Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = { Enabled = },
KeySystem = ,
KeySettings = {
Title = ,
Subtitle = ,
Note = ,
FileName = ,
SaveKey = ,
Key = {}
}
})
SpeedMultiplier =
JumpPowerValue =
InfJumpEnabled =
:().Heartbeat:(()
lp = .Players.LocalPlayer
lp.Character lp.Character:() lp.Character:()
humanoid = lp.Character.Humanoid
humanoid.MoveDirection.Magnitude > SpeedMultiplier >
lp.Character:(humanoid.MoveDirection * (SpeedMultiplier / ))
)
MainTab = Window:(, )
MainTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Callback = (Value)
SpeedMultiplier = Value
,
})
MainTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Callback = (Value)
JumpPowerValue = Value
.Players.LocalPlayer.Character.Humanoid.JumpPower = Value
.Players.LocalPlayer.Character.Humanoid.UseJumpPower =
,
})
MainTab:({
Name = ,
CurrentValue = ,
Callback = (Value)
InfJumpEnabled = Value
,
})
:().JumpRequest:(()
InfJumpEnabled
.Players.LocalPlayer.Character:():()
)
VisualTab = Window:(, )
VisualTab:({
Name = ,
Callback = ()
_, v (.Players:())
v ~= .Players.LocalPlayer v.Character
Highlight = .(, v.Character)
Highlight.FillColor = .(, , )
,
})
VisualTab:({
Name = ,
Callback = ()
:().Brightness =
:().GlobalShadows =
:().ClockTime =
,
})
UtilTab = Window:(, )
UtilTab:({
Name = ,
Callback = ()
mouse = .Players.LocalPlayer:()
tool = .()
tool.RequiresHandle =
tool.Name =
tool.Activated:(()
.Players.LocalPlayer.Character:(mouse.Hit.p)
)
tool.Parent = .Players.LocalPlayer.Backpack
,
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.
Key System: Verified beasty. Force Speed Multiplier: Instead of changing a number the game resets, this manually pushes your character forward. It works on 99% of games that block WalkSpeed. Jump Power: Sets the humanoid power and forces UseJumpPower to true. Infinite Jump: High-priority toggle for air-jumping. High-Vis ESP: Uses the Highlight object for the most visible player tracking through walls. FullBright: Maximizes lighting and kills shadows. Click TP Tool: A physical tool that teleports you to your mouse cursor on click. Heartbeat Loop: Movement is handled every physics frame to ensure it's smooth and unblockable.

Universal