Run it
Copy the script and paste it into your executor.
Players = :()
Lighting = :()
TweenService = :()
SoundService = :()
RunService = :()
HttpService = :()
ReplicatedStorage = :()
player = Players.LocalPlayer
RAINBOW_COLORS = {
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , )
}
SHAPES = {, , }
activeEffects = {}
playerEffects = {}
isRunning =
()
isRunning
_, color (RAINBOW_COLORS)
isRunning
Lighting.Ambient = color
Lighting.OutdoorAmbient = color
()
()
isRunning
isRunning
i = ,
shape = SHAPES[.(, #SHAPES)]
part = .()
part.Shape = .PartType[shape]
part.Size = .(.(, ), .(, ), .(, ))
part.Anchored =
part.CanCollide =
part.Material = .Material.Neon
part.Color = RAINBOW_COLORS[.(, #RAINBOW_COLORS)]
part.Position = .(.(-, ), , .(-, ))
part.Parent =
:():(part, )
()
()
player.Character
playerEffects.highlight
(() playerEffects.highlight:() )
highlight = .()
highlight.Name =
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
highlight.FillColor = RAINBOW_COLORS[.(, #RAINBOW_COLORS)]
highlight.OutlineColor = .(, , )
highlight.Parent = player.Character
playerEffects.highlight = highlight
.(()
highlight highlight.Parent isRunning
_, color (RAINBOW_COLORS)
isRunning highlight.Parent
(() highlight.FillColor = color )
()
)()
()
player.Character
humanoid = player.Character:()
humanoid
playerEffects.walkSpeed = humanoid.WalkSpeed
playerEffects.jumpPower = humanoid.JumpPower
humanoid.WalkSpeed =
humanoid.JumpPower =
()
isRunning
player.Character player.Character:()
rootPart = player.Character.HumanoidRootPart
rootPart.CFrame = .(
.(-, ),
.(, ),
.(-, )
)
()
()
()
isRunning =
activeEffects.rainbowThread = .(rainbowEffect)
.(activeEffects.rainbowThread)
activeEffects.fallingThread = .(fallingObjectsEffect)
.(activeEffects.fallingThread)
activeEffects.teleportThread = .(teleportLocalPlayer)
.(activeEffects.teleportThread)
()
()
player.CharacterAdded:(()
isRunning
()
()
()
)
isRunning
()
player.Character player.Character:()
()
()
()
()
isRunning =
playerEffects.highlight
(() playerEffects.highlight:() )
playerEffects.highlight =
player.Character
humanoid = player.Character:()
humanoid playerEffects.walkSpeed
humanoid.WalkSpeed = playerEffects.walkSpeed
humanoid.JumpPower = playerEffects.jumpPower
Lighting.Ambient = .(, , )
Lighting.OutdoorAmbient = .(, , )
(()
()
)
:().ChildRemoved:((child)
child.Name ==
()
)Just a SalineWin ;}
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