Run it
Copy the script and paste it into your executor.
Players = :()
UserInputService = :()
Debris = :()
LocalPlayer = Players.LocalPlayer
MAX_DISTANCE =
HOLD_LEFT = -
HOLD_UP =
HOLD_FORWARD =
POINT_ANIMATION_ID =
POINT_FREEZE_TIME =
KILL_SOUND_ID =
character = LocalPlayer.Character
LocalPlayer.CharacterAdded:()
humanoid = character:()
humanoid.RigType == .HumanoidRigType.R15
playerGui =
LocalPlayer:()
warningGui =
.()
warningGui.Name =
warningGui.ResetOnSpawn =
warningGui.IgnoreGuiInset =
warningGui.DisplayOrder =
warningGui.Parent =
playerGui
warning =
.()
warning.Size =
.(
,
,
,
)
warning.Position =
.(
,
,
,
-
)
warning.BackgroundTransparency =
warning.Text =
warning.TextScaled =
warning.TextColor3 =
.(
,
,
)
warning.Font =
.Font.GothamBold
warning.Parent =
warningGui
.()
warningGui:()
holding =
targetPlayer =
targetCharacter =
killedPlayers = {}
ragdolls = {}
pointTrack =
()
LocalPlayer.Character
(char)
char char:()
(char)
char char:()
()
myCharacter = ()
myRoot = (myCharacter)
myRoot
nearest =
nearestDistance = MAX_DISTANCE
_, player (Players:())
player ~= LocalPlayer
killedPlayers[player]
target = player.Character
root = (target)
hum = (target)
root
hum
hum.Health >
distance =
(myRoot.Position - root.Position).Magnitude
distance <= nearestDistance
nearestDistance = distance
nearest = player
nearest
()
char = ()
hum = (char)
hum
animator =
hum:()
animator
animator =
.()
animator.Parent = hum
animation =
.()
animation.AnimationId =
..
POINT_ANIMATION_ID
success, track =
(()
animator:(animation)
)
success track
pointTrack = track
track.Priority =
.AnimationPriority.Action
track:()
.(
POINT_FREEZE_TIME,
()
track
track.IsPlaying
track:()
)
()
pointTrack
(()
pointTrack:()
pointTrack:()
)
pointTrack =
()
holding =
targetPlayer =
targetCharacter =
()
()
holding
()
target =
()
target
myCharacter =
()
targetChar =
target.Character
myRoot =
(myCharacter)
targetRoot =
(targetChar)
myRoot
targetRoot
holding =
targetPlayer =
target
targetCharacter =
targetChar
targetRoot.CFrame =
myRoot.CFrame
* .(
HOLD_LEFT,
HOLD_UP,
-HOLD_FORWARD
)
* .(
,
.(),
)
targetHum =
(targetChar)
targetHum
targetHum.AutoRotate =
()
(char)
hum =
(char)
hum
hum.DisplayDistanceType =
.HumanoidDisplayDistanceType.None
hum.NameDisplayDistance =
_, obj (char:())
obj:()
obj.Enabled =
(char)
_, obj (char:())
obj:()
obj.CanCollide =
obj.CanTouch =
obj.CanQuery =
(accessory)
accessory:()
handle =
accessory:()
handle
_, obj (accessory:())
obj:()
obj:()
obj:()
obj:()
handle.Anchored =
handle.CanCollide =
handle.AssemblyLinearVelocity =
.(
.(-,),
.(,),
.(-,)
)
handle.AssemblyAngularVelocity =
.(
.(-,),
.(-,),
.(-,)
)
(original)
original
original.Archivable =
clone
success =
(()
clone =
original:()
)
success
clone
clone.Name =
original.Name ..
clone.Parent =
originalRoot =
(original)
cloneRoot =
(clone)
spawnCFrame
originalRoot
spawnCFrame =
originalRoot.CFrame
cloneRoot
spawnCFrame =
cloneRoot.CFrame
_, obj (
clone:()
)
obj:()
obj:()
obj:()
obj:()
obj:()
(()
obj:()
)
_, obj (
clone:()
)
obj:()
(obj)
cloneHum =
(clone)
cloneHum
cloneHum:()
_, motor (
clone:()
)
motor:()
motor.Part0
motor.Part1
part0 =
motor.Part0
part1 =
motor.Part1
a0 =
.()
a0.CFrame =
motor.C0
a0.Parent =
part0
a1 =
.()
a1.CFrame =
motor.C1
a1.Parent =
part1
socket =
.(
)
socket.Attachment0 =
a0
socket.Attachment1 =
a1
socket.LimitsEnabled =
socket.UpperAngle =
socket.TwistLimitsEnabled =
socket.TwistLowerAngle = -
socket.TwistUpperAngle =
socket.Parent =
part0
motor:()
cloneRoot
cloneRoot:()
_, obj (
clone:()
)
obj:()
obj.Anchored =
obj.CanCollide =
obj.Name ==
obj.CanCollide =
torso =
clone:()
torso
torso:()
spawnCFrame
torso.CFrame =
spawnCFrame
* .(
,
,
.()
)
torso.AssemblyAngularVelocity =
.(
,
,
)
torso.AssemblyLinearVelocity =
.(
,
-,
)
.(
ragdolls,
clone
)
clone
()
holding
victim =
targetPlayer
victimCharacter =
targetCharacter
victim
victimCharacter
()
killedPlayers[victim] =
holding =
(
victimCharacter
)
(
victimCharacter
)
(
victimCharacter
)
_, obj (
victimCharacter:()
)
obj:()
obj.LocalTransparencyModifier =
obj.CanCollide =
obj.CanTouch =
obj.CanQuery =
obj:()
obj.Transparency =
obj:()
obj.Enabled =
myRoot =
(())
myRoot
sound =
.()
sound.SoundId =
..
KILL_SOUND_ID
sound.Volume =
sound.Parent = myRoot
sound:()
Debris:(
sound,
)
()
targetPlayer =
targetCharacter =
playerGui =
LocalPlayer:(
)
oldGui =
playerGui:(
)
oldGui
oldGui:()
gui =
.()
gui.Name =
gui.ResetOnSpawn =
gui.IgnoreGuiInset =
gui.DisplayOrder =
gui.Parent =
playerGui
status =
.()
status.Size =
.(
,
,
,
)
status.Position =
.(
,
-,
,
)
status.BackgroundTransparency =
status.Text =
status.TextScaled =
status.TextColor3 =
.(
,
,
)
status.BackgroundColor3 =
.(
,
,
)
status.Font =
.Font.GothamBold
status.Parent =
gui
statusCorner =
.()
statusCorner.CornerRadius =
.(
,
)
statusCorner.Parent =
status
(
name,
text,
position
)
button =
.()
button.Name =
name
button.Size =
.(
,
,
,
)
button.Position =
position
button.BackgroundColor3 =
.(
,
,
)
button.BackgroundTransparency =
button.Text =
text
button.TextColor3 =
.(
,
,
)
button.TextScaled =
button.Font =
.Font.GothamBold
button.AutoButtonColor =
button.Parent =
gui
corner =
.()
corner.CornerRadius =
.(
,
)
corner.Parent =
button
button
grabButton =
(
,
,
.(
,
,
,
-
)
)
releaseButton =
(
,
,
.(
,
-,
,
-
)
)
killButton =
(
,
,
.(
,
-,
,
-
)
)
grabButton.Activated:(
()
()
)
releaseButton.Activated:(
()
()
)
killButton.Activated:(
()
()
)
UserInputService.InputBegan:(
(input, processed)
processed
input.KeyCode ==
.KeyCode.G
()
input.KeyCode ==
.KeyCode.K
()
input.KeyCode ==
.KeyCode.T
()
)
.(()
gui.Parent
holding
targetPlayer
targetCharacter
myRoot =
(())
targetRoot =
(targetCharacter)
myRoot
targetRoot
distance =
(
myRoot.Position
-
targetRoot.Position
).Magnitude
distance <=
MAX_DISTANCE +
targetRoot.CFrame =
myRoot.CFrame
* .(
HOLD_LEFT,
HOLD_UP,
-HOLD_FORWARD
)
* .(
,
.(),
)
()
()
.()
)
Players.PlayerAdded:(
(player)
player.CharacterAdded:(
()
killedPlayers[player] =
)
)
LocalPlayer.CharacterAdded:(
(newCharacter)
newHumanoid =
newCharacter:(
)
newHumanoid.RigType ==
.HumanoidRigType.R15
gui
gui:()
warningGui =
.()
warningGui.ResetOnSpawn =
warningGui.IgnoreGuiInset =
warningGui.DisplayOrder =
warningGui.Parent =
LocalPlayer.PlayerGui
warning =
.()
warning.Size =
.(
,
,
,
)
warning.Position =
.(
,
,
,
-
)
warning.BackgroundTransparency =
warning.Text =
warning.TextScaled =
warning.TextColor3 =
.(
,
,
)
warning.Font =
.Font.GothamBold
warning.Parent =
warningGui
.(
,
()
warningGui
warningGui:()
)
holding =
targetPlayer =
targetCharacter =
()
)I'm gonna break your neck

Universal