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Copy the script and paste it into your executor.
Players = :()
TweenService = :()
RunService = :()
UserInputService = :()
Lighting = :()
LocalPlayer = Players.LocalPlayer
Mouse = LocalPlayer:()
Camera = .CurrentCamera
toggles = {
noclip = , god = , invisible = , fullbright = ,
infjump = , nofall = , esp =
}
connections = {}
flyEnabled =
flySpeed =
flyBG, flyBV
espHighlights = {}
humanoid, rootPart
()
_, conn (connections)
conn conn:()
connections = {}
toggles = {noclip = , god = , invisible = , fullbright = , infjump = , nofall = , esp = }
flyEnabled =
flyBG flyBG:()
flyBV flyBV:()
flyBG, flyBV = ,
_, hl (espHighlights) hl:()
espHighlights = {}
humanoid
humanoid.WalkSpeed =
humanoid.JumpPower =
humanoid.PlatformStand =
LocalPlayer.CharacterAdded:(()
.()
humanoid = LocalPlayer.Character:()
rootPart = LocalPlayer.Character:()
()
)
LocalPlayer.Character
humanoid = LocalPlayer.Character:()
rootPart = LocalPlayer.Character:()
(speed)
humanoid humanoid.WalkSpeed = speed
(jp)
humanoid humanoid.JumpPower = jp
()
toggles.noclip = toggles.noclip
toggles.noclip
connections.noclip = RunService.Stepped:(()
LocalPlayer.Character
_, part LocalPlayer.Character:()
part:() part.CanCollide =
)
connections.noclip connections.noclip:()
()
toggles.god = toggles.god
humanoid toggles.god
humanoid.MaxHealth = .huge
humanoid.Health = .huge
connections.god = humanoid:():(()
humanoid.Health = .huge
)
()
toggles.invisible = toggles.invisible
LocalPlayer.Character
_, part LocalPlayer.Character:()
part:() part:()
part.LocalTransparencyModifier = toggles.invisible
()
toggles.fullbright = toggles.fullbright
toggles.fullbright
Lighting.Brightness =
Lighting.ClockTime =
Lighting.FogEnd =
Lighting.GlobalShadows =
Lighting.Brightness =
Lighting.ClockTime =
Lighting.FogEnd =
Lighting.GlobalShadows =
()
toggles.infjump = toggles.infjump
toggles.infjump humanoid
connections.infjump = UserInputService.JumpRequest:(()
humanoid:(.HumanoidStateType.Jumping)
)
()
toggles.nofall = toggles.nofall
toggles.nofall
connections.nofall = RunService.Stepped:(()
rootPart rootPart.AssemblyLinearVelocity.Y < -
rootPart.AssemblyLinearVelocity = .(rootPart.AssemblyLinearVelocity.X, , rootPart.AssemblyLinearVelocity.Z)
)
()
toggles.esp = toggles.esp
toggles.esp
_, plr Players:()
plr ~= LocalPlayer plr.Character
hl = .()
hl.Adornee = plr.Character
hl.FillColor = .(,,)
hl.OutlineColor = .(,,)
hl.FillTransparency =
hl.Parent = plr.Character
espHighlights[plr] = hl
_, hl (espHighlights) hl:()
espHighlights = {}
(strength)
rootPart
rootPart.AssemblyLinearVelocity = .(
.(-strength, strength),
strength * ,
.(-strength, strength)
)
()
rootPart Mouse.Hit
rootPart.CFrame = Mouse.Hit + .(, , )
()
LocalPlayer.Character
LocalPlayer.Character:(:() .(,,))
()
others = {}
_, plr Players:()
plr ~= LocalPlayer plr.Character .(others, plr)
#others >
target = others[.(, #others)]
target.Character.PrimaryPart
rootPart.CFrame = target.Character.PrimaryPart.CFrame * .(,,-)
()
flyEnabled rootPart humanoid
flyBG.CFrame = Camera.CFrame
camLook = Camera.CFrame.LookVector
camRight = Camera.CFrame.RightVector
moveVector = .(,,)
UserInputService:(.KeyCode.W) moveVector = moveVector + camLook
UserInputService:(.KeyCode.S) moveVector = moveVector - camLook
UserInputService:(.KeyCode.A) moveVector = moveVector - camRight
UserInputService:(.KeyCode.D) moveVector = moveVector + camRight
UserInputService:(.KeyCode.Space) moveVector = moveVector + .(,,)
UserInputService:(.KeyCode.LeftControl) moveVector = moveVector - .(,,)
flyBV.Velocity = (moveVector.Unit * flySpeed) *
(speed)
flyEnabled =
flySpeed = speed
humanoid.PlatformStand =
flyBG = .()
flyBG.MaxTorque = .(, , )
flyBG.P =
flyBG.Parent = rootPart
flyBV = .()
flyBV.MaxForce = .(, , )
flyBV.Velocity = .()
flyBV.Parent = rootPart
connections.fly = RunService.RenderStepped:(updateFly)
()
flyEnabled =
humanoid.PlatformStand =
flyBG flyBG:()
flyBV flyBV:()
ScreenGui = .()
ScreenGui.Name =
ScreenGui.ResetOnSpawn =
ScreenGui.Parent = LocalPlayer:()
MainFrame = .()
MainFrame.Size = .(, , , )
MainFrame.Position = .(, -, , -)
MainFrame.BackgroundColor3 = .(, , )
MainFrame.BorderSizePixel =
MainFrame.Active =
MainFrame.Draggable =
MainFrame.Parent = ScreenGui
FrameCorner = .()
FrameCorner.CornerRadius = .(, )
FrameCorner.Parent = MainFrame
TitleLabel = .()
TitleLabel.Size = .(, , , )
TitleLabel.BackgroundColor3 = .(, , )
TitleLabel.Text =
TitleLabel.TextColor3 = .(,,)
TitleLabel.Font = .Font.GothamBold
TitleLabel.TextSize =
TitleLabel.Parent = MainFrame
TitleCorner = .()
TitleCorner.CornerRadius = .(, )
TitleCorner.Parent = TitleLabel
GridLayout = .()
GridLayout.CellSize = .(, , , )
GridLayout.CellPadding = .(, , , )
GridLayout.SortOrder = .SortOrder.LayoutOrder
GridLayout.Parent = MainFrame
(text, func)
Button = .()
Button.Size = .(, , , )
Button.BackgroundColor3 = .(, , )
Button.Text = text
Button.TextColor3 = .(,,)
Button.Font = .Font.Gotham
Button.TextSize =
Button.TextWrapped =
Button.Parent = MainFrame
BtnCorner = .()
BtnCorner.CornerRadius = .(, )
BtnCorner.Parent = Button
Button.MouseButton1Click:(func)
Button.MouseEnter:(()
TweenService:(Button, TweenInfo.(), {BackgroundColor3 = .(, , )}):()
)
Button.MouseLeave:(()
TweenService:(Button, TweenInfo.(), {BackgroundColor3 = .(, , )}):()
)
Button
buttonCount =
i = ,
speed = * i
( .. speed, () (speed) )
buttonCount = buttonCount +
i = ,
jp = * i
( .. jp, () (jp) )
buttonCount = buttonCount +
i = ,
fs = * i
( .. fs, () (fs) )
buttonCount = buttonCount +
i = ,
f = * i
( .. f, () (f) )
buttonCount = buttonCount +
(, toggleNoclip); buttonCount = buttonCount +
(, toggleGod); buttonCount = buttonCount +
(, toggleInvisible); buttonCount = buttonCount +
(, toggleFullbright); buttonCount = buttonCount +
(, toggleInfJump); buttonCount = buttonCount +
(, toggleNoFall); buttonCount = buttonCount +
(, toggleESP); buttonCount = buttonCount +
(, disableFly); buttonCount = buttonCount +
(, cleanup); buttonCount = buttonCount +
(, tpMouse); buttonCount = buttonCount +
(, tpSpawn); buttonCount = buttonCount +
(, tpRandomPlayer); buttonCount = buttonCount +
(, () (humanoid.WalkSpeed * ) ); buttonCount = buttonCount +
(, () (humanoid.JumpPower * ) ); buttonCount = buttonCount +
(, () _,p Players:() p.Character p~=LocalPlayer p.Character.HumanoidRootPart.AssemblyLinearVelocity=.(.(-,),,.(-,)) ); buttonCount = buttonCount +
(, () () ); buttonCount = buttonCount +
(, () Lighting.Brightness= ); buttonCount = buttonCount +
(, () Lighting.Brightness= ); buttonCount = buttonCount +
(, () _,s Lighting:() s:() s.Volume= ); buttonCount = buttonCount +
i=,
( .. i, ()
rootPart
rootPart.CFrame = rootPart.CFrame + .(.(-,),,.(-,))
)
buttonCount = buttonCount +
(, () Lighting.FogEnd=.huge ); buttonCount = buttonCount +
(, () Lighting.GlobalShadows= ); buttonCount = buttonCount +
(, () _,plr Players:() plr.TeamColor=BrickColor.() ); buttonCount = buttonCount +
(, () LocalPlayer.Character.Head LocalPlayer.Character.Head.Size=.(,,) ); buttonCount = buttonCount +
(, () _,p LocalPlayer.Character:() p:() p.Name~= p.Size=p.Size* ); buttonCount = buttonCount +
(, () connections.rainbow=RunService.Heartbeat:(() rootPart rootPart.Color=.(()%/,,) ) ); buttonCount = buttonCount +
(, () connections.rainbow connections.rainbow:() ); buttonCount = buttonCount +
(, () Lighting.ClockTime= ); buttonCount = buttonCount +
(, () Lighting.ClockTime= ); buttonCount = buttonCount +
(, () Lighting.ClockTime= ); buttonCount = buttonCount +
(, () () ); buttonCount = buttonCount +
(, () () ); buttonCount = buttonCount +
(, disableFly); buttonCount = buttonCount +
(, toggleNoclip); buttonCount = buttonCount +
(, toggleGod); buttonCount = buttonCount +
(, () :():(.PlaceId, LocalPlayer) ); buttonCount = buttonCount +
(, ()
servers = .HttpService:(:( .. .PlaceId .. ))
_, v servers.data v.playing < v.maxPlayers v.id ~= .JobId :():(.PlaceId, v.id)
); buttonCount = buttonCount +
( .. buttonCount .. )
TweenService:(MainFrame, TweenInfo.(, .EasingStyle.Back), {
Position = .(, -, , -)
}):()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: games.roblox.com.

Universal