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Copy the script and paste it into your executor.
.UltimateScriptLoaded
()
.UltimateScriptLoaded =
Players = :()
RunService = :()
UserInputService = :()
TeleportService = :()
HttpService = :()
Workspace = :()
StarterGui = :()
TweenService = :()
player = Players.LocalPlayer
camera = Workspace.CurrentCamera
prefix =
flying =
cframeFlying =
noclipping =
antifling =
tplooping =
loopTarget =
flySpeed =
cframeFlySpeed =
currentSpeed =
currentJumpPower =
currentGravity = Workspace.Gravity
originalGravity = Workspace.Gravity
cframeSpeed =
bv, bg, root, hum = , , ,
helpGui =
touchFlingGui =
spectateGui =
spectateScrollingFrame =
spinning =
currentSpinSpeed =
spinAngular =
infJumps =
infJumpConnection =
viewingTarget =
clickTPEnabled =
noclipConnection =
antiflingConnection =
(:(, ))()
(:())()
()
char = player.Character
char
root = char:()
hum = char:()
root hum
()
.(()
char = player.Character
char
char:(, )
char:(, )
.()
()
hum
hum.WalkSpeed = currentSpeed
hum.JumpPower = currentJumpPower
Workspace.Gravity = currentGravity
flying
( .. flySpeed)
flying =
.()
() (flySpeed)
cframeFlying
( .. cframeFlySpeed)
cframeFlying =
.()
() (cframeFlySpeed)
spinning
( .. currentSpinSpeed)
spinning =
.()
() (currentSpinSpeed)
infJumps
()
.()
()
()
)
player.CharacterAdded:(restoreAfterDeath)
(num)
num = (num)
num = .(num, , )
currentSpeed = num
hum hum.WalkSpeed = num
( .. num .. )
(num)
num = (num)
num = .(num, , )
currentJumpPower = num
hum hum.JumpPower = num
( .. num .. )
(num)
num = (num) Workspace.Gravity
num = .(num, , )
currentGravity = num
Workspace.Gravity = num
( .. num .. )
(num)
num = (num)
num = .(num, , )
cframeSpeed = num
(num > .. num .. )
(num)
num = (num)
num = .(num, -, )
num ==
spinning spinAngular
spinAngular:()
spinAngular =
spinning =
()
() root
()
spinAngular
spinAngular:()
spinAngular =
spinAngular = .()
spinAngular.Name =
spinAngular.MaxTorque = .(, .huge, )
spinAngular.AngularVelocity = .(, num, )
spinAngular.Parent = root
spinning =
currentSpinSpeed = num
( .. num .. )
(enable)
infJumps = enable
infJumpConnection
infJumpConnection:()
infJumpConnection =
enable
infJumpConnection = UserInputService.JumpRequest:(()
infJumps hum hum.Health >
hum:(.HumanoidStateType.Jumping)
)
()
()
(speed)
speed = (speed)
flySpeed = .(speed, , )
flying
bv bv:()
bg bg:()
hum
hum.PlatformStand =
hum.AutoRotate =
flying =
()
() ()
hum.PlatformStand =
hum.AutoRotate =
bv = .()
bv.MaxForce = .(, , )
bv.Velocity = .zero
bv.Parent = root
bg = .()
bg.MaxTorque = .(, , )
bg.D =
bg.P =
bg.CFrame = root.CFrame
bg.Parent = root
flying =
( .. flySpeed)
(speed)
speed = (speed)
cframeFlySpeed = .(speed, , )
cframeFlying
cframeFlying =
hum
hum.PlatformStand =
hum.AutoRotate =
Workspace.Gravity = originalGravity
()
flying ()
() ()
originalGravity = Workspace.Gravity
Workspace.Gravity =
hum
hum.PlatformStand =
hum.AutoRotate =
cframeFlying =
( .. cframeFlySpeed)
(partialName)
partialName partialName ==
partialName = partialName:()
_, plr (Players:())
plr ~= player
nameLower = plr.Name:()
nameLower == partialName nameLower:(, #partialName) == partialName
plr
(partialName)
target = (partialName)
target ( .. partialName .. )
() root
targetRoot = target.Character target.Character:()
targetRoot
root.CFrame = targetRoot.CFrame * .(, , )
( .. target.Name)
()
otherPlayers = {}
_, plr (Players:())
plr ~= player plr.Character plr.Character:()
.(otherPlayers, plr)
#otherPlayers == ()
randomPlr = otherPlayers[.(, #otherPlayers)]
targetRoot = randomPlr.Character:()
() root targetRoot
root.CFrame = targetRoot.CFrame * .(, , )
( .. randomPlr.Name)
(partialName)
target
partialName:() ==
other = {}
_, plr (Players:())
plr ~= player plr.Character plr.Character:() .(other, plr)
#other ==
target = other[.(, #other)]
target = (partialName)
target ()
loopTarget = target
tplooping =
( .. target.Name)
()
tplooping =
loopTarget =
()
(partialName)
target = (partialName)
target ()
target.Character target.Character:()
camera.CameraSubject = target.Character.Humanoid
viewingTarget = target
( .. target.Name)
()
() hum camera.CameraSubject = hum
viewingTarget =
()
StarterGui:(, {Title = , Text = })
Mouse = player:()
Mouse.Button1Down:(()
clickTPEnabled UserInputService:(.KeyCode.LeftControl) Mouse.Target
() root
root.CFrame = .(Mouse.Hit.Position + .(, , ))
)
Camera = .CurrentCamera
Players = :()
RunService = :()
UserInputService = :()
TweenService = :()
LocalPlayer = Players.LocalPlayer
Holding =
.AimbotEnabled =
.TeamCheck =
.AimPart =
.Sensitivity =
.CircleSides =
.CircleColor = .(, , )
.CircleTransparency =
.CircleRadius =
.CircleFilled =
.CircleVisible =
.CircleThickness =
FOVCircle = .()
FOVCircle.Position = .(Camera.ViewportSize.X / , Camera.ViewportSize.Y / )
FOVCircle.Radius = .CircleRadius
FOVCircle.Filled = .CircleFilled
FOVCircle.Color = .CircleColor
FOVCircle.Visible = .CircleVisible
FOVCircle.Transparency = .CircleTransparency
FOVCircle.NumSides = .CircleSides
FOVCircle.Thickness = .CircleThickness
()
MaximumDistance = .CircleRadius
Target =
_, v , Players:()
v.Name ~= LocalPlayer.Name
.TeamCheck ==
v.Team ~= LocalPlayer.Team
v.Character ~=
v.Character:() ~=
v.Character:() ~= v.Character:().Health ~=
ScreenPoint = Camera:(v.Character:(, .huge).Position)
VectorDistance = (.(UserInputService:().X, UserInputService:().Y) - .(ScreenPoint.X, ScreenPoint.Y)).Magnitude
VectorDistance < MaximumDistance
Target = v
v.Character ~=
v.Character:() ~=
v.Character:() ~= v.Character:().Health ~=
ScreenPoint = Camera:(v.Character:(, .huge).Position)
VectorDistance = (.(UserInputService:().X, UserInputService:().Y) - .(ScreenPoint.X, ScreenPoint.Y)).Magnitude
VectorDistance < MaximumDistance
Target = v
Target
UserInputService.InputBegan:((Input)
Input.UserInputType == .UserInputType.MouseButton2
Holding =
)
UserInputService.InputEnded:((Input)
Input.UserInputType == .UserInputType.MouseButton2
Holding =
)
RunService.RenderStepped:(()
FOVCircle.Position = .(UserInputService:().X, UserInputService:().Y)
FOVCircle.Radius = .CircleRadius
FOVCircle.Filled = .CircleFilled
FOVCircle.Color = .CircleColor
FOVCircle.Visible = .CircleVisible
FOVCircle.Transparency = .CircleTransparency
FOVCircle.NumSides = .CircleSides
FOVCircle.Thickness = .CircleThickness
Holding == .AimbotEnabled ==
closest = ()
closest closest.Character closest.Character:(.AimPart)
TweenService:(Camera, TweenInfo.(.Sensitivity, .EasingStyle.Sine, .EasingDirection.Out), {
= .(Camera.CFrame.Position, closest.Character[.AimPart].Position)
}):()
)
RunService.Heartbeat:((dt)
() root
cframeSpeed > cframeFlying flying
dir = .zero
UserInputService:(.KeyCode.W) dir += camera.CFrame.LookVector
UserInputService:(.KeyCode.S) dir -= camera.CFrame.LookVector
UserInputService:(.KeyCode.A) dir -= camera.CFrame.RightVector
UserInputService:(.KeyCode.D) dir += camera.CFrame.RightVector
dir.Magnitude >
dir = dir.Unit
root.CFrame = root.CFrame + (dir * cframeSpeed * dt)
cframeFlying
root.AssemblyLinearVelocity = .zero
root.AssemblyAngularVelocity = .zero
lookDir = camera.CFrame.LookVector
root.CFrame = .(root.Position, root.Position + lookDir)
dir = .zero
UserInputService:(.KeyCode.W) dir += lookDir
UserInputService:(.KeyCode.S) dir -= lookDir
UserInputService:(.KeyCode.A) dir -= camera.CFrame.RightVector
UserInputService:(.KeyCode.D) dir += camera.CFrame.RightVector
UserInputService:(.KeyCode.Space) dir += .(,,)
UserInputService:(.KeyCode.LeftControl) dir -= .(,,)
dir.Magnitude >
dir = dir.Unit
root.CFrame += dir * cframeFlySpeed * dt
flying cframeFlying bv bg
bg.CFrame = .(root.Position, root.Position + camera.CFrame.LookVector)
dir = .zero
UserInputService:(.KeyCode.W) dir += camera.CFrame.LookVector
UserInputService:(.KeyCode.S) dir -= camera.CFrame.LookVector
UserInputService:(.KeyCode.A) dir -= camera.CFrame.RightVector
UserInputService:(.KeyCode.D) dir += camera.CFrame.RightVector
UserInputService:(.KeyCode.Space) dir += .(,,)
UserInputService:(.KeyCode.LeftControl) dir -= .(,,)
bv.Velocity = dir.Magnitude > dir.Unit * flySpeed .zero
tplooping loopTarget
targetChar = loopTarget.Character
targetChar targetChar:()
root.CFrame = targetChar.HumanoidRootPart.CFrame
)
espEnabled =
espConnections = {}
(plr)
plr == player
(character)
espEnabled
humanoid = character:(, )
head = character:(, )
humanoid head
highlight = .()
highlight.Name =
highlight.FillColor = .(, , )
highlight.FillTransparency =
highlight.OutlineColor = .(, , )
highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
highlight.Parent = character
head:() head.ESPBillboard:()
billboard = .()
billboard.Name =
billboard.Size = .(, , , )
billboard.StudsOffset = .(, , )
billboard.AlwaysOnTop =
billboard.Parent = head
label = .()
label.Size = .(, , , )
label.BackgroundTransparency =
label.TextColor3 = .(, , )
label.TextStrokeTransparency =
label.TextScaled =
label.Font = .Font.SourceSansBold
label.Parent = billboard
()
hp = .(humanoid.Health)
maxHp = .(humanoid.MaxHealth)
label.Text = .(, plr.Name, hp, maxHp)
hp <=
label.TextColor3 = .(, , )
hp <=
label.TextColor3 = .(, , )
label.TextColor3 = .(, , )
humanoid.HealthChanged:(updateText)
()
conn = plr.CharacterAdded:(onCharacterAdded)
.(espConnections, conn)
plr.Character (plr.Character)
()
espEnabled
espEnabled =
espConnections = {}
_, plr (Players:())
plr ~= player (plr)
()
()
espEnabled
espEnabled =
_, plr (Players:())
plr.Character
hl = plr.Character:()
hl hl:()
head = plr.Character:()
head head:() head.ESPBillboard:()
_, conn (espConnections) conn conn:()
espConnections = {}
()
Players.PlayerAdded:((plr)
espEnabled plr ~= player (plr)
)
()
spectateScrollingFrame
_, child (spectateScrollingFrame:())
child:() child:()
yOffset =
_, plr (Players:())
plr ~= player
btn = .()
btn.Size = .(, -, , )
btn.Position = .(, , , yOffset)
btn.BackgroundColor3 = .(, , )
btn.BorderSizePixel =
btn.Text = plr.DisplayName .. .. plr.Name ..
btn.TextColor3 = .(, , )
btn.Font = .Font.SourceSansBold
btn.TextSize =
btn.TextXAlignment = .TextXAlignment.Left
btn.Parent = spectateScrollingFrame
btn.MouseButton1Click:(() (plr.Name) )
yOffset = yOffset +
spectateScrollingFrame.CanvasSize = .(, , , yOffset + )
()
spectateGui
spectateGui.Enabled =
()
spectateGui = .()
spectateGui.ResetOnSpawn =
spectateGui.Parent = player:()
mainFrame = .()
mainFrame.Size = .(, , , )
mainFrame.Position = .(, -, , -)
mainFrame.BackgroundColor3 = .(, , )
mainFrame.BorderSizePixel =
mainFrame.Active =
mainFrame.Draggable =
mainFrame.Parent = spectateGui
title = .()
title.Size = .(, , , )
title.BackgroundColor3 = .(, , )
title.Text =
title.TextColor3 = .(, , )
title.Font = .Font.SourceSansBold
title.TextSize =
title.Parent = mainFrame
scroll = .()
scroll.Size = .(, -, , -)
scroll.Position = .(, , , )
scroll.BackgroundTransparency =
scroll.ScrollBarThickness =
scroll.ScrollBarImageColor3 = .(, , )
scroll.Parent = mainFrame
spectateScrollingFrame = scroll
stopBtn = .()
stopBtn.Size = .(, , , )
stopBtn.Position = .(, , , -)
stopBtn.BackgroundColor3 = .(, , )
stopBtn.Text =
stopBtn.TextColor3 = .(, , )
stopBtn.Font = .Font.SourceSansBold
stopBtn.TextSize =
stopBtn.Parent = mainFrame
stopBtn.MouseButton1Click:(stopViewing)
closeBtn = .()
closeBtn.Size = .(, , , )
closeBtn.Position = .(, , , -)
closeBtn.BackgroundColor3 = .(, , )
closeBtn.Text =
closeBtn.TextColor3 = .(, , )
closeBtn.Font = .Font.SourceSansBold
closeBtn.TextSize =
closeBtn.Parent = mainFrame
closeBtn.MouseButton1Click:(() spectateGui.Enabled = )
()
()
Players.PlayerAdded:(() spectateGui spectateGui.Enabled () )
Players.PlayerRemoving:(() spectateGui spectateGui.Enabled () )
PlaceID = .PlaceId
AllIDs = {}
foundAnything =
actualHour = .().hour
File = (()
AllIDs = :():(())
)
File
.(AllIDs, actualHour)
(, :():(AllIDs))
()
Site
foundAnything ==
Site = .HttpService:(:( .. PlaceID .. ))
Site = .HttpService:(:( .. PlaceID .. .. foundAnything))
ID =
Site.nextPageCursor Site.nextPageCursor ~= Site.nextPageCursor ~=
foundAnything = Site.nextPageCursor
num =
i,v (Site.data)
Possible =
ID = (v.id)
(v.maxPlayers) > (v.playing)
_,Existing (AllIDs)
num ~=
ID == (Existing) Possible =
(actualHour) ~= (Existing)
(()
()
AllIDs = {}
.(AllIDs, actualHour)
)
num = num +
Possible
.(AllIDs, ID)
()
(()
(, :():(AllIDs))
()
:():(PlaceID, ID, .Players.LocalPlayer)
)
()
()
()
(()
()
foundAnything ~= ()
)
()
()
()
()
touchFlingGui
touchFlingGui.Enabled =
()
ScreenGui = .()
Frame = .()
TextButton = .()
TextLabel = .()
ScreenGui.Parent = player:()
ScreenGui.ZIndexBehavior = .ZIndexBehavior.Sibling
ScreenGui.ResetOnSpawn =
touchFlingGui = ScreenGui
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = .(, , )
Frame.BorderColor3 = .(, , )
Frame.BorderSizePixel =
Frame.Position = .(, , , )
Frame.Size = .(, , , )
TextButton.Parent = Frame
TextButton.BackgroundColor3 = .(, , )
TextButton.BorderColor3 = .(, , )
TextButton.BorderSizePixel =
TextButton.Position = .(, , , )
TextButton.Size = .(, , , )
TextButton.Font = .Font.SourceSans
TextButton.Text =
TextButton.TextColor3 = .(, , )
TextButton.TextSize =
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = .(, , )
TextLabel.BackgroundTransparency =
TextLabel.BorderColor3 = .(, , )
TextLabel.BorderSizePixel =
TextLabel.Position = .(, , , )
TextLabel.Size = .(, , , )
TextLabel.Font = .Font.SourceSans
TextLabel.Text =
TextLabel.TextColor3 = .(, , )
TextLabel.TextSize =
()
= .(, TextButton)
ReplicatedStorage = :()
RunService = :()
Players = :()
toggleButton = .Parent
hiddenfling =
ReplicatedStorage:()
detection = .()
detection.Name =
detection.Parent = ReplicatedStorage
()
hrp, c, vel, movel = , , ,
lp = Players.LocalPlayer
RunService.Heartbeat:()
hiddenfling
hiddenfling (c c.Parent hrp hrp.Parent)
RunService.Heartbeat:()
c = lp.Character
hrp = c c:()
hiddenfling
vel = hrp.Velocity
hrp.Velocity = vel * + .(, , )
RunService.RenderStepped:()
c c.Parent hrp hrp.Parent hrp.Velocity = vel
RunService.Stepped:()
c c.Parent hrp hrp.Parent
hrp.Velocity = vel + .(, movel, )
movel = movel * -
toggleButton.MouseButton1Click:(()
hiddenfling = hiddenfling
toggleButton.Text = hiddenfling
)
()
.(CTIKC_fake_script)()
()
= .(, Frame)
.Parent.Active =
.Parent.Draggable =
.(FFJFK_fake_script)()
()
()
helpGui helpGui:()
helpGui = .()
helpGui.ResetOnSpawn =
helpGui.Parent = :()
frame = .()
frame.Size = .(, , , )
frame.Position = .(, -, , -)
frame.BackgroundColor3 = .(, , )
frame.BorderSizePixel =
frame.Active =
frame.Draggable =
frame.Parent = helpGui
title = .()
title.Size = .(, , , )
title.BackgroundColor3 = .(, , )
title.Text =
title.TextColor3 = .(,,)
title.Font = .Font.SourceSansBold
title.TextSize =
title.Parent = frame
list = .()
list.Size = .(, -, , -)
list.Position = .(, , , )
list.BackgroundTransparency =
list.TextColor3 = .(,,)
list.TextXAlignment = .TextXAlignment.Left
list.TextYAlignment = .TextYAlignment.Top
list.Font = .Font.SourceSans
list.TextSize =
list.TextWrapped =
list.Text =
list.Parent = frame
closeBtn = .()
closeBtn.Size = .(, , , )
closeBtn.Position = .(, , , -)
closeBtn.BackgroundColor3 = .(, , )
closeBtn.Text =
closeBtn.TextColor3 = .(,,)
closeBtn.Font = .Font.SourceSansBold
closeBtn.TextSize =
closeBtn.Parent = frame
closeBtn.MouseButton1Click:(()
helpGui:()
helpGui =
)
reopenBtn = .()
reopenBtn.Size = .(, , , )
reopenBtn.Position = .(, , , -)
reopenBtn.BackgroundColor3 = .(, , )
reopenBtn.Text =
reopenBtn.TextColor3 = .(,,)
reopenBtn.Font = .Font.SourceSansBold
reopenBtn.TextSize =
reopenBtn.Parent = frame
reopenBtn.MouseButton1Click:(createCommandList)
player.Chatted:((msg)
args = msg:():()
cmd = args[]
cmd == prefix.. cmd == prefix..
(args[])
cmd == prefix.. cmd == prefix..
()
cmd == prefix.. cmd == prefix..
(args[])
cmd == prefix.. cmd == prefix..
cframeFlying ()
cmd == prefix..
(args[])
cmd == prefix..
(args[])
cmd == prefix..
(args[])
cmd == prefix.. cmd == prefix..
(args[])
cmd == prefix..
(args[])
cmd == prefix..
()
cmd == prefix..
args[] args[] ~=
args[] ==
()
(args[])
clickTPEnabled = clickTPEnabled
( .. (clickTPEnabled ))
cmd == prefix..
args[] args[] ~=
(args[])
()
cmd == prefix..
()
cmd == prefix..
(args[])
cmd == prefix..
()
cmd == prefix.. cmd == prefix..
()
cmd == prefix.. cmd == prefix..
()
cmd == prefix.. cmd == prefix..
()
cmd == prefix.. cmd == prefix..
antifling = antifling
antifling
()
antiflingConnection
antiflingConnection = RunService.Stepped:(()
_, plr (Players:())
plr ~= player plr.Character
_, part (plr.Character:())
part:()
part.CanCollide =
)
()
antiflingConnection
antiflingConnection:()
antiflingConnection =
_, plr (Players:())
plr ~= player plr.Character
_, part (plr.Character:())
part:() part.CanCollide =
cmd == prefix..
.AimbotEnabled = .AimbotEnabled
.CircleVisible = .AimbotEnabled
( .. (.AimbotEnabled ))
cmd == prefix..
.AimbotEnabled =
.CircleVisible =
()
cmd == prefix.. cmd == prefix.. cmd == prefix..
()
cmd == prefix.. cmd == prefix.. cmd == prefix..
()
cmd == prefix.. cmd == prefix..
()
cmd == prefix.. cmd == prefix..
noclipping =
()
noclipConnection
noclipConnection = RunService.Stepped:(()
char = player.Character
char
_, part (char:())
part:()
part.CanCollide =
)
cmd == prefix.. cmd == prefix..
noclipping =
()
noclipConnection
noclipConnection:()
noclipConnection =
player.Character
_, part (player.Character:())
part:() part.CanCollide =
cmd == prefix.. cmd == prefix..
(:())()
cmd == prefix..
hum hum.Health =
cmd == prefix.. cmd == prefix..
TeleportService:(.PlaceId, player)
cmd == prefix.. cmd == prefix..
()
cmd == prefix.. cmd == prefix..
helpGui
helpGui:()
helpGui =
()
)
.(, createCommandList)
()
()
()
()
()
()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, games.roblox.com, pastebin.com.
/Fly (number) /unfly /infjumps /antifling /touchfling /noclip /speed (number) /jump (number) /gravity (number) /Serverhop or /sh /rejoin or /rj /aimbot /espall /View someone /tp someone /tploop someone /tp random /tploop random /untploop and more? And open source N made by my friend Grok