Run it
Copy the script and paste it into your executor.
--[[
]]
-- leave a like pls
_G.Disabled = true
game:GetService('RunService').RenderStepped:connect(function()
if _G.Disabled then
for i,v in next, game:GetService('Players'):GetPlayers() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
-- Scale the hitbox to 1/6 of the original size (new size is fixed)
local newSize = Vector3.new(50 / 6, 50 / 6, 50 / 6) -- Directly using the size 1/6 of 50
v.Character.HumanoidRootPart.Size = newSize
v.Character.HumanoidRootPart.Transparency = 0.7
v.Character.HumanoidRootPart.BrickColor = BrickColor.new()
v.Character.HumanoidRootPart.Material =
v.Character.HumanoidRootPart.CanCollide =
)
)expands hitbox not to a crazy amount let me know what i should add

Universal