Run it
Copy the script and paste it into your executor.
Players = :()
UserInputService = :()
TweenService = :()
LocalPlayer = Players.LocalPlayer
PlayerGui = LocalPlayer:()
ESPEnabled =
UIVisible =
connections = {}
ESPColor = .(,,)
AccentColor = .(,,)
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.IgnoreGuiInset =
gui.Parent = PlayerGui
main = .()
main.Size = .(,,,)
main.Position = .(, , , -)
main.BackgroundColor3 = .(, , )
main.BorderSizePixel =
main.Parent = gui
corner = .()
corner.CornerRadius = .(, )
corner.Parent = main
stroke = .()
stroke.Color = AccentColor
stroke.Thickness =
stroke.Transparency =
stroke.Parent = main
title = .()
title.Size = .(, -, , )
title.Position = .(, , , )
title.BackgroundTransparency =
title.Text =
title.TextColor3 = AccentColor
title.Font = .Font.GothamBold
title.TextSize =
title.TextXAlignment = .TextXAlignment.Left
title.Parent = main
keybindLabel = .()
keybindLabel.Size = .(, -, , )
keybindLabel.Position = .(, , , )
keybindLabel.BackgroundTransparency =
keybindLabel.Text =
keybindLabel.TextColor3 = .(, , )
keybindLabel.Font = .Font.Gotham
keybindLabel.TextSize =
keybindLabel.TextXAlignment = .TextXAlignment.Left
keybindLabel.Parent = main
button = .()
button.Size = .(, -, , )
button.Position = .(, , , )
button.BackgroundColor3 = .(,,)
button.Text =
button.Parent = main
btnCorner = .()
btnCorner.CornerRadius = .(,)
btnCorner.Parent = button
espLabel = .()
espLabel.Size = .(,,,)
espLabel.Position = .(,,,)
espLabel.BackgroundTransparency =
espLabel.Text =
espLabel.TextColor3 = .(,,)
espLabel.Font = .Font.Gotham
espLabel.TextSize =
espLabel.TextXAlignment = .TextXAlignment.Left
espLabel.Parent = button
toggleBack = .()
toggleBack.Size = .(,,,)
toggleBack.Position = .(,-,,-)
toggleBack.BackgroundColor3 = .(,,)
toggleBack.Parent = button
toggleCorner = .()
toggleCorner.CornerRadius = .(,)
toggleCorner.Parent = toggleBack
toggleCircle = .()
toggleCircle.Size = .(,,,)
toggleCircle.Position = .(,,,-)
toggleCircle.BackgroundColor3 = .(,,)
toggleCircle.Parent = toggleBack
circleCorner = .()
circleCorner.CornerRadius = .(,)
circleCorner.Parent = toggleCircle
dragging =
dragStart
startPos
main.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
dragStart = input.Position
startPos = main.Position
)
dropdown = .()
dropdown.Size = .(,-,,)
dropdown.Position = .(,,,)
dropdown.BackgroundColor3 = .(,,)
dropdown.Text =
dropdown.TextColor3 = .(,,)
dropdown.Font = .Font.Gotham
dropdown.TextSize =
dropdown.Parent = main
dropCorner = .()
dropCorner.CornerRadius = .(,)
dropCorner.Parent = dropdown
colorFrame = .()
colorFrame.Size = .(,-,,)
colorFrame.Position = .(,,,)
colorFrame.BackgroundTransparency =
colorFrame.ClipsDescendants =
colorFrame.Parent = main
layout = .()
layout.Parent = colorFrame
layout.Padding = .(,)
opened =
colors = {
{, .(,,)},
{, .(,,)},
{, .(,,)},
{, .(,,)},
{, .(,,)},
{, .(,,)}
}
()
_,player (Players:())
player.Character
h = player.Character:()
h
h.FillColor = ESPColor
h.OutlineColor = ESPColor
colorButtons = {}
_,info (colors)
b = .()
b.Size = .(,,,)
b.BackgroundColor3 = info[]
b.Text = info[]
b.TextColor3 = .(,,)
b.Font = .Font.Gotham
b.TextSize =
b.Parent = colorFrame
.(colorButtons, b)
c = .()
c.CornerRadius = .(,)
c.Parent = b
b.MouseButton1Click:(()
ESPColor = info[]
()
)
dropdown.MouseButton1Click:(()
opened = opened
dropdown.Text = opened
TweenService:(
colorFrame,
TweenInfo.(),
{
Size = .(,-,, opened (#colors*) )
}
):()
TweenService:(
main,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out),
{
Size = .(,,, opened ( + (#colors*)) )
}
):()
)
main.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
)
UserInputService.InputChanged:((input)
dragging input.UserInputType == .UserInputType.MouseMovement
delta = input.Position - dragStart
main.Position = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
)
(state)
UIVisible = state
state
main.Visible =
t = TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out)
tweens = {
TweenService:(main, t, {
BackgroundTransparency = state
}),
TweenService:(stroke, t, {
Transparency = state
}),
TweenService:(title, t, {
TextTransparency = state
}),
TweenService:(keybindLabel, t, {
TextTransparency = state
}),
TweenService:(button, t, {
BackgroundTransparency = state ,
TextTransparency = state
}),
TweenService:(toggleBack, t, {
BackgroundTransparency = state
}),
TweenService:(toggleCircle, t, {
BackgroundTransparency = state
}),
TweenService:(espLabel, t, {
TextTransparency = state
}),
TweenService:(dropdown, t, {
BackgroundTransparency = state ,
TextTransparency = state
}),
TweenService:(colorFrame, t, {
BackgroundTransparency = state
}),
}
_,btn (colorButtons)
.(tweens, TweenService:(btn, t, {
BackgroundTransparency = state ,
TextTransparency = state
}))
_, tween (tweens)
tween:()
tweens[].Completed:(()
state
main.Visible =
)
(player)
player == LocalPlayer
(character)
old = character:()
old old:()
h = .()
h.Name =
h.FillColor = ESPColor
h.OutlineColor = ESPColor
h.FillTransparency =
h.OutlineTransparency =
h.DepthMode = .HighlightDepthMode.AlwaysOnTop
h.Parent = character
player.Character
(player.Character)
connections[player] = player.CharacterAdded:(apply)
()
player, conn (connections)
conn conn:()
player.Character
h = player.Character:()
h h:()
.(connections)
()
()
ESPEnabled
_, player (Players:())
(player)
Players.PlayerAdded:((player)
player ~= LocalPlayer ESPEnabled
(player)
)
Players.PlayerRemoving:((player)
connections[player]
connections[player]:()
connections[player] =
)
()
ESPEnabled = ESPEnabled
ESPEnabled
TweenService:(toggleBack,TweenInfo.(),{
BackgroundColor3 = .(,,)
}):()
TweenService:(toggleCircle,TweenInfo.(),{
Position = .(,-,,-)
}):()
()
TweenService:(toggleBack,TweenInfo.(),{
BackgroundColor3 = .(,,)
}):()
TweenService:(toggleCircle,TweenInfo.(),{
Position = .(,,,-)
}):()
()
button.MouseButton1Click:(()
()
)
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.K
( UIVisible)
input.KeyCode == .KeyCode.L
()
)
Simple chams and the ability to change the color of it. includes keybinds to open and close the GUI aswell as toggle the chams Keybinds: GUI = K ESP = L (Current planned update: Team check option so it doesnt only highlight every player - Just to clarify, no, it does not highlight your own avatar) If you have ideas for simple add-ons to the GUI, let me know

Universal