Run it
Copy the script and paste it into your executor.
Players = :()
Debris = :()
RunService = :()
=
player = Players.LocalPlayer
BREAK_INTERVAL =
SPASM_DELAY =
spasmEnabled =
controlEnabled =
currentCharacter =
spasmToken =
controlToken =
(char)
hrp = char:()
humanoid = char:()
(hrp humanoid)
hrp.CFrame = hrp.CFrame * .(.(),,)
humanoid.PlatformStand =
(char)
hrp = char:()
humanoid = char:()
(hrp humanoid)
hrp.CFrame = hrp.CFrame * .(.(-),,)
humanoid.PlatformStand =
(char)
hrp = char:()
hrp
bv = .()
bv.MaxForce = .(,,)
bv.P =
bv.Velocity = .(
.(-,),
.(,),
.(-,)
)
bv.Parent = hrp
Debris:(bv, )
.(SPASM_DELAY)
(char)
hrp = char:()
cam = .CurrentCamera
(hrp cam)
look = cam.CFrame.LookVector
flatDir = .(look.X, , look.Z)
flatDir.Magnitude ==
flatDir = flatDir.Unit
upVel = .(, )
bv = .()
bv.MaxForce = .(, , )
bv.P =
bv.Velocity = flatDir * + .(, upVel, )
bv.Parent = hrp
Debris:(bv, )
.(SPASM_DELAY)
(char)
token = spasmToken
.(()
spasmEnabled token == spasmToken
char == currentCharacter char.Parent
(char)
.(BREAK_INTERVAL)
)
(char)
token = controlToken
.(()
controlEnabled token == controlToken
char == currentCharacter char.Parent
(char)
.(BREAK_INTERVAL)
)
(char)
currentCharacter = char
char:(,)
char:(,)
spasmEnabled
(char)
(char)
controlEnabled
(char)
(char)
player.CharacterAdded:(onCharacterAdded)
player.Character
(player.Character)
GUI_NAME =
pg = player:()
pg:(GUI_NAME)
pg[GUI_NAME]:()
screenGui = .()
screenGui.Name = GUI_NAME
screenGui.ResetOnSpawn =
screenGui.Parent = pg
frame = .()
frame.Name =
frame.Size = .(,,,)
frame.Position = .(,,,)
frame.BackgroundColor3 = .(,,)
frame.BorderSizePixel =
frame.Active =
frame.Draggable =
frame.Parent = screenGui
title1 = .()
title1.Size = .(,,,)
title1.Position = .(,,,)
title1.BackgroundColor3 = .(,,)
title1.BorderSizePixel =
title1.Text =
title1.TextColor3 = .(,,)
title1.Font = .Font.SourceSansBold
title1.TextSize =
title1.Parent = frame
button1 = .()
button1.Size = .(,-,,)
button1.Position = .(,,,)
button1.BackgroundColor3 = .(,,)
button1.BorderSizePixel =
button1.TextColor3 = .(,,)
button1.Font = .Font.SourceSansBold
button1.TextSize =
button1.Text =
button1.Parent = frame
title2 = .()
title2.Size = .(,,,)
title2.Position = .(,,,)
title2.BackgroundColor3 = .(,,)
title2.BorderSizePixel =
title2.Text =
title2.TextColor3 = .(,,)
title2.Font = .Font.SourceSansBold
title2.TextSize =
title2.Parent = frame
button2 = .()
button2.Size = .(,-,,)
button2.Position = .(,,,)
button2.BackgroundColor3 = .(,,)
button2.BorderSizePixel =
button2.TextColor3 = .(,,)
button2.Font = .Font.SourceSansBold
button2.TextSize =
button2.Text =
button2.Parent = frame
button1.MouseButton1Click:(()
spasmEnabled = spasmEnabled
button1.Text = spasmEnabled
spasmToken = spasmToken +
spasmEnabled
currentCharacter
(currentCharacter)
(currentCharacter)
currentCharacter
(currentCharacter)
)
button2.MouseButton1Click:(()
controlEnabled = controlEnabled
button2.Text = controlEnabled
controlToken = controlToken +
controlEnabled
currentCharacter
(currentCharacter)
(currentCharacter)
currentCharacter
(currentCharacter)
)• Draggable UI • Will not disappear after reset/death •You can change the fling/spasm velocity by your choice •Will make you fling to directions like insane Update 1 •Now able to control your insane flings direction by your camera's direction

Universal