHeight=v (CFG.JumpPower) DEFAULT_JH
)
(Move,,CFG.InfJump,(v) CFG.InfJump=v )
(Move,,,,CFG.JumpPower,(v)
CFG.JumpPower=v
CFG.JumpEnabled h=LP.Character LP.Character:(); h h.JumpHeight=(v)
,(v) v....((v),).. )
(Move,)
(Move,,CFG.FlyEnabled,(v)
CFG.FlyEnabled=v
v
ch=LP.Character; hrp=ch ch:()
hrp vf=hrp:(); at=hrp:(); vf vf:() ; at at:()
hum=ch ch:(); hum hum.PlatformStand=
)
(Move,,CFG.FlyFlatten,(v) CFG.FlyFlatten=v )
(Move,,,,CFG.FlySpeed,(v) CFG.FlySpeed=v )
(Move,)
(Move,,CFG.Noclip,(v) CFG.Noclip=v )
HLF=(,SG)
Vis=(,)
(Vis,)
(Vis,,CFG.ESP,(v) CFG.ESP=v; v m,h (HLC) h h.Parent h:() ;HLC[m]= )
(Vis,,CFG.TeamCheck,(v) CFG.TeamCheck=v )
(Vis,,,,CFG.ESPDistance,(v) CFG.ESPDistance=v )
(Vis,)
(Vis,,CFG.LightingMod,(v) CFG.LightingMod=v )
(Vis,,CFG.Fullbright,(v)
CFG.Fullbright=v
v Lighting.Brightness=;Lighting.ClockTime=;Lighting.FogEnd=;Lighting.Ambient=.(,,);Lighting.OutdoorAmbient=.(,,)
Lighting.Brightness=;Lighting.FogEnd=;Lighting.Ambient=.(,,);Lighting.OutdoorAmbient=.(,,)
)
(Vis,,,,CFG.TimeOfDay,(v) CFG.TimeOfDay=v )
Misc=(,)
(Misc,)
(Misc,,CFG.AntiAFK,(v) CFG.AntiAFK=v )
(Misc,,() :():(.PlaceId,.JobId,LP) )
(Misc,,() setclipboard (.JobId);(,CFG.ThemeColor,) )
(Misc,,() h=LP.Character LP.Character:(); h h.Health= )
(Misc,)
PLbl=((Misc,),,,,,,,C2)
.(() SG.Parent n={}; _,p (Players:()) p~=LP .(n,p.Name) ;PLbl.Text=..#n..(#n> ..table.(n,) );.() )
KLbl=((Misc,),,,,,,,C2)
Set=(,)
(Set,)
SR=(Set,)
swatches={{.(,,),},{.(,,),},{.(,,),},{.(,,),},{.(,,),},{.(,,),},{.(,,),}}
activeSW=
i,sc (swatches)
col,name=sc[],sc[]
Sw=((,SR),{Size=.(,,,),Position=.(,(i-)*+,,-),BackgroundColor3=col,Text=,BorderSizePixel=});(,Sw).CornerRadius=.(,)
Ring=((,Sw),{Thickness=i== ,Color=.(,,),Transparency=})
i== activeSW=Sw
Sw.MouseButton1Click:(()
CFG.ThemeColor=col;FC.Color=col
activeSW TH.ThemeSwatches[activeSW] (TH.ThemeSwatches[activeSW],{Thickness=},):()
(Ring,{Thickness=},):();activeSW=Sw;();(..name,col)
)
.(TH.ThemeSwatches,Ring);TH.ThemeSwatches[Sw]=Ring
(Set,)
(parent,label,cur,setCB)
F=(parent,);(F,label,,,,,,C2)
BB=((,F),{Size=.(,,,),Position=.(,,,-),BackgroundColor3=.(,,),Text=(cur),Font=.Font.Code,TextSize=,TextColor3=C1,BorderSizePixel=})
(,BB).CornerRadius=.(,);((,BB),{Thickness=,Color=.(,,)})
binding=
BB.MouseButton1Click:(()
binding ;binding=;BB.Text=;BB.TextColor3=CFG.ThemeColor
t=.(CFG.BindTimeout,() binding=;BB.Text=(cur);BB.TextColor3=C1;(,.(,,),) )
conn;conn=UIS.InputBegan:((i)
binding conn:();
.(t);binding=;conn:()
k=i.UserInputType==.UserInputType.Keyboard i.KeyCode i.UserInputType
cur=k;BB.Text=(k.Name);BB.TextColor3=C1;(k)
)
)
(Set,,CFG.AimKey,(k) CFG.AimKey=k )
(Set,,CFG.ToggleKey,(k) CFG.ToggleKey=k )
(Set,)
(Set,,,,,(v) Main.Size=.(WSIZE.X*(v/),WSIZE.Y*(v/)) )
UIS.InputBegan:((i,g) g i.KeyCode==CFG.ToggleKey ( GuiOpen) )
() m,h (HLC) (h h.Parent) CFG.ESP m.Parent h:();HLC[m]=
()
(); CFG.ESP
_,v (:())
v:() v.Parent~=LP.Character v.Health>
m=v.Parent; m
isP=Players:(m); isP (isP)
hrp=m:(); hrp (hrp.Position-Cam.CFrame.Position).Magnitude>CFG.ESPDistance
ok=(isP CFG.TargetPlayers) ( isP CFG.TargetNPCs)
ok HLC[m] HLC[m]=((,HLF),{Adornee=m,FillColor=CFG.ThemeColor,OutlineColor=.(,,),FillTransparency=,OutlineTransparency=})
.(() SG.Parent ();.() )
()
now=()
now-tT<TR tC tC.Parent
hum=tC.Parent tC.Parent:(); hum hum.Health> tC
mouse=UIS:(); best,bd=,CFG.FOV
(model)
model==LP.Character
hum=model:(); hum hum.Health<=
head=model:() model:(); head
sp,on=Cam:(head.Position); on
dist=(.(sp.X,sp.Y)-mouse).Magnitude
dist<bd CFG.WallCheck (Cam.CFrame.Position,head.Position) ;best=head;bd=dist
CFG.TargetPlayers _,p (Players:()) p~=LP p.Character (p) (p.Character)
CFG.TargetNPCs _,v (:()) v:() v.Health> v.Parent v.Parent~=LP.Character Players:(v.Parent) (v.Parent)
tC=best;tT=now; best
(hrp)
att=hrp:() (() a=(,hrp);a.Name=; a )()
vf=hrp:() (() f=(,hrp);f.Name=;f.Attachment0=att;f.RelativeTo=.ActuatorRelativeTo.World; f )()
vf
(hrp) vf=hrp:(); at=hrp:(); vf vf:() ; at at:()
RS.Heartbeat:(()
CFG.Noclip
ch=LP.Character; ch
_,p (ch:()) p:() p.CanCollide p.CanCollide=
hrp=ch:(); hrp hrp.CanCollide hrp.CanCollide=
)
RS.RenderStepped:((dt)
m=UIS:()
FC.Visible=CFG.ShowFOV CFG.Aimbot
FC.Visible FC.Position=.(m.X,m.Y);FC.Radius=CFG.FOV;FC.Color=CFG.ThemeColor
CFG.Aimbot
ah=CFG.AimKey.Name:() UIS:(CFG.AimKey) UIS:(CFG.AimKey)
ah t=(); t vel=(CFG.Prediction t.AssemblyLinearVelocity) .zero; ap=t.Position+vel*CFG.PredAmount;Cam.CFrame=CFG.SmoothingEnabled Cam.CFrame:(.(Cam.CFrame.Position,ap),CFG.Smoothing) .(Cam.CFrame.Position,ap)
ch=LP.Character; hrp=ch ch:(); hum=ch ch:()
(ch hrp hum)
CFG.FlyEnabled
hum.PlatformStand=
vf=(hrp);vf.Force=.(,.Gravity*(hrp),)
dir=.zero
look=CFG.FlyFlatten (.(Cam.CFrame.LookVector.X,,Cam.CFrame.LookVector.Z).Magnitude> .(Cam.CFrame.LookVector.X,,Cam.CFrame.LookVector.Z).Unit .zero) Cam.CFrame.LookVector
right=CFG.FlyFlatten (.(Cam.CFrame.RightVector.X,,Cam.CFrame.RightVector.Z).Magnitude> .(Cam.CFrame.RightVector.X,,Cam.CFrame.RightVector.Z).Unit .zero) Cam.CFrame.RightVector
UIS:(.KeyCode.W) dir+=look ; UIS:(.KeyCode.S) dir-=look
UIS:(.KeyCode.A) dir-=right ; UIS:(.KeyCode.D) dir+=right
UIS:(.KeyCode.Space) dir+=.yAxis ; UIS:(.KeyCode.LeftShift) dir-=.yAxis
dir.Magnitude> hrp.CFrame=hrp.CFrame+dir.Unit*CFG.FlySpeed*dt
hrp.AssemblyLinearVelocity=.zero
hrp:() (hrp);hum.PlatformStand=
CFG.LightingMod CFG.Fullbright Lighting.ClockTime=CFG.TimeOfDay
)
() _,c (charConns) c:() ;.(charConns)
(ch)
(); ch
hum=ch:(,); hum
.(charConns,hum.Jumping:((active)
active
CFG.JumpEnabled CFG.InfJump
hrp=ch:(); hrp
cv=hrp.AssemblyLinearVelocity;hrp.AssemblyLinearVelocity=.(cv.X,CFG.JumpPower*,cv.Z)
))
.(charConns,hum.StateChanged:((_,new)
CFG.InfJump (new==.HumanoidStateType.Landed new==.HumanoidStateType.Running)
.()
CFG.InfJump hum hum.Parent hum:(.HumanoidStateType.Jumping,);hum.Jump=
))
.(charConns,hum.Changed:((prop)
prop== CFG.SpeedEnabled hum.WalkSpeed~=CFG.WalkSpeed hum.WalkSpeed=CFG.WalkSpeed
prop== CFG.JumpEnabled hum.JumpHeight~=(CFG.JumpPower) hum.JumpHeight=(CFG.JumpPower)
))
.(charConns,hum.Died:(()
CFG.FlyEnabled=;CFG.Noclip=
hrp2=ch:(); hrp2 (hrp2) ;tC=;tT=
))
_,p (Players:())
p~=LP p.Character
eh=p.Character:()
eh .(charConns,eh.Died:(() KillCount+=;KLbl.Text=..KillCount;(..KillCount,.(,,),) ))
(LP.Character);LP.CharacterAdded:(HookChar)
.(() VU=:(); SG.Parent .(); CFG.AntiAFK VU:();VU:(.()) )
();(,CFG.ThemeColor,)
Universal