Run it
Copy the script and paste it into your executor.
local getrawmetatable = getrawmetatable or debug.getmetatable
local make_writeable = make_writeable or setreadonly or changereadonly or change_writeable
make_writeable(getrawmetatable(game), false)
local backup = getrawmetatable(game).__namecall
getrawmetatable(game).__namecall = function(u, ...)
local m = ({...})[select('#', ...)]
local packed = {...}
local a = {}
for i = 1, #packed - 1 do
a[i] = packed[i]
end
if m == 'Kick' then
warn('Kick attempt at ' .. os.time() .. ' (' .. tostring(unpack(a)) .. ')')
return true -- this tricks the game into thinking you were kicked, while you never disconnect.
end
return backup and backup(u, ...) u[m](u, (a))
Blocks kicks performed on the client, relatively high level executor required Note, most games with a decent anti-cheat will either kick you via server or if they do it client sidedly they will forcefully remove everything associated with your player instance, making the game unplayable, as seen in Basketball: Zero. - TL;DR pretty useless try it if you want