Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
Players = :()
RunService = :()
Lighting = :()
UIS = :()
TS = :()
player = Players.LocalPlayer
camera = .CurrentCamera
mouse = player:()
Vars = {
God = , Fly = , Noclip = , InfJump = ,
Aimbot = , KillAura = , AutoBlock = ,
InfStamina = , MobESP = , PlayerESP = ,
Rainbow = , Spin = ,
HitboxVal = , SpeedVal = , JumpVal =
}
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = { Enabled = , FolderName = , FileName = }
})
CombatTab = Window:(, )
CombatTab:()
CombatTab:({Name = , CurrentValue = , Callback = (v) Vars.Aimbot = v })
CombatTab:({Name = , CurrentValue = , Callback = (v) Vars.KillAura = v })
CombatTab:({Name = , Range = {, }, Increment = , CurrentValue = , Callback = (v) Vars.HitboxVal = v })
CombatTab:({Name = , CurrentValue = , Callback = (v) Vars.Spin = v })
CombatTab:()
CombatTab:({
Name = ,
Options = {,,,,,,,,,},
CurrentOption = ,
Callback = (Option) ( .. Option)
})
MoveTab = Window:(, )
MoveTab:()
MoveTab:({Name = , Range = {, }, Increment = , CurrentValue = , Callback = (v) Vars.SpeedVal = v })
MoveTab:({Name = , Range = {, }, Increment = , CurrentValue = , Callback = (v) Vars.JumpVal = v })
MoveTab:({Name = , CurrentValue = , Callback = (v) Vars.Fly = v })
MoveTab:({Name = , CurrentValue = , Callback = (v) Vars.Noclip = v })
MoveTab:({Name = , CurrentValue = , Callback = (v) Vars.InfJump = v })
MoveTab:()
MoveTab:({
Name = ,
Options = {,,,,,,,,},
CurrentOption = ,
Callback = (Option)
})
ForsakenTab = Window:(, )
ForsakenTab:()
ForsakenTab:({
Name = ,
CurrentValue = ,
Callback = (v) Vars.InfStamina = v
})
ForsakenTab:({Name = , CurrentValue = , Callback = (v) Vars.MobESP = v })
ForsakenTab:({Name = , CurrentValue = , Callback = (v) (..(v)) })
VisualsTab = Window:(, )
VisualsTab:({Name = , CurrentValue = , Callback = (v) Vars.PlayerESP = v })
VisualsTab:({Name = , CurrentValue = , Callback = (v) Lighting.Brightness = v ; Lighting.GlobalShadows = v })
VisualsTab:({Name = , Range = {, }, Increment = , CurrentValue = , Callback = (v) camera.FieldOfView = v })
VisualsTab:({Name = , CurrentValue = , Callback = (v) Vars.Rainbow = v })
WorldTab = Window:(, )
WorldTab:({Name = , Callback = () _,v (:()) v:() v.Material = })
WorldTab:({Name = , Range = {, }, Increment = , CurrentValue = , Callback = (v) .Gravity = v })
UtilityTab = Window:(, )
UtilityTab:()
UtilityTab:({Name = , Callback = ()
p = .(, ) p.Size = .(,,); p.Anchored = ; p.Position = player.Character.HumanoidRootPart.Position - .(,,)
})
UtilityTab:({Name = , Callback = ()
p = .(, ) p.Size = .(,,); p.Anchored = ; p.Position = player.Character.HumanoidRootPart.Position - .(,,); p.Material = .Material.Neon; p.Color = .(, , )
})
UtilityTab:({Name = , Callback = () player.Character.HumanoidRootPart.Velocity = camera.CFrame.LookVector * })
UtilityTab:({Name = , Callback = () player.Character.Humanoid.JumpPower = })
UtilityTab:({Name = , Callback = () player:() })
UtilityTab:({Name = , Callback = () sp = :() sp player.Character.HumanoidRootPart.CFrame = sp.CFrame + .(,,) })
coordLabel = UtilityTab:()
UtilityTab:()
UtilityTab:({Name = , CurrentKeybind = , Callback = () Rayfield:() })
UtilityTab:({Name = , Callback = () TS:(.PlaceId, player) })
RunService.Heartbeat:(()
player.Character player.Character:()
root = player.Character.HumanoidRootPart
hum = player.Character.Humanoid
coordLabel:(..math.(root.Position.X)....math.(root.Position.Y)....math.(root.Position.Z))
hum.WalkSpeed = Vars.SpeedVal
hum.JumpPower = Vars.JumpVal
Vars.Fly root.Velocity = camera.CFrame.LookVector * root.RotVelocity = .(,,)
Vars.Noclip _,p (player.Character:()) p:() p.CanCollide =
Vars.Spin root.CFrame = root.CFrame * .(, .(), )
Vars.Rainbow _,v (player.Character:()) v:() v.Color = .(()%/, , )
Vars.HitboxVal >
_,p (Players:())
p ~= player p.Character p.Character:()
p.Character.HumanoidRootPart.Size = .(Vars.HitboxVal, Vars.HitboxVal, Vars.HitboxVal)
p.Character.HumanoidRootPart.Transparency =
Vars.InfStamina player.Character:() player.Character.Stamina.Value =
)
UIS.JumpRequest:(() Vars.InfJump player.Character player.Character.Humanoid:() )
Rayfield:({Title = , Content = , Duration = })Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.
Have unlimitless Features XD

Universal