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-- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
function
local
game
local
if
then
local
or
Wait
if
then
local
FindFirstChildOfClass
"Humanoid"
if
then
end
end
end
end
local
CreateSlider
"jumppower"
16
516
1
"jp"
16
"Slider1"
-- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
function
game
end
local
CreateToggle
"Inf-Jump"
false
"Toggle1"
-- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
--[[
local Button = Tab:CreateButton({
Name = "Button Example",
Callback = function()
})
local Toggle = Tab:CreateToggle({
Name = "Toggle Example",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
end,
})
local Slider = Tab:CreateSlider({
Name = "Slider Example",
Range = {0, 100},
Increment = 10,
Suffix = "Bananas",
CurrentValue = 10,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
-- The function that takes place when the slider changes
-- The variable (Value) is a number which correlates to the value the slider is currently at
end,
})
local Label = Tab:CreateLabel("Label Example")
local Paragraph = Tab:CreateParagraph({Title = "Paragraph Example", Content = "Paragraph Example"})
local Input = Tab:CreateInput({
Name = "Input Example",
PlaceholderText = "Input Placeholder",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
-- The function that takes place when the input is changed
-- The variable (Text) is a string for the value in the text box
end,
})
local Keybind = Tab:CreateKeybind({
Name = "Keybind Example",
CurrentKeybind = "Q",
HoldToInteract = false,
Flag = "Keybind1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Keybind)
-- The function that takes place when the keybind is pressed
-- The variable (Keybind) is a boolean for whether the keybind is being held or not (HoldToInteract needs to be true)
end,
})
local Dropdown = Tab:CreateDropdown({
Name = "Dropdown Example",
Options = {"Option 1","Option 2"},
CurrentOption = "Option 1",
Flag = "Dropdown1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Option)
-- The function that takes place when the selected option is changed
-- The variable (Option) is a string for the value that the dropdown was changed to
end,
})
local Button = Tab:CreateButton({
Name = "Destroy UI",
Callback = function()
Rayfield:Destroy()
end,
})
]]
-- Extras
-- getgenv().SecureMode = true -- Only Set To True If Games Are Detecting/Crashing The UI