Run it
Copy the script and paste it into your executor.
Workspace = :()
Players = :()
Debris = :()
NUKE_COUNT =
COUNTDOWN_TIME =
RANGE =
MIN_HEIGHT =
MAX_HEIGHT =
EXPLOSION_SOUND_ID =
SIREN_SOUND_ID =
(position)
_, player (Players:())
char = player.Character
char char:()
dist = (char.HumanoidRootPart.Position - position).Magnitude
dist <
cam = Workspace.CurrentCamera
event = .()
event.Event:(()
cam = Workspace.CurrentCamera
shakePower = .( - (dist / ), , )
shakeTime =
start = ()
() - start < shakeTime
offset = .(
.(-shakePower, shakePower) / ,
.(-shakePower, shakePower) / ,
.(-shakePower, shakePower) /
)
cam.CFrame = cam.CFrame * .(offset)
()
)
event:()
event:()
(position)
nuke = .()
nuke.Size = .(, , )
nuke.BrickColor = BrickColor.()
nuke.Material = .Material.Metal
nuke.Anchored =
nuke.CanCollide =
nuke.Position = position
nuke.Name =
smoke = .()
smoke.Size =
smoke.RiseVelocity =
smoke.Parent = nuke
nuke.Touched:((hit)
nuke nuke.Parent
explosion = .()
explosion.BlastRadius =
explosion.BlastPressure =
explosion.Position = nuke.Position
explosion.Parent = Workspace
i = ,
fire = .()
fire.Size =
fire.Heat =
firePart = .()
firePart.Anchored =
firePart.CanCollide =
firePart.Transparency =
firePart.Position = nuke.Position + .(.(-, ), , .(-, ))
fire.Parent = firePart
firePart.Parent = Workspace
Debris:(firePart, )
boom = .(, Workspace)
boom.SoundId = EXPLOSION_SOUND_ID
boom.Volume =
boom.Position = nuke.Position
boom:()
Debris:(boom, )
(nuke.Position)
nuke:()
)
nuke.Parent = Workspace
(seconds)
part = .()
part.Anchored =
part.CanCollide =
part.Transparency =
part.Position = .(, , )
part.Size = .(, , )
part.Name =
billboard = .(, part)
billboard.Size = .(, , , )
billboard.AlwaysOnTop =
label = .(, billboard)
label.Size = .(, , , )
label.BackgroundTransparency =
label.TextColor3 = .(, , )
label.TextScaled =
label.Font = .Font.Arcade
label.Text =
part.Parent = Workspace
i = seconds, , -
label.Text = .. i
()
part:()
()
siren = .(, Workspace)
siren.SoundId = SIREN_SOUND_ID
siren.Volume =
siren.Looped =
siren:()
Debris:(siren, )
()
(COUNTDOWN_TIME)
i = , NUKE_COUNT
x = .(-RANGE, RANGE)
z = .(-RANGE, RANGE)
y = .(MIN_HEIGHT, MAX_HEIGHT)
(.(x, y, z))
()
Spawns 60 nukes fe i think

Universal