Run it
Copy the script and paste it into your executor.
Players = :()
LocalPlayer = Players.LocalPlayer
Character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
()
_, obj (())
(obj) == (obj) ==
info = (obj)
info.name (info.name:():() info.name:():())
(obj, () )
_, obj (())
(obj) ==
i, v (obj)
(i) == (i:():() i:():())
(v) ==
obj[i] =
oldWaitForChild = .WaitForChild
.WaitForChild = (self, name, timeout)
(self, name, )
oldWait = .wait
.wait = ()
()
_, remote (:())
remote:() remote:()
oldFire = remote.FireServer remote.InvokeServer
oldFire
remote:()
remote.FireServer = (self, ...)
(self, ...)
remote.InvokeServer = (self, ...)
(self, ...)
()
_, tool (LocalPlayer.Backpack:())
tool:()
tool.CanBeDropped =
oldActivate = tool.Activated
tool.Activated:(()
)
_, tool (Character:())
tool:()
tool.CanBeDropped =
()
_, obj (())
(obj) ==
i, v (obj)
(i) == i:():()
(v) ==
obj[i] =
(v) ==
(v, () )
()
()
()
LocalPlayer.CharacterAdded:((newCharacter)
Character = newCharacter
()
()
)
StarterGui = :()
StarterGui:(, {
Text = ;
Color = .(, , );
Font = .Font.SourceSansBold;
FontSize = .FontSize.Size24;
})
()Can universally bypass all cooldowns

Universal