Universal aim tracking plus ESP combo · RobloxExploits.lol
ScriptBlox / Universal Universal aim tracking plus ESP combo BaldIShowSpeed 4 years ago 11K viewsRun it
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Universal aim tracking plus ESP combo.lua · 121 lines Download Copy Area = : ( )
RunService = : ( )
UIS = : ( )
Players = : ( )
LocalPlayer = Players.LocalPlayer
MyCharacter = LocalPlayer.Character
MyRoot = MyCharacter: ( )
MyHumanoid = MyCharacter: ( )
Mouse = LocalPlayer: ()
MyView = Area.CurrentCamera
MyTeamColor = LocalPlayer.TeamColor
HoldingM2 =
Active =
Lock =
Epitaph =
HeadOffset = . ( , , )
.TeamCheck =
.AimPart =
.Sensitivity =
.CircleSides =
.CircleColor = . ( , , )
.CircleTransparency =
.CircleRadius =
.CircleFilled =
.CircleVisible =
.CircleThickness =
FOVCircle = . ( )
FOVCircle.Position = . (MyView.ViewportSize.X / , MyView.ViewportSize.Y / )
FOVCircle.Radius = .CircleRadius
FOVCircle.Filled = .CircleFilled
FOVCircle.Color = .CircleColor
FOVCircle.Visible = .CircleVisible
FOVCircle.Transparency = .CircleTransparency
FOVCircle.NumSides = .CircleSides
FOVCircle.Thickness = .CircleThickness
()
UIS.MouseBehavior = .MouseBehavior.LockCenter
()
HoldingM2 = Active = Lock =
UIS.MouseBehavior = .MouseBehavior.Default
()
dist = .huge
Target =
_, v (Players: ())
v ~= LocalPlayer v.Character: ( ) v.Character: ( ).Health > v.Character: ( ) v
TheirCharacter = v.Character
CharacterRoot, Visible = MyView: (TheirCharacter[ .AimPart].Position)
Visible
RealMag = ( . (Mouse.X, Mouse.Y) - . (CharacterRoot.X, CharacterRoot.Y)).Magnitude
RealMag < dist RealMag < FOVCircle.Radius
dist = RealMag
Target = TheirCharacter
Target
UIS.InputBegan: ( (Input)
Input.UserInputType == .UserInputType.MouseButton2
HoldingM2 =
Active =
Lock =
Active
The_Enemy = ()
HoldingM2 . ( )
Lock The_Enemy ~=
Future = The_Enemy.HumanoidRootPart.CFrame + (The_Enemy.HumanoidRootPart.Velocity * Epitaph + HeadOffset)
MyView.CFrame = . (MyView.CFrame.Position, Future.Position)
()
)
UIS.InputEnded: ( (Input)
Input.UserInputType == .UserInputType.MouseButton2
()
)
.StarterGui: ( , {Title = , Text = , Duration = ,})
Show all 121 lines
About this script WARNING! I DID NOT MAKE THIS SCRIPT
To aimlock: Left click
Works in
Any game (universal)
From ScriptBlox
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local
game
GetService
"Workspace"
local
game
GetService
"RunService"
local
game
GetService
"UserInputService"
local
game
GetService
"Players"
local
local
local
FindFirstChild
"HumanoidRootPart"
local
FindFirstChild
"Humanoid"
local
GetMouse
local
local
local
false
local
false
local
false
local
.187
local
Vector3
new
0
.1
0
_G
false
_G
"HumanoidRootPart"
_G
0
_G
64
_G
Color3
fromRGB
255
0
130
_G
0
_G
200
_G
false
_G
true
_G
1
local
Drawing
new
"Circle"
Vector2
new
2
2
_G
_G
_G
_G
_G
_G
_G
local
function
CursorLock
Enum
end
local
function
UnLockCursor
false
false
false
Enum
end
function
FindNearestPlayer
local
math
local
nil
for
in
pairs
GetPlayers
do
if
and
FindFirstChild
"Humanoid"
and
FindFirstChild
"Humanoid"
0
and
FindFirstChild
"HumanoidRootPart"
and
then
local
local
WorldToViewportPoint
_G
if
then
local
Vector2
new
Vector2
new
if
and
then
end
end
end
end
return
end
Connect
function
if
Enum
then
true
true
true
if
then
local
FindNearestPlayer
while
do
task
wait
.000001
if
and
nil
then
local
CFrame
lookAt
CursorLock
end
end
end
end
end
Connect
function
if
Enum
then
UnLockCursor
end
end
game
SetCore
"SendNotification"
"Working."
"Success, Script Loaded."
4
--add this esp if you want function (remove all of the --)
--CreateSG(name,parent,face)
--function CreateSG(name,parent,face)
-- local SurfaceGui = Instance.new("SurfaceGui",parent)
-- SurfaceGui.Parent = parent
-- SurfaceGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
-- SurfaceGui.Face = Enum.NormalId[face]
-- SurfaceGui.LightInfluence = 0
-- SurfaceGui.ResetOnSpawn = false
-- SurfaceGui.Name = name
-- SurfaceGui.AlwaysOnTop = true
-- local Frame = Instance.new("Frame",SurfaceGui)
-- Frame.BackgroundColor3 = Color3.fromRGB(85, 170, 255)
-- Frame.Size = UDim2.new(1,0,1,0)
--end
--while wait(1) do
-- for i,v in pairs (game:GetService("Players"):GetPlayers()) do
-- if v ~= game:GetService("Players").LocalPlayer and v.Character ~= nil and v.Character:FindFirstChild("Head") and v.Character.Head:FindFirstChild("cham") == nil then
-- for i,v in pairs (v.Character:GetChildren()) do
-- if v:IsA("MeshPart") or v.Name == "Head" then
-- CreateSG("cham",v,"Back")
-- CreateSG("cham",v,"Front")
-- CreateSG("cham",v,"Left")
-- CreateSG("cham",v,"Right")
-- CreateSG("cham",v,"Right")
-- CreateSG("cham",v,"Top")
-- CreateSG("cham",v,"Bottom")
-- end
-- end
-- end
-- end
--end