Run it
Copy the script and paste it into your executor.
Players = :()
UserInputService = :()
RunService = :()
LocalPlayer = Players.LocalPlayer
Mouse = LocalPlayer:()
walkSpeedVal =
maxJumps =
jumpCount =
autoHealActive =
noclipActive =
point1 =
point2 =
RunService.Stepped:(()
noclipActive LocalPlayer.Character
_, part (LocalPlayer.Character:())
part:()
part.CanCollide =
)
(targetCFrame)
spawnBlock = .()
spawnBlock.Name =
spawnBlock.Size = .(, , )
spawnBlock.CFrame = targetCFrame
spawnBlock.BrickColor = BrickColor.()
spawnBlock.Material = .Material.Neon
spawnBlock.Anchored =
spawnBlock.CanCollide =
spawnBlock.Parent =
explosion = .()
explosion.Position = targetCFrame.Position
explosion.BlastRadius =
explosion.BlastPressure =
explosion.Parent =
overlapParams = OverlapParams.()
overlapParams.FilterType = .RaycastFilterType.Exclude
LocalPlayer.Character
overlapParams.FilterDescendantsInstances = {LocalPlayer.Character, spawnBlock}
partsInZone = :(targetCFrame, .(, , ), overlapParams)
_, part (partsInZone)
part:() part.Parent:() part.Name ~=
part:() part.Anchored
part.Anchored =
part:()
.(()
part.BrickColor = BrickColor.()
.()
part:()
)
.(, ()
spawnBlock spawnBlock.Parent
spawnBlock:()
)
()
backpack = LocalPlayer:()
backpack:() (LocalPlayer.Character LocalPlayer.Character:())
rocketTool = .()
rocketTool.Name =
rocketTool.ToolTip =
rocketTool.RequiresHandle =
rocketTool.Parent = backpack
handle = .()
handle.Name =
handle.Size = .(, , )
handle.BrickColor = BrickColor.()
handle.Material = .Material.Neon
handle.Parent = rocketTool
rocketTool.Activated:(()
character = LocalPlayer.Character
character character:()
missile = .()
missile.Name =
missile.Size = .(, , )
missile.BrickColor = BrickColor.()
missile.Material = .Material.Neon
missile.CFrame = .(handle.Position, Mouse.Hit.Position)
missile.CanCollide =
missile.Parent =
fire = .()
fire.Size =
fire.Heat =
fire.Parent = missile
bodyVelocity = .()
bodyVelocity.Velocity = (Mouse.Hit.Position - handle.Position).Unit *
bodyVelocity.MaxForce = .(, , )
bodyVelocity.Parent = missile
touched =
missile.Touched:((hit)
touched hit:(character) hit.Name ==
touched =
impactCFrame = missile.CFrame
missile:()
(impactCFrame)
)
.(, ()
missile missile.Parent missile:()
)
)
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.Parent = LocalPlayer:()
mainFrame = .()
mainFrame.Name =
mainFrame.Size = .(, , , )
mainFrame.Position = .(, , , )
mainFrame.BackgroundColor3 = .(, , )
mainFrame.Active =
mainFrame.Draggable =
mainFrame.Parent = screenGui
.(, mainFrame).CornerRadius = .(, )
title = .()
title.Size = .(, , , )
title.Position = .(, , , )
title.BackgroundTransparency =
title.Text =
title.TextColor3 = .(, , )
title.TextSize =
title.Font = .Font.SourceSansBold
title.Parent = mainFrame
(text, pos, size, bgCol)
btn = .()
btn.Size = size .(, , , )
btn.Position = pos
btn.BackgroundColor3 = bgCol .(, , )
btn.Text = text
btn.TextColor3 = .(, , )
btn.TextSize =
btn.Font = .Font.SourceSansBold
btn.Parent = mainFrame
.(, btn).CornerRadius = .(, )
btn
getRocketBtn = (, .(, , , ), .(, , , ), .(, , ))
healBtn = (, .(, , , ), .(, , , ), .(, , ))
autoHealBtn = (, .(, , , ), .(, , , ), .(, , ))
noclipBtn = (, .(, , , ), .(, , , ), .(, , ))
tpBtn = (, .(, , , ), .(, , , ), .(, , ))
setPoint1Btn = (, .(, , , ), .(, , , ), .(, , ))
tpPoint1Btn = (, .(, , , ), .(, , , ), .(, , ))
setPoint2Btn = (, .(, , , ), .(, , , ), .(, , ))
tpPoint2Btn = (, .(, , , ), .(, , , ), .(, , ))
speedLabel = .()
speedLabel.Size = .(, , , )
speedLabel.Position = .(, , , )
speedLabel.BackgroundTransparency =
speedLabel.Text = .. walkSpeedVal
speedLabel.TextColor3 = .(, , )
speedLabel.TextSize =
speedLabel.Font = .Font.SourceSans
speedLabel.Parent = mainFrame
speedMinus = (, .(, , , ), .(, , , ), .(, , ))
speedPlus = (, .(, , , ), .(, , , ), .(, , ))
jumpLabel = .()
jumpLabel.Size = .(, , , )
jumpLabel.Position = .(, , , )
jumpLabel.BackgroundTransparency =
jumpLabel.Text = .. maxJumps ..
jumpLabel.TextColor3 = .(, , )
jumpLabel.TextSize =
jumpLabel.Font = .Font.SourceSans
jumpLabel.Parent = mainFrame
jumpMinus = (, .(, , , ), .(, , , ), .(, , ))
jumpPlus = (, .(, , , ), .(, , , ), .(, , ))
()
char = LocalPlayer.Character
char
humanoid = char:()
humanoid humanoid.Health = humanoid.MaxHealth
(character)
humanoid = character:()
humanoid.WalkSpeed = walkSpeedVal
humanoid.UseJumpPower =
humanoid.StateChanged:((_, newState)
newState == .HumanoidStateType.Landed jumpCount =
)
.(()
autoHealActive ()
.()
)
LocalPlayer.CharacterAdded:((char)
.()
(char)
()
)
LocalPlayer.Character
(LocalPlayer.Character)
()
UserInputService.JumpRequest:(()
char = LocalPlayer.Character
char
humanoid = char:()
humanoid jumpCount < maxJumps
jumpCount = jumpCount +
humanoid:(.HumanoidStateType.Jumping)
)
getRocketBtn.MouseButton1Click:(giveRocketTool)
healBtn.MouseButton1Click:(fillHealth)
autoHealBtn.MouseButton1Click:(()
autoHealActive = autoHealActive
autoHealBtn.Text = autoHealActive
autoHealBtn.BackgroundColor3 = autoHealActive .(, , ) .(, , )
)
noclipBtn.MouseButton1Click:(()
noclipActive = noclipActive
noclipBtn.Text = noclipActive
noclipBtn.BackgroundColor3 = noclipActive .(, , ) .(, , )
)
tpBtn.MouseButton1Click:(()
char = LocalPlayer.Character
char char:() Mouse.Hit
char.HumanoidRootPart.CFrame = .(Mouse.Hit.Position + .(, , ))
)
setPoint1Btn.MouseButton1Click:(()
char = LocalPlayer.Character
char char:()
point1 = char.HumanoidRootPart.CFrame
setPoint1Btn.Text =
.(, () setPoint1Btn.Text = )
)
tpPoint1Btn.MouseButton1Click:(()
char = LocalPlayer.Character
char char:() point1
char.HumanoidRootPart.CFrame = point1
)
setPoint2Btn.MouseButton1Click:(()
char = LocalPlayer.Character
char char:()
point2 = char.HumanoidRootPart.CFrame
setPoint2Btn.Text =
.(, () setPoint2Btn.Text = )
)
tpPoint2Btn.MouseButton1Click:(()
char = LocalPlayer.Character
char char:() point2
char.HumanoidRootPart.CFrame = point2
)
speedPlus.MouseButton1Click:(()
walkSpeedVal = walkSpeedVal +
speedLabel.Text = .. walkSpeedVal
LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character.Humanoid.WalkSpeed = walkSpeedVal
)
speedMinus.MouseButton1Click:(()
walkSpeedVal >
walkSpeedVal = walkSpeedVal -
speedLabel.Text = .. walkSpeedVal
LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character.Humanoid.WalkSpeed = walkSpeedVal
)
jumpPlus.MouseButton1Click:(()
maxJumps = maxJumps +
jumpLabel.Text = .. maxJumps ..
)
jumpMinus.MouseButton1Click:(()
maxJumps >
maxJumps = maxJumps -
jumpLabel.Text = .. maxJumps ..
)-- Delta Roblox Compact Rocket & Hack Panel (Set Point 1 & 2 Included) local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() -- Ayarlar & Durumlar local walkSpeedVal = 16 local maxJumps = 5 local jumpCount = 0 local autoHealActive = false local noclipActive = false -- Set Point Konumları local point1 = nil local point2 = nil -- ---------------------------------------------------- -- 1. NOCLIP MANTIĞI -- ---------------------------------------------------- RunService.Stepped:Connect(function() if noclipActive and LocalPlayer.Character then for _, part in pairs(LocalPlayer.Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end end end) -- ---------------------------------------------------- -- 2. 8x8 PATLAMA VE YIKIM MANTIĞI -- ---------------------------------------------------- local function createExplosionEffect(targetCFrame) local spawnBlock = Instance.new("Part") spawnBlock.Name = "DestructionB

Universal