Run it
Copy the script and paste it into your executor.
loadstring(game:HttpGet("https://raw.githubusercontent.com/SlopCodeReal/c00lkiddSlopCode/refs/heads/main/c00lkidd.lua"))()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
c00lkidd (Forsaken) -- client-sided executor script. Just execute it (re-executing replaces the previous run). M1 / Punch .......... Left click (touch: M1) -> hit sound when it connects with another player Q Summon ........... places 2 Pizza Delivery minions that chase other players E Corrupt Nature ... throws a classic grey 1x2x1 stud brick R Walkspeed Override (WSOStart -> WSOLoop dash -> WSOHit / WSOMiss) G Win pose (toggle) X Stunned emote Plays "Introduction" once on load (move to skip it). Everything is CLIENT-SIDED: other players never see or feel any of it, and nothing here deals real damage. "Damage" from the minions is a local fade-out of the victim's character over FADE_TIME seconds on YOUR screen. (for the reviewers from SlopCode himself) yes, it works in Forsaken, but not just Forsaken, the script works in every game last time I checked, from the animations, models, minions and other stuff have been baked inside of the script, if you don't believe me, run the script in your executor

Universal