Run it
Copy the script and paste it into your executor.
Players = :()
playerConnections = {}
(character)
highlight = .()
highlight.Adornee = character:()
highlight.FillColor = .(, , )
highlight.FillTransparency =
highlight.OutlineColor = .(, , )
highlight.OutlineTransparency =
highlight.Parent = character
(character)
rootPart = character:()
rootPart
billboardGui = .()
billboardGui.Adornee = rootPart
billboardGui.Size = .(, , , )
billboardGui.StudsOffset = .(, , )
billboardGui.AlwaysOnTop =
textLabel = .()
textLabel.Size = .(, , , )
textLabel.BackgroundTransparency =
textLabel.TextColor3 = .(, , )
textLabel.TextStrokeTransparency =
textLabel.Font = .Font.SourceSansBold
textLabel.TextScaled =
textLabel.Parent = billboardGui
billboardGui.Parent = character
textLabel
(label, character)
player = Players.LocalPlayer
player.Character character character:()
distance = (player.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).Magnitude
label.Text = (.(distance)) ..
(character)
character:()
(character)
distanceLabel = (character)
distanceLabel
connection = :().RenderStepped:(()
(distanceLabel, character)
)
player = Players:(character)
player
playerConnections[player]
playerConnections[player] = {}
.(playerConnections[player], connection)
character:().Died:(()
distanceLabel
distanceLabel.Parent:()
connection:()
)
(player)
player.CharacterAdded:(onCharacterAdded)
player.Character
(player.Character)
(player)
playerConnections[player]
_, connection (playerConnections[player])
connection:()
playerConnections[player] =
Players.PlayerAdded:(onPlayerAdded)
Players.PlayerRemoving:(onPlayerRemoving)
_, player (Players:())
(player)
In Devolpment (You Can Do Whatever The Esp. Else Might Improved And Whatever.)

Universal