Universal Walkspeed Type
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Universal Walkspeed Type.lua · 98 lines About this script
This script was made by DeepAI
loadstring
[[
local player = game.Players.LocalPlayer
local userInputService = game:GetService("UserInputService")
-- Create ScreenGui
local screenGui = Instance.new("ScreenGui")
local frame = Instance.new("Frame", screenGui)
local textBox = Instance.new("TextBox", frame)
local setSpeedButton = Instance.new("TextButton", frame)
local toggleButton = Instance.new("TextButton", screenGui)
screenGui.Parent = player.PlayerGui
-- Configure Frame
frame.Size = UDim2.new(0, 200, 0, 100)
frame.Position = UDim2.new(0.5, -100, 0.5, -50)
frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
frame.Visible = true -- Start with the frame visible
-- Configure TextBox
textBox.Size = UDim2.new(1, 0, 0, 50)
textBox.Position = UDim2.new(0, 0, 0, 0)
textBox.PlaceholderText = "Enter WalkSpeed"
textBox.TextColor3 = Color3.fromRGB(0, 0, 0)
-- Configure Set Speed Button
setSpeedButton.Size = UDim2.new(1, 0, 0, 50)
setSpeedButton.Position = UDim2.new(0, 0, 0, 50)
setSpeedButton.BackgroundColor3 = Color3.fromRGB(0, 170, 255)
setSpeedButton.Text = "Set WalkSpeed"
setSpeedButton.TextColor3 = Color3.fromRGB(255, 255, 255)
-- Function to set WalkSpeed
setSpeedButton.MouseButton1Click:Connect(function()
local newSpeed = tonumber(textBox.Text)
if newSpeed and newSpeed > 0 then
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.WalkSpeed = newSpeed
textBox.Text = "WalkSpeed set to " .. newSpeed
end
else
textBox.Text = "Invalid Speed"
wait(2)
textBox.Text = ""
end
end)
-- Configure Toggle Button
toggleButton.Size = UDim2.new(0, 100, 0, 50)
toggleButton.Position = UDim2.new(0.5, -50, 0, 20) -- Adjust the position as needed
toggleButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
toggleButton.Text = "Toggle GUI"
toggleButton.TextColor3 = Color3.fromRGB(255, 255, 255)
-- Toggle function
toggleButton.MouseButton1Click:Connect(function()
frame.Visible = not frame.Visible -- Toggle visibility
end)
-- Draggable Functionality for Toggle Button
local dragging = false
local dragInput
local startPos
local startMousePos
local function updatePosition(input)
local delta = input.Position - startMousePos
toggleButton.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
toggleButton.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
startMousePos = input.Position
startPos = toggleButton.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
userInputService.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
updatePosition(input)
end
end)
-- Make sure to set the parent for all UI elements
frame.Parent = screenGui
textBox.Parent = frame
setSpeedButton.Parent = frame
toggleButton.Parent = screenGui
]]

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