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Copy the script and paste it into your executor.
VenyxLibrary = (:())()
Venyx = VenyxLibrary.(, )
Players = :()
RunService = :()
UserInputService = :()
LocalPlayer = Players.LocalPlayer
Theme = {
Background = .(, , ),
Glow = .(, , ),
Accent = .(, , ),
LightContrast = .(, , ),
DarkContrast = .(, , ),
TextColor = .(, , )
}
index, value (Theme)
(Venyx.setTheme, Venyx, index, value)
(Descendant)
Descendant:(LocalPlayer.Name .. )
(Descendant:() Descendant:().Parent)
(Descendant:() Descendant:().Parent)
Descendant:()
(CoordinateFrame: )
Parent = LocalPlayer.Character.Parent
Vehicle = (LocalPlayer.Character:().SeatPart)
LocalPlayer.Character.Parent = Vehicle
success, response = (()
Vehicle:(CoordinateFrame)
)
success
Vehicle:(CoordinateFrame.Position)
vehiclePage = Venyx:(, )
usageSection = vehiclePage:()
velocityEnabled = ;
usageSection:(, velocityEnabled, (v) velocityEnabled = v )
flightSection = vehiclePage:()
flightEnabled =
flightSpeed =
flightSection:(, , (v) flightEnabled = v )
flightSection:(, , , , (v) flightSpeed = v / )
defaultCharacterParent
RunService.Stepped:(()
Character = LocalPlayer.Character
flightEnabled ==
Character (Character) ==
Humanoid = Character:()
Humanoid (Humanoid) ==
SeatPart = Humanoid.SeatPart
SeatPart (SeatPart) == SeatPart:()
Vehicle = (SeatPart)
Vehicle Vehicle:()
Character.Parent = Vehicle
Vehicle.PrimaryPart
SeatPart.Parent == Vehicle
Vehicle.PrimaryPart = SeatPart
Vehicle.PrimaryPart = Vehicle:()
PrimaryPartCFrame = Vehicle:()
Vehicle:(.(PrimaryPartCFrame.Position, PrimaryPartCFrame.Position + .CurrentCamera.CFrame.LookVector) * (UserInputService:() .(, , ) .((UserInputService:(.KeyCode.D) flightSpeed) (UserInputService:(.KeyCode.A) -flightSpeed) , (UserInputService:(.KeyCode.E) flightSpeed / ) (UserInputService:(.KeyCode.Q) -flightSpeed / ) , (UserInputService:(.KeyCode.S) flightSpeed) (UserInputService:(.KeyCode.W) -flightSpeed) )))
SeatPart.AssemblyLinearVelocity = .(, , )
SeatPart.AssemblyAngularVelocity = .(, , )
Character (Character) ==
Character.Parent = defaultCharacterParent Character.Parent
defaultCharacterParent = Character.Parent
)
speedSection = vehiclePage:()
velocityMult = ;
speedSection:(, , , , (v) velocityMult = v / ; )
velocityEnabledKeyCode = .KeyCode.W;
speedSection:(, velocityEnabledKeyCode, ()
velocityEnabled
UserInputService:(velocityEnabledKeyCode)
.()
Character = LocalPlayer.Character
Character (Character) ==
Humanoid = Character:()
Humanoid (Humanoid) ==
SeatPart = Humanoid.SeatPart
SeatPart (SeatPart) == SeatPart:()
SeatPart.AssemblyLinearVelocity *= .( + velocityMult, , + velocityMult)
velocityEnabled
, (v) velocityEnabledKeyCode = v.KeyCode )
decelerateSelection = vehiclePage:()
qbEnabledKeyCode = .KeyCode.S
velocityMult2 =
decelerateSelection:(, velocityMult2*, , , (v) velocityMult2 = v / ; )
decelerateSelection:(, qbEnabledKeyCode, ()
velocityEnabled
UserInputService:(qbEnabledKeyCode)
.()
Character = LocalPlayer.Character
Character (Character) ==
Humanoid = Character:()
Humanoid (Humanoid) ==
SeatPart = Humanoid.SeatPart
SeatPart (SeatPart) == SeatPart:()
SeatPart.AssemblyLinearVelocity *= .( - velocityMult2, , - velocityMult2)
velocityEnabled
, (v) qbEnabledKeyCode = v.KeyCode )
decelerateSelection:(, .KeyCode.P, (v)
velocityEnabled
Character = LocalPlayer.Character
Character (Character) ==
Humanoid = Character:()
Humanoid (Humanoid) ==
SeatPart = Humanoid.SeatPart
SeatPart (SeatPart) == SeatPart:()
SeatPart.AssemblyLinearVelocity *= .(, , )
SeatPart.AssemblyAngularVelocity *= .(, , )
)
springSection = vehiclePage:()
springSection:(, , (v)
Character = LocalPlayer.Character
Character (Character) ==
Humanoid = Character:()
Humanoid (Humanoid) ==
SeatPart = Humanoid.SeatPart
SeatPart (SeatPart) == SeatPart:()
Vehicle = (SeatPart)
_, SpringConstraint (Vehicle:())
SpringConstraint:()
SpringConstraint.Visible = v
)
.()
:() .PlaceId >
.PlaceId ==
drivingEmpirePage = Venyx:(, )
dealershipSection = drivingEmpirePage:()
dealershipList = {}
index, value (:():():():())
.(dealershipList, value.Name)
dealershipSection:(, dealershipList, (v)
:().Remotes.Location:(, v)
)
.PlaceId ==
greenvillePage = Venyx:(, )
.PlaceId ==
ultimateDrivingPage = Venyx:(, )
.PlaceId ==
pacificoPage = Venyx:(, )
infoPage = Venyx:(, )
discordSection = infoPage:()
discordSection:( , ()
.({
Url = ,
Method = ,
Headers = {
[] = ,
[] =
},
Body = :():({
cmd = ,
args = {
code =
},
nonce = :():()
}),
})
()
)
()
Venyx:()
UserInputService.InputBegan:((input, gameProcessedEvent)
gameProcessedEvent input.KeyCode == .KeyCode.RightBracket
()
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, discord.com, www.discord.com.
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