Universal esp changeable color · RobloxExploits.lolUniversal esp changeable color
gumgumyumyum 1 year ago 5.9K viewsRun it
Copy the script and paste it into your executor.
Universal esp changeable color.lua · 75 lines local Players = game:()
LocalPlayer = Players.LocalPlayer
HIGHLIGHT_NAME =
(character)
character character:(HIGHLIGHT_NAME)
highlight = .()
highlight.Name = HIGHLIGHT_NAME
highlight.Adornee = character
highlight.FillColor = .(, , )
highlight.OutlineColor = .(, , )
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
highlight.Enabled =
highlight.Parent = character
charDestroyingConnection
charDestroyingConnection = character.Destroying:(()
charDestroyingConnection
charDestroyingConnection:()
)
(player)
player == LocalPlayer
(character)
character
existingHighlight = character:(HIGHLIGHT_NAME)
existingHighlight
existingHighlight:()
player.Character
(player.Character)
player.CharacterAdded:(removeHighlightFromLocalPlayerCharacter)
player.Character
(player.Character)
player.CharacterAdded:((character)
(character)
)
_, player Players:()
(player)
Players.PlayerAdded:(onPlayerProcessed)
About this script
universal esp you can change the color the inline and the outline so have fun ig
GetService
"Players"
local
local
"ESPHighlight"
-- Unique name for our highlight instance
-- Function to set up highlight for a character
local
function
setupCharacterHighlight
-- Ensure character is valid and doesn't already have our highlight
if
not
or
FindFirstChild
then
return
end
local
Instance
new
"Highlight"
Color3
fromRGB
255
0
0
-- Bright Red fill
Color3
fromRGB
255
255
255
-- White outline
0.6
-- Semi-transparent fill
0.2
-- Slightly transparent outline
Enum
-- Visible through walls and objects
true
-- Parent to character for automatic cleanup
-- Connect to character's Destroying event to clean up the connection itself.
-- The Highlight instance is automatically destroyed due to being parented to the character.
local
Connect
function
if
then
Disconnect
end
end
end
-- Function to handle player joining or already being present
local
function
onPlayerProcessed
-- Do not highlight the local player
if
then
-- Ensure local player's character (if any) doesn't have this highlight
local
function
removeHighlightFromLocalPlayerCharacter
if
then
local
FindFirstChild
if
then
Destroy
end
end
end
if
then
removeHighlightFromLocalPlayerCharacter
end
Connect
return
end
-- If the player's character already exists, set up the highlight
if
then
setupCharacterHighlight
end
-- Connect to CharacterAdded event for when the player's character spawns/respawns
Connect
function
setupCharacterHighlight
end
end
-- Process all players already in the game when the script starts
for
in
GetPlayers
do
onPlayerProcessed
end
-- Process players who join the game later
Connect
-- No specific Players.PlayerRemoving logic is needed for the highlight instances themselves,
-- as parenting them to the character handles their destruction when the character is removed.
Soggyware 60 PLUS Games
Universal