Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
CorrectKey =
KeyValid =
KeyWindow = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = {Enabled = }
})
KeyTab = KeyWindow:(, )
KeyTab:({
Name = ,
PlaceholderText = ,
RemoveTextAfterFocusLost = ,
Callback = (Text)
Text == CorrectKey
KeyValid =
Rayfield:({Title = , Content = , Duration = })
Rayfield:({Title = , Content = , Duration = })
,
})
.() KeyValid
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = {
Enabled = ,
FolderName = ,
FileName =
}
})
PlayerTab = Window:(, )
EspTab = Window:(, )
RivalsTab = Window:(, )
MiscTab = Window:(, )
PlayerTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Callback = (Value)
.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value
,
})
.InfJump =
PlayerTab:({
Name = ,
CurrentValue = ,
Callback = (Value)
.InfJump = Value
,
})
:().JumpRequest:(()
.InfJump
.Players.LocalPlayer.Character:():()
)
.FlySpeed =
.Flying =
UIS = :()
RunService = :()
flyKeys = {W=, A=, S=, D=, Space=, Shift=}
RivalsTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Callback = (Value)
.FlySpeed = Value
,
})
RivalsTab:({
Name = ,
CurrentValue = ,
Callback = (Value)
.Flying = Value
player = .Players.LocalPlayer
char = player.Character player.CharacterAdded:()
hrp = char:()
Value
bv = .()
bv.MaxForce = .(,,)
bv.Velocity = .zero
bv.Parent = hrp
inputBegan = UIS.InputBegan:((input, gpe)
gpe
input.KeyCode == .KeyCode.W flyKeys.W =
input.KeyCode == .KeyCode.A flyKeys.A =
input.KeyCode == .KeyCode.S flyKeys.S =
input.KeyCode == .KeyCode.D flyKeys.D =
input.KeyCode == .KeyCode.Space flyKeys.Space =
input.KeyCode == .KeyCode.LeftShift flyKeys.Shift =
)
inputEnded = UIS.InputEnded:((input)
input.KeyCode == .KeyCode.W flyKeys.W =
input.KeyCode == .KeyCode.A flyKeys.A =
input.KeyCode == .KeyCode.S flyKeys.S =
input.KeyCode == .KeyCode.D flyKeys.D =
input.KeyCode == .KeyCode.Space flyKeys.Space =
input.KeyCode == .KeyCode.LeftShift flyKeys.Shift =
)
loop
loop = RunService.RenderStepped:(()
.Flying
loop:()
inputBegan:()
inputEnded:()
bv:()
cam = .CurrentCamera
dir = .zero
flyKeys.W dir += cam.CFrame.LookVector
flyKeys.S dir -= cam.CFrame.LookVector
flyKeys.A dir -= cam.CFrame.RightVector
flyKeys.D dir += cam.CFrame.RightVector
flyKeys.Space dir += .(,,)
flyKeys.Shift dir -= .(,,)
dir.Magnitude >
bv.Velocity = dir.Unit * .FlySpeed
bv.Velocity = .zero
)
,
})
RivalsTab:({
Name = ,
CurrentValue = ,
Callback = (Value)
.Flying = Value
player = .Players.LocalPlayer
char = player.Character
hrp = char:()
Value
bv = .()
bv.MaxForce = .(,,)
bv.Velocity = .zero
bv.Parent = hrp
.Flying
bv.Velocity = .CurrentCamera.CFrame.LookVector * .FlySpeed
.()
bv:()
,
})
.ESPEnabled =
(player)
player ~= .Players.LocalPlayer player.Character
player.Character:()
highlight = .()
highlight.FillColor = .(, , )
highlight.OutlineColor = .(, , )
highlight.Parent = player.Character
(player)
player.Character
_,v (player.Character:())
v:()
v:()
EspTab:({
Name = ,
CurrentValue = ,
Callback = (Value)
.ESPEnabled = Value
_,plr (.Players:())
Value
(plr)
(plr)
,
})
.Players.PlayerAdded:((plr)
plr.CharacterAdded:(()
.()
.ESPEnabled
(plr)
)
)
MiscTab:({
Name = ,
Callback = ()
:():(.PlaceId, .Players.LocalPlayer)
,
})
vu = :()
.Players.LocalPlayer.Idled:(()
vu:(.(,),.CurrentCamera.CFrame)
.()
vu:(.(,),.CurrentCamera.CFrame)
)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.
1. **Universal Compatibility**: One of the most exciting aspects of these features is their universal compatibility. Unlike specific hacks or cheats that may only work on certain games, this set of tools has been designed to function in every single game on Roblox. This means you don’t have to worry about switching tools or finding new hacks for different games; everything you need is available in one package. 2. **ESP (Extra Sensory Perception)**: This feature allows players to gain an enhanced awareness of their surroundings in the game. With ESP, you can see through walls and locate players, items, or objectives that might otherwise be hidden from view. This gives you a significant strategic advantage, whether you're in a competitive scenario or just exploring different worlds. 3. **Fly Mode**: Imagine being able to soar above the game landscape, freely exploring every nook and cranny of your favorite Roblox games. The fly feature allows you to do just that. No longer restricted by the normal boundaries of terrain and obstacles, you can glide through the sky, discover hidden areas, or simply fly for the joy of it! 4. **Adjustable Fly Speed**: To enhance your flying experience

Universal