Run it
Copy the script and paste it into your executor.
--[[
Universal Game Decompiler
Copies to your clipboard when finished and writes in executers workspace
It also sends the results to a discord server to opted in discord servers.
What it does
- Decompiles > (Local Scripts/Modules)
- Scripts -- since scripts can't really be decompiled it will reference it
- Remote Refrences from decompiled results (How it is sent to the server/interpreted)
- Remotes
- Anticheat detection
- Anticheat tester
- Deep scan
- ignores duplicates to prevent wasted time, example below
+ Finds 10 of the same tree since it has local scripts or modules inside (Only decompiles the 1 since duplicates are not needed)
- Attribute scanning references
- Nil instance scanning w references
Speed depends on game size but decompiles around 1500 scripts in around a minute
Currently being used in 4+ discord servers, if you want it to output in your server hit me up on discord mcdaggitt
]]
--[[
Decompiler settings
IgnoreOthers ignores decompiling all players but rather only decompiles you,
IgnoreRobloxModules ignores decompiling roblox's modules
ignoreDuplicates ignores attempting to decompile scripts with the same name/if the same script exists more than once
+ Note, ignore duplicates has some issues that need fixing so it may no work as intended
localScripts if on will decompile local scripts
modules if on then will decompile modules
regularScripts is listed since it will reference the scripts, not actually decompile. (Cannot be decompiled so its referenced, since filtering enabled was added)
ignoreRemotes is defaulted to off since remote events are typically important to be referenced if found, if found it will show which script its attached to and the segment of how it runs. What the game/server expects
]]
.ignoreOthers =
.ignoreRobloxModules =
.modules =
.localScripts =
.regularScripts =
.ignoreDuplicates =
.ignoreRemotes =
(:())()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
Decompiles Everything in the game to help with easier exploiting What it does: - Decompiles > (Local Scripts/Modules) - Scripts -- since scripts can't really be decompiled it will reference it - Other features - Remote Refrences from decompiled results (How it is sent to the server/interpreted) - Remotes - Anticheat detection - Anticheat tester - Deep scan - ignores duplicates to prevent wasted time, example below + Finds 10 of the same tree since it has local scripts or modules inside (Only decompiles the 1 since duplicates are not needed) - Attribute scanning references - Nil instance scanning w references Speed: 500 scrips in 40-60s OR LESS!!!